mutter/cogl/winsys/cogl-winsys-egl-kms.c
Neil Roberts a6b1f55546 kms: Don't use egl_surface_width/height
The egl_surface_width/height properties in CoglDisplayEGL were
accidentally being conditionally defined depending on KMS
support. They are not necessary because CoglDisplayKMS also already
stores the width/height and this was just copied over to the EGL
dipslay.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-12-13 13:12:16 +00:00

568 lines
18 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2011 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see
* <http://www.gnu.org/licenses/>.
*
*
* Authors:
* Rob Bradford <rob@linux.intel.com>
* Kristian Høgsberg (from eglkms.c)
* Benjamin Franzke (from eglkms.c)
* Robert Bragg <robert@linux.intel.com>
* Neil Roberts <neil@linux.intel.com>
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <drm.h>
#include <xf86drmMode.h>
#include <gbm.h>
#include <glib.h>
#include <sys/fcntl.h>
#include <unistd.h>
#include "cogl-winsys-egl-kms-private.h"
#include "cogl-winsys-egl-private.h"
#include "cogl-renderer-private.h"
#include "cogl-framebuffer-private.h"
#include "cogl-onscreen-private.h"
static const CoglWinsysEGLVtable _cogl_winsys_egl_vtable;
typedef struct _CoglRendererKMS
{
int fd;
struct gbm_device *gbm;
} CoglRendererKMS;
typedef struct _CoglDisplayKMS
{
drmModeConnector *connector;
drmModeEncoder *encoder;
drmModeModeInfo mode;
drmModeCrtcPtr saved_crtc;
int width, height;
} CoglDisplayKMS;
typedef struct _CoglOnscreenKMS
{
uint32_t fb_id[2];
struct gbm_bo *bo[2];
unsigned int fb, color_rb[2], depth_rb;
EGLImageKHR image[2];
int current_frame;
} CoglOnscreenKMS;
static const char device_name[] = "/dev/dri/card0";
static void
_cogl_winsys_renderer_disconnect (CoglRenderer *renderer)
{
CoglRendererEGL *egl_renderer = renderer->winsys;
CoglRendererKMS *kms_renderer = egl_renderer->platform;
eglTerminate (egl_renderer->edpy);
g_slice_free (CoglRendererKMS, kms_renderer);
g_slice_free (CoglRendererEGL, egl_renderer);
}
static gboolean
_cogl_winsys_renderer_connect (CoglRenderer *renderer,
GError **error)
{
CoglRendererEGL *egl_renderer;
CoglRendererKMS *kms_renderer;
renderer->winsys = g_slice_new0 (CoglRendererEGL);
egl_renderer = renderer->winsys;
egl_renderer->platform_vtable = &_cogl_winsys_egl_vtable;
egl_renderer->platform = g_slice_new0 (CoglRendererKMS);
kms_renderer = egl_renderer->platform;
kms_renderer->fd = open (device_name, O_RDWR);
if (kms_renderer->fd < 0)
{
/* Probably permissions error */
g_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_INIT,
"Couldn't open %s", device_name);
return FALSE;
}
kms_renderer->gbm = gbm_create_device (kms_renderer->fd);
if (kms_renderer->gbm == NULL)
{
g_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_INIT,
"Couldn't create gbm device");
goto close_fd;
}
egl_renderer->edpy = eglGetDisplay ((EGLNativeDisplayType)kms_renderer->gbm);
if (egl_renderer->edpy == EGL_NO_DISPLAY)
{
g_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_INIT,
"Couldn't get eglDisplay");
goto destroy_gbm_device;
}
if (!_cogl_winsys_egl_renderer_connect_common (renderer, error))
goto egl_terminate;
return TRUE;
egl_terminate:
eglTerminate (egl_renderer->edpy);
destroy_gbm_device:
gbm_device_destroy (kms_renderer->gbm);
close_fd:
close (kms_renderer->fd);
_cogl_winsys_renderer_disconnect (renderer);
return FALSE;
}
static gboolean
_cogl_winsys_egl_display_setup (CoglDisplay *display,
GError **error)
{
CoglDisplayEGL *egl_display = display->winsys;
CoglDisplayKMS *kms_display;
CoglRendererEGL *egl_renderer = display->renderer->winsys;
CoglRendererKMS *kms_renderer = egl_renderer->platform;
CoglEGLWinsysFeature surfaceless_feature = 0;
const char *surfaceless_feature_name = "";
drmModeRes *resources;
drmModeConnector *connector;
drmModeEncoder *encoder;
int i;
kms_display = g_slice_new0 (CoglDisplayKMS);
egl_display->platform = kms_display;
switch (display->renderer->driver)
{
case COGL_DRIVER_GL:
surfaceless_feature = COGL_EGL_WINSYS_FEATURE_SURFACELESS_OPENGL;
surfaceless_feature_name = "opengl";
break;
case COGL_DRIVER_GLES1:
surfaceless_feature = COGL_EGL_WINSYS_FEATURE_SURFACELESS_GLES1;
surfaceless_feature_name = "gles1";
break;
case COGL_DRIVER_GLES2:
surfaceless_feature = COGL_EGL_WINSYS_FEATURE_SURFACELESS_GLES2;
surfaceless_feature_name = "gles2";
break;
}
if (!(egl_renderer->private_features & surfaceless_feature))
{
g_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_INIT,
"EGL_KHR_surfaceless_%s extension not available",
surfaceless_feature_name);
return FALSE;
}
resources = drmModeGetResources (kms_renderer->fd);
if (!resources)
{
g_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_INIT,
"drmModeGetResources failed");
return FALSE;
}
for (i = 0; i < resources->count_connectors; i++)
{
connector = drmModeGetConnector (kms_renderer->fd,
resources->connectors[i]);
if (connector == NULL)
continue;
if (connector->connection == DRM_MODE_CONNECTED &&
connector->count_modes > 0)
break;
drmModeFreeConnector(connector);
}
if (i == resources->count_connectors)
{
g_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_INIT,
"No currently active connector found");
return FALSE;
}
for (i = 0; i < resources->count_encoders; i++)
{
encoder = drmModeGetEncoder (kms_renderer->fd, resources->encoders[i]);
if (encoder == NULL)
continue;
if (encoder->encoder_id == connector->encoder_id)
break;
drmModeFreeEncoder (encoder);
}
kms_display->saved_crtc = drmModeGetCrtc (kms_renderer->fd,
encoder->crtc_id);
kms_display->connector = connector;
kms_display->encoder = encoder;
kms_display->mode = connector->modes[0];
kms_display->width = kms_display->mode.hdisplay;
kms_display->height = kms_display->mode.vdisplay;
return TRUE;
}
static void
_cogl_winsys_egl_display_destroy (CoglDisplay *display)
{
CoglDisplayEGL *egl_display = display->winsys;
g_slice_free (CoglDisplayKMS, egl_display->platform);
}
static gboolean
_cogl_winsys_egl_try_create_context (CoglDisplay *display,
EGLint *attribs,
GError **error)
{
CoglRenderer *renderer = display->renderer;
CoglRendererEGL *egl_renderer = renderer->winsys;
CoglDisplayEGL *egl_display = display->winsys;
egl_display->egl_context = eglCreateContext (egl_renderer->edpy,
NULL,
EGL_NO_CONTEXT,
attribs);
if (egl_display->egl_context == NULL)
{
g_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_CREATE_CONTEXT,
"Couldn't create EGL context");
return FALSE;
}
if (!eglMakeCurrent (egl_renderer->edpy,
EGL_NO_SURFACE,
EGL_NO_SURFACE,
egl_display->egl_context))
{
g_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_CREATE_CONTEXT,
"Failed to make context current");
return FALSE;
}
return TRUE;
}
static void
_cogl_winsys_egl_cleanup_context (CoglDisplay *display)
{
CoglDisplayEGL *egl_display = display->winsys;
CoglDisplayKMS *kms_display = egl_display->platform;
CoglRenderer *renderer = display->renderer;
CoglRendererEGL *egl_renderer = renderer->winsys;
CoglRendererKMS *kms_renderer = egl_renderer->platform;
int ret;
/* Restore the saved CRTC - this failing should not propagate an error */
ret = drmModeSetCrtc (kms_renderer->fd,
kms_display->saved_crtc->crtc_id,
kms_display->saved_crtc->buffer_id,
kms_display->saved_crtc->x, kms_display->saved_crtc->y,
&kms_display->connector->connector_id, 1,
&kms_display->saved_crtc->mode);
if (ret)
g_critical (G_STRLOC ": Error restoring saved CRTC");
drmModeFreeCrtc (kms_display->saved_crtc);
}
static void
_cogl_winsys_onscreen_swap_buffers (CoglOnscreen *onscreen)
{
CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
CoglDisplayEGL *egl_display = context->display->winsys;
CoglDisplayKMS *kms_display = egl_display->platform;
CoglRenderer *renderer = context->display->renderer;
CoglRendererEGL *egl_renderer = renderer->winsys;
CoglRendererKMS *kms_renderer = egl_renderer->platform;
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
CoglOnscreenKMS *kms_onscreen = egl_onscreen->platform;
if (drmModeSetCrtc (kms_renderer->fd,
kms_display->encoder->crtc_id,
kms_onscreen->fb_id[kms_onscreen->current_frame],
0, 0,
&kms_display->connector->connector_id,
1,
&kms_display->mode) != 0)
{
g_error (G_STRLOC ": Setting CRTC failed");
}
/* Update frame that we're drawing to be the new one */
kms_onscreen->current_frame ^= 1;
context->glBindFramebuffer (GL_FRAMEBUFFER_EXT, kms_onscreen->fb);
context->glFramebufferRenderbuffer (GL_FRAMEBUFFER_EXT,
GL_COLOR_ATTACHMENT0_EXT,
GL_RENDERBUFFER_EXT,
kms_onscreen->
color_rb[kms_onscreen->current_frame]);
if (context->glCheckFramebufferStatus (GL_FRAMEBUFFER_EXT) !=
GL_FRAMEBUFFER_COMPLETE)
{
g_error (G_STRLOC ": FBO not complete");
}
}
static gboolean
_cogl_winsys_onscreen_init (CoglOnscreen *onscreen,
GError **error)
{
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
CoglContext *context = framebuffer->context;
CoglDisplay *display = context->display;
CoglDisplayEGL *egl_display = display->winsys;
CoglDisplayKMS *kms_display = egl_display->platform;
CoglRenderer *renderer = display->renderer;
CoglRendererEGL *egl_renderer = renderer->winsys;
CoglRendererKMS *kms_renderer = egl_renderer->platform;
CoglOnscreenEGL *egl_onscreen;
CoglOnscreenKMS *kms_onscreen;
int i;
_COGL_RETURN_VAL_IF_FAIL (egl_display->egl_context, FALSE);
onscreen->winsys = g_slice_new0 (CoglOnscreenEGL);
egl_onscreen = onscreen->winsys;
kms_onscreen = g_slice_new0 (CoglOnscreenKMS);
egl_onscreen->platform = kms_onscreen;
context->glGenRenderbuffers (2, kms_onscreen->color_rb);
for (i = 0; i < 2; i++)
{
uint32_t handle, stride;
kms_onscreen->bo[i] =
gbm_bo_create (kms_renderer->gbm,
kms_display->mode.hdisplay, kms_display->mode.vdisplay,
GBM_BO_FORMAT_XRGB8888,
GBM_BO_USE_SCANOUT | GBM_BO_USE_RENDERING);
if (!kms_onscreen->bo[i])
{
g_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_CREATE_CONTEXT,
"Failed to allocate buffer");
return FALSE;
}
kms_onscreen->image[i] =
_cogl_egl_create_image (context,
EGL_NATIVE_PIXMAP_KHR,
kms_onscreen->bo[i],
NULL);
if (kms_onscreen->image[i] == EGL_NO_IMAGE_KHR)
{
g_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_CREATE_CONTEXT,
"Failed to create EGL image");
return FALSE;
}
context->glBindRenderbuffer (GL_RENDERBUFFER_EXT,
kms_onscreen->color_rb[i]);
context->glEGLImageTargetRenderbufferStorage (GL_RENDERBUFFER,
kms_onscreen->image[i]);
context->glBindRenderbuffer (GL_RENDERBUFFER_EXT, 0);
handle = gbm_bo_get_handle (kms_onscreen->bo[i]).u32;
stride = gbm_bo_get_pitch (kms_onscreen->bo[i]);
if (drmModeAddFB (kms_renderer->fd,
kms_display->mode.hdisplay,
kms_display->mode.vdisplay,
24, 32,
stride,
handle,
&kms_onscreen->fb_id[i]) != 0)
{
g_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_CREATE_CONTEXT,
"Failed to create framebuffer from buffer");
return FALSE;
}
}
context->glGenFramebuffers (1, &kms_onscreen->fb);
context->glBindFramebuffer (GL_FRAMEBUFFER_EXT, kms_onscreen->fb);
context->glGenRenderbuffers (1, &kms_onscreen->depth_rb);
context->glBindRenderbuffer (GL_RENDERBUFFER_EXT, kms_onscreen->depth_rb);
context->glRenderbufferStorage (GL_RENDERBUFFER_EXT,
GL_DEPTH_COMPONENT16,
kms_display->mode.hdisplay,
kms_display->mode.vdisplay);
context->glBindRenderbuffer (GL_RENDERBUFFER_EXT, 0);
context->glFramebufferRenderbuffer (GL_FRAMEBUFFER_EXT,
GL_DEPTH_ATTACHMENT_EXT,
GL_RENDERBUFFER_EXT,
kms_onscreen->depth_rb);
kms_onscreen->current_frame = 0;
_cogl_winsys_onscreen_swap_buffers (onscreen);
_cogl_framebuffer_winsys_update_size (framebuffer,
kms_display->width,
kms_display->height);
return TRUE;
}
static void
_cogl_winsys_onscreen_deinit (CoglOnscreen *onscreen)
{
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
CoglContext *context = framebuffer->context;
CoglRenderer *renderer = context->display->renderer;
CoglRendererEGL *egl_renderer = renderer->winsys;
CoglRendererKMS *kms_renderer = egl_renderer->platform;
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
CoglOnscreenKMS *kms_onscreen;
int i;
/* If we never successfully allocated then there's nothing to do */
if (egl_onscreen == NULL)
return;
kms_onscreen = egl_onscreen->platform;
context->glBindFramebuffer (GL_FRAMEBUFFER_EXT, kms_onscreen->fb);
context->glFramebufferRenderbuffer (GL_FRAMEBUFFER_EXT,
GL_COLOR_ATTACHMENT0_EXT,
GL_RENDERBUFFER_EXT,
0);
context->glDeleteRenderbuffers(2, kms_onscreen->color_rb);
context->glFramebufferRenderbuffer (GL_FRAMEBUFFER_EXT,
GL_DEPTH_ATTACHMENT_EXT,
GL_RENDERBUFFER_EXT,
0);
context->glDeleteRenderbuffers(1, &kms_onscreen->depth_rb);
for (i = 0; i < 2; i++)
{
drmModeRmFB (kms_renderer->fd, kms_onscreen->fb_id[i]);
_cogl_egl_destroy_image (context, kms_onscreen->image[i]);
gbm_bo_destroy (kms_onscreen->bo[i]);
}
g_slice_free (CoglOnscreenKMS, kms_onscreen);
g_slice_free (CoglOnscreenEGL, onscreen->winsys);
onscreen->winsys = NULL;
}
static void
_cogl_winsys_onscreen_bind (CoglOnscreen *onscreen)
{
CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
CoglDisplayEGL *egl_display = context->display->winsys;
CoglRenderer *renderer = context->display->renderer;
CoglRendererEGL *egl_renderer = renderer->winsys;
eglMakeCurrent (egl_renderer->edpy,
EGL_NO_SURFACE,
EGL_NO_SURFACE,
egl_display->egl_context);
}
static void
_cogl_winsys_onscreen_update_swap_throttled (CoglOnscreen *onscreen)
{
_cogl_winsys_onscreen_bind (onscreen);
}
static const CoglWinsysEGLVtable
_cogl_winsys_egl_vtable =
{
.display_setup = _cogl_winsys_egl_display_setup,
.display_destroy = _cogl_winsys_egl_display_destroy,
.try_create_context = _cogl_winsys_egl_try_create_context,
.cleanup_context = _cogl_winsys_egl_cleanup_context
};
const CoglWinsysVtable *
_cogl_winsys_egl_kms_get_vtable (void)
{
static gboolean vtable_inited = FALSE;
static CoglWinsysVtable vtable;
if (!vtable_inited)
{
/* The EGL_KMS winsys is a subclass of the EGL winsys so we
start by copying its vtable */
vtable = *_cogl_winsys_egl_get_vtable ();
vtable.id = COGL_WINSYS_ID_EGL_KMS;
vtable.name = "EGL_KMS";
vtable.renderer_connect = _cogl_winsys_renderer_connect;
vtable.renderer_disconnect = _cogl_winsys_renderer_disconnect;
vtable.onscreen_init = _cogl_winsys_onscreen_init;
vtable.onscreen_deinit = _cogl_winsys_onscreen_deinit;
vtable.onscreen_bind = _cogl_winsys_onscreen_bind;
/* The KMS winsys doesn't support swap region */
vtable.onscreen_swap_region = NULL;
vtable.onscreen_swap_buffers = _cogl_winsys_onscreen_swap_buffers;
vtable.onscreen_update_swap_throttled =
_cogl_winsys_onscreen_update_swap_throttled;
vtable_inited = TRUE;
}
return &vtable;
}