251 lines
5.3 KiB
C
251 lines
5.3 KiB
C
#include "cltr-button.h"
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#include "cltr-private.h"
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struct CltrButton
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{
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CltrWidget widget;
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CltrLabel *label;
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CltrButtonActivate activate_cb;
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void *activate_cb_data;
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CltrButtonState state; /* may be better in widget ? */
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};
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#define BUTTON_BORDER 1
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#define BUTTON_PAD 5
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static void
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cltr_button_show(CltrWidget *widget);
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static gboolean
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cltr_button_handle_xevent (CltrWidget *widget, XEvent *xev);
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static void
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cltr_button_paint(CltrWidget *widget);
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static void
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cltr_button_focus(CltrWidget *widget);
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static void
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cltr_button_unfocus(CltrWidget *widget);
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CltrWidget*
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cltr_button_new(int width, int height)
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{
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CltrButton *button;
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button = g_malloc0(sizeof(CltrButton));
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button->widget.width = width;
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button->widget.height = height;
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button->widget.show = cltr_button_show;
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button->widget.paint = cltr_button_paint;
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button->widget.focus_in = cltr_button_focus;
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button->widget.focus_out = cltr_button_unfocus;
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button->widget.xevent_handler = cltr_button_handle_xevent;
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return CLTR_WIDGET(button);
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}
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void
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cltr_button_on_activate(CltrButton *button,
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CltrButtonActivate callback,
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void *userdata)
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{
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button->activate_cb = callback;
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button->activate_cb_data = userdata;
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}
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CltrWidget*
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cltr_button_new_with_label(const char *label,
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CltrFont *font,
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PixbufPixel *col)
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{
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CltrButton *button = NULL;
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button = CLTR_BUTTON(cltr_button_new(-1, -1));
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button->label = CLTR_LABEL(cltr_label_new(label, font, col));
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button->widget.width = cltr_widget_width((CltrWidget*)button->label) + (2 * ( BUTTON_BORDER + BUTTON_PAD));
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button->widget.height = cltr_widget_height((CltrWidget*)button->label) + ( 2 * ( BUTTON_BORDER + BUTTON_PAD));
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CLTR_DBG("width: %i, height %i",
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cltr_widget_width((CltrWidget*)button->label),
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cltr_widget_height((CltrWidget*)button->label));
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cltr_widget_add_child(CLTR_WIDGET(button),
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CLTR_WIDGET(button->label),
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( BUTTON_BORDER + BUTTON_PAD),
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( BUTTON_BORDER + BUTTON_PAD));
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return CLTR_WIDGET(button);
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}
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static void
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cltr_button_show(CltrWidget *widget)
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{
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}
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static void
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cltr_button_focus(CltrWidget *widget)
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{
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CltrButton *button = CLTR_BUTTON(widget);
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if (button->state != CltrButtonStateFocused)
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{
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button->state = CltrButtonStateFocused;
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cltr_widget_queue_paint(widget);
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}
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}
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static void
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cltr_button_unfocus(CltrWidget *widget)
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{
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CltrButton *button = CLTR_BUTTON(widget);
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if (button->state != CltrButtonStateInactive)
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{
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button->state = CltrButtonStateInactive;
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cltr_widget_queue_paint(CLTR_WIDGET(button));
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}
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}
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static void
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cltr_button_handle_xkeyevent(CltrButton *button, XKeyEvent *xkeyev)
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{
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KeySym kc;
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CltrButtonState old_state;
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CltrWidget *next_focus = NULL;
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old_state = button->state;
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kc = XKeycodeToKeysym(xkeyev->display, xkeyev->keycode, 0);
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switch (kc)
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{
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case XK_Left:
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case XK_KP_Left:
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if (xkeyev->type != KeyPress)
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break;
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next_focus = cltr_widget_get_focus_next(CLTR_WIDGET(button), CLTR_WEST);
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break;
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case XK_Up:
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case XK_KP_Up:
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if (xkeyev->type != KeyPress)
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break;
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next_focus = cltr_widget_get_focus_next(CLTR_WIDGET(button), CLTR_NORTH);
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break;
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case XK_Right:
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case XK_KP_Right:
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if (xkeyev->type != KeyPress)
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break;
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next_focus = cltr_widget_get_focus_next(CLTR_WIDGET(button), CLTR_EAST);
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break;
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case XK_Down:
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case XK_KP_Down:
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if (xkeyev->type != KeyPress)
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break;
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next_focus = cltr_widget_get_focus_next(CLTR_WIDGET(button), CLTR_SOUTH);
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break;
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case XK_Return:
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if (xkeyev->type == KeyPress)
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{
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if (button->state != CltrButtonStateActive)
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button->state = CltrButtonStateActive;
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CLTR_DBG("press");
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if (button->activate_cb)
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button->activate_cb(CLTR_WIDGET(button), button->activate_cb_data);
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}
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else /* KeyRelease */
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{
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CLTR_DBG("release");
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if (button->state != CltrButtonStateFocused)
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button->state = CltrButtonStateFocused;
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/* What to do about key repeats ? */
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}
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break;
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default:
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/* ??? */
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}
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if (button->state != old_state)
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{
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CLTR_DBG("queueing paint");
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cltr_widget_queue_paint(CLTR_WIDGET(button));
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}
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if (next_focus)
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{
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/* Evil - need to centralise focus management */
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ClutterMainContext *ctx = CLTR_CONTEXT();
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cltr_window_focus_widget(ctx->window, next_focus);
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}
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}
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static gboolean
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cltr_button_handle_xevent (CltrWidget *widget, XEvent *xev)
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{
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CltrButton *button = CLTR_BUTTON(widget);
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switch (xev->type)
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{
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case KeyPress:
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case KeyRelease:
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CLTR_DBG("KeyPress");
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cltr_button_handle_xkeyevent(button, &xev->xkey);
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break;
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}
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}
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static void
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cltr_button_paint(CltrWidget *widget)
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{
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CltrButton *button = CLTR_BUTTON(widget);
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CLTR_MARK();
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glPushMatrix();
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glEnable(GL_BLEND);
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switch (button->state)
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{
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case CltrButtonStateFocused:
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glColor4f(1.0, 1.0, 0.0, 1.0);
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break;
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case CltrButtonStateActive:
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glColor4f(1.0, 0.0, 0.0, 1.0);
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break;
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default:
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glColor4f(1.0, 1.0, 1.0, 1.0);
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}
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cltr_glu_rounded_rect(widget->x,
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widget->y,
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widget->x + widget->width,
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widget->y + widget->height,
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widget->width/30,
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NULL);
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glDisable(GL_BLEND);
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glPopMatrix();
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}
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