mutter/clutter/clutter-vbox.c
Emmanuele Bassi e548b53936 Add descriptions to ClutterBox and subclasses
Final touches to the ClutterBox implementation.
2007-08-06 19:37:55 +00:00

228 lines
6.0 KiB
C

#include "config.h"
#include "clutter-vbox.h"
#include "clutter-box.h"
#include "clutter-container.h"
#include "clutter-layout.h"
#include "clutter-debug.h"
#include "clutter-units.h"
#include "clutter-enum-types.h"
#include "clutter-main.h"
#include "clutter-private.h"
/**
* SECTION:clutter-vbox
* @short_description: Simple vertical box
*
* A #ClutterVBox is a #ClutterBox that lays out its children vertically.
*
* See #ClutterBox for more details.
*
* #ClutterVBox is available since Clutter 0.4.
*/
enum
{
PROP_0,
PROP_LAYOUT_FLAGS
};
static void clutter_layout_iface_init (ClutterLayoutIface *iface);
G_DEFINE_TYPE_WITH_CODE (ClutterVBox,
clutter_vbox,
CLUTTER_TYPE_BOX,
G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_LAYOUT,
clutter_layout_iface_init));
static void
clutter_vbox_query_coords (ClutterActor *actor,
ClutterActorBox *coords)
{
ClutterBox *box = CLUTTER_BOX (actor);
ClutterMargin box_margin;
GList *l;
gint width, height;
if (box->allocation.x2 != -1 && box->allocation.y2 != -1)
{
coords->x2 = box->allocation.x2;
coords->y2 = box->allocation.y2;
return;
}
clutter_box_get_margin (box, &box_margin);
width = CLUTTER_UNITS_TO_INT (box_margin.left);
height = CLUTTER_UNITS_TO_INT (box_margin.top);
for (l = box->children; l; l = l->next)
{
ClutterBoxChild *child = l->data;
if (CLUTTER_ACTOR_IS_VISIBLE (child->actor))
{
guint child_width, child_height;
clutter_actor_get_size (child->actor, &child_width, &child_height);
height = height
+ CLUTTER_UNITS_TO_INT (child->padding.top)
+ child_height
+ CLUTTER_UNITS_TO_INT (child->padding.bottom);
width = MAX ((child_width
+ CLUTTER_UNITS_TO_INT (child->padding.left)
+ CLUTTER_UNITS_TO_INT (child->padding.right)),
width);
}
}
width += CLUTTER_UNITS_TO_INT (box_margin.right);
height += CLUTTER_UNITS_TO_INT (box_margin.bottom);
box->allocation.x2 = coords->x2 =
coords->x1 + CLUTTER_UNITS_FROM_INT (width);
box->allocation.y2 = coords->y2 =
coords->y1 + CLUTTER_UNITS_FROM_INT (height);
}
static void
clutter_vbox_request_coords (ClutterActor *actor,
ClutterActorBox *coords)
{
ClutterBox *box = CLUTTER_BOX (actor);
/* we reset the allocation here */
box->allocation.x1 = coords->x1;
box->allocation.y1 = coords->y1;
box->allocation.x2 = -1;
box->allocation.y2 = -1;
}
static void
clutter_vbox_pack_child (ClutterBox *box,
ClutterBoxChild *child)
{
ClutterGeometry box_geom, child_geom;
ClutterMargin box_margin;
/* reset the saved allocation */
box->allocation.x2 = box->allocation.y2 = -1;
clutter_actor_get_geometry (CLUTTER_ACTOR (box), &box_geom);
clutter_actor_get_geometry (child->actor, &child_geom);
clutter_box_get_margin (box, &box_margin);
if (child->pack_type == CLUTTER_PACK_START)
{
child_geom.x = CLUTTER_UNITS_TO_INT (child->padding.left);
child_geom.y = box_geom.height
+ CLUTTER_UNITS_TO_INT (child->padding.top);
}
else if (child->pack_type == CLUTTER_PACK_END)
{
child_geom.x = CLUTTER_UNITS_TO_INT (child->padding.left);
child_geom.y = box_geom.height - child_geom.height
- CLUTTER_UNITS_TO_INT (child->padding.bottom);
}
child->child_coords.x1 = CLUTTER_UNITS_FROM_INT (child_geom.x);
child->child_coords.y1 = CLUTTER_UNITS_FROM_INT (child_geom.y);
child->child_coords.x2 = CLUTTER_UNITS_FROM_INT (child_geom.x)
+ CLUTTER_UNITS_FROM_INT (child_geom.width);
child->child_coords.y2 = CLUTTER_UNITS_FROM_INT (child_geom.y)
+ CLUTTER_UNITS_FROM_INT (child_geom.height);
clutter_actor_set_geometry (child->actor, &child_geom);
}
static void
clutter_vbox_unpack_child (ClutterBox *box,
ClutterBoxChild *child)
{
/* no need to do anything */
}
static ClutterLayoutFlags
clutter_vbox_get_layout_flags (ClutterLayout *layout)
{
return CLUTTER_LAYOUT_WIDTH_FOR_HEIGHT;
}
static void
clutter_vbox_width_for_height (ClutterLayout *layout,
gint *width,
gint height)
{
}
static void
clutter_vbox_get_property (GObject *gobject,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
switch (prop_id)
{
case PROP_LAYOUT_FLAGS:
g_value_set_enum (value, CLUTTER_LAYOUT_WIDTH_FOR_HEIGHT);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
clutter_layout_iface_init (ClutterLayoutIface *iface)
{
iface->get_layout_flags = clutter_vbox_get_layout_flags;
iface->width_for_height = clutter_vbox_width_for_height;
}
static void
clutter_vbox_class_init (ClutterVBoxClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
ClutterBoxClass *box_class = CLUTTER_BOX_CLASS (klass);
gobject_class->get_property = clutter_vbox_get_property;
actor_class->query_coords = clutter_vbox_query_coords;
actor_class->request_coords = clutter_vbox_request_coords;
box_class->pack_child = clutter_vbox_pack_child;
box_class->unpack_child = clutter_vbox_unpack_child;
g_object_class_override_property (gobject_class,
PROP_LAYOUT_FLAGS,
"layout-flags");
}
static void
clutter_vbox_init (ClutterVBox *box)
{
}
/**
* clutter_vbox_new:
*
* Creates a new vertical layout box.
*
* Return value: the newly created #ClutterVBox
*
* Since: 0.4
*/
ClutterActor *
clutter_vbox_new (void)
{
return g_object_new (CLUTTER_TYPE_VBOX, NULL);
}