e4f24dba75
Almost nothing draws attributes directly and for those things that do it's trivial to adapt them to instead draw via the cogl_primitive api. This simplifies the Cogl api a bit. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 7395925bcc01aad6c695fd0d9af78b784b3c64d4) Conflicts: cogl/cogl-framebuffer.c cogl/cogl-framebuffer.h |
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