352e2c02dc
It seems that with the latest intel drivers when multi-texturing using an RGB TFP texture, the texture is being setup internally as an RGBA texture, where the alpha channel is mostly 0.0 so you only see a shimmer of the window. This workaround forcibly defines the alpha channel as 1.0. Maybe there is some clutter/cogl state that is interacting with this that is being overlooked, but for now this seems to work. (Tested on i945 + DRI2) |
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.. | ||
mutter | ||
compositor-private.h | ||
compositor-xrender.c | ||
compositor-xrender.h | ||
compositor.c |