mutter/clutter/cogl/common/cogl-debug.c
Emmanuele Bassi 1f1d19f634 [cogl] Move debugging to a configure-time switch
Currently, COGL depends on defining debug symbols by manually
modifying the source code. When it's done, it will forcefully
print stuff to the console.

Since COGL has also a pretty, runtime selectable debugging API
we might as well switch everything to it.

In order for this to happen, configure needs a new:

        --enable-cogl-debug

command line switch; this will enable COGL debugging, the
CoglHandle debugging and will also turn on the error checking
for each GL operation.

The default setting for the COGL debug defines is off, since
it slows down the GL operations; enabling it for a particular
debug build is trivial, though.
2009-05-19 16:00:18 +01:00

125 lines
3.4 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2009 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <glib/gi18n-lib.h>
#include "cogl-debug.h"
#ifdef COGL_ENABLE_DEBUG
static const GDebugKey cogl_debug_keys[] = {
{ "misc", COGL_DEBUG_MISC },
{ "texture", COGL_DEBUG_TEXTURE },
{ "material", COGL_DEBUG_MATERIAL },
{ "shader", COGL_DEBUG_SHADER },
{ "offscreen", COGL_DEBUG_OFFSCREEN },
{ "draw", COGL_DEBUG_DRAW },
{ "pango", COGL_DEBUG_PANGO },
{ "rectangles", COGL_DEBUG_RECTANGLES },
{ "handle", COGL_DEBUG_HANDLE }
};
static const gint n_cogl_debug_keys = G_N_ELEMENTS (cogl_debug_keys);
#endif /* COGL_ENABLE_DEBUG */
guint cogl_debug_flags = 0;
#ifdef COGL_ENABLE_DEBUG
static gboolean
cogl_arg_debug_cb (const char *key,
const char *value,
gpointer user_data)
{
cogl_debug_flags |=
g_parse_debug_string (value,
cogl_debug_keys,
n_cogl_debug_keys);
return TRUE;
}
static gboolean
cogl_arg_no_debug_cb (const char *key,
const char *value,
gpointer user_data)
{
cogl_debug_flags &=
~g_parse_debug_string (value,
cogl_debug_keys,
n_cogl_debug_keys);
return TRUE;
}
#endif /* CLUTTER_ENABLE_DEBUG */
static GOptionEntry cogl_args[] = {
#ifdef COGL_ENABLE_DEBUG
{ "cogl-debug", 0, 0, G_OPTION_ARG_CALLBACK, cogl_arg_debug_cb,
N_("COGL debugging flags to set"), "FLAGS" },
{ "cogl-no-debug", 0, 0, G_OPTION_ARG_CALLBACK, cogl_arg_no_debug_cb,
N_("COGL debugging flags to unset"), "FLAGS" },
#endif /* COGL_ENABLE_DEBUG */
{ NULL, },
};
static gboolean
pre_parse_hook (GOptionContext *context,
GOptionGroup *group,
gpointer data,
GError **error)
{
const char *env_string;
#ifdef COGL_ENABLE_DEBUG
env_string = g_getenv ("COGL_DEBUG");
if (env_string != NULL)
{
cogl_debug_flags =
g_parse_debug_string (env_string,
cogl_debug_keys,
n_cogl_debug_keys);
env_string = NULL;
}
#endif /* COGL_ENABLE_DEBUG */
return TRUE;
}
GOptionGroup *
cogl_get_option_group (void)
{
GOptionGroup *group;
group = g_option_group_new ("cogl",
_("COGL Options"),
_("Show COGL options"),
NULL, NULL);
g_option_group_set_parse_hooks (group, pre_parse_hook, NULL);
g_option_group_add_entries (group, cogl_args);
g_option_group_set_translation_domain (group, GETTEXT_PACKAGE);
return group;
}