282eab45f7
Just pass it in to the vertex shader like in GLES, it's one less thing to vary between drivers. mutter is, shall we say, not a heavy user of point primitives, so any performance impact (it might be measurable, who knows) is not an issue. Again, the feature flag remains to be cleaned up in a future commit. https://gitlab.gnome.org/GNOME/mutter/merge_requests/995 |
||
---|---|---|
.. | ||
cogl | ||
cogl-pango | ||
cogl-path | ||
test-fixtures | ||
tests | ||
.gitignore | ||
cogl-config.h.meson | ||
cogl-mutter-config.h.in | ||
config-custom.h | ||
meson.build |