mutter/examples/cogl-msaa.c
Robert Bragg 92c3063014 framebuffer: Add cogl_framebuffer draw methods
This adds cogl_framebuffer_ apis for drawing attributes and primitives
that replace corresponding apis that depend on the default CoglContext.
This is part of the on going effort to adapt the Cogl api so it no
longer depends on a global context variable.

All the new drawing functions also take an explicit pipeline argument
since we are also aiming to avoid being a stateful api like Cairo and
OpenGL. Being stateless makes it easier for orthogonal components to
share access to the GPU. Being stateless should also minimize any
impedance miss-match for those wanting to build higher level stateless
apis on top of Cogl.

Note: none of the legacy, global state options such as
cogl_set_depth_test_enabled(), cogl_set_backface_culling_enabled() or
cogl_program_use() are supported by these new drawing apis and if set
will simply be silently ignored.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2012-02-09 13:09:15 +00:00

114 lines
3.5 KiB
C

#include <cogl/cogl.h>
#include <glib.h>
#include <stdio.h>
int
main (int argc, char **argv)
{
CoglOnscreenTemplate *onscreen_template;
CoglDisplay *display;
CoglContext *ctx;
CoglOnscreen *onscreen;
CoglFramebuffer *fb;
GError *error = NULL;
CoglVertexP2C4 triangle_vertices[] = {
{0, 0.7, 0xff, 0x00, 0x00, 0x80},
{-0.7, -0.7, 0x00, 0xff, 0x00, 0xff},
{0.7, -0.7, 0x00, 0x00, 0xff, 0xff}
};
CoglPrimitive *triangle;
CoglHandle tex;
CoglHandle offscreen;
CoglFramebuffer *offscreen_fb;
CoglPipeline *pipeline;
onscreen_template = cogl_onscreen_template_new (NULL);
cogl_onscreen_template_set_samples_per_pixel (onscreen_template, 4);
display = cogl_display_new (NULL, onscreen_template);
if (!cogl_display_setup (display, &error))
{
fprintf (stderr, "Platform doesn't support onscreen 4x msaa rendering: %s\n",
error->message);
return 1;
}
ctx = cogl_context_new (display, &error);
if (!ctx)
{
fprintf (stderr, "Failed to create context: %s\n", error->message);
return 1;
}
onscreen = cogl_onscreen_new (ctx, 640, 480);
fb = COGL_FRAMEBUFFER (onscreen);
cogl_framebuffer_set_samples_per_pixel (fb, 4);
if (!cogl_framebuffer_allocate (fb, &error))
{
g_error_free (error);
fprintf (stderr, "Failed to allocate 4x msaa offscreen framebuffer, "
"disabling msaa for onscreen rendering\n");
cogl_framebuffer_set_samples_per_pixel (fb, 0);
error = NULL;
if (!cogl_framebuffer_allocate (fb, &error))
{
fprintf (stderr, "Failed to allocate framebuffer: %s\n", error->message);
return 1;
}
}
cogl_onscreen_show (onscreen);
tex = cogl_texture_new_with_size (320, 480,
COGL_TEXTURE_NO_SLICING,
COGL_PIXEL_FORMAT_ANY);
offscreen = cogl_offscreen_new_to_texture (tex);
offscreen_fb = COGL_FRAMEBUFFER (offscreen);
cogl_framebuffer_set_samples_per_pixel (offscreen_fb, 4);
if (!cogl_framebuffer_allocate (offscreen_fb, &error))
{
g_error_free (error);
error = NULL;
fprintf (stderr, "Failed to allocate 4x msaa offscreen framebuffer, "
"disabling msaa for offscreen rendering");
cogl_framebuffer_set_samples_per_pixel (offscreen_fb, 0);
}
triangle = cogl_primitive_new_p2c4 (COGL_VERTICES_MODE_TRIANGLES,
3, triangle_vertices);
pipeline = cogl_pipeline_new ();
for (;;) {
CoglPollFD *poll_fds;
int n_poll_fds;
gint64 timeout;
cogl_framebuffer_clear4f (fb, COGL_BUFFER_BIT_COLOR, 0, 0, 0, 1);
cogl_framebuffer_push_matrix (fb);
cogl_framebuffer_scale (fb, 0.5, 1, 1);
cogl_framebuffer_translate (fb, -1, 0, 0);
cogl_framebuffer_draw_primitive (fb, pipeline, triangle);
cogl_framebuffer_pop_matrix (fb);
cogl_push_framebuffer (offscreen_fb);
cogl_framebuffer_draw_primitive (fb, pipeline, triangle);
cogl_framebuffer_resolve_samples (offscreen_fb);
cogl_pop_framebuffer ();
cogl_set_source_texture (tex);
cogl_rectangle (0, 1, 1, -1);
cogl_framebuffer_swap_buffers (fb);
cogl_poll_get_info (ctx, &poll_fds, &n_poll_fds, &timeout);
g_poll ((GPollFD *) poll_fds, n_poll_fds, 0);
cogl_poll_dispatch (ctx, poll_fds, n_poll_fds);
}
return 0;
}