0cd54c5735
ClutterStage:after-paint is supposed to be emitted after all painting is done, but before the frame is finished. However, as it is right now, it is being emitted after each view is painted -- on multi-monitor setups, after-frame is being emitted multiple times. Send after-paint only once, after all views are painted and before finishing the frame. https://gitlab.gnome.org/GNOME/mutter/merge_requests/623
140 lines
8.2 KiB
C
140 lines
8.2 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __CLUTTER_STAGE_PRIVATE_H__
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#define __CLUTTER_STAGE_PRIVATE_H__
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#include <clutter/clutter-stage-window.h>
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#include <clutter/clutter-stage.h>
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#include <clutter/clutter-input-device.h>
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#include <clutter/clutter-private.h>
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#include <cogl/cogl.h>
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G_BEGIN_DECLS
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typedef struct _ClutterStageQueueRedrawEntry ClutterStageQueueRedrawEntry;
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/* stage */
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ClutterStageWindow *_clutter_stage_get_default_window (void);
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void _clutter_stage_paint_view (ClutterStage *stage,
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ClutterStageView *view,
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const cairo_rectangle_int_t *clip);
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void _clutter_stage_emit_after_paint (ClutterStage *stage);
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void _clutter_stage_set_window (ClutterStage *stage,
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ClutterStageWindow *stage_window);
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ClutterStageWindow *_clutter_stage_get_window (ClutterStage *stage);
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void _clutter_stage_get_projection_matrix (ClutterStage *stage,
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CoglMatrix *projection);
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void _clutter_stage_dirty_projection (ClutterStage *stage);
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void _clutter_stage_set_viewport (ClutterStage *stage,
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float x,
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float y,
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float width,
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float height);
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void _clutter_stage_get_viewport (ClutterStage *stage,
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float *x,
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float *y,
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float *width,
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float *height);
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void _clutter_stage_dirty_viewport (ClutterStage *stage);
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void _clutter_stage_maybe_setup_viewport (ClutterStage *stage,
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ClutterStageView *view);
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void _clutter_stage_maybe_relayout (ClutterActor *stage);
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gboolean _clutter_stage_needs_update (ClutterStage *stage);
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gboolean _clutter_stage_do_update (ClutterStage *stage);
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void _clutter_stage_queue_event (ClutterStage *stage,
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ClutterEvent *event,
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gboolean copy_event);
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gboolean _clutter_stage_has_queued_events (ClutterStage *stage);
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void _clutter_stage_process_queued_events (ClutterStage *stage);
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void _clutter_stage_update_input_devices (ClutterStage *stage);
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void _clutter_stage_schedule_update (ClutterStage *stage);
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gint64 _clutter_stage_get_update_time (ClutterStage *stage);
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void _clutter_stage_clear_update_time (ClutterStage *stage);
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gboolean _clutter_stage_has_full_redraw_queued (ClutterStage *stage);
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ClutterActor *_clutter_stage_do_pick (ClutterStage *stage,
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gint x,
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gint y,
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ClutterPickMode mode);
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ClutterPaintVolume *_clutter_stage_paint_volume_stack_allocate (ClutterStage *stage);
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void _clutter_stage_paint_volume_stack_free_all (ClutterStage *stage);
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const ClutterPlane *_clutter_stage_get_clip (ClutterStage *stage);
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ClutterStageQueueRedrawEntry *_clutter_stage_queue_actor_redraw (ClutterStage *stage,
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ClutterStageQueueRedrawEntry *entry,
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ClutterActor *actor,
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const ClutterPaintVolume *clip);
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void _clutter_stage_queue_redraw_entry_invalidate (ClutterStageQueueRedrawEntry *entry);
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CoglFramebuffer *_clutter_stage_get_active_framebuffer (ClutterStage *stage);
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gint32 _clutter_stage_acquire_pick_id (ClutterStage *stage,
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ClutterActor *actor);
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void _clutter_stage_release_pick_id (ClutterStage *stage,
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gint32 pick_id);
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ClutterActor * _clutter_stage_get_actor_by_pick_id (ClutterStage *stage,
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gint32 pick_id);
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void _clutter_stage_add_pointer_drag_actor (ClutterStage *stage,
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ClutterInputDevice *device,
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ClutterActor *actor);
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ClutterActor * _clutter_stage_get_pointer_drag_actor (ClutterStage *stage,
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ClutterInputDevice *device);
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void _clutter_stage_remove_pointer_drag_actor (ClutterStage *stage,
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ClutterInputDevice *device);
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void _clutter_stage_add_touch_drag_actor (ClutterStage *stage,
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ClutterEventSequence *sequence,
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ClutterActor *actor);
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ClutterActor * _clutter_stage_get_touch_drag_actor (ClutterStage *stage,
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ClutterEventSequence *sequence);
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void _clutter_stage_remove_touch_drag_actor (ClutterStage *stage,
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ClutterEventSequence *sequence);
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ClutterStageState _clutter_stage_get_state (ClutterStage *stage);
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gboolean _clutter_stage_is_activated (ClutterStage *stage);
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gboolean _clutter_stage_update_state (ClutterStage *stage,
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ClutterStageState unset_state,
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ClutterStageState set_state);
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void _clutter_stage_set_scale_factor (ClutterStage *stage,
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int factor);
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gboolean _clutter_stage_get_max_view_scale_factor_for_rect (ClutterStage *stage,
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ClutterRect *rect,
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float *view_scale);
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void _clutter_stage_presented (ClutterStage *stage,
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CoglFrameEvent frame_event,
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ClutterFrameInfo *frame_info);
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GList * _clutter_stage_peek_stage_views (ClutterStage *stage);
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G_END_DECLS
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#endif /* __CLUTTER_STAGE_PRIVATE_H__ */
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