23eca5c793
There is a cogl_renderer_get_n_fragment_texture_units() function which is documented to return the number of texture units that are accessible from a fragment program. This just directly returns the value from GL_MAX_TEXTURE_IMAGE_UNITS which is available in either the GLSL extensions or the ARBfp extension. Clutter-GST relies on this to determine whether it can use a program to convert the YUV data on the GPU. When the GL3 driver was added in 66c9db993595b this was changed to only query the value when the GLSL feature is available. Previously it would always query the value when the GL or GLES2 driver is used. This change makes sense on master because there is no API for an application to make its own ARBfp programs so the only way to access texture units from a program is via GLSL. However on the 1.14 branch this patch broke clutter-gst when GLSL is disabled because it thinks the ARBfp programs can't use multi-texturing. This patch just changes it to also query the value when ARBfp support is available. Note: it's probably note a good idea to apply this patch to master, but only to the 1.14 branch. On master the function probably needs to be changed anyway because it is using _COGL_GET_CONTEXT(). Reviewed-by: Robert Bragg <robert@linux.intel.com>
634 lines
17 KiB
C
634 lines
17 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2011 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <stdlib.h>
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#include <string.h>
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#include "cogl-util.h"
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#include "cogl-private.h"
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#include "cogl-object.h"
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#include "cogl-context-private.h"
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#include "cogl-util-gl-private.h"
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#include "cogl-renderer.h"
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#include "cogl-renderer-private.h"
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#include "cogl-display-private.h"
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#include "cogl-winsys-private.h"
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#include "cogl-winsys-stub-private.h"
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#include "cogl-config-private.h"
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#include "cogl-error-private.h"
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#ifdef COGL_HAS_EGL_PLATFORM_XLIB_SUPPORT
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#include "cogl-winsys-egl-x11-private.h"
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#endif
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#ifdef COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT
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#include "cogl-winsys-egl-wayland-private.h"
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#endif
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#ifdef COGL_HAS_EGL_PLATFORM_KMS_SUPPORT
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#include "cogl-winsys-egl-kms-private.h"
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#endif
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#ifdef COGL_HAS_EGL_PLATFORM_GDL_SUPPORT
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#include "cogl-winsys-egl-gdl-private.h"
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#endif
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#ifdef COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT
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#include "cogl-winsys-egl-android-private.h"
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#endif
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#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_NULL_SUPPORT
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#include "cogl-winsys-egl-null-private.h"
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#endif
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#ifdef COGL_HAS_GLX_SUPPORT
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#include "cogl-winsys-glx-private.h"
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#endif
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#ifdef COGL_HAS_WGL_SUPPORT
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#include "cogl-winsys-wgl-private.h"
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#endif
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#ifdef COGL_HAS_SDL_SUPPORT
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#include "cogl-winsys-sdl-private.h"
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#endif
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#ifdef COGL_HAS_XLIB_SUPPORT
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#include "cogl-xlib-renderer.h"
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#endif
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typedef const CoglWinsysVtable *(*CoglWinsysVtableGetter) (void);
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#ifdef HAVE_COGL_GL
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extern const CoglTextureDriver _cogl_texture_driver_gl;
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extern const CoglDriverVtable _cogl_driver_gl;
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#endif
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#if defined (HAVE_COGL_GLES) || defined (HAVE_COGL_GLES2)
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extern const CoglTextureDriver _cogl_texture_driver_gles;
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extern const CoglDriverVtable _cogl_driver_gles;
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#endif
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extern const CoglDriverVtable _cogl_driver_nop;
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static CoglWinsysVtableGetter _cogl_winsys_vtable_getters[] =
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{
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#ifdef COGL_HAS_GLX_SUPPORT
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_cogl_winsys_glx_get_vtable,
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#endif
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#ifdef COGL_HAS_EGL_PLATFORM_XLIB_SUPPORT
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_cogl_winsys_egl_xlib_get_vtable,
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#endif
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#ifdef COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT
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_cogl_winsys_egl_wayland_get_vtable,
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#endif
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#ifdef COGL_HAS_EGL_PLATFORM_KMS_SUPPORT
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_cogl_winsys_egl_kms_get_vtable,
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#endif
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#ifdef COGL_HAS_EGL_PLATFORM_GDL_SUPPORT
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_cogl_winsys_egl_gdl_get_vtable,
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#endif
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#ifdef COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT
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_cogl_winsys_egl_android_get_vtable,
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#endif
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#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_NULL_SUPPORT
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_cogl_winsys_egl_null_get_vtable,
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#endif
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#ifdef COGL_HAS_WGL_SUPPORT
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_cogl_winsys_wgl_get_vtable,
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#endif
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#ifdef COGL_HAS_SDL_SUPPORT
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_cogl_winsys_sdl_get_vtable,
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#endif
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_cogl_winsys_stub_get_vtable,
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};
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static void _cogl_renderer_free (CoglRenderer *renderer);
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COGL_OBJECT_DEFINE (Renderer, renderer);
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typedef struct _CoglNativeFilterClosure
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{
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CoglNativeFilterFunc func;
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void *data;
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} CoglNativeFilterClosure;
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uint32_t
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cogl_renderer_error_quark (void)
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{
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return g_quark_from_static_string ("cogl-renderer-error-quark");
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}
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static const CoglWinsysVtable *
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_cogl_renderer_get_winsys (CoglRenderer *renderer)
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{
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return renderer->winsys_vtable;
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}
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static void
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native_filter_closure_free (CoglNativeFilterClosure *closure)
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{
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g_slice_free (CoglNativeFilterClosure, closure);
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}
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static void
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_cogl_renderer_free (CoglRenderer *renderer)
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{
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const CoglWinsysVtable *winsys = _cogl_renderer_get_winsys (renderer);
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if (winsys)
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winsys->renderer_disconnect (renderer);
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#ifndef HAVE_DIRECTLY_LINKED_GL_LIBRARY
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if (renderer->libgl_module)
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g_module_close (renderer->libgl_module);
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#endif
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g_slist_foreach (renderer->event_filters,
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(GFunc) native_filter_closure_free,
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NULL);
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g_slist_free (renderer->event_filters);
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g_free (renderer);
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}
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CoglRenderer *
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cogl_renderer_new (void)
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{
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CoglRenderer *renderer = g_new0 (CoglRenderer, 1);
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_cogl_init ();
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renderer->connected = FALSE;
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renderer->event_filters = NULL;
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#ifdef COGL_HAS_XLIB_SUPPORT
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renderer->xlib_enable_event_retrieval = TRUE;
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#endif
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return _cogl_renderer_object_new (renderer);
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}
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#ifdef COGL_HAS_XLIB_SUPPORT
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void
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cogl_xlib_renderer_set_foreign_display (CoglRenderer *renderer,
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Display *xdisplay)
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{
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_COGL_RETURN_IF_FAIL (cogl_is_renderer (renderer));
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/* NB: Renderers are considered immutable once connected */
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_COGL_RETURN_IF_FAIL (!renderer->connected);
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renderer->foreign_xdpy = xdisplay;
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/* If the application is using a foreign display then we can assume
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it will also do its own event retrieval */
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cogl_xlib_renderer_set_event_retrieval_enabled (renderer, FALSE);
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}
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Display *
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cogl_xlib_renderer_get_foreign_display (CoglRenderer *renderer)
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{
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_COGL_RETURN_VAL_IF_FAIL (cogl_is_renderer (renderer), NULL);
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return renderer->foreign_xdpy;
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}
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void
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cogl_xlib_renderer_set_event_retrieval_enabled (CoglRenderer *renderer,
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CoglBool enable)
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{
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_COGL_RETURN_IF_FAIL (cogl_is_renderer (renderer));
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/* NB: Renderers are considered immutable once connected */
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_COGL_RETURN_IF_FAIL (!renderer->connected);
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renderer->xlib_enable_event_retrieval = enable;
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}
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#endif /* COGL_HAS_XLIB_SUPPORT */
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CoglBool
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cogl_renderer_check_onscreen_template (CoglRenderer *renderer,
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CoglOnscreenTemplate *onscreen_template,
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CoglError **error)
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{
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CoglDisplay *display;
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if (!cogl_renderer_connect (renderer, error))
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return FALSE;
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display = cogl_display_new (renderer, onscreen_template);
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if (!cogl_display_setup (display, error))
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{
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cogl_object_unref (display);
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return FALSE;
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}
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cogl_object_unref (display);
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return TRUE;
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}
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static CoglBool
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_cogl_renderer_choose_driver (CoglRenderer *renderer,
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CoglError **error)
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{
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const char *driver_name = g_getenv ("COGL_DRIVER");
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const char *libgl_name;
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CoglBool support_gles2_constraint = FALSE;
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GList *l;
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if (!driver_name)
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driver_name = _cogl_config_driver;
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for (l = renderer->constraints; l; l = l->next)
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{
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CoglRendererConstraint constraint = GPOINTER_TO_UINT (l->data);
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if (constraint == COGL_RENDERER_CONSTRAINT_SUPPORTS_COGL_GLES2)
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{
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support_gles2_constraint = TRUE;
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if (!driver_name && renderer->driver_override == COGL_DRIVER_ANY)
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renderer->driver_override = COGL_DRIVER_GLES2;
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break;
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}
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}
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#ifdef COGL_DEFAULT_DRIVER
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if (!driver_name)
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driver_name = COGL_DEFAULT_DRIVER;
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#endif
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#ifdef HAVE_COGL_GL
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if (renderer->driver_override == COGL_DRIVER_GL ||
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(renderer->driver_override == COGL_DRIVER_ANY &&
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(driver_name == NULL || !g_ascii_strcasecmp (driver_name, "gl"))))
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{
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renderer->driver = COGL_DRIVER_GL;
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libgl_name = COGL_GL_LIBNAME;
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goto found;
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}
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if (renderer->driver_override == COGL_DRIVER_GL3 ||
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(renderer->driver_override == COGL_DRIVER_ANY &&
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(driver_name == NULL || !g_ascii_strcasecmp (driver_name, "gl3"))))
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{
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renderer->driver = COGL_DRIVER_GL3;
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libgl_name = COGL_GL_LIBNAME;
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goto found;
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}
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#endif
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#ifdef HAVE_COGL_GLES2
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if (renderer->driver_override == COGL_DRIVER_GLES2 ||
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(renderer->driver_override == COGL_DRIVER_ANY &&
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(driver_name == NULL || !g_ascii_strcasecmp (driver_name, "gles2"))))
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{
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renderer->driver = COGL_DRIVER_GLES2;
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libgl_name = COGL_GLES2_LIBNAME;
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goto found;
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}
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#endif
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#ifdef HAVE_COGL_GLES
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if (renderer->driver_override == COGL_DRIVER_GLES1 ||
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(renderer->driver_override == COGL_DRIVER_ANY &&
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(driver_name == NULL || !g_ascii_strcasecmp (driver_name, "gles1"))))
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{
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renderer->driver = COGL_DRIVER_GLES1;
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libgl_name = COGL_GLES1_LIBNAME;
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goto found;
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}
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#endif
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if (renderer->driver_override == COGL_DRIVER_NOP ||
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(renderer->driver_override == COGL_DRIVER_ANY &&
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(driver_name == NULL || !g_ascii_strcasecmp (driver_name, "nop"))))
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{
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renderer->driver = COGL_DRIVER_NOP;
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libgl_name = NULL;
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goto found;
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}
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_cogl_set_error (error,
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COGL_DRIVER_ERROR,
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COGL_DRIVER_ERROR_NO_SUITABLE_DRIVER_FOUND,
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"No suitable driver found");
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return FALSE;
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found:
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if (support_gles2_constraint &&
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renderer->driver != COGL_DRIVER_GLES2)
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{
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_cogl_set_error (error,
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COGL_RENDERER_ERROR,
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COGL_RENDERER_ERROR_BAD_CONSTRAINT,
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"No suitable driver found");
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return FALSE;
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}
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#ifndef HAVE_DIRECTLY_LINKED_GL_LIBRARY
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if (renderer->driver == COGL_DRIVER_GL ||
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renderer->driver == COGL_DRIVER_GL3 ||
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renderer->driver == COGL_DRIVER_GLES1 ||
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renderer->driver == COGL_DRIVER_GLES2)
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{
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renderer->libgl_module = g_module_open (libgl_name,
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G_MODULE_BIND_LAZY);
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if (renderer->libgl_module == NULL)
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{
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_cogl_set_error (error, COGL_DRIVER_ERROR,
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COGL_DRIVER_ERROR_FAILED_TO_LOAD_LIBRARY,
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"Failed to dynamically open the GL library \"%s\"",
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libgl_name);
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return FALSE;
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}
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}
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#endif /* HAVE_DIRECTLY_LINKED_GL_LIBRARY */
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switch (renderer->driver)
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{
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#ifdef HAVE_COGL_GL
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case COGL_DRIVER_GL:
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case COGL_DRIVER_GL3:
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renderer->driver_vtable = &_cogl_driver_gl;
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renderer->texture_driver = &_cogl_texture_driver_gl;
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break;
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#endif
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#if defined (HAVE_COGL_GLES) || defined (HAVE_COGL_GLES2)
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case COGL_DRIVER_GLES1:
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case COGL_DRIVER_GLES2:
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renderer->driver_vtable = &_cogl_driver_gles;
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renderer->texture_driver = &_cogl_texture_driver_gles;
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break;
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#endif
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case COGL_DRIVER_NOP:
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default:
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renderer->driver_vtable = &_cogl_driver_nop;
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renderer->texture_driver = NULL;
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}
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return TRUE;
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}
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/* Final connection API */
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CoglBool
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cogl_renderer_connect (CoglRenderer *renderer, CoglError **error)
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{
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int i;
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GString *error_message;
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CoglBool constraints_failed = FALSE;
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if (renderer->connected)
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return TRUE;
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/* The driver needs to be chosen before connecting the renderer
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because eglInitialize requires the library containing the GL API
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to be loaded before its called */
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if (!_cogl_renderer_choose_driver (renderer, error))
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return FALSE;
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error_message = g_string_new ("");
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for (i = 0; i < G_N_ELEMENTS (_cogl_winsys_vtable_getters); i++)
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{
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const CoglWinsysVtable *winsys = _cogl_winsys_vtable_getters[i]();
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CoglError *tmp_error = NULL;
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GList *l;
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CoglBool skip_due_to_constraints = FALSE;
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if (renderer->winsys_id_override != COGL_WINSYS_ID_ANY)
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{
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if (renderer->winsys_id_override != winsys->id)
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continue;
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}
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else
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{
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char *user_choice = getenv ("COGL_RENDERER");
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if (!user_choice)
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user_choice = _cogl_config_renderer;
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if (user_choice &&
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g_ascii_strcasecmp (winsys->name, user_choice) != 0)
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continue;
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}
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for (l = renderer->constraints; l; l = l->next)
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{
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CoglRendererConstraint constraint = GPOINTER_TO_UINT (l->data);
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if (!(winsys->constraints & constraint))
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{
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skip_due_to_constraints = TRUE;
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break;
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}
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}
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if (skip_due_to_constraints)
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{
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constraints_failed |= TRUE;
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continue;
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}
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/* At least temporarily we will associate this winsys with
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* the renderer in-case ->renderer_connect calls API that
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* wants to query the current winsys... */
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renderer->winsys_vtable = winsys;
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if (!winsys->renderer_connect (renderer, &tmp_error))
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{
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g_string_append_c (error_message, '\n');
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g_string_append (error_message, tmp_error->message);
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cogl_error_free (tmp_error);
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}
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else
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{
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renderer->connected = TRUE;
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g_string_free (error_message, TRUE);
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return TRUE;
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}
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}
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if (!renderer->connected)
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{
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if (constraints_failed)
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{
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_cogl_set_error (error, COGL_RENDERER_ERROR,
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COGL_RENDERER_ERROR_BAD_CONSTRAINT,
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"Failed to connected to any renderer due to constraints");
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return FALSE;
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}
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renderer->winsys_vtable = NULL;
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_cogl_set_error (error, COGL_WINSYS_ERROR,
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COGL_WINSYS_ERROR_INIT,
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"Failed to connected to any renderer: %s",
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error_message->str);
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g_string_free (error_message, TRUE);
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return FALSE;
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}
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return TRUE;
|
|
}
|
|
|
|
CoglFilterReturn
|
|
_cogl_renderer_handle_native_event (CoglRenderer *renderer,
|
|
void *event)
|
|
{
|
|
GSList *l, *next;
|
|
|
|
/* Pass the event on to all of the registered filters in turn */
|
|
for (l = renderer->event_filters; l; l = next)
|
|
{
|
|
CoglNativeFilterClosure *closure = l->data;
|
|
|
|
/* The next pointer is taken now so that we can handle the
|
|
closure being removed during emission */
|
|
next = l->next;
|
|
|
|
if (closure->func (event, closure->data) == COGL_FILTER_REMOVE)
|
|
return COGL_FILTER_REMOVE;
|
|
}
|
|
|
|
/* If the backend for the renderer also wants to see the events, it
|
|
should just register its own filter */
|
|
|
|
return COGL_FILTER_CONTINUE;
|
|
}
|
|
|
|
void
|
|
_cogl_renderer_add_native_filter (CoglRenderer *renderer,
|
|
CoglNativeFilterFunc func,
|
|
void *data)
|
|
{
|
|
CoglNativeFilterClosure *closure;
|
|
|
|
closure = g_slice_new (CoglNativeFilterClosure);
|
|
closure->func = func;
|
|
closure->data = data;
|
|
|
|
renderer->event_filters = g_slist_prepend (renderer->event_filters, closure);
|
|
}
|
|
|
|
void
|
|
_cogl_renderer_remove_native_filter (CoglRenderer *renderer,
|
|
CoglNativeFilterFunc func,
|
|
void *data)
|
|
{
|
|
GSList *l, *prev = NULL;
|
|
|
|
for (l = renderer->event_filters; l; prev = l, l = l->next)
|
|
{
|
|
CoglNativeFilterClosure *closure = l->data;
|
|
|
|
if (closure->func == func && closure->data == data)
|
|
{
|
|
native_filter_closure_free (closure);
|
|
if (prev)
|
|
prev->next = g_slist_delete_link (prev->next, l);
|
|
else
|
|
renderer->event_filters =
|
|
g_slist_delete_link (renderer->event_filters, l);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
cogl_renderer_set_winsys_id (CoglRenderer *renderer,
|
|
CoglWinsysID winsys_id)
|
|
{
|
|
_COGL_RETURN_IF_FAIL (!renderer->connected);
|
|
|
|
renderer->winsys_id_override = winsys_id;
|
|
}
|
|
|
|
CoglWinsysID
|
|
cogl_renderer_get_winsys_id (CoglRenderer *renderer)
|
|
{
|
|
_COGL_RETURN_VAL_IF_FAIL (renderer->connected, 0);
|
|
|
|
return renderer->winsys_vtable->id;
|
|
}
|
|
|
|
void *
|
|
_cogl_renderer_get_proc_address (CoglRenderer *renderer,
|
|
const char *name,
|
|
CoglBool in_core)
|
|
{
|
|
const CoglWinsysVtable *winsys = _cogl_renderer_get_winsys (renderer);
|
|
|
|
return winsys->renderer_get_proc_address (renderer, name, in_core);
|
|
}
|
|
|
|
int
|
|
cogl_renderer_get_n_fragment_texture_units (CoglRenderer *renderer)
|
|
{
|
|
int n = 0;
|
|
|
|
_COGL_GET_CONTEXT (ctx, 0);
|
|
|
|
#if defined (HAVE_COGL_GL) || defined (HAVE_COGL_GLES2)
|
|
if (cogl_has_feature (ctx, COGL_FEATURE_ID_GLSL) ||
|
|
cogl_has_feature (ctx, COGL_FEATURE_ID_ARBFP))
|
|
GE (ctx, glGetIntegerv (GL_MAX_TEXTURE_IMAGE_UNITS, &n));
|
|
#endif
|
|
|
|
return n;
|
|
}
|
|
|
|
void
|
|
cogl_renderer_add_constraint (CoglRenderer *renderer,
|
|
CoglRendererConstraint constraint)
|
|
{
|
|
g_return_if_fail (!renderer->connected);
|
|
renderer->constraints = g_list_prepend (renderer->constraints,
|
|
GUINT_TO_POINTER (constraint));
|
|
}
|
|
|
|
void
|
|
cogl_renderer_remove_constraint (CoglRenderer *renderer,
|
|
CoglRendererConstraint constraint)
|
|
{
|
|
g_return_if_fail (!renderer->connected);
|
|
renderer->constraints = g_list_remove (renderer->constraints,
|
|
GUINT_TO_POINTER (constraint));
|
|
}
|
|
|
|
void
|
|
cogl_renderer_set_driver (CoglRenderer *renderer,
|
|
CoglDriver driver)
|
|
{
|
|
_COGL_RETURN_IF_FAIL (!renderer->connected);
|
|
renderer->driver_override = driver;
|
|
}
|
|
|
|
CoglDriver
|
|
cogl_renderer_get_driver (CoglRenderer *renderer)
|
|
{
|
|
_COGL_RETURN_VAL_IF_FAIL (renderer->connected, 0);
|
|
|
|
return renderer->driver;
|
|
}
|