224280be22
Instead of asking all backends to do that for us, we can call ClutterStageWindow::redraw ourselves by default. This changeset fixes all backends to actually do the right thing, and move the stage implementation redraw inside the ClutterStageWindow implementation itself.
842 lines
27 KiB
C
842 lines
27 KiB
C
/* Clutter.
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* An OpenGL based 'interactive canvas' library.
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* Authored By Matthew Allum <mallum@openedhand.com>
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* Copyright (C) 2006-2007 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <string.h>
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#include <sys/types.h>
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#ifdef HAVE_UNISTD_H
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#include <unistd.h>
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#endif
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#include <fcntl.h>
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#include <glib/gi18n-lib.h>
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#include <GL/glx.h>
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#include <GL/glxext.h>
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#include <GL/gl.h>
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#include "clutter-backend-glx.h"
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#include "clutter-stage-glx.h"
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#include "clutter-glx.h"
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#include "clutter-profile.h"
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#include "clutter-debug.h"
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#include "clutter-event-translator.h"
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#include "clutter-event.h"
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#include "clutter-main.h"
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#include "clutter-private.h"
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#include "clutter-stage-private.h"
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#include "clutter-version.h"
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#include "cogl/cogl.h"
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#define clutter_backend_glx_get_type _clutter_backend_glx_get_type
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G_DEFINE_TYPE (ClutterBackendGLX, clutter_backend_glx, CLUTTER_TYPE_BACKEND_X11);
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/* singleton object */
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static ClutterBackendGLX *backend_singleton = NULL;
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static gchar *clutter_vblank_name = NULL;
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G_CONST_RETURN gchar*
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_clutter_backend_glx_get_vblank_method (void)
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{
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return clutter_vblank_name;
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}
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static gboolean
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clutter_backend_glx_pre_parse (ClutterBackend *backend,
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GError **error)
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{
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ClutterBackendClass *parent_class =
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CLUTTER_BACKEND_CLASS (clutter_backend_glx_parent_class);
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const gchar *env_string;
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env_string = g_getenv ("CLUTTER_VBLANK");
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if (env_string)
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{
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clutter_vblank_name = g_strdup (env_string);
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env_string = NULL;
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}
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return parent_class->pre_parse (backend, error);
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}
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static gboolean
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clutter_backend_glx_post_parse (ClutterBackend *backend,
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GError **error)
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{
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ClutterBackendX11 *backend_x11 = CLUTTER_BACKEND_X11 (backend);
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ClutterBackendGLX *backend_glx = CLUTTER_BACKEND_GLX (backend);
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ClutterBackendClass *parent_class =
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CLUTTER_BACKEND_CLASS (clutter_backend_glx_parent_class);
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int glx_major, glx_minor;
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if (!parent_class->post_parse (backend, error))
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return FALSE;
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if (!glXQueryExtension (backend_x11->xdpy,
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&backend_glx->error_base,
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&backend_glx->event_base))
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{
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g_set_error (error, CLUTTER_INIT_ERROR,
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CLUTTER_INIT_ERROR_BACKEND,
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"XServer appears to lack required GLX support");
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return FALSE;
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}
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/* XXX: Technically we should require >= GLX 1.3 support but for a long
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* time Mesa has exported a hybrid GLX, exporting extensions specified
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* to require GLX 1.3, but still reporting 1.2 via glXQueryVersion. */
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if (!glXQueryVersion (backend_x11->xdpy, &glx_major, &glx_minor) ||
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!(glx_major == 1 && glx_minor >= 2))
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{
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g_set_error (error, CLUTTER_INIT_ERROR,
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CLUTTER_INIT_ERROR_BACKEND,
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"XServer appears to lack required GLX 1.2 support");
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return FALSE;
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}
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return TRUE;
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}
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static const GOptionEntry entries[] =
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{
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{ "vblank", 0,
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0,
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G_OPTION_ARG_STRING, &clutter_vblank_name,
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N_("VBlank method to be used (none, dri or glx)"), "METHOD"
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},
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{ NULL }
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};
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static void
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clutter_backend_glx_add_options (ClutterBackend *backend,
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GOptionGroup *group)
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{
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ClutterBackendClass *parent_class =
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CLUTTER_BACKEND_CLASS (clutter_backend_glx_parent_class);
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g_option_group_add_entries (group, entries);
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parent_class->add_options (backend, group);
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}
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static void
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clutter_backend_glx_finalize (GObject *gobject)
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{
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if (backend_singleton)
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backend_singleton = NULL;
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G_OBJECT_CLASS (clutter_backend_glx_parent_class)->finalize (gobject);
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}
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static void
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clutter_backend_glx_dispose (GObject *gobject)
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{
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ClutterBackendGLX *backend_glx = CLUTTER_BACKEND_GLX (gobject);
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ClutterBackendX11 *backend_x11 = CLUTTER_BACKEND_X11 (gobject);
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/* Unrealize all shaders, since the GL context is going away */
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_clutter_shader_release_all ();
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if (backend_glx->gl_context)
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{
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glXMakeContextCurrent (backend_x11->xdpy, None, None, NULL);
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glXDestroyContext (backend_x11->xdpy, backend_glx->gl_context);
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backend_glx->gl_context = NULL;
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}
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if (backend_glx->dummy_glxwin)
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{
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glXDestroyWindow (backend_x11->xdpy, backend_glx->dummy_glxwin);
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backend_glx->dummy_glxwin = None;
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}
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if (backend_glx->dummy_xwin)
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{
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XDestroyWindow (backend_x11->xdpy, backend_glx->dummy_xwin);
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backend_glx->dummy_xwin = None;
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}
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G_OBJECT_CLASS (clutter_backend_glx_parent_class)->dispose (gobject);
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}
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static GObject *
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clutter_backend_glx_constructor (GType gtype,
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guint n_params,
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GObjectConstructParam *params)
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{
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GObjectClass *parent_class;
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GObject *retval;
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if (!backend_singleton)
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{
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parent_class = G_OBJECT_CLASS (clutter_backend_glx_parent_class);
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retval = parent_class->constructor (gtype, n_params, params);
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backend_singleton = CLUTTER_BACKEND_GLX (retval);
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return retval;
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}
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g_warning ("Attempting to create a new backend object. This should "
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"never happen, so we return the singleton instance.");
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return g_object_ref (backend_singleton);
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}
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static gboolean
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check_vblank_env (const char *name)
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{
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if (clutter_vblank_name && !g_ascii_strcasecmp (clutter_vblank_name, name))
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return TRUE;
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return FALSE;
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}
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static ClutterFeatureFlags
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clutter_backend_glx_get_features (ClutterBackend *backend)
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{
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ClutterBackendGLX *backend_glx = CLUTTER_BACKEND_GLX (backend);
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ClutterBackendClass *parent_class;
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const gchar *glx_extensions = NULL;
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const gchar *gl_extensions = NULL;
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ClutterFeatureFlags flags;
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gboolean use_dri = FALSE;
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parent_class = CLUTTER_BACKEND_CLASS (clutter_backend_glx_parent_class);
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flags = parent_class->get_features (backend);
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flags |= CLUTTER_FEATURE_STAGE_MULTIPLE;
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/* this will make sure that the GL context exists */
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g_assert (backend_glx->gl_context != NULL);
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g_assert (glXGetCurrentDrawable () != None);
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CLUTTER_NOTE (BACKEND,
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"Checking features\n"
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" GL_VENDOR: %s\n"
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" GL_RENDERER: %s\n"
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" GL_VERSION: %s\n"
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" GL_EXTENSIONS: %s",
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glGetString (GL_VENDOR),
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glGetString (GL_RENDERER),
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glGetString (GL_VERSION),
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glGetString (GL_EXTENSIONS));
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glx_extensions =
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glXQueryExtensionsString (clutter_x11_get_default_display (),
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clutter_x11_get_default_screen ());
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CLUTTER_NOTE (BACKEND, " GLX Extensions: %s", glx_extensions);
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gl_extensions = (const gchar *)glGetString (GL_EXTENSIONS);
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/* When using glBlitFramebuffer or glXCopySubBufferMESA for sub stage
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* redraws, we cannot rely on glXSwapIntervalSGI to throttle the blits
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* so we need to resort to manually synchronizing with the vblank so we
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* always check for the video_sync extension...
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*/
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if (_cogl_check_extension ("GLX_SGI_video_sync", glx_extensions) &&
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/* Note: the GLX_SGI_video_sync spec explicitly states this extension
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* only works for direct contexts. */
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glXIsDirect (clutter_x11_get_default_display (),
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backend_glx->gl_context))
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{
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backend_glx->get_video_sync =
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(GetVideoSyncProc) cogl_get_proc_address ("glXGetVideoSyncSGI");
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backend_glx->wait_video_sync =
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(WaitVideoSyncProc) cogl_get_proc_address ("glXWaitVideoSyncSGI");
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}
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use_dri = check_vblank_env ("dri");
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/* First check for explicit disabling or it set elsewhere (eg NVIDIA) */
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if (check_vblank_env ("none"))
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{
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CLUTTER_NOTE (BACKEND, "vblank sync: disabled at user request");
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goto vblank_setup_done;
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}
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if (g_getenv ("__GL_SYNC_TO_VBLANK") != NULL)
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{
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backend_glx->vblank_type = CLUTTER_VBLANK_GLX_SWAP;
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flags |= CLUTTER_FEATURE_SYNC_TO_VBLANK;
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CLUTTER_NOTE (BACKEND, "Using __GL_SYNC_TO_VBLANK hint");
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goto vblank_setup_done;
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}
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/* We try two GL vblank syncing mechanisms.
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* glXSwapIntervalSGI is tried first, then glXGetVideoSyncSGI.
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*
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* glXSwapIntervalSGI is known to work with Mesa and in particular
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* the Intel drivers. glXGetVideoSyncSGI has serious problems with
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* Intel drivers causing terrible frame rate so it only tried as a
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* fallback.
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*
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* How well glXGetVideoSyncSGI works with other driver (ATI etc) needs
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* to be investigated. glXGetVideoSyncSGI on ATI at least seems to have
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* no effect.
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*/
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if (!use_dri &&
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_cogl_check_extension ("GLX_SGI_swap_control", glx_extensions))
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{
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backend_glx->swap_interval =
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(SwapIntervalProc) cogl_get_proc_address ("glXSwapIntervalSGI");
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CLUTTER_NOTE (BACKEND, "attempting glXSwapIntervalSGI vblank setup");
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if (backend_glx->swap_interval != NULL &&
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backend_glx->swap_interval (1) == 0)
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{
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backend_glx->vblank_type = CLUTTER_VBLANK_GLX_SWAP;
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flags |= CLUTTER_FEATURE_SYNC_TO_VBLANK;
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CLUTTER_NOTE (BACKEND, "glXSwapIntervalSGI setup success");
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#ifdef GLX_INTEL_swap_event
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/* GLX_INTEL_swap_event allows us to avoid blocking the CPU
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* while we wait for glXSwapBuffers to complete, and instead
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* we get an X event notifying us of completion...
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*/
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if (!(clutter_paint_debug_flags & CLUTTER_DEBUG_DISABLE_SWAP_EVENTS) &&
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_cogl_check_extension ("GLX_INTEL_swap_event", glx_extensions))
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{
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flags |= CLUTTER_FEATURE_SWAP_EVENTS;
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}
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#endif /* GLX_INTEL_swap_event */
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goto vblank_setup_done;
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}
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CLUTTER_NOTE (BACKEND, "glXSwapIntervalSGI vblank setup failed");
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}
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if (!use_dri &&
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!(flags & CLUTTER_FEATURE_SYNC_TO_VBLANK) &&
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_cogl_check_extension ("GLX_SGI_video_sync", glx_extensions))
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{
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CLUTTER_NOTE (BACKEND, "attempting glXGetVideoSyncSGI vblank setup");
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if ((backend_glx->get_video_sync != NULL) &&
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(backend_glx->wait_video_sync != NULL))
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{
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CLUTTER_NOTE (BACKEND, "glXGetVideoSyncSGI vblank setup success");
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backend_glx->vblank_type = CLUTTER_VBLANK_GLX;
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flags |= CLUTTER_FEATURE_SYNC_TO_VBLANK;
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goto vblank_setup_done;
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}
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CLUTTER_NOTE (BACKEND, "glXGetVideoSyncSGI vblank setup failed");
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}
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#ifdef __linux__
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/*
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* DRI is really an extreme fallback -rumoured to work with Via chipsets
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*/
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if (!(flags & CLUTTER_FEATURE_SYNC_TO_VBLANK))
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{
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CLUTTER_NOTE (BACKEND, "attempting DRI vblank setup");
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backend_glx->dri_fd = open("/dev/dri/card0", O_RDWR);
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if (backend_glx->dri_fd >= 0)
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{
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CLUTTER_NOTE (BACKEND, "DRI vblank setup success");
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backend_glx->vblank_type = CLUTTER_VBLANK_DRI;
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flags |= CLUTTER_FEATURE_SYNC_TO_VBLANK;
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goto vblank_setup_done;
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}
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CLUTTER_NOTE (BACKEND, "DRI vblank setup failed");
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}
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#endif /* __linux__ */
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CLUTTER_NOTE (BACKEND, "no use-able vblank mechanism found");
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vblank_setup_done:
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if (_cogl_check_extension ("GLX_MESA_copy_sub_buffer", glx_extensions))
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{
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backend_glx->copy_sub_buffer =
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(CopySubBufferProc) cogl_get_proc_address ("glXCopySubBufferMESA");
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backend_glx->can_blit_sub_buffer = TRUE;
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backend_glx->blit_sub_buffer_is_synchronized = TRUE;
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}
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else if (_cogl_check_extension ("GL_EXT_framebuffer_blit", gl_extensions))
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{
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CLUTTER_NOTE (BACKEND,
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"Using glBlitFramebuffer fallback for sub_buffer copies");
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backend_glx->blit_framebuffer =
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(BlitFramebufferProc) cogl_get_proc_address ("glBlitFramebuffer");
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backend_glx->can_blit_sub_buffer = TRUE;
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backend_glx->blit_sub_buffer_is_synchronized = FALSE;
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}
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CLUTTER_NOTE (BACKEND, "backend features checked");
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return flags;
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}
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/* It seems the GLX spec never defined an invalid GLXFBConfig that
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* we could overload as an indication of error, so we have to return
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* an explicit boolean status. */
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gboolean
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_clutter_backend_glx_get_fbconfig (ClutterBackendGLX *backend_glx,
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GLXFBConfig *config)
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{
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ClutterBackendX11 *backend_x11 = CLUTTER_BACKEND_X11 (backend_glx);
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GLXFBConfig *configs = NULL;
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gboolean use_argb = clutter_x11_get_use_argb_visual ();
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int n_configs, i;
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static const int attributes[] = {
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GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
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GLX_RENDER_TYPE, GLX_RGBA_BIT,
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GLX_DOUBLEBUFFER, GL_TRUE,
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GLX_RED_SIZE, 1,
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GLX_GREEN_SIZE, 1,
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GLX_BLUE_SIZE, 1,
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GLX_ALPHA_SIZE, 1,
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GLX_DEPTH_SIZE, 1,
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GLX_STENCIL_SIZE, 1,
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None
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};
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if (backend_x11->xdpy == NULL || backend_x11->xscreen == NULL)
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return FALSE;
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/* If we don't already have a cached config then try to get one */
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if (!backend_glx->found_fbconfig)
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{
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CLUTTER_NOTE (BACKEND,
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"Retrieving GL fbconfig, dpy: %p, xscreen; %p (%d)",
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backend_x11->xdpy,
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backend_x11->xscreen,
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backend_x11->xscreen_num);
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configs = glXChooseFBConfig (backend_x11->xdpy,
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backend_x11->xscreen_num,
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attributes,
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&n_configs);
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if (configs)
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{
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if (use_argb)
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{
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for (i = 0; i < n_configs; i++)
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{
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XVisualInfo *vinfo;
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vinfo = glXGetVisualFromFBConfig (backend_x11->xdpy,
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configs[i]);
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if (vinfo == NULL)
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continue;
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if (vinfo->depth == 32 &&
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(vinfo->red_mask == 0xff0000 &&
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vinfo->green_mask == 0x00ff00 &&
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vinfo->blue_mask == 0x0000ff))
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{
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CLUTTER_NOTE (BACKEND,
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"Found an ARGB FBConfig [index:%d]",
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i);
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backend_glx->found_fbconfig = TRUE;
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backend_glx->fbconfig = configs[i];
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goto out;
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}
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}
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/* If we make it here then we didn't find an RGBA config so
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we'll fall back to using an RGB config */
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CLUTTER_NOTE (BACKEND, "ARGB visual requested, but none found");
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}
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if (n_configs >= 1)
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{
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CLUTTER_NOTE (BACKEND, "Using the first available FBConfig");
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backend_glx->found_fbconfig = TRUE;
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backend_glx->fbconfig = configs[0];
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}
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out:
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XFree (configs);
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}
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}
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|
|
if (G_LIKELY (backend_glx->found_fbconfig))
|
|
{
|
|
*config = backend_glx->fbconfig;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
void
|
|
_clutter_backend_glx_blit_sub_buffer (ClutterBackendGLX *backend_glx,
|
|
GLXDrawable drawable,
|
|
int x,
|
|
int y,
|
|
int width,
|
|
int height)
|
|
{
|
|
ClutterBackendX11 *backend_x11 = CLUTTER_BACKEND_X11 (backend_glx);
|
|
|
|
if (backend_glx->copy_sub_buffer)
|
|
{
|
|
backend_glx->copy_sub_buffer (backend_x11->xdpy, drawable,
|
|
x, y, width, height);
|
|
}
|
|
else if (backend_glx->blit_framebuffer)
|
|
{
|
|
glDrawBuffer (GL_FRONT);
|
|
backend_glx->blit_framebuffer (x, y, x + width, y + height,
|
|
x, y, x + width, y + height,
|
|
GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
|
glDrawBuffer (GL_BACK);
|
|
glFlush();
|
|
}
|
|
}
|
|
|
|
static XVisualInfo *
|
|
clutter_backend_glx_get_visual_info (ClutterBackendX11 *backend_x11)
|
|
{
|
|
ClutterBackendGLX *backend_glx = CLUTTER_BACKEND_GLX (backend_x11);
|
|
GLXFBConfig config;
|
|
|
|
if (!_clutter_backend_glx_get_fbconfig (backend_glx, &config))
|
|
return NULL;
|
|
|
|
return glXGetVisualFromFBConfig (backend_x11->xdpy, config);
|
|
}
|
|
|
|
static gboolean
|
|
clutter_backend_glx_create_context (ClutterBackend *backend,
|
|
GError **error)
|
|
{
|
|
ClutterBackendGLX *backend_glx = CLUTTER_BACKEND_GLX (backend);
|
|
ClutterBackendX11 *backend_x11 = CLUTTER_BACKEND_X11 (backend);
|
|
GLXFBConfig config;
|
|
gboolean is_direct;
|
|
Window root_xwin;
|
|
XSetWindowAttributes attrs;
|
|
XVisualInfo *xvisinfo;
|
|
Display *xdisplay;
|
|
int major;
|
|
int minor;
|
|
GLXDrawable dummy_drawable;
|
|
|
|
if (backend_glx->gl_context != NULL)
|
|
return TRUE;
|
|
|
|
xdisplay = clutter_x11_get_default_display ();
|
|
root_xwin = clutter_x11_get_root_window ();
|
|
|
|
if (!_clutter_backend_glx_get_fbconfig (backend_glx, &config))
|
|
{
|
|
g_set_error (error, CLUTTER_INIT_ERROR,
|
|
CLUTTER_INIT_ERROR_BACKEND,
|
|
"Unable to find suitable fbconfig for the GLX context");
|
|
return FALSE;
|
|
}
|
|
|
|
CLUTTER_NOTE (BACKEND, "Creating GLX Context (display: %p)", xdisplay);
|
|
|
|
backend_glx->gl_context = glXCreateNewContext (xdisplay,
|
|
config,
|
|
GLX_RGBA_TYPE,
|
|
NULL,
|
|
True);
|
|
if (backend_glx->gl_context == NULL)
|
|
{
|
|
g_set_error (error, CLUTTER_INIT_ERROR,
|
|
CLUTTER_INIT_ERROR_BACKEND,
|
|
"Unable to create suitable GL context");
|
|
return FALSE;
|
|
}
|
|
|
|
is_direct = glXIsDirect (xdisplay, backend_glx->gl_context);
|
|
|
|
CLUTTER_NOTE (GL, "Setting %s context",
|
|
is_direct ? "direct"
|
|
: "indirect");
|
|
_cogl_set_indirect_context (!is_direct);
|
|
|
|
/* COGL assumes that there is always a GL context selected; in order
|
|
* to make sure that a GLX context exists and is made current, we use
|
|
* a dummy, offscreen override-redirect window to which we can always
|
|
* fall back if no stage is available
|
|
*
|
|
* XXX - we need to do this dance because GLX does not allow creating
|
|
* a context and querying it for basic information (even the function
|
|
* pointers) unless it's made current to a real Drawable. it should be
|
|
* possible to avoid this in future releases of Mesa and X11, but right
|
|
* now this is the best solution available.
|
|
*/
|
|
xvisinfo = glXGetVisualFromFBConfig (xdisplay, config);
|
|
if (xvisinfo == NULL)
|
|
{
|
|
g_set_error (error, CLUTTER_INIT_ERROR,
|
|
CLUTTER_INIT_ERROR_BACKEND,
|
|
"Unable to retrieve the X11 visual");
|
|
return FALSE;
|
|
}
|
|
|
|
clutter_x11_trap_x_errors ();
|
|
|
|
attrs.override_redirect = True;
|
|
attrs.colormap = XCreateColormap (xdisplay,
|
|
root_xwin,
|
|
xvisinfo->visual,
|
|
AllocNone);
|
|
attrs.border_pixel = 0;
|
|
|
|
backend_glx->dummy_xwin = XCreateWindow (xdisplay, root_xwin,
|
|
-100, -100, 1, 1,
|
|
0,
|
|
xvisinfo->depth,
|
|
CopyFromParent,
|
|
xvisinfo->visual,
|
|
CWOverrideRedirect | CWColormap | CWBorderPixel,
|
|
&attrs);
|
|
|
|
/* Try and create a GLXWindow to use with extensions dependent on
|
|
* GLX versions >= 1.3 that don't accept regular X Windows as GLX
|
|
* drawables. */
|
|
if (glXQueryVersion (backend_x11->xdpy, &major, &minor) &&
|
|
major == 1 && minor >= 3)
|
|
{
|
|
backend_glx->dummy_glxwin = glXCreateWindow (backend_x11->xdpy,
|
|
config,
|
|
backend_glx->dummy_xwin,
|
|
NULL);
|
|
}
|
|
|
|
if (backend_glx->dummy_glxwin)
|
|
dummy_drawable = backend_glx->dummy_glxwin;
|
|
else
|
|
dummy_drawable = backend_glx->dummy_xwin;
|
|
|
|
CLUTTER_NOTE (BACKEND, "Selecting dummy 0x%x for the GLX context",
|
|
(unsigned int) dummy_drawable);
|
|
|
|
glXMakeContextCurrent (xdisplay,
|
|
dummy_drawable,
|
|
dummy_drawable,
|
|
backend_glx->gl_context);
|
|
|
|
XFree (xvisinfo);
|
|
|
|
if (clutter_x11_untrap_x_errors ())
|
|
{
|
|
g_set_error (error, CLUTTER_INIT_ERROR,
|
|
CLUTTER_INIT_ERROR_BACKEND,
|
|
"Unable to select the newly created GLX context");
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/* TODO: remove this interface in favour of
|
|
* _clutter_stage_window_make_current () */
|
|
static void
|
|
clutter_backend_glx_ensure_context (ClutterBackend *backend,
|
|
ClutterStage *stage)
|
|
{
|
|
ClutterStageWindow *impl;
|
|
|
|
/* if there is no stage, the stage is being destroyed or it has no
|
|
* implementation attached to it then we clear the GL context
|
|
*/
|
|
if (stage == NULL ||
|
|
CLUTTER_ACTOR_IN_DESTRUCTION (stage) ||
|
|
((impl = _clutter_stage_get_window (stage)) == NULL))
|
|
{
|
|
ClutterBackendX11 *backend_x11;
|
|
|
|
backend_x11 = CLUTTER_BACKEND_X11 (backend);
|
|
CLUTTER_NOTE (MULTISTAGE, "Clearing all context");
|
|
|
|
glXMakeContextCurrent (backend_x11->xdpy, None, None, NULL);
|
|
}
|
|
else
|
|
{
|
|
ClutterBackendGLX *backend_glx;
|
|
ClutterBackendX11 *backend_x11;
|
|
ClutterStageGLX *stage_glx;
|
|
ClutterStageX11 *stage_x11;
|
|
GLXDrawable drawable;
|
|
|
|
g_assert (impl != NULL);
|
|
|
|
stage_glx = CLUTTER_STAGE_GLX (impl);
|
|
stage_x11 = CLUTTER_STAGE_X11 (impl);
|
|
backend_glx = CLUTTER_BACKEND_GLX (backend);
|
|
backend_x11 = CLUTTER_BACKEND_X11 (backend);
|
|
|
|
drawable = stage_glx->glxwin ? stage_glx->glxwin : stage_x11->xwin;
|
|
|
|
CLUTTER_NOTE (BACKEND,
|
|
"Setting context for stage of type %s, window: 0x%x",
|
|
G_OBJECT_TYPE_NAME (impl),
|
|
(unsigned int) drawable);
|
|
|
|
/* no GL context to set */
|
|
if (backend_glx->gl_context == NULL)
|
|
return;
|
|
|
|
clutter_x11_trap_x_errors ();
|
|
|
|
/* we might get here inside the final dispose cycle, so we
|
|
* need to handle this gracefully
|
|
*/
|
|
if (drawable == None)
|
|
{
|
|
GLXDrawable dummy_drawable;
|
|
|
|
CLUTTER_NOTE (BACKEND,
|
|
"Received a stale stage, clearing all context");
|
|
|
|
if (backend_glx->dummy_glxwin)
|
|
dummy_drawable = backend_glx->dummy_glxwin;
|
|
else
|
|
dummy_drawable = backend_glx->dummy_xwin;
|
|
|
|
if (dummy_drawable == None)
|
|
glXMakeContextCurrent (backend_x11->xdpy, None, None, NULL);
|
|
else
|
|
{
|
|
glXMakeContextCurrent (backend_x11->xdpy,
|
|
dummy_drawable,
|
|
dummy_drawable,
|
|
backend_glx->gl_context);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
CLUTTER_NOTE (BACKEND,
|
|
"MakeContextCurrent dpy: %p, window: 0x%x (%s), context: %p",
|
|
backend_x11->xdpy,
|
|
(unsigned int) drawable,
|
|
stage_x11->is_foreign_xwin ? "foreign" : "native",
|
|
backend_glx->gl_context);
|
|
|
|
glXMakeContextCurrent (backend_x11->xdpy,
|
|
drawable,
|
|
drawable,
|
|
backend_glx->gl_context);
|
|
/*
|
|
* In case we are using GLX_SGI_swap_control for vblank syncing we need call
|
|
* glXSwapIntervalSGI here to make sure that it affects the current drawable.
|
|
*/
|
|
if (backend_glx->vblank_type == CLUTTER_VBLANK_GLX_SWAP && backend_glx->swap_interval != NULL)
|
|
backend_glx->swap_interval (1);
|
|
}
|
|
|
|
if (clutter_x11_untrap_x_errors ())
|
|
g_critical ("Unable to make the stage window 0x%x the current "
|
|
"GLX drawable",
|
|
(unsigned int) drawable);
|
|
}
|
|
}
|
|
|
|
static ClutterStageWindow *
|
|
clutter_backend_glx_create_stage (ClutterBackend *backend,
|
|
ClutterStage *wrapper,
|
|
GError **error)
|
|
{
|
|
ClutterBackendX11 *backend_x11 = CLUTTER_BACKEND_X11 (backend);
|
|
ClutterEventTranslator *translator;
|
|
ClutterStageWindow *stage_window;
|
|
ClutterStageX11 *stage_x11;
|
|
|
|
CLUTTER_NOTE (BACKEND, "Creating stage of type '%s'",
|
|
g_type_name (CLUTTER_STAGE_TYPE));
|
|
|
|
stage_window = g_object_new (CLUTTER_TYPE_STAGE_GLX, NULL);
|
|
|
|
/* copy backend data into the stage */
|
|
stage_x11 = CLUTTER_STAGE_X11 (stage_window);
|
|
stage_x11->wrapper = wrapper;
|
|
stage_x11->backend = backend_x11;
|
|
|
|
translator = CLUTTER_EVENT_TRANSLATOR (stage_x11);
|
|
_clutter_backend_x11_add_event_translator (backend_x11, translator);
|
|
|
|
CLUTTER_NOTE (BACKEND,
|
|
"GLX stage created[%p] (dpy:%p, screen:%d, root:%u, wrap:%p)",
|
|
stage_window,
|
|
backend_x11->xdpy,
|
|
backend_x11->xscreen_num,
|
|
(unsigned int) backend_x11->xwin_root,
|
|
wrapper);
|
|
|
|
return stage_window;
|
|
}
|
|
|
|
static void
|
|
clutter_backend_glx_class_init (ClutterBackendGLXClass *klass)
|
|
{
|
|
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
|
ClutterBackendClass *backend_class = CLUTTER_BACKEND_CLASS (klass);
|
|
ClutterBackendX11Class *backendx11_class = CLUTTER_BACKEND_X11_CLASS (klass);
|
|
|
|
gobject_class->constructor = clutter_backend_glx_constructor;
|
|
gobject_class->dispose = clutter_backend_glx_dispose;
|
|
gobject_class->finalize = clutter_backend_glx_finalize;
|
|
|
|
backend_class->pre_parse = clutter_backend_glx_pre_parse;
|
|
backend_class->post_parse = clutter_backend_glx_post_parse;
|
|
backend_class->create_stage = clutter_backend_glx_create_stage;
|
|
backend_class->add_options = clutter_backend_glx_add_options;
|
|
backend_class->get_features = clutter_backend_glx_get_features;
|
|
backend_class->create_context = clutter_backend_glx_create_context;
|
|
backend_class->ensure_context = clutter_backend_glx_ensure_context;
|
|
|
|
backendx11_class->get_visual_info = clutter_backend_glx_get_visual_info;
|
|
}
|
|
|
|
static void
|
|
clutter_backend_glx_init (ClutterBackendGLX *backend_glx)
|
|
{
|
|
}
|
|
|
|
/* every backend must implement this function */
|
|
GType
|
|
_clutter_backend_impl_get_type (void)
|
|
{
|
|
return _clutter_backend_glx_get_type ();
|
|
}
|