mutter/cogl/cogl-path/tesselator/GL/glu.h
2016-04-22 16:44:31 +02:00

48 lines
1.7 KiB
C

/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2010 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
/* This is just a wrapper to use our simplified version of glu.h so
that the tesselator code can still #include <GL/glu.h> */
#include "../tesselator.h"
/* These aren't defined on GLES and we don't really want the
tesselator code to use them but we're also trying to avoid
modifying the C files so we just force them to be empty here */
#undef GLAPI
#define GLAPI
#undef GLAPIENTRY
#define GLAPIENTRY
/* GLES doesn't define a GLdouble type so lets just force it to a
regular double */
#define GLdouble double