2a53b84d18fb4e2839ca8c9f6bccf51f09845424

For VBOs, we don't need to check for the extension if the GL version is greater than 1.5. Non-power-of-two textures are given in 2.0. We could also assume shader support in GL 2.0 except that the function names are different from those in the extension so it wouldn't work well with the current mechanism.
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