6d9498da7c
This function should only need to be called in exceptional circumstances since Cogl can normally determine internally when a flush is necessary. As an optimization Cogl drawing functions may batch up primitives internally, so if you are trying to use raw GL outside of Cogl you stand a better chance of being successful if you ask Cogl to flush any batched geometry before making your state changes. cogl_flush() ensures that the underlying driver is issued all the commands necessary to draw the batched primitives. It provides no guarantees about when the driver will complete the rendering. This provides no guarantees about the GL state upon returning and to avoid confusing Cogl you should aim to restore any changes you make before resuming use of Cogl. If you are making state changes with the intention of affecting Cogl drawing primitives you are 100% on your own since you stand a good chance of conflicting with Cogl internals. For example clutter-gst which currently uses direct GL calls to bind ARBfp programs will very likely break when Cogl starts to use ARBfb programs internally for the material API, but for now it can use cogl_flush() to at least ensure that the ARBfp program isn't applied to additional primitives. This does not provide a robust generalized solution supporting safe use of raw GL, its use is very much discouraged.
269 lines
7.0 KiB
C
269 lines
7.0 KiB
C
#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "clutter-backend-fruity.h"
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#include "clutter-stage-fruity.h"
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#include "../clutter-private.h"
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#include "../clutter-main.h"
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#include "../clutter-debug.h"
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static ClutterBackendEGL *backend_singleton = NULL;
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G_DEFINE_TYPE (ClutterBackendEGL, clutter_backend_egl, CLUTTER_TYPE_BACKEND);
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static gboolean
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clutter_backend_egl_pre_parse (ClutterBackend *backend,
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GError **error)
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{
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return TRUE;
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}
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static gboolean
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clutter_backend_egl_post_parse (ClutterBackend *backend,
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GError **error)
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{
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ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL(backend);
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EGLBoolean status;
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backend_egl->edpy = eglGetDisplay (EGL_DEFAULT_DISPLAY);
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status = eglInitialize (backend_egl->edpy,
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&backend_egl->egl_version_major,
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&backend_egl->egl_version_minor);
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if (status != EGL_TRUE)
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{
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g_set_error (error, CLUTTER_INIT_ERROR,
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CLUTTER_INIT_ERROR_BACKEND,
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"Unable to Initialize EGL");
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return FALSE;
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}
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CLUTTER_NOTE (BACKEND, "EGL Reports version %i.%i",
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backend_egl->egl_version_major,
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backend_egl->egl_version_minor);
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return TRUE;
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}
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static void
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clutter_backend_egl_ensure_context (ClutterBackend *backend,
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ClutterStage *stage)
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{
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/* not doing anything since we only have one context */
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}
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static void
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clutter_backend_egl_redraw (ClutterBackend *backend,
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ClutterStage *stage)
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{
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ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (backend);
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ClutterStageEGL *stage_egl;
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ClutterStageWindow *impl;
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impl = _clutter_stage_get_window (stage);
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if (!impl)
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return;
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g_assert (CLUTTER_IS_STAGE_EGL (impl));
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stage_egl = CLUTTER_STAGE_EGL (impl);
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eglWaitNative (EGL_CORE_NATIVE_ENGINE);
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clutter_actor_paint (CLUTTER_ACTOR (stage));
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cogl_flush ();
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eglWaitGL();
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eglSwapBuffers (backend_egl->edpy, stage_egl->egl_surface);
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}
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static ClutterActor *
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clutter_backend_egl_create_stage (ClutterBackend *backend,
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ClutterStage *wrapper,
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GError **error)
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{
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ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (backend);
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ClutterStageEGL *stage_egl;
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ClutterActor *stage;
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if (backend_egl->stage)
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{
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g_warning ("The EGL native backend does not support multiple stages");
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return backend_egl->stage;
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}
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stage = g_object_new (CLUTTER_TYPE_STAGE_FRUITY, NULL);
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stage_egl = CLUTTER_STAGE_EGL (stage);
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stage_egl->backend = backend_egl;
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stage_egl->wrapper = wrapper;
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backend_egl->stage = CLUTTER_ACTOR (stage_egl);
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return stage;
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}
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static void
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clutter_backend_egl_init_events (ClutterBackend *backend)
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{
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}
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static const GOptionEntry entries[] =
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{
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{ NULL }
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};
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static void
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clutter_backend_egl_finalize (GObject *gobject)
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{
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if (backend_singleton)
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backend_singleton = NULL;
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G_OBJECT_CLASS (clutter_backend_egl_parent_class)->finalize (gobject);
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}
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static void
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clutter_backend_egl_dispose (GObject *gobject)
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{
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ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (gobject);
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_clutter_events_uninit (CLUTTER_BACKEND (backend_egl));
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if (backend_egl->egl_context)
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{
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eglDestroyContext (backend_egl->edpy, backend_egl->egl_context);
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backend_egl->egl_context = NULL;
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}
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if (backend_egl->edpy)
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{
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eglTerminate (backend_egl->edpy);
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backend_egl->edpy = 0;
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}
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G_OBJECT_CLASS (clutter_backend_egl_parent_class)->dispose (gobject);
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}
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static GObject *
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clutter_backend_egl_constructor (GType gtype,
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guint n_params,
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GObjectConstructParam *params)
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{
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GObjectClass *parent_class;
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GObject *retval;
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if (!backend_singleton)
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{
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parent_class = G_OBJECT_CLASS (clutter_backend_egl_parent_class);
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retval = parent_class->constructor (gtype, n_params, params);
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backend_singleton = CLUTTER_BACKEND_EGL (retval);
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return retval;
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}
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g_warning ("Attempting to create a new backend object. This should "
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"never happen, so we return the singleton instance.");
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return g_object_ref (backend_singleton);
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}
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static ClutterFeatureFlags
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clutter_backend_egl_get_features (ClutterBackend *backend)
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{
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ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (backend);
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CLUTTER_NOTE (BACKEND, "Checking features\n"
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"GL_VENDOR: %s\n"
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"GL_RENDERER: %s\n"
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"GL_VERSION: %s\n"
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"EGL_VENDOR: %s\n"
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"EGL_VERSION: %s\n"
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"EGL_EXTENSIONS: %s\n",
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glGetString (GL_VENDOR),
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glGetString (GL_RENDERER),
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glGetString (GL_VERSION),
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eglQueryString (backend_egl->edpy, EGL_VENDOR),
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eglQueryString (backend_egl->edpy, EGL_VERSION),
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eglQueryString (backend_egl->edpy, EGL_EXTENSIONS));
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return CLUTTER_FEATURE_STAGE_STATIC;
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}
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static void
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clutter_backend_egl_class_init (ClutterBackendEGLClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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ClutterBackendClass *backend_class = CLUTTER_BACKEND_CLASS (klass);
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gobject_class->constructor = clutter_backend_egl_constructor;
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gobject_class->dispose = clutter_backend_egl_dispose;
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gobject_class->finalize = clutter_backend_egl_finalize;
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backend_class->pre_parse = clutter_backend_egl_pre_parse;
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backend_class->post_parse = clutter_backend_egl_post_parse;
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backend_class->init_events = clutter_backend_egl_init_events;
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backend_class->create_stage = clutter_backend_egl_create_stage;
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backend_class->ensure_context = clutter_backend_egl_ensure_context;
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backend_class->redraw = clutter_backend_egl_redraw;
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backend_class->get_features = clutter_backend_egl_get_features;
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}
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static void
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clutter_backend_egl_init (ClutterBackendEGL *backend_egl)
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{
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ClutterBackend *backend = CLUTTER_BACKEND (backend_egl);
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ClutterMainContext *context;
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int i;
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clutter_backend_set_resolution (backend, 96.0);
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clutter_backend_set_double_click_time (backend, 250);
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clutter_backend_set_double_click_distance (backend, 5);
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context = _clutter_context_get_default ();
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#define MAX_FINGERS 5
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for (i = 0; i < MAX_FINGERS; i++)
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{
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ClutterFruityFingerDevice *device;
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device = g_new0 (ClutterFruityFingerDevice, 1);
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context->input_devices = g_slist_append (context->input_devices, device);
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device->device.id = i;
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device->device.click_count = 0;
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device->device.previous_time = 0;
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device->device.previous_x = -1;
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device->device.previous_y = -1;
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device->device.previous_button_number = -1;
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device->x = 0;
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device->y = 0;
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}
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#undef MAX_FINGERS
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}
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GType
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_clutter_backend_impl_get_type (void)
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{
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return clutter_backend_egl_get_type ();
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}
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EGLDisplay
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clutter_egl_display (void)
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{
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return backend_singleton->edpy;
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}
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void *rpl_malloc (size_t allocation)
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{
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return g_malloc (allocation);
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}
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void rpl_free (void *ptr)
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{
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g_free (ptr);
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}
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