mutter/clutter/clutter-backend.h
Matthew Allum 244eedb5bd 2008-03-31 Matthew Allum <mallum@openedhand.com>
* README:
        Add notes on new multistage feature.

        * clutter/clutter-stage-manager.c:
        Dont ref contained stages.

        * clutter/clutter-stage.c:
        Automatically remove stage from stage manager on finalisation.
        Cleans up warnings when a stage is destroyed.

        * clutter/clutter-backend.h:
        * clutter/glx/clutter-backend-glx.c:
        Minor formatting cleanups.

        * clutter/glx/clutter-stage-glx.c:
        * configure.ac:
        * clutter/clutter-version.h.in:
        Add a general CLUTTER_STAGE_TYPE define, should be useful for
        evntual stage subclassing and creating with g_object_new()
2008-03-31 17:15:02 +00:00

94 lines
3.8 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef __CLUTTER_BACKEND_H__
#define __CLUTTER_BACKEND_H__
#include <glib-object.h>
#include <clutter/clutter-actor.h>
#include <clutter/clutter-stage.h>
#include <clutter/clutter-event.h>
#include <clutter/clutter-feature.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_BACKEND (clutter_backend_get_type ())
#define CLUTTER_BACKEND(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_BACKEND, ClutterBackend))
#define CLUTTER_IS_BACKEND(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_BACKEND))
#define CLUTTER_BACKEND_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_BACKEND, ClutterBackendClass))
#define CLUTTER_IS_BACKEND_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_BACKEND))
#define CLUTTER_BACKEND_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_BACKEND, ClutterBackendClass))
typedef struct _ClutterBackend ClutterBackend;
typedef struct _ClutterBackendPrivate ClutterBackendPrivate;
typedef struct _ClutterBackendClass ClutterBackendClass;
struct _ClutterBackend
{
GObject parent_instance;
ClutterBackendPrivate *priv;
};
struct _ClutterBackendClass
{
GObjectClass parent_class;
/* vfuncs */
gboolean (* pre_parse) (ClutterBackend *backend,
GError **error);
gboolean (* post_parse) (ClutterBackend *backend,
GError **error);
ClutterActor *(* create_stage) (ClutterBackend *backend,
GError **error);
void (* init_events) (ClutterBackend *backend);
void (* init_features) (ClutterBackend *backend);
void (* add_options) (ClutterBackend *backend,
GOptionGroup *group);
ClutterFeatureFlags (* get_features) (ClutterBackend *backend);
void (* redraw) (ClutterBackend *backend,
ClutterStage *stage);
void (* ensure_context) (ClutterBackend *backend,
ClutterStage *stage);
};
GType clutter_backend_get_type (void) G_GNUC_CONST;
ClutterBackend *clutter_get_default_backend (void);
void clutter_backend_set_resolution (ClutterBackend *backend,
gdouble dpi);
gdouble clutter_backend_get_resolution (ClutterBackend *backend);
void clutter_backend_set_double_click_time (ClutterBackend *backend,
guint msec);
guint clutter_backend_get_double_click_time (ClutterBackend *backend);
void clutter_backend_set_double_click_distance (ClutterBackend *backend,
guint distance);
guint clutter_backend_get_double_click_distance (ClutterBackend *backend);
G_END_DECLS
#endif /* __CLUTTER_BACKEND_H__ */