3161e92818
It's valid C to declare a function omitting it prototype, but it seems to be a good practise to always declare a function with its corresponding prototype.
130 lines
2.7 KiB
C
130 lines
2.7 KiB
C
#include <clutter/clutter.h>
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#include <stdlib.h>
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#include <string.h>
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#define STAGE_WIDTH 800
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#define STAGE_HEIGHT 600
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static int font_size;
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static int n_chars;
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static int rows, cols;
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static void
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on_paint (ClutterActor *actor, gconstpointer *data)
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{
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static GTimer *timer = NULL;
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static int fps = 0;
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if (!timer)
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{
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timer = g_timer_new ();
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g_timer_start (timer);
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}
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if (g_timer_elapsed (timer, NULL) >= 1)
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{
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printf ("fps=%d, strings/sec=%d, chars/sec=%d\n",
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fps,
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fps * rows * cols,
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fps * rows * cols * n_chars);
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g_timer_start (timer);
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fps = 0;
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}
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++fps;
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}
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static gboolean
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queue_redraw (gpointer stage)
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{
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clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
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return TRUE;
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}
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static ClutterActor *
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create_label (void)
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{
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ClutterColor label_color = { 0xff, 0xff, 0xff, 0xff };
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ClutterActor *label;
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char *font_name;
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GString *str;
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int i;
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font_name = g_strdup_printf ("Monospace %dpx", font_size);
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str = g_string_new (NULL);
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for (i = 0; i < n_chars; i++)
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g_string_append_c (str, 'A' + (i % 26));
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label = clutter_text_new_with_text (font_name, str->str);
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clutter_text_set_color (CLUTTER_TEXT (label), &label_color);
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g_free (font_name);
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g_string_free (str, TRUE);
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return label;
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}
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int
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main (int argc, char *argv[])
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{
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ClutterActor *stage;
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ClutterColor stage_color = { 0x00, 0x00, 0x00, 0xff };
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ClutterActor *label;
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int w, h;
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int row, col;
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g_setenv ("CLUTTER_VBLANK", "none", FALSE);
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g_setenv ("CLUTTER_DEFAULT_FPS", "1000", FALSE);
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clutter_init (&argc, &argv);
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if (argc != 3)
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{
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g_printerr ("Usage test-text-perf FONT_SIZE N_CHARS\n");
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exit (1);
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}
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font_size = atoi (argv[1]);
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n_chars = atoi (argv[2]);
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g_print ("Monospace %dpx, string length = %d\n", font_size, n_chars);
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stage = clutter_stage_get_default ();
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clutter_actor_set_size (stage, STAGE_WIDTH, STAGE_HEIGHT);
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clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
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g_signal_connect (stage, "paint", G_CALLBACK (on_paint), NULL);
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label = create_label ();
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w = clutter_actor_get_width (label);
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h = clutter_actor_get_height (label);
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cols = STAGE_WIDTH / w;
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rows = STAGE_HEIGHT / h;
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clutter_actor_destroy (label);
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if (cols == 0 || rows == 0)
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{
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g_printerr("Too many characters to fit in stage\n");
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exit(1);
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}
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for (row=0; row<rows; row++)
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for (col=0; col<cols; col++)
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{
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label = create_label();
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clutter_actor_set_position (label, w * col, h * row);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), label);
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}
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clutter_actor_show_all (stage);
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g_idle_add (queue_redraw, stage);
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clutter_main ();
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return 0;
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}
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