
Texture allocation is now consistently handled lazily such that the internal format can now be controlled using cogl_texture_set_components() and cogl_texture_set_premultiplied() before allocating the texture with cogl_texture_allocate(). This means that the internal_format arguments to texture constructors are now redundant and since most of the texture constructors now can't ever fail the error arguments are also redundant. This now means we no longer use CoglPixelFormat in the public api for describing the internal format of textures which had been bad solution originally due to how specific CoglPixelFormat is which is missleading when we don't support such explicit control over the internal format. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 99a53c82e9ab0a1e5ee35941bf83dc334b1fbe87) Note: there are numerous API changes for functions currently marked as 'unstable' which we don't think are in use by anyone depending on a stable 1.x api. Compared to the original patch though this avoids changing the cogl_texture_rectangle_new_with_size() api which we know is used by Mutter.
400 lines
14 KiB
C
400 lines
14 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2007,2008,2009,2011,2012 Intel Corporation.
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* Copyright (C) 2010 Red Hat, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*
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* Authors:
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* Matthew Allum <mallum@openedhand.com>
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* Neil Roberts <neil@linux.intel.com>
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* Robert Bragg <robert@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl-context-private.h"
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#include "cogl-texture.h"
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#include "cogl-util.h"
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#include "cogl-texture-2d.h"
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#include "cogl-texture-2d-private.h"
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#include "cogl-primitive-texture.h"
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#include "cogl-texture-2d-sliced-private.h"
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#include "cogl-private.h"
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#include "cogl-object.h"
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#include "cogl-bitmap-private.h"
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#include "cogl-atlas-texture-private.h"
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#include "cogl-error-private.h"
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#include "cogl-texture-rectangle.h"
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#include "cogl-sub-texture.h"
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#include "cogl-texture-2d-gl.h"
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static CoglTexture *
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_cogl_texture_new_from_bitmap (CoglBitmap *bitmap,
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CoglTextureFlags flags,
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CoglPixelFormat internal_format,
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CoglBool can_convert_in_place,
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CoglError **error);
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static void
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set_auto_mipmap_cb (CoglTexture *sub_texture,
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const float *sub_texture_coords,
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const float *meta_coords,
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void *user_data)
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{
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cogl_primitive_texture_set_auto_mipmap (COGL_PRIMITIVE_TEXTURE (sub_texture),
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FALSE);
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}
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CoglTexture *
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cogl_texture_new_with_size (unsigned int width,
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unsigned int height,
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CoglTextureFlags flags,
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CoglPixelFormat internal_format)
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{
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CoglTexture *tex;
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CoglError *skip_error = NULL;
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_COGL_GET_CONTEXT (ctx, NULL);
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if ((_cogl_util_is_pot (width) && _cogl_util_is_pot (height)) ||
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(cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_NPOT_BASIC) &&
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cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_NPOT_MIPMAP)))
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{
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/* First try creating a fast-path non-sliced texture */
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tex = COGL_TEXTURE (cogl_texture_2d_new_with_size (ctx, width, height));
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_cogl_texture_set_internal_format (tex, internal_format);
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if (!cogl_texture_allocate (tex, &skip_error))
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{
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cogl_error_free (skip_error);
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cogl_object_unref (tex);
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tex = NULL;
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}
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}
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else
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tex = NULL;
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if (!tex)
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{
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/* If it fails resort to sliced textures */
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int max_waste = flags & COGL_TEXTURE_NO_SLICING ? -1 : COGL_TEXTURE_MAX_WASTE;
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tex = COGL_TEXTURE (cogl_texture_2d_sliced_new_with_size (ctx,
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width,
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height,
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max_waste));
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_cogl_texture_set_internal_format (tex, internal_format);
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}
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/* NB: This api existed before Cogl introduced lazy allocation of
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* textures and so we maintain its original synchronous allocation
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* semantics and return NULL if allocation fails... */
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if (!cogl_texture_allocate (tex, &skip_error))
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{
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cogl_error_free (skip_error);
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cogl_object_unref (tex);
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return NULL;
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}
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if (tex &&
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flags & COGL_TEXTURE_NO_AUTO_MIPMAP)
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{
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cogl_meta_texture_foreach_in_region (COGL_META_TEXTURE (tex),
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0, 0, 1, 1,
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COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE,
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COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE,
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set_auto_mipmap_cb,
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NULL);
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}
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return tex;
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}
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static CoglTexture *
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_cogl_texture_new_from_data (CoglContext *ctx,
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int width,
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int height,
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CoglTextureFlags flags,
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CoglPixelFormat format,
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CoglPixelFormat internal_format,
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int rowstride,
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const uint8_t *data,
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CoglError **error)
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{
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CoglBitmap *bmp;
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CoglTexture *tex;
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_COGL_RETURN_VAL_IF_FAIL (format != COGL_PIXEL_FORMAT_ANY, NULL);
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_COGL_RETURN_VAL_IF_FAIL (data != NULL, NULL);
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/* Rowstride from width if not given */
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if (rowstride == 0)
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rowstride = width * _cogl_pixel_format_get_bytes_per_pixel (format);
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/* Wrap the data into a bitmap */
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bmp = cogl_bitmap_new_for_data (ctx,
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width, height,
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format,
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rowstride,
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(uint8_t *) data);
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tex = _cogl_texture_new_from_bitmap (bmp,
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flags,
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internal_format,
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FALSE, /* can't convert in place */
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error);
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cogl_object_unref (bmp);
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return tex;
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}
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CoglTexture *
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cogl_texture_new_from_data (int width,
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int height,
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CoglTextureFlags flags,
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CoglPixelFormat format,
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CoglPixelFormat internal_format,
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int rowstride,
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const uint8_t *data)
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{
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CoglError *ignore_error = NULL;
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CoglTexture *tex;
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_COGL_GET_CONTEXT (ctx, NULL);
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tex = _cogl_texture_new_from_data (ctx,
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width, height,
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flags,
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format, internal_format,
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rowstride,
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data,
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&ignore_error);
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if (!tex)
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cogl_error_free (ignore_error);
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return tex;
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}
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static CoglTexture *
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_cogl_texture_new_from_bitmap (CoglBitmap *bitmap,
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CoglTextureFlags flags,
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CoglPixelFormat internal_format,
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CoglBool can_convert_in_place,
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CoglError **error)
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{
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CoglContext *ctx = _cogl_bitmap_get_context (bitmap);
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CoglTexture *tex;
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CoglError *internal_error = NULL;
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if (!flags &&
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!COGL_DEBUG_ENABLED (COGL_DEBUG_DISABLE_ATLAS))
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{
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/* First try putting the texture in the atlas */
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CoglAtlasTexture *atlas_tex =
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_cogl_atlas_texture_new_from_bitmap (bitmap,
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can_convert_in_place);
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_cogl_texture_set_internal_format (COGL_TEXTURE (atlas_tex),
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internal_format);
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if (cogl_texture_allocate (COGL_TEXTURE (atlas_tex), &internal_error))
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return COGL_TEXTURE (atlas_tex);
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cogl_error_free (internal_error);
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internal_error = NULL;
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cogl_object_unref (atlas_tex);
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}
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/* If that doesn't work try a fast path 2D texture */
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if ((_cogl_util_is_pot (bitmap->width) &&
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_cogl_util_is_pot (bitmap->height)) ||
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(cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_NPOT_BASIC) &&
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cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_NPOT_MIPMAP)))
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{
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tex = COGL_TEXTURE (_cogl_texture_2d_new_from_bitmap (bitmap,
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can_convert_in_place));
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_cogl_texture_set_internal_format (tex, internal_format);
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if (!cogl_texture_allocate (tex, &internal_error))
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{
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cogl_error_free (internal_error);
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internal_error = NULL;
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cogl_object_unref (tex);
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tex = NULL;
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}
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}
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else
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tex = NULL;
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if (!tex)
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{
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/* Otherwise create a sliced texture */
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int max_waste = flags & COGL_TEXTURE_NO_SLICING ? -1 : COGL_TEXTURE_MAX_WASTE;
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tex = COGL_TEXTURE (_cogl_texture_2d_sliced_new_from_bitmap (bitmap,
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max_waste,
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can_convert_in_place));
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_cogl_texture_set_internal_format (tex, internal_format);
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if (!cogl_texture_allocate (tex, error))
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{
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cogl_object_unref (tex);
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tex = NULL;
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}
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}
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if (tex &&
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flags & COGL_TEXTURE_NO_AUTO_MIPMAP)
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{
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cogl_meta_texture_foreach_in_region (COGL_META_TEXTURE (tex),
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0, 0, 1, 1,
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COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE,
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COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE,
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set_auto_mipmap_cb,
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NULL);
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}
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return tex;
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}
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CoglTexture *
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cogl_texture_new_from_bitmap (CoglBitmap *bitmap,
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CoglTextureFlags flags,
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CoglPixelFormat internal_format)
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{
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CoglError *ignore_error = NULL;
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CoglTexture *tex =
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_cogl_texture_new_from_bitmap (bitmap,
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flags,
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internal_format,
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FALSE, /* can't convert in-place */
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&ignore_error);
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if (!tex)
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cogl_error_free (ignore_error);
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return tex;
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}
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CoglTexture *
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cogl_texture_new_from_file (const char *filename,
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CoglTextureFlags flags,
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CoglPixelFormat internal_format,
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CoglError **error)
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{
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CoglBitmap *bmp;
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CoglTexture *texture = NULL;
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_COGL_GET_CONTEXT (ctx, NULL);
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_COGL_RETURN_VAL_IF_FAIL (error == NULL || *error == NULL, NULL);
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bmp = cogl_bitmap_new_from_file (filename, error);
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if (bmp == NULL)
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return NULL;
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texture = _cogl_texture_new_from_bitmap (bmp, flags,
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internal_format,
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TRUE, /* can convert in-place */
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error);
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cogl_object_unref (bmp);
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return texture;
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}
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CoglTexture *
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cogl_texture_new_from_foreign (GLuint gl_handle,
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GLenum gl_target,
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GLuint width,
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GLuint height,
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GLuint x_pot_waste,
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GLuint y_pot_waste,
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CoglPixelFormat format)
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{
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_COGL_GET_CONTEXT (ctx, NULL);
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#ifdef HAVE_COGL_GL
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if (gl_target == GL_TEXTURE_RECTANGLE_ARB)
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{
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CoglTextureRectangle *texture_rectangle;
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CoglSubTexture *sub_texture;
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if (x_pot_waste != 0 || y_pot_waste != 0)
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{
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/* It shouldn't be necessary to have waste in this case since
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* the texture isn't limited to power of two sizes. */
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g_warning ("You can't create a foreign GL_TEXTURE_RECTANGLE cogl "
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"texture with waste\n");
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return NULL;
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}
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texture_rectangle = cogl_texture_rectangle_new_from_foreign (ctx,
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gl_handle,
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width,
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height,
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format);
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_cogl_texture_set_internal_format (COGL_TEXTURE (texture_rectangle),
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format);
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/* CoglTextureRectangle textures work with non-normalized
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* coordinates, but the semantics for this function that people
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* depend on are that all returned texture works with normalized
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* coordinates so we wrap with a CoglSubTexture... */
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sub_texture = cogl_sub_texture_new (ctx,
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COGL_TEXTURE (texture_rectangle),
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0, 0, width, height);
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return COGL_TEXTURE (sub_texture);
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}
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#endif
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if (x_pot_waste != 0 || y_pot_waste != 0)
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{
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CoglTexture *tex =
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COGL_TEXTURE (_cogl_texture_2d_sliced_new_from_foreign (ctx,
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gl_handle,
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gl_target,
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width,
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height,
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x_pot_waste,
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y_pot_waste,
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format));
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_cogl_texture_set_internal_format (tex, format);
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cogl_texture_allocate (tex, NULL);
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return tex;
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}
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else
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{
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CoglTexture *tex =
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COGL_TEXTURE (cogl_texture_2d_gl_new_from_foreign (ctx,
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gl_handle,
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width,
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height,
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format));
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_cogl_texture_set_internal_format (tex, format);
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cogl_texture_allocate (tex, NULL);
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return tex;
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}
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}
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