37e9d94f4b
fixes to follow.
97 lines
2.1 KiB
C
97 lines
2.1 KiB
C
#include <stdlib.h>
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#include <glib.h>
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#include <clutter/clutter.h>
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#define TEST_TIMELINE_FPS 10
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#define TEST_TIMELINE_FRAME_COUNT 5
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#define TEST_WATCHDOG_KICK_IN_SECONDS 10
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typedef struct _TestState {
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ClutterTimeline *timeline;
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gint rewind_count;
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}TestState;
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static gboolean
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watchdog_timeout (TestState *state)
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{
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g_print ("Watchdog timer kicking in\n");
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g_print ("rewind_count=%i\n", state->rewind_count);
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if (state->rewind_count <= 3)
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{
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/* The test has hung */
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g_print ("Failed (This test shouldn't have hung!)\n");
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exit (EXIT_FAILURE);
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}
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else
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{
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g_print ("Passed\n");
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exit (EXIT_SUCCESS);
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}
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return FALSE;
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}
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static void
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new_frame_cb (ClutterTimeline *timeline,
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gint frame_num,
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TestState *state)
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{
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gint current_frame = clutter_timeline_get_current_frame (timeline);
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if (current_frame == TEST_TIMELINE_FRAME_COUNT)
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{
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g_print ("new-frame signal recieved (end of timeline)\n");
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g_print ("Rewinding timeline\n");
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clutter_timeline_rewind (timeline);
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state->rewind_count++;
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}
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else
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{
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if (current_frame == 0)
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{
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g_print ("new-frame signal recieved (start of timeline)\n");
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}
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else
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{
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g_print ("new-frame signal recieved (mid frame)\n");
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}
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if (state->rewind_count >= 2)
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{
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g_print ("Sleeping for 1 second\n");
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g_usleep (1000000);
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}
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}
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}
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int
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main (int argc, char **argv)
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{
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TestState state;
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clutter_init (&argc, &argv);
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state.timeline =
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clutter_timeline_new (TEST_TIMELINE_FRAME_COUNT,
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TEST_TIMELINE_FPS);
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g_signal_connect (G_OBJECT(state.timeline),
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"new-frame",
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G_CALLBACK(new_frame_cb),
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&state);
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g_print ("Installing a watchdog timeout to determin if this test hangs\n");
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g_timeout_add (TEST_WATCHDOG_KICK_IN_SECONDS*1000,
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(GSourceFunc)watchdog_timeout,
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&state);
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state.rewind_count = 0;
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clutter_timeline_start (state.timeline);
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clutter_main();
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return EXIT_FAILURE;
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}
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