mutter/clutter/clutter-event.c
Emmanuele Bassi 277d86f654 Preserve ordering when placing synthetic events in the queue
When we are in the the event translation function sometimes we need to
synthesise events: the double and triple click events are synthetic events
placed on the queue after a sequence of events has been received, for
instance.

Until now, the events were placed on the queue after the translation from
the native events was successful. This led to a loss of ordering because
we put the synthesised event on the queue before the last event that
triggered it.

This patch puts the events on the queue before translating them, with a
"pending" flag set; if the translation sequence is completed then the flag
is removed - otherwise the event is removed from the queue altogether. The
queue manipulation functions have been modified to ignore the "pending"
flag when looking for events.

This patch also adds a private structure overlayed on the ClutterEvent
struct so that we can extend the events with private data without exposing
it in the public API.
2007-08-21 15:48:13 +00:00

612 lines
14 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "clutter-keysyms-table.h"
#include "clutter-event.h"
#include "clutter-private.h"
#include "clutter-debug.h"
/**
* SECTION:clutter-event
* @short_description: User and window system events
*
* Windowing events handled by Clutter.
*/
/* multiple button click detection */
static guint32 button_click_time[2] = {0, 0};
static guint32 button_number[2] = {0, -1};
static gint button_x[2] = {0, 0};
static gint button_y[2] = {0, 0};;
/**
* clutter_event_type:
* @event: a #ClutterEvent
*
* Retrieves the type of the event.
*
* Return value: a #ClutterEventType
*/
ClutterEventType
clutter_event_type (ClutterEvent *event)
{
g_return_val_if_fail (event != NULL, CLUTTER_NOTHING);
return event->type;
}
/**
* clutter_event_get_time:
* @event: a #ClutterEvent
*
* Retrieves the time of the event.
*
* Return value: the time of the event, or %CLUTTER_CURRENT_TIME
*
* Since: 0.4
*/
guint32
clutter_event_get_time (ClutterEvent *event)
{
g_return_val_if_fail (event != NULL, CLUTTER_CURRENT_TIME);
switch (event->type)
{
case CLUTTER_KEY_PRESS:
case CLUTTER_KEY_RELEASE:
return event->key.time;
case CLUTTER_BUTTON_PRESS:
case CLUTTER_2BUTTON_PRESS:
case CLUTTER_BUTTON_RELEASE:
return event->button.time;
case CLUTTER_MOTION:
return event->motion.time;
case CLUTTER_SCROLL:
return event->scroll.time;
default:
break;
}
return CLUTTER_CURRENT_TIME;
}
/**
* clutter_event_get_state:
* @event: a #ClutterEvent
*
* Retrieves the modifier state of the event.
*
* Return value: the modifier state parameter, or 0
*
* Since: 0.4
*/
ClutterModifierType
clutter_event_get_state (ClutterEvent *event)
{
g_return_val_if_fail (event != NULL, 0);
switch (event->type)
{
case CLUTTER_KEY_PRESS:
case CLUTTER_KEY_RELEASE:
return event->key.modifier_state;
case CLUTTER_BUTTON_PRESS:
case CLUTTER_2BUTTON_PRESS:
case CLUTTER_BUTTON_RELEASE:
return event->button.modifier_state;
case CLUTTER_MOTION:
return event->motion.modifier_state;
case CLUTTER_SCROLL:
return event->scroll.modifier_state;
default:
break;
}
return 0;
}
/**
* clutter_event_get_coords:
* @event: a #ClutterEvent
* @x: return location for the X coordinate
* @y: return location for the Y coordinate
*
* Retrieves the coordinates of @event and puts them into @x and @y.
*
* Since: 0.4
*/
void
clutter_event_get_coords (ClutterEvent *event,
gint *x,
gint *y)
{
gint event_x, event_y;
g_return_if_fail (event != NULL);
event_x = event_y = 0;
switch (event->type)
{
case CLUTTER_KEY_PRESS:
case CLUTTER_KEY_RELEASE:
event_x = event_y = 0;
break;
case CLUTTER_BUTTON_PRESS:
case CLUTTER_2BUTTON_PRESS:
case CLUTTER_BUTTON_RELEASE:
event_x = event->button.x;
event_y = event->button.y;
break;
case CLUTTER_MOTION:
event_x = event->motion.x;
event_y = event->motion.y;
break;
case CLUTTER_SCROLL:
event_x = event->scroll.x;
event_y = event->scroll.y;
break;
default:
break;
}
if (x)
*x = event_x;
if (y)
*y = event_y;
}
/**
* clutter_event_get_source:
* @event: a #ClutterEvent
*
* Retrieves the source #ClutterActor the event originated from, or
* NULL if the event has no source.
*
* Since: 0.6
*/
ClutterActor*
clutter_event_get_source (ClutterEvent *event)
{
ClutterActor *res = NULL;
gint event_x, event_y;
g_return_val_if_fail (event != NULL, NULL);
event_x = event_y = 0;
switch (event->type)
{
case CLUTTER_KEY_PRESS:
case CLUTTER_KEY_RELEASE:
res = event->key.source;
break;
case CLUTTER_BUTTON_PRESS:
case CLUTTER_2BUTTON_PRESS:
case CLUTTER_BUTTON_RELEASE:
res = event->button.source;
break;
case CLUTTER_MOTION:
res = event->motion.source;
break;
case CLUTTER_SCROLL:
res = event->scroll.source;
break;
default:
break;
}
return res;
}
/**
* clutter_button_event_button:
* @buttev: a #ClutterButtonEvent
*
* Retrieve the button number of the event.
*
* Return value: the button number.
*
* Since: 0.4
*/
guint32
clutter_button_event_button (ClutterButtonEvent *buttev)
{
g_return_val_if_fail (buttev != NULL, 0);
return buttev->button;
}
/* keys */
/**
* clutter_key_event_symbol:
* @keyev: A #ClutterKeyEvent
*
* Retrieves the value of the key that caused @keyev.
*
* Return value: The keysym representing the key
*/
guint
clutter_key_event_symbol (ClutterKeyEvent *keyev)
{
g_return_val_if_fail (keyev != NULL, 0);
return keyev->keyval;
}
/**
* clutter_key_event_code:
* @keyev: A #ClutterKeyEvent
*
* Retrieves the keycode of the key that caused @keyev.
*
* Return value: The keycode representing the key
*/
guint16
clutter_key_event_code (ClutterKeyEvent *keyev)
{
g_return_val_if_fail (keyev != NULL, 0);
return keyev->hardware_keycode;
}
/**
* clutter_key_event_unicode:
* @keyev: A #ClutterKeyEvent
*
* Retrieves the unicode value for the key that caused @keyev.
*
* Return value: The unicode value representing the key
*/
guint32
clutter_key_event_unicode (ClutterKeyEvent *keyev)
{
g_return_val_if_fail (keyev != NULL, 0);
return clutter_keysym_to_unicode (keyev->keyval);
}
/**
* clutter_keysym_to_unicode:
* @keyval: a clutter key symbol
*
* Convert from a Clutter key symbol to the corresponding ISO10646 (Unicode)
* character.
*
* Return value: the corresponding unicode character, or 0 if there
* is no corresponding character.
**/
guint32
clutter_keysym_to_unicode (guint keyval)
{
int min = 0;
int max = G_N_ELEMENTS (clutter_keysym_to_unicode_tab) - 1;
int mid;
/* First check for Latin-1 characters (1:1 mapping) */
if ((keyval >= 0x0020 && keyval <= 0x007e) ||
(keyval >= 0x00a0 && keyval <= 0x00ff))
return keyval;
/* Also check for directly encoded 24-bit UCS characters:
*/
if ((keyval & 0xff000000) == 0x01000000)
return keyval & 0x00ffffff;
/* binary search in table */
while (max >= min) {
mid = (min + max) / 2;
if (clutter_keysym_to_unicode_tab[mid].keysym < keyval)
min = mid + 1;
else if (clutter_keysym_to_unicode_tab[mid].keysym > keyval)
max = mid - 1;
else {
/* found it */
return clutter_keysym_to_unicode_tab[mid].ucs;
}
}
/* No matching Unicode value found */
return 0;
}
GType
clutter_event_get_type (void)
{
static GType our_type = 0;
if (!our_type)
our_type = g_boxed_type_register_static ("ClutterEvent",
(GBoxedCopyFunc) clutter_event_copy,
(GBoxedFreeFunc) clutter_event_free);
return our_type;
}
/**
* clutter_event_new:
* @type: The type of event.
*
* Creates a new #ClutterEvent of the specified type.
*
* Return value: A newly allocated #ClutterEvent.
*/
ClutterEvent *
clutter_event_new (ClutterEventType type)
{
ClutterEventPrivate *real_event;
ClutterEvent *new_event;
real_event = g_slice_new0 (ClutterEventPrivate);
real_event->flags = 0;
new_event = (ClutterEvent *) real_event;
new_event->type = new_event->any.type = type;
return new_event;
}
/**
* clutter_event_copy:
* @event: A #ClutterEvent.
*
* Copies @event.
*
* Return value: A newly allocated #ClutterEvent
*/
ClutterEvent *
clutter_event_copy (ClutterEvent *event)
{
ClutterEvent *new_event;
g_return_val_if_fail (event != NULL, NULL);
new_event = clutter_event_new (CLUTTER_NOTHING);
*new_event = *event;
return new_event;
}
/**
* clutter_event_free:
* @event: A #ClutterEvent.
*
* Frees all resources used by @event.
*/
void
clutter_event_free (ClutterEvent *event)
{
if (G_LIKELY (event))
{
g_slice_free (ClutterEventPrivate, (ClutterEventPrivate *) event);
}
}
/**
* clutter_event_get:
*
* Pops an event off the event queue. Applications should not need to call
* this.
*
* Return value: A #ClutterEvent or NULL if queue empty
*
* Since: 0.4
*/
ClutterEvent *
clutter_event_get (void)
{
ClutterMainContext *context = clutter_context_get_default ();
GList *item;
if (!context->events_queue)
return NULL;
if (g_queue_is_empty (context->events_queue))
return NULL;
/* find the first non pending item */
item = context->events_queue->tail;
while (item)
{
ClutterEventPrivate *event = item->data;
if (!(event->flags & CLUTTER_EVENT_PENDING))
{
g_queue_remove (context->events_queue, event);
return (ClutterEvent *) event;
}
item = item->prev;
}
return NULL;
}
/**
* clutter_event_peek:
*
* Returns a pointer to the first event from the event queue but
* does not remove it.
*
* Return value: A #ClutterEvent or NULL if queue empty.
*
* Since: 0.4
*/
ClutterEvent *
clutter_event_peek (void)
{
ClutterMainContext *context = clutter_context_get_default ();
GList *item;
if (!context->events_queue)
return NULL;
if (g_queue_is_empty (context->events_queue))
return NULL;
/* find the first non pending item */
item = context->events_queue->tail;
while (item)
{
ClutterEventPrivate *event = item->data;
if (!(event->flags & CLUTTER_EVENT_PENDING))
return (ClutterEvent *) event;
item = item->prev;
}
return NULL;
}
/**
* clutter_event_put:
* @event: a #ClutterEvent
*
* Puts a copy of the event on the back on the event queue.
*
* Since: 0.4
*/
void
clutter_event_put (ClutterEvent *event)
{
ClutterMainContext *context = clutter_context_get_default ();
/* FIXME: check queue is valid */
g_return_if_fail (context != NULL);
g_queue_push_head (context->events_queue, clutter_event_copy (event));
}
/**
* clutter_events_pending:
*
* Checks if events are pending in the event queue.
*
* Return value: TRUE if there are pending events, FALSE otherwise.
*
* Since: 0.4
*/
gboolean
clutter_events_pending (void)
{
ClutterMainContext *context = clutter_context_get_default ();
GList *item;
g_return_val_if_fail (context != NULL, FALSE);
if (!context->events_queue)
return FALSE;
if (g_queue_is_empty (context->events_queue))
return FALSE;
/* find the first non pending item */
item = context->events_queue->head;
while (item)
{
ClutterEventPrivate *event = item->data;
if (!(event->flags & CLUTTER_EVENT_PENDING))
return TRUE;
item = item->next;
}
return FALSE;
}
/* Backend helpers (private) */
static void
synthesize_click (ClutterBackend *backend,
ClutterEvent *event,
gint n_clicks)
{
ClutterEvent temp_event;
temp_event = *event;
temp_event.type = (n_clicks == 2) ? CLUTTER_2BUTTON_PRESS
: CLUTTER_3BUTTON_PRESS;
clutter_event_put (&temp_event);
}
/* post process a button to synthesize double clicks etc */
void
_clutter_event_button_generate (ClutterBackend *backend,
ClutterEvent *event)
{
guint double_click_time, double_click_distance;
double_click_distance = clutter_backend_get_double_click_distance (backend);
double_click_time = clutter_backend_get_double_click_time (backend);
if ((event->button.time < (button_click_time[1] + 2 * double_click_time))
&& (event->button.button == button_number[1])
&& (ABS (event->button.x - button_x[1]) <= double_click_distance)
&& (ABS (event->button.y - button_y[1]) <= double_click_distance))
{
synthesize_click (backend, event, 3);
button_click_time[1] = 0;
button_click_time[0] = 0;
button_number[1] = -1;
button_number[0] = -1;
button_x[0] = button_x[1] = 0;
button_y[0] = button_y[1] = 0;
}
else if ((event->button.time < (button_click_time[0] + double_click_time))
&& (event->button.button == button_number[0])
&& (ABS (event->button.x - button_x[0]) <= double_click_distance)
&& (ABS (event->button.y - button_y[0]) <= double_click_distance))
{
synthesize_click (backend, event, 2);
button_click_time[1] = button_click_time[0];
button_click_time[0] = event->button.time;
button_number[1] = button_number[0];
button_number[0] = event->button.button;
button_x[1] = button_x[0];
button_x[0] = event->button.x;
button_y[1] = button_y[0];
button_y[0] = event->button.y;
}
else
{
button_click_time[1] = 0;
button_click_time[0] = event->button.time;
button_number[1] = -1;
button_number[0] = event->button.button;
button_x[1] = 0;
button_x[0] = event->button.x;
button_y[1] = 0;
button_y[0] = event->button.y;
}
}