Jonas Ådahl 23455985cd wayland: Make MetaWaylandBuffer handle texture generation itself
Don't rely on the Cogl layer having Wayland specific paths by
determining the buffer type and creating the EGLImage ourself, while
using the newly exposed CoglTexture from EGLImage API. This changes the
API used by MetaWaylandSurface to make the MetaWaylandBuffer API be
aware when the buffer is being attached. For SHM and EGL buffers, only
the first time it is attached will result in a new texture being
allocated, but later for EGLStream's, more logic on every attach is
needed.

https://bugzilla.gnome.org/show_bug.cgi?id=773629
2016-11-18 00:00:10 +08:00
2016-11-07 14:24:36 +01:00
2016-08-19 11:04:48 +02:00
2015-07-06 00:52:18 -07:00
2016-10-30 02:20:44 +08:00
2014-03-18 20:37:35 -04:00
2016-04-27 20:37:47 +02:00
2014-07-31 17:50:28 +02:00
2016-10-30 22:24:13 +01:00
Description
94 MiB
Languages
C 98.9%
Meson 0.7%
Python 0.3%