
Since d5634e37 the sliced texture backend now works in terms of CoglTexture2Ds so there's no need to have special casing for overriding the texture of a pipeline layer with a GL handle. Instead we can just use cogl_pipeline_set_layer_texture with the CoglHandle. The special _cogl_pipeline_set_layer_gl_texture_slice function has now been removed and parts of the code for comparing materials have been simplified.
Description
Languages
C
98.9%
Meson
0.7%
Python
0.3%