
Without an associated actor, or explicit frame clock set, in the future a timeline will not know how to progress, as there will be no singe frame clock to assume is the main one. Thus, deprecate the construction of timelines without either an actor or frame clock set. https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
235 lines
6.0 KiB
C
235 lines
6.0 KiB
C
#include <glib.h>
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#include <gmodule.h>
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#include <stdlib.h>
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#include <math.h>
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#include <clutter/clutter.h>
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#include <cogl/cogl.h>
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/* Coglbox declaration
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*--------------------------------------------------*/
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G_BEGIN_DECLS
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#define TEST_TYPE_COGLBOX test_coglbox_get_type()
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#define TEST_COGLBOX(obj) \
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(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
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TEST_TYPE_COGLBOX, TestCoglbox))
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#define TEST_COGLBOX_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_CAST ((klass), \
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TEST_TYPE_COGLBOX, TestCoglboxClass))
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#define TEST_IS_COGLBOX(obj) \
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(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
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TEST_TYPE_COGLBOX))
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#define TEST_IS_COGLBOX_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_TYPE ((klass), \
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TEST_TYPE_COGLBOX))
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#define TEST_COGLBOX_GET_CLASS(obj) \
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(G_TYPE_INSTANCE_GET_CLASS ((obj), \
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TEST_TYPE_COGLBOX, TestCoglboxClass))
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typedef struct _TestCoglbox TestCoglbox;
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typedef struct _TestCoglboxClass TestCoglboxClass;
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typedef struct _TestCoglboxPrivate TestCoglboxPrivate;
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struct _TestCoglbox
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{
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ClutterActor parent;
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/*< private >*/
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TestCoglboxPrivate *priv;
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};
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struct _TestCoglboxClass
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{
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ClutterActorClass parent_class;
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/* padding for future expansion */
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void (*_test_coglbox1) (void);
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void (*_test_coglbox2) (void);
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void (*_test_coglbox3) (void);
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void (*_test_coglbox4) (void);
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};
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static GType test_coglbox_get_type (void) G_GNUC_CONST;
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int
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test_cogl_tex_tile_main (int argc, char *argv[]);
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const char *
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test_cogl_tex_tile_describe (void);
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G_END_DECLS
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/* Coglbox private declaration
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*--------------------------------------------------*/
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struct _TestCoglboxPrivate
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{
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CoglHandle cogl_tex_id;
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gdouble animation_progress;
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};
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G_DEFINE_TYPE_WITH_PRIVATE (TestCoglbox, test_coglbox, CLUTTER_TYPE_ACTOR);
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#define TEST_COGLBOX_GET_PRIVATE(obj) \
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(test_coglbox_get_instance_private (TEST_COGLBOX ((obj))))
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/* Coglbox implementation
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*--------------------------------------------------*/
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static void
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test_coglbox_paint (ClutterActor *self,
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ClutterPaintContext *paint_context)
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{
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TestCoglboxPrivate *priv = TEST_COGLBOX_GET_PRIVATE (self);
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CoglFramebuffer *framebuffer =
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clutter_paint_context_get_framebuffer (paint_context);
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CoglContext *ctx = cogl_framebuffer_get_context (framebuffer);
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CoglPipeline *pipeline;
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gfloat texcoords[4] = { 0.0f, 0.0f, 1.0f, 1.0f };
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gfloat angle;
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gfloat frac;
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gint t;
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angle = priv->animation_progress * 2 * G_PI;
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frac = ((priv->animation_progress <= 0.5f
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? priv->animation_progress
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: 1.0f - priv->animation_progress) + 0.5f) * 2.0f;
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for (t=0; t<4; t+=2)
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{
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texcoords[t] += cos (angle);
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texcoords[t+1] += sin (angle);
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texcoords[t] *= frac;
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texcoords[t+1] *= frac;
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}
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priv = TEST_COGLBOX_GET_PRIVATE (self);
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cogl_framebuffer_push_matrix (framebuffer);
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pipeline = cogl_pipeline_new (ctx);
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cogl_pipeline_set_color4ub (pipeline, 0x66, 0x66, 0xdd, 0xff);
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cogl_framebuffer_draw_rectangle (framebuffer, pipeline, 0, 0, 400, 400);
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cogl_object_unref (pipeline);
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cogl_framebuffer_translate (framebuffer, 100, 100, 0);
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pipeline = cogl_pipeline_new (ctx);
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cogl_pipeline_set_layer_texture (pipeline, 0, priv->cogl_tex_id);
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cogl_framebuffer_draw_textured_rectangle (framebuffer, pipeline,
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0, 0, 200, 213,
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texcoords[0], texcoords[1],
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texcoords[2], texcoords[3]);
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cogl_object_unref (pipeline);
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cogl_framebuffer_pop_matrix (framebuffer);
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}
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static void
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test_coglbox_finalize (GObject *object)
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{
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G_OBJECT_CLASS (test_coglbox_parent_class)->finalize (object);
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}
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static void
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test_coglbox_dispose (GObject *object)
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{
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TestCoglboxPrivate *priv;
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priv = TEST_COGLBOX_GET_PRIVATE (object);
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cogl_object_unref (priv->cogl_tex_id);
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G_OBJECT_CLASS (test_coglbox_parent_class)->dispose (object);
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}
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static void
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test_coglbox_init (TestCoglbox *self)
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{
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TestCoglboxPrivate *priv;
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gchar *file;
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self->priv = priv = TEST_COGLBOX_GET_PRIVATE(self);
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file = g_build_filename (TESTS_DATADIR, "redhand.png", NULL);
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priv->cogl_tex_id = cogl_texture_new_from_file (file,
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COGL_TEXTURE_NONE,
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COGL_PIXEL_FORMAT_ANY,
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NULL);
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g_free (file);
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}
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static void
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test_coglbox_class_init (TestCoglboxClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
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gobject_class->finalize = test_coglbox_finalize;
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gobject_class->dispose = test_coglbox_dispose;
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actor_class->paint = test_coglbox_paint;
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}
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static ClutterActor*
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test_coglbox_new (void)
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{
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return g_object_new (TEST_TYPE_COGLBOX, NULL);
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}
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static void
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frame_cb (ClutterTimeline *timeline,
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gint msecs,
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gpointer data)
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{
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TestCoglboxPrivate *priv = TEST_COGLBOX_GET_PRIVATE (data);
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priv->animation_progress = clutter_timeline_get_progress (timeline);
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clutter_actor_queue_redraw (CLUTTER_ACTOR (data));
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}
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G_MODULE_EXPORT int
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test_cogl_tex_tile_main (int argc, char *argv[])
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{
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ClutterActor *stage;
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ClutterActor *coglbox;
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ClutterTimeline *timeline;
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if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
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return 1;
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/* Stage */
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stage = clutter_stage_new ();
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clutter_actor_set_size (stage, 400, 400);
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clutter_stage_set_title (CLUTTER_STAGE (stage), "Cogl Texture Tiling");
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g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
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/* Cogl Box */
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coglbox = test_coglbox_new ();
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), coglbox);
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/* Timeline for animation */
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timeline = clutter_timeline_new_for_actor (stage, 6000); /* 6 second duration */
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clutter_timeline_set_repeat_count (timeline, -1);
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g_signal_connect (timeline, "new-frame", G_CALLBACK (frame_cb), coglbox);
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clutter_timeline_start (timeline);
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clutter_actor_show (stage);
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clutter_main ();
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return 0;
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}
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G_MODULE_EXPORT const char *
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test_cogl_tex_tile_describe (void)
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{
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return "Texture tiling.";
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}
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