mutter/clutter/pango
Neil Roberts 6a9130f10f [pango-display-list] Don't premultiply the colour twice
When rendering a glyph run from a texture we were premultiplying the
colour once in display_list_render() and then again in
display_list_render_texture(). This was causing the color to come out
wrong. This fixes bug #1775.

Thanks to Pierre-Luc Beaudoin for reporting.
2009-08-19 10:28:51 +01:00
..
cogl-pango-display-list.c [pango-display-list] Don't premultiply the colour twice 2009-08-19 10:28:51 +01:00
cogl-pango-display-list.h [CoglPangoDisplayList] Don't store the base color in the display list 2009-06-05 18:28:27 +01:00
cogl-pango-fontmap.c
cogl-pango-glyph-cache.c [cogl] Move the texture filters to be a property of the material layer 2009-06-04 19:03:40 +01:00
cogl-pango-glyph-cache.h [cogl] Move the texture filters to be a property of the material layer 2009-06-04 19:03:40 +01:00
cogl-pango-private.h
cogl-pango-render.c Fix compiler warnings when COGL debug level=minimum 2009-07-28 13:57:46 +01:00
cogl-pango.h * clutter/pango/cogl-pango.h: Include pango/pango.h to get 2008-11-21 16:18:31 +00:00
Makefile.am [build] Clean up cogl-pango Makefile 2009-08-14 11:30:16 +01:00