8d51617979
This adds a wrapper macro to clutter-private that will use g_object_notify_by_pspec if it's compiled against a version of GLib that is sufficiently new. Otherwise it will notify by the property name as before by extracting the name from the pspec. The objects can then store a static array of GParamSpecs and notify using those as suggested in the documentation for g_object_notify_by_pspec. Note that the name of the variable used for storing the array of GParamSpecs is obj_props instead of properties as used in the documentation because some places in Clutter uses 'properties' as the name of a local variable. Mose of the classes in Clutter have been converted using the script in the bug report. Some classes have not been modified even though the script picked them up as described here: json-generator: We probably don't want to modify the internal copy of JSON behaviour-depth: rectangle: score: stage-manager: These aren't using the separate GParamSpec* variable style. blur-effect: win32/device-manager: Don't actually define any properties even though it has the enum. box-layout: flow-layout: Have some per-child properties that don't work automatically with the script. clutter-model: The script gets confused with ClutterModelIter stage: Script gets confused because PROP_USER_RESIZE doesn't match "user-resizable" test-layout: Don't really want to modify the tests http://bugzilla.clutter-project.org/show_bug.cgi?id=2150
508 lines
15 KiB
C
508 lines
15 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Author:
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* Emmanuele Bassi <ebassi@linux.intel.com>
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*/
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/**
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* SECTION:clutter-bind-constraint
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* @Title: ClutterBindConstraint
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* @Short_Description: A constraint binding the position or size of an actor
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*
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* #ClutterBindConstraint is a #ClutterConstraint that binds the
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* position or the size of the #ClutterActor to which it is applied
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* to the the position or the size of another #ClutterActor, or
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* "source".
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*
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* An offset can be applied to the constraint, to avoid overlapping. The offset
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* can also be animated. For instance, the following code will set up three
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* actors to be bound to the same origin:
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*
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* |[
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* /* source */
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* rect[0] = clutter_rectangle_new_with_color (&red_color);
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* clutter_actor_set_position (rect[0], x_pos, y_pos);
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* clutter_actor_set_size (rect[0], 100, 100);
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*
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* /* second rectangle */
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* rect[1] = clutter_rectangle_new_with_color (&green_color);
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* clutter_actor_set_size (rect[1], 100, 100);
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* clutter_actor_set_opacity (rect[1], 0);
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*
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* constraint = clutter_bind_constraint_new (rect[0], CLUTTER_BIND_X, 0.0);
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* clutter_actor_add_constraint_with_name (rect[1], "green-x", constraint);
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* constraint = clutter_bind_constraint_new (rect[0], CLUTTER_BIND_Y, 0.0);
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* clutter_actor_add_constraint_with_name (rect[1], "green-y", constraint);
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*
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* /* third rectangle */
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* rect[2] = clutter_rectangle_new_with_color (&blue_color);
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* clutter_actor_set_size (rect[2], 100, 100);
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* clutter_actor_set_opacity (rect[2], 0);
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*
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* constraint = clutter_bind_constraint_new (rect[0], CLUTTER_BIND_X, 0.0);
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* clutter_actor_add_constraint_with_name (rect[2], "blue-x", constraint);
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* constraint = clutter_bind_constraint_new (rect[0], CLUTTER_BIND_Y, 0.0);
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* clutter_actor_add_constraint_with_name (rect[2], "blue-y", constraint);
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* ]|
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*
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* The following code animates the second and third rectangles to "expand"
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* them horizontally from underneath the first rectangle:
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*
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* |[
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* clutter_actor_animate (rect[1], CLUTTER_EASE_OUT_CUBIC, 250,
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* "@constraints.green-x.offset", 100.0,
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* "opacity", 255,
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* NULL);
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* clutter_actor_animate (rect[2], CLUTTER_EASE_OUT_CUBIC, 250,
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* "@constraints.blue-x.offset", 200.0,
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* "opacity", 255,
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* NULL);
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* ]|
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*
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* #ClutterBindConstraint is available since Clutter 1.4
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "clutter-bind-constraint.h"
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#include "clutter-constraint.h"
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#include "clutter-debug.h"
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#include "clutter-enum-types.h"
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#include "clutter-private.h"
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#define CLUTTER_BIND_CONSTRAINT_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_BIND_CONSTRAINT, ClutterBindConstraintClass))
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#define CLUTTER_IS_BIND_CONSTRAINT_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_BIND_CONSTRAINT))
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#define CLUTTER_BIND_CONSTRAINT_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_BIND_CONSTRAINT, ClutterBindConstraintClass))
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typedef struct _ClutterBindConstraintClass ClutterBindConstraintClass;
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struct _ClutterBindConstraint
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{
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ClutterConstraint parent_instance;
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ClutterActor *source;
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ClutterBindCoordinate coordinate;
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gfloat offset;
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};
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struct _ClutterBindConstraintClass
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{
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ClutterConstraintClass parent_class;
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};
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enum
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{
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PROP_0,
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PROP_SOURCE,
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PROP_COORDINATE,
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PROP_OFFSET,
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PROP_LAST
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};
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static GParamSpec *obj_props[PROP_LAST];
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G_DEFINE_TYPE (ClutterBindConstraint,
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clutter_bind_constraint,
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CLUTTER_TYPE_CONSTRAINT);
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static void
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update_actor_coords (ClutterBindConstraint *bind)
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{
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gfloat source_width, source_height;
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ClutterVertex source_position;
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ClutterActor *actor;
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if (bind->source == NULL)
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return;
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if (!clutter_actor_meta_get_enabled (CLUTTER_ACTOR_META (bind)))
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return;
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actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (bind));
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if (actor == NULL)
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return;
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source_position.x = clutter_actor_get_x (bind->source);
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source_position.y = clutter_actor_get_y (bind->source);
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source_position.z = clutter_actor_get_depth (bind->source);
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clutter_actor_get_size (bind->source, &source_width, &source_height);
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switch (bind->coordinate)
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{
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case CLUTTER_BIND_X:
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clutter_actor_set_x (actor, source_position.x + bind->offset);
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break;
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case CLUTTER_BIND_Y:
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clutter_actor_set_y (actor, source_position.y + bind->offset);
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break;
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case CLUTTER_BIND_Z:
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clutter_actor_set_depth (actor, source_position.z + bind->offset);
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break;
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case CLUTTER_BIND_WIDTH:
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clutter_actor_set_width (actor, source_width + bind->offset);
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break;
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case CLUTTER_BIND_HEIGHT:
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clutter_actor_set_height (actor, source_height + bind->offset);
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break;
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}
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}
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static void
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source_allocation_changed (ClutterActor *source,
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const ClutterActorBox *allocation,
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ClutterAllocationFlags flags,
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ClutterBindConstraint *bind)
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{
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update_actor_coords (bind);
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}
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static void
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source_depth_changed (GObject *gobject,
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GParamSpec *pspec,
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ClutterBindConstraint *bind)
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{
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update_actor_coords (bind);
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}
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static void
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source_destroyed (ClutterActor *actor,
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ClutterBindConstraint *bind)
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{
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bind->source = NULL;
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}
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static void
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clutter_bind_constraint_set_property (GObject *gobject,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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ClutterBindConstraint *bind = CLUTTER_BIND_CONSTRAINT (gobject);
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switch (prop_id)
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{
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case PROP_SOURCE:
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clutter_bind_constraint_set_source (bind, g_value_get_object (value));
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break;
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case PROP_COORDINATE:
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clutter_bind_constraint_set_coordinate (bind, g_value_get_enum (value));
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break;
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case PROP_OFFSET:
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clutter_bind_constraint_set_offset (bind, g_value_get_float (value));
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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break;
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}
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}
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static void
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clutter_bind_constraint_get_property (GObject *gobject,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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ClutterBindConstraint *bind = CLUTTER_BIND_CONSTRAINT (gobject);
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switch (prop_id)
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{
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case PROP_SOURCE:
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g_value_set_object (value, bind->source);
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break;
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case PROP_COORDINATE:
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g_value_set_enum (value, bind->coordinate);
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break;
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case PROP_OFFSET:
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g_value_set_float (value, bind->offset);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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break;
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}
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}
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static void
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clutter_bind_constraint_class_init (ClutterBindConstraintClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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GParamSpec *pspec;
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gobject_class->set_property = clutter_bind_constraint_set_property;
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gobject_class->get_property = clutter_bind_constraint_get_property;
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/**
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* ClutterBindConstraint:source:
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*
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* The #ClutterActor used as the source for the binding
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*
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* Since: 1.4
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*/
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pspec = g_param_spec_object ("source",
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P_("Source"),
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P_("The source of the binding"),
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CLUTTER_TYPE_ACTOR,
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CLUTTER_PARAM_READWRITE |
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G_PARAM_CONSTRUCT);
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obj_props[PROP_SOURCE] = pspec;
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g_object_class_install_property (gobject_class, PROP_SOURCE, pspec);
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/**
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* ClutterBindConstraint:coordinate:
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*
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* The coordinate to be bound
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*
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* Since: 1.4
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*/
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pspec = g_param_spec_enum ("coordinate",
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P_("Coordinate"),
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P_("The coordinate to bind"),
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CLUTTER_TYPE_BIND_COORDINATE,
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CLUTTER_BIND_X,
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CLUTTER_PARAM_READWRITE |
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G_PARAM_CONSTRUCT);
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obj_props[PROP_COORDINATE] = pspec;
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g_object_class_install_property (gobject_class, PROP_COORDINATE, pspec);
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/**
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* ClutterBindConstraint:offset:
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*
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* The offset, in pixels, to be applied to the binding
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*
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* Since: 1.4
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*/
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pspec = g_param_spec_float ("offset",
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P_("Offset"),
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P_("The offset in pixels to apply to the binding"),
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-G_MAXFLOAT, G_MAXFLOAT,
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0.0f,
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CLUTTER_PARAM_READWRITE |
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G_PARAM_CONSTRUCT);
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obj_props[PROP_OFFSET] = pspec;
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g_object_class_install_property (gobject_class, PROP_OFFSET, pspec);
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}
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static void
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clutter_bind_constraint_init (ClutterBindConstraint *self)
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{
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self->source = NULL;
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self->coordinate = CLUTTER_BIND_X;
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self->offset = 0.0f;
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}
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/**
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* clutter_bind_constraint_new:
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* @source: (allow-none): the #ClutterActor to use as the source of
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* the binding, or %NULL
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* @coordinate: the coordinate to bind
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* @offset: the offset to apply to the binding, in pixels
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*
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* Creates a new constraint, binding a #ClutterActor's position to
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* the given @coordinate of the position of @source
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*
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* Return value: the newly created #ClutterBindConstraint
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*
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* Since: 1.4
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*/
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ClutterConstraint *
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clutter_bind_constraint_new (ClutterActor *source,
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ClutterBindCoordinate coordinate,
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gfloat offset)
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{
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g_return_val_if_fail (source == NULL || CLUTTER_IS_ACTOR (source), NULL);
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return g_object_new (CLUTTER_TYPE_BIND_CONSTRAINT,
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"source", source,
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"coordinate", coordinate,
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"offset", offset,
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NULL);
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}
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/**
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* clutter_bind_constraint_set_source:
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* @constraint: a #ClutterBindConstraint
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* @source: (allow-none): a #ClutterActor, or %NULL to unset the source
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*
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* Sets the source #ClutterActor for the constraint
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*
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* Since: 1.4
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*/
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void
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clutter_bind_constraint_set_source (ClutterBindConstraint *constraint,
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ClutterActor *source)
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{
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ClutterActor *old_source;
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g_return_if_fail (CLUTTER_IS_BIND_CONSTRAINT (constraint));
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g_return_if_fail (source == NULL || CLUTTER_IS_ACTOR (source));
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old_source = constraint->source;
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if (old_source != NULL)
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{
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g_signal_handlers_disconnect_by_func (old_source,
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G_CALLBACK (source_destroyed),
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constraint);
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g_signal_handlers_disconnect_by_func (old_source,
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G_CALLBACK (source_allocation_changed),
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constraint);
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g_signal_handlers_disconnect_by_func (old_source,
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G_CALLBACK (source_depth_changed),
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constraint);
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}
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constraint->source = source;
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if (constraint->source != NULL)
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{
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g_signal_connect (constraint->source, "allocation-changed",
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G_CALLBACK (source_allocation_changed),
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constraint);
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g_signal_connect (constraint->source, "notify::depth",
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G_CALLBACK (source_depth_changed),
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constraint);
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g_signal_connect (constraint->source, "destroy",
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G_CALLBACK (source_destroyed),
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constraint);
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update_actor_coords (constraint);
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}
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_clutter_notify_by_pspec (G_OBJECT (constraint), obj_props[PROP_SOURCE]);
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}
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/**
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* clutter_bind_constraint_get_source:
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* @constraint: a #ClutterBindConstraint
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*
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* Retrieves the #ClutterActor set using clutter_bind_constraint_set_source()
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*
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* Return value: (transfer none): a pointer to the source actor
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*
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* Since: 1.4
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*/
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ClutterActor *
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clutter_bind_constraint_get_source (ClutterBindConstraint *constraint)
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{
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g_return_val_if_fail (CLUTTER_IS_BIND_CONSTRAINT (constraint), NULL);
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return constraint->source;
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}
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/**
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* clutter_bind_constraint_set_coordinate:
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* @constraint: a #ClutterBindConstraint
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* @coordinate: the coordinate to bind
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*
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* Sets the coordinate to bind in the constraint
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*
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* Since: 1.4
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*/
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void
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clutter_bind_constraint_set_coordinate (ClutterBindConstraint *constraint,
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ClutterBindCoordinate coordinate)
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{
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g_return_if_fail (CLUTTER_IS_BIND_CONSTRAINT (constraint));
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if (constraint->coordinate == coordinate)
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return;
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constraint->coordinate = coordinate;
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update_actor_coords (constraint);
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_clutter_notify_by_pspec (G_OBJECT (constraint), obj_props[PROP_COORDINATE]);
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}
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/**
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* clutter_bind_constraint_get_coordinate:
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* @constraint: a #ClutterBindConstraint
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*
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* Retrieves the bound coordinate of the constraint
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*
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* Return value: the bound coordinate
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*
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* Since: 1.4
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*/
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ClutterBindCoordinate
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clutter_bind_constraint_get_coordinate (ClutterBindConstraint *constraint)
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{
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g_return_val_if_fail (CLUTTER_IS_BIND_CONSTRAINT (constraint),
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CLUTTER_BIND_X);
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return constraint->coordinate;
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}
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/**
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* clutter_bind_constraint_set_offset:
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* @constraint: a #ClutterBindConstraint
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* @offset: the offset to apply, in pixels
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*
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* Sets the offset to be applied to the constraint
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*
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* Since: 1.4
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*/
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void
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clutter_bind_constraint_set_offset (ClutterBindConstraint *constraint,
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gfloat offset)
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{
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g_return_if_fail (CLUTTER_IS_BIND_CONSTRAINT (constraint));
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if (fabs (constraint->offset - offset) < 0.00001f)
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return;
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constraint->offset = offset;
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update_actor_coords (constraint);
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_clutter_notify_by_pspec (G_OBJECT (constraint), obj_props[PROP_OFFSET]);
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}
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/**
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* clutter_bind_constraint_get_offset:
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* @constraint: a #ClutterBindConstraint
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*
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* Retrieves the offset set using clutter_bind_constraint_set_offset()
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*
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* Return value: the offset, in pixels
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*
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* Since: 1.4
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*/
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gfloat
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clutter_bind_constraint_get_offset (ClutterBindConstraint *bind)
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{
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g_return_val_if_fail (CLUTTER_IS_BIND_CONSTRAINT (bind), 0.0);
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return bind->offset;
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}
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