d40cdfa3e1
This migrates all the GLX window system code down from the Clutter backend code into a Cogl winsys. Moving OpenGL window system binding code down from Clutter into Cogl is the biggest blocker to having Cogl become a standalone 3D graphics library, so this is an important step in that direction.
79 lines
2.5 KiB
C
79 lines
2.5 KiB
C
/*
|
|
* Cogl
|
|
*
|
|
* An object oriented GL/GLES Abstraction/Utility Layer
|
|
*
|
|
* Copyright (C) 2011 Intel Corporation.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public License
|
|
* along with this library. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*
|
|
*/
|
|
|
|
#ifndef __COGL_RENDERER_XLIB_PRIVATE_H
|
|
#define __COGL_RENDERER_XLIB_PRIVATE_H
|
|
|
|
#include "cogl-object-private.h"
|
|
#include "cogl-xlib-private.h"
|
|
#include "cogl-renderer-x11-private.h"
|
|
|
|
typedef struct _CoglRendererXlib
|
|
{
|
|
CoglRendererX11 _parent;
|
|
|
|
Display *xdpy;
|
|
|
|
/* List of callback functions that will be given every Xlib event */
|
|
GSList *event_filters;
|
|
/* Current top of the XError trap state stack. The actual memory for
|
|
these is expected to be allocated on the stack by the caller */
|
|
CoglXlibTrapState *trap_state;
|
|
} CoglRendererXlib;
|
|
|
|
gboolean
|
|
_cogl_renderer_xlib_connect (CoglRenderer *renderer, GError **error);
|
|
|
|
void
|
|
_cogl_renderer_xlib_disconnect (CoglRenderer *renderer);
|
|
|
|
/*
|
|
* cogl_renderer_xlib_trap_errors:
|
|
* @state: A temporary place to store data for the trap.
|
|
*
|
|
* Traps every X error until _cogl_xlib_untrap_errors() called. You
|
|
* should allocate an uninitialised CoglXlibTrapState struct on the
|
|
* stack to pass to this function. The same pointer should later be
|
|
* passed to _cogl_xlib_untrap_errors(). Calls to
|
|
* _cogl_xlib_trap_errors() can be nested as long as
|
|
* _cogl_xlib_untrap_errors() is called with the corresponding state
|
|
* pointers in reverse order.
|
|
*/
|
|
void
|
|
_cogl_renderer_xlib_trap_errors (CoglRenderer *renderer,
|
|
CoglXlibTrapState *state);
|
|
|
|
/*
|
|
* cogl_renderer_xlib_untrap_errors:
|
|
* @state: The state that was passed to _cogl_xlib_trap_errors().
|
|
*
|
|
* Removes the X error trap and returns the current status.
|
|
*
|
|
* Return value: the trapped error code, or 0 for success
|
|
*/
|
|
int
|
|
_cogl_renderer_xlib_untrap_errors (CoglRenderer *renderer,
|
|
CoglXlibTrapState *state);
|
|
|
|
#endif /* __COGL_RENDERER_XLIB_PRIVATE_H */
|