mutter/tests/conform/test-conform-main.c
Emmanuele Bassi 1ca4937f1e conform: Check that iterators work post-assignment
It should be possible to copy a ClutterActorIter just by copying its
contents (either via assignment or memcpy).
2012-06-27 21:28:01 +01:00

268 lines
11 KiB
C

#include "config.h"
#include <clutter/clutter.h>
#include <glib.h>
#include <locale.h>
#include <stdlib.h>
#include "test-conform-common.h"
static void
test_conform_skip_test (TestConformSimpleFixture *fixture,
gconstpointer data)
{
/* void */
}
static void
test_conform_todo_test (TestConformSimpleFixture *fixture,
gconstpointer data)
{
#ifdef G_OS_UNIX
const TestConformTodo *todo = data;
if (g_test_trap_fork (0, G_TEST_TRAP_SILENCE_STDOUT | G_TEST_TRAP_SILENCE_STDERR))
{
todo->func (fixture, NULL);
exit (0);
}
g_test_trap_assert_failed ();
#endif
}
void
verify_failure (TestConformSimpleFixture *fixture,
gconstpointer data)
{
g_assert (FALSE);
}
static TestConformSharedState *shared_state = NULL;
/* This is a bit of sugar for adding new conformance tests:
*
* - It adds an extern function definition just to save maintaining a header
* that lists test entry points.
* - It sets up callbacks for a fixture, which lets us share initialization
* *code* between tests. (see test-conform-common.c)
* - It passes in a shared *data* pointer that is initialised once in main(),
* that gets passed to the fixture setup and test functions. (See the
* definition in test-conform-common.h)
*/
#define TEST_CONFORM_SIMPLE(NAMESPACE, FUNC) G_STMT_START { \
extern void FUNC (TestConformSimpleFixture *, gconstpointer); \
g_test_add ("/conform" NAMESPACE "/" #FUNC, \
TestConformSimpleFixture, \
shared_state, /* data argument for test */ \
test_conform_simple_fixture_setup, \
FUNC, \
test_conform_simple_fixture_teardown); } G_STMT_END
/* this is a macro that conditionally executes a test if CONDITION
* evaluates to TRUE; otherwise, it will put the test under the
* "/skipped" namespace and execute a dummy function that will always
* pass.
*/
#define TEST_CONFORM_SKIP(CONDITION, NAMESPACE, FUNC) G_STMT_START { \
if (CONDITION) { TEST_CONFORM_SIMPLE (NAMESPACE, FUNC); } \
else { \
g_test_add ("/skipped" NAMESPACE "/" #FUNC, \
TestConformSimpleFixture, \
shared_state, /* data argument for test */ \
test_conform_simple_fixture_setup, \
test_conform_skip_test, \
test_conform_simple_fixture_teardown); \
} } G_STMT_END
#define TEST_CONFORM_TODO(NAMESPACE, FUNC) G_STMT_START { \
extern void FUNC (TestConformSimpleFixture *, gconstpointer); \
TestConformTodo *_clos = g_new0 (TestConformTodo, 1); \
_clos->name = g_strdup ( #FUNC ); \
_clos->func = FUNC; \
g_test_add ("/todo" NAMESPACE "/" #FUNC, \
TestConformSimpleFixture, \
_clos, \
test_conform_simple_fixture_setup, \
test_conform_todo_test, \
test_conform_simple_fixture_teardown); } G_STMT_END
gchar *
clutter_test_get_data_file (const gchar *filename)
{
return g_build_filename (TESTS_DATADIR, filename, NULL);
}
static void
clutter_test_init (gint *argc,
gchar ***argv)
{
/* Turning of sync-to-vblank removes a dependency on the specifics of the
* test environment. It also means that the timeline-only tests are
* throttled to a reasonable frame rate rather than running in tight
* infinite loop.
*/
g_setenv ("CLUTTER_VBLANK", "none", FALSE);
g_test_init (argc, argv, NULL);
g_test_bug_base ("http://bugzilla.gnome.org/show_bug.cgi?id=%s");
/* Initialise the state you need to share with everything.
*/
shared_state = g_new0 (TestConformSharedState, 1);
shared_state->argc_addr = argc;
shared_state->argv_addr = argv;
}
int
main (int argc, char **argv)
{
clutter_test_init (&argc, &argv);
/* This file is run through a sed script during the make step so the
lines containing the tests need to be formatted on a single line
each. To comment out a test use the SKIP or TODO macros. Using
#if 0 would break the script. */
/* sanity check for the test suite itself */
TEST_CONFORM_TODO ("/suite", verify_failure);
TEST_CONFORM_SIMPLE ("/actor", actor_add_child);
TEST_CONFORM_SIMPLE ("/actor", actor_insert_child);
TEST_CONFORM_SIMPLE ("/actor", actor_raise_child);
TEST_CONFORM_SIMPLE ("/actor", actor_lower_child);
TEST_CONFORM_SIMPLE ("/actor", actor_replace_child);
TEST_CONFORM_SIMPLE ("/actor", actor_remove_child);
TEST_CONFORM_SIMPLE ("/actor", actor_remove_all);
TEST_CONFORM_SIMPLE ("/actor", actor_container_signals);
TEST_CONFORM_SIMPLE ("/actor", actor_destruction);
TEST_CONFORM_SIMPLE ("/actor", actor_anchors);
TEST_CONFORM_SIMPLE ("/actor", actor_pick);
TEST_CONFORM_SIMPLE ("/actor", actor_fixed_size);
TEST_CONFORM_SIMPLE ("/actor", actor_preferred_size);
TEST_CONFORM_SIMPLE ("/actor", actor_basic_layout);
TEST_CONFORM_SIMPLE ("/actor", actor_margin_layout);
TEST_CONFORM_SIMPLE ("/actor", actor_offscreen_redirect);
TEST_CONFORM_SIMPLE ("/actor", actor_shader_effect);
TEST_CONFORM_SIMPLE ("/actor/iter", actor_iter_traverse_children);
TEST_CONFORM_SIMPLE ("/actor/iter", actor_iter_traverse_remove);
TEST_CONFORM_SIMPLE ("/actor/iter", actor_iter_assignment);
TEST_CONFORM_SIMPLE ("/actor/invariants", actor_initial_state);
TEST_CONFORM_SIMPLE ("/actor/invariants", actor_shown_not_parented);
TEST_CONFORM_SIMPLE ("/actor/invariants", actor_visibility_not_recursive);
TEST_CONFORM_SIMPLE ("/actor/invariants", actor_realized);
TEST_CONFORM_SIMPLE ("/actor/invariants", actor_realize_not_recursive);
TEST_CONFORM_SIMPLE ("/actor/invariants", actor_map_recursive);
TEST_CONFORM_SIMPLE ("/actor/invariants", actor_mapped);
TEST_CONFORM_SIMPLE ("/actor/invariants", actor_show_on_set_parent);
TEST_CONFORM_SIMPLE ("/actor/invariants", clone_no_map);
TEST_CONFORM_SIMPLE ("/actor/invariants", actor_contains);
TEST_CONFORM_SIMPLE ("/actor/invariants", default_stage);
TEST_CONFORM_SIMPLE ("/actor/opacity", opacity_label);
TEST_CONFORM_SIMPLE ("/actor/opacity", opacity_rectangle);
TEST_CONFORM_SIMPLE ("/actor/opacity", opacity_paint);
TEST_CONFORM_SIMPLE ("/text", text_utf8_validation);
TEST_CONFORM_SIMPLE ("/text", text_set_empty);
TEST_CONFORM_SIMPLE ("/text", text_set_text);
TEST_CONFORM_SIMPLE ("/text", text_append_some);
TEST_CONFORM_SIMPLE ("/text", text_prepend_some);
TEST_CONFORM_SIMPLE ("/text", text_insert);
TEST_CONFORM_SIMPLE ("/text", text_delete_chars);
TEST_CONFORM_SIMPLE ("/text", text_delete_text);
TEST_CONFORM_SIMPLE ("/text", text_cursor);
TEST_CONFORM_SIMPLE ("/text", text_event);
TEST_CONFORM_SIMPLE ("/text", text_get_chars);
TEST_CONFORM_SIMPLE ("/text", text_cache);
TEST_CONFORM_SIMPLE ("/text", text_password_char);
TEST_CONFORM_SIMPLE ("/text", text_idempotent_use_markup);
TEST_CONFORM_SIMPLE ("/rectangle", rectangle_set_size);
TEST_CONFORM_SIMPLE ("/rectangle", rectangle_set_color);
TEST_CONFORM_SIMPLE ("/texture", texture_pick_with_alpha);
TEST_CONFORM_SIMPLE ("/texture", texture_fbo);
TEST_CONFORM_SIMPLE ("/texture/cairo", texture_cairo);
TEST_CONFORM_SIMPLE ("/interval", interval_initial_state);
TEST_CONFORM_SIMPLE ("/interval", interval_transform);
TEST_CONFORM_SIMPLE ("/path", path_base);
TEST_CONFORM_SIMPLE ("/binding-pool", binding_pool);
TEST_CONFORM_SIMPLE ("/model", list_model_populate);
TEST_CONFORM_SIMPLE ("/model", list_model_iterate);
TEST_CONFORM_SIMPLE ("/model", list_model_filter);
TEST_CONFORM_SIMPLE ("/model", list_model_from_script);
TEST_CONFORM_SIMPLE ("/model", list_model_row_changed);
TEST_CONFORM_SIMPLE ("/color", color_from_string_valid);
TEST_CONFORM_SIMPLE ("/color", color_from_string_invalid);
TEST_CONFORM_SIMPLE ("/color", color_to_string);
TEST_CONFORM_SIMPLE ("/color", color_hls_roundtrip);
TEST_CONFORM_SIMPLE ("/color", color_operators);
TEST_CONFORM_SIMPLE ("/units", units_constructors);
TEST_CONFORM_SIMPLE ("/units", units_string);
TEST_CONFORM_SIMPLE ("/units", units_cache);
TEST_CONFORM_SIMPLE ("/group", group_depth_sorting);
TEST_CONFORM_SIMPLE ("/script", script_single);
TEST_CONFORM_SIMPLE ("/script", script_child);
TEST_CONFORM_SIMPLE ("/script", script_implicit_alpha);
TEST_CONFORM_SIMPLE ("/script", script_object_property);
TEST_CONFORM_SIMPLE ("/script", script_animation);
TEST_CONFORM_SIMPLE ("/script", script_named_object);
TEST_CONFORM_SIMPLE ("/script", script_layout_property);
TEST_CONFORM_SIMPLE ("/script", animator_base);
TEST_CONFORM_SIMPLE ("/script", animator_properties);
TEST_CONFORM_SIMPLE ("/script", animator_multi_properties);
TEST_CONFORM_SIMPLE ("/script", state_base);
TEST_CONFORM_SIMPLE ("/script", script_margin);
TEST_CONFORM_SIMPLE ("/timeline", timeline_base);
TEST_CONFORM_SIMPLE ("/timeline", timeline_markers_from_script);
TEST_CONFORM_SKIP (g_test_slow (), "/timeline", timeline_interpolation);
TEST_CONFORM_SKIP (g_test_slow (), "/timeline", timeline_rewind);
TEST_CONFORM_SIMPLE ("/score", score_base);
TEST_CONFORM_SIMPLE ("/behaviours", behaviours_base);
TEST_CONFORM_SIMPLE ("/events", events_touch);
/* FIXME - see bug https://bugzilla.gnome.org/show_bug.cgi?id=655588 */
TEST_CONFORM_TODO ("/cally", cally_text);
TEST_CONFORM_SIMPLE ("/cogl", test_cogl_object);
TEST_CONFORM_SIMPLE ("/cogl", test_cogl_fixed);
TEST_CONFORM_SIMPLE ("/cogl", test_cogl_materials);
TEST_CONFORM_SIMPLE ("/cogl", test_cogl_premult);
TEST_CONFORM_SIMPLE ("/cogl", test_cogl_readpixels);
TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_npot_texture);
TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_multitexture);
TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_texture_mipmaps);
TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_texture_rectangle);
TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_texture_pixmap_x11);
TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_texture_get_set_data);
TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_atlas_migration);
TEST_CONFORM_SIMPLE ("/cogl/vertex-buffer", test_cogl_vertex_buffer_contiguous);
TEST_CONFORM_SIMPLE ("/cogl/vertex-buffer", test_cogl_vertex_buffer_interleved);
TEST_CONFORM_SIMPLE ("/cogl/vertex-buffer", test_cogl_vertex_buffer_mutability);
/* left to the end because they aren't currently very orthogonal and tend to
* break subsequent tests! */
TEST_CONFORM_SIMPLE ("/cogl", test_cogl_viewport);
return g_test_run ();
}