fd0ce66ac1
Stop using API that uses the implicit Cogl framebuffer stack, (e.g. cogl_push_matrix()) and replace usage by the corresponding API taking an explicit framebuffer (e.g. cogl_framebuffer_push_matrix()). For offscreens etc, the offscreen framebuffer is still pushed to and popped from the Cogl framebuffer stack, so that paint nodes still draw to the right framebuffer. https://gitlab.gnome.org/GNOME/mutter/merge_requests/935 |
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clutter | ||
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meson.build |