Adam Jackson 282eab45f7 cogl: Stop using glPointSize in big-GL
Just pass it in to the vertex shader like in GLES, it's one less thing
to vary between drivers. mutter is, shall we say, not a heavy user of
point primitives, so any performance impact (it might be measurable, who
knows) is not an issue. Again, the feature flag remains to be cleaned up
in a future commit.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/995
2020-01-16 18:38:20 +00:00
..
2019-10-16 11:38:13 +00:00