c8392e025f
Commit bf71cb2e3c
changed this to use different file names for the
cogl and clutter parts to avoid any confusion.
159 lines
4.1 KiB
C
159 lines
4.1 KiB
C
#include <clutter-build-config.h>
|
|
#include <glib.h>
|
|
#include <gmodule.h>
|
|
#include <stdlib.h>
|
|
#include <clutter/clutter.h>
|
|
#include <cogl/cogl.h>
|
|
#include <math.h>
|
|
|
|
#define STAGE_WIDTH 800
|
|
#define STAGE_HEIGHT 600
|
|
|
|
gboolean run_all = FALSE;
|
|
|
|
static GOptionEntry entries[] = {
|
|
{
|
|
"run-all", 'a',
|
|
0,
|
|
G_OPTION_ARG_NONE, &run_all,
|
|
"Run all tests", ""
|
|
},
|
|
{ NULL }
|
|
};
|
|
|
|
typedef struct _TestState
|
|
{
|
|
ClutterActor *stage;
|
|
int current_test;
|
|
} TestState;
|
|
|
|
typedef void (*TestCallback) (TestState *state);
|
|
|
|
static void
|
|
test_rectangles (TestState *state)
|
|
{
|
|
#define RECT_WIDTH 5
|
|
#define RECT_HEIGHT 5
|
|
int x;
|
|
int y;
|
|
|
|
/* Should the rectangles be randomly positioned/colored/rotated?
|
|
*
|
|
* It could be good to develop equivalent GL and Cairo tests so we can
|
|
* have a sanity check for our Cogl performance.
|
|
*
|
|
* The color should vary to check that we correctly batch color changes
|
|
* The use of alpha should vary so we have a variation of which rectangles
|
|
* require blending.
|
|
* Should this be a random variation?
|
|
* It could be good to experiment with focibly enabling blending for
|
|
* rectangles that don't technically need it for the sake of extending
|
|
* batching. E.g. if you a long run of interleved rectangles with every
|
|
* other rectangle needing blending then it may be worth enabling blending
|
|
* for all the rectangles to avoid the state changes.
|
|
* The modelview should change between rectangles to check the software
|
|
* transform codepath.
|
|
* Should we group some rectangles under the same modelview? Potentially
|
|
* we could avoid software transform for long runs of rectangles with the
|
|
* same modelview.
|
|
*
|
|
*/
|
|
|
|
for (y = 0; y < STAGE_HEIGHT; y += RECT_HEIGHT)
|
|
{
|
|
for (x = 0; x < STAGE_WIDTH; x += RECT_WIDTH)
|
|
{
|
|
cogl_push_matrix ();
|
|
cogl_translate (x, y, 0);
|
|
cogl_rotate (45, 0, 0, 1);
|
|
cogl_set_source_color4f (1,
|
|
(1.0f/STAGE_WIDTH)*y,
|
|
(1.0f/STAGE_HEIGHT)*x,
|
|
1);
|
|
cogl_rectangle (0, 0, RECT_WIDTH, RECT_HEIGHT);
|
|
cogl_pop_matrix ();
|
|
}
|
|
}
|
|
|
|
for (y = 0; y < STAGE_HEIGHT; y += RECT_HEIGHT)
|
|
{
|
|
for (x = 0; x < STAGE_WIDTH; x += RECT_WIDTH)
|
|
{
|
|
cogl_push_matrix ();
|
|
cogl_translate (x, y, 0);
|
|
cogl_rotate (0, 0, 0, 1);
|
|
cogl_set_source_color4f (1,
|
|
(1.0f/STAGE_WIDTH)*x,
|
|
(1.0f/STAGE_HEIGHT)*y,
|
|
(1.0f/STAGE_WIDTH)*x);
|
|
cogl_rectangle (0, 0, RECT_WIDTH, RECT_HEIGHT);
|
|
cogl_pop_matrix ();
|
|
}
|
|
}
|
|
}
|
|
|
|
TestCallback tests[] =
|
|
{
|
|
test_rectangles
|
|
};
|
|
|
|
static void
|
|
on_paint (ClutterActor *actor, TestState *state)
|
|
{
|
|
tests[state->current_test] (state);
|
|
}
|
|
|
|
static gboolean
|
|
queue_redraw (gpointer stage)
|
|
{
|
|
clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
int
|
|
main (int argc, char *argv[])
|
|
{
|
|
TestState state;
|
|
ClutterActor *stage;
|
|
GError *error = NULL;
|
|
|
|
g_setenv ("CLUTTER_VBLANK", "none", FALSE);
|
|
g_setenv ("CLUTTER_SHOW_FPS", "1", FALSE);
|
|
|
|
if (clutter_init_with_args (&argc, &argv,
|
|
NULL,
|
|
entries,
|
|
NULL,
|
|
&error) != CLUTTER_INIT_SUCCESS)
|
|
{
|
|
g_warning ("Unable to initialise Clutter:\n%s",
|
|
error->message);
|
|
g_error_free (error);
|
|
|
|
return EXIT_FAILURE;
|
|
}
|
|
|
|
state.current_test = 0;
|
|
|
|
state.stage = stage = clutter_stage_new ();
|
|
|
|
clutter_actor_set_size (stage, STAGE_WIDTH, STAGE_HEIGHT);
|
|
clutter_stage_set_color (CLUTTER_STAGE (stage), CLUTTER_COLOR_White);
|
|
clutter_stage_set_title (CLUTTER_STAGE (stage), "Cogl Performance Test");
|
|
|
|
/* We want continuous redrawing of the stage... */
|
|
clutter_threads_add_idle (queue_redraw, stage);
|
|
|
|
g_signal_connect_after (stage, "paint", G_CALLBACK (on_paint), &state);
|
|
|
|
clutter_actor_show (stage);
|
|
|
|
clutter_main ();
|
|
|
|
clutter_actor_destroy (stage);
|
|
|
|
return 0;
|
|
}
|
|
|