mutter/examples/Makefile.am
Plamena Manolova 1eca1631a7 Include CoglGst
CoglGst is a GStreamer integration library that facilitates
video playback using the Cogl API. It works by retrieving
each video frame from the GStreamer pipeline and attaching
it to a Cogl pipeline in the form of a Cogl texture along
with possible color model conversion shaders. The pipeline
is then retrieved by the user during each draw. An example
use of the CoglGst API is included in the examples directory.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit dfb94cf4b0b6b42d6465df362a0c0af780596890)
2013-06-21 18:57:24 +01:00

136 lines
3.5 KiB
Makefile

include $(top_srcdir)/build/autotools/Makefile.am.silent
AM_CPPFLAGS = \
-I$(top_srcdir)
if !USE_GLIB
AM_CPPFLAGS += -I$(top_builddir)/deps/glib
endif
AM_CFLAGS = \
$(COGL_DEP_CFLAGS) \
$(COGL_EXTRA_CFLAGS) \
-DCOGL_ENABLE_EXPERIMENTAL_2_0_API
if INSTALL_EXAMPLES
AM_CFLAGS += -DCOGL_EXAMPLES_DATA=\""$(pkgdatadir)/examples-data/"\"
else
AM_CFLAGS += -DCOGL_EXAMPLES_DATA=\""$(abs_top_srcdir)/examples/"\"
endif
common_ldadd = \
$(COGL_DEP_LIBS) \
$(top_builddir)/cogl/libcogl.la \
$(LIBM)
if !USE_GLIB
common_ldadd += $(top_builddir)/deps/glib/libglib.la
endif
programs = cogl-info
cogl_info_SOURCES = cogl-info.c
cogl_info_LDADD = $(common_ldadd)
if USE_GLIB
programs += cogl-hello cogl-msaa cogl-gles2-context
examples_datadir = $(pkgdatadir)/examples-data
examples_data_DATA =
cogl_hello_SOURCES = cogl-hello.c
cogl_hello_LDADD = $(common_ldadd)
cogl_msaa_SOURCES = cogl-msaa.c
cogl_msaa_LDADD = $(common_ldadd)
if BUILD_COGL_PANGO
programs += cogl-crate
cogl_crate_SOURCES = cogl-crate.c
cogl_crate_LDADD = $(common_ldadd) $(COGL_PANGO_DEP_LIBS) $(top_builddir)/cogl-pango/libcogl-pango.la
cogl_crate_CFLAGS = $(AM_CFLAGS) $(COGL_PANGO_DEP_CFLAGS)
examples_data_DATA += crate.jpg
endif
if BUILD_COGL_GST
programs += cogl-basic-video-player
cogl_basic_video_player_SOURCES = cogl-basic-video-player.c
cogl_basic_video_player_LDADD = $(common_ldadd) $(COGL_GST_DEP_LIBS) $(top_builddir)/cogl-gst/libcogl-gst.la
cogl_basic_video_player_CFLAGS = $(AM_CFLAGS) $(COGL_GST_DEP_CFLAGS) -I$(top_builddir)/cogl-gst
endif
if X11_TESTS
programs += cogl-x11-foreign cogl-x11-tfp
cogl_x11_foreign_SOURCES = cogl-x11-foreign.c
cogl_x11_foreign_LDADD = $(common_ldadd)
cogl_x11_tfp_SOURCES = cogl-x11-tfp.c
cogl_x11_tfp_LDADD = $(common_ldadd)
endif
if SUPPORT_WAYLAND_EGL_SERVER
# Note: Cogland currently only builds for Wayland 0.85
programs += cogland
cogland_SOURCES = cogland.c
cogland_LDADD = $(common_ldadd)
endif
cogl_gles2_context_SOURCES = cogl-gles2-context.c
cogl_gles2_context_LDADD = $(common_ldadd)
if BUILD_COGL_GLES2
programs += cogl-gles2-gears
cogl_gles2_gears_SOURCES = cogl-gles2-gears.c
cogl_gles2_gears_CFLAGS = -I$(top_srcdir)/cogl-gles2 $(AM_CFLAGS)
cogl_gles2_gears_LDADD = $(common_ldadd) $(top_builddir)/cogl-gles2/libcogl-gles2.la
endif
endif #USE_GLIB
# XXX although emscripten "supports sdl" we can't build cogl-sdl-hello
# un-modified for emscripten since emscripten doesn't support
# SDL_WaitEvent() and we need to use some special emscripten apis
# to create a mainloop....
if USING_EMSCRIPTEN
programs += cogl-emscripten-hello
cogl_emscripten_hello_SOURCES = cogl-emscripten-hello.c
cogl_emscripten_hello_LDADD = $(common_ldadd)
else # USING_EMSCRIPTEN
if SUPPORT_SDL
programs += cogl-sdl-hello
cogl_sdl_hello_SOURCES = cogl-sdl-hello.c
cogl_sdl_hello_LDADD = $(common_ldadd)
endif
endif # USING_EMSCRIPTEN
if SUPPORT_SDL2
programs += cogl-sdl2-hello
cogl_sdl2_hello_SOURCES = cogl-sdl2-hello.c
cogl_sdl2_hello_LDADD = $(common_ldadd)
endif
if USING_EMSCRIPTEN
%.html: %.o $(top_builddir)/cogl/.libs/libcogl2.so $(top_builddir)/deps/glib/.libs/libglib.a
$(CC) $(AM_CFLAGS) $(CFLAGS) --js-library $(top_srcdir)/examples/emscripten-example-js-library.js -o $@ $^
all-local: $(addsuffix .html, $(programs))
endif
if INSTALL_EXAMPLES
bin_PROGRAMS = $(programs)
else
noinst_PROGRAMS = $(programs)
endif
EXTRA_DIST = \
crate.jpg \
android/hello/AndroidManifest.xml \
android/hello/jni/Application.mk \
android/hello/jni/Android.mk \
android/hello/jni/main.c \
android/hello/res/values/strings.xml \
android/hello/.gitignore \
android/hello/build.xml