1ee861a82c
It's useful to be able to query back the number of point_samples_per_pixel that may have previously be chosen using cogl_framebuffer_set_samples_per_pixel(). Reviewed-by: Neil Roberts <neil@linux.intel.com>
1784 lines
57 KiB
C
1784 lines
57 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2007,2008,2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl.h"
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#include "cogl-debug.h"
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#include "cogl-internal.h"
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#include "cogl-context-private.h"
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#include "cogl-display-private.h"
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#include "cogl-renderer-private.h"
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#include "cogl-object-private.h"
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#include "cogl-util.h"
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#include "cogl-texture-private.h"
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#include "cogl-framebuffer-private.h"
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#include "cogl-onscreen-template-private.h"
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#include "cogl-clip-stack.h"
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#include "cogl-journal-private.h"
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#include "cogl-winsys-private.h"
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#include "cogl-pipeline-state-private.h"
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#ifndef GL_FRAMEBUFFER
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#define GL_FRAMEBUFFER 0x8D40
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#endif
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#ifndef GL_RENDERBUFFER
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#define GL_RENDERBUFFER 0x8D41
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#endif
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#ifndef GL_STENCIL_ATTACHMENT
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#define GL_STENCIL_ATTACHMENT 0x8D00
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#endif
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#ifndef GL_COLOR_ATTACHMENT0
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#define GL_COLOR_ATTACHMENT0 0x8CE0
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#endif
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#ifndef GL_FRAMEBUFFER_COMPLETE
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#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
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#endif
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#ifndef GL_STENCIL_INDEX8
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#define GL_STENCIL_INDEX8 0x8D48
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#endif
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#ifndef GL_DEPTH_STENCIL
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#define GL_DEPTH_STENCIL 0x84F9
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#endif
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#ifndef GL_DEPTH_ATTACHMENT
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#define GL_DEPTH_ATTACHMENT 0x8D00
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#endif
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#ifndef GL_DEPTH_COMPONENT16
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#define GL_DEPTH_COMPONENT16 0x81A5
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#endif
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#ifndef GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
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#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
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#endif
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#ifndef GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
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#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
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#endif
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#ifndef GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
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#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
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#endif
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#ifndef GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
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#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
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#endif
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#ifndef GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
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#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
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#endif
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#ifndef GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
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#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
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#endif
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#ifndef GL_READ_FRAMEBUFFER
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#define GL_READ_FRAMEBUFFER 0x8CA8
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#endif
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#ifndef GL_DRAW_FRAMEBUFFER
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#define GL_DRAW_FRAMEBUFFER 0x8CA9
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#endif
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#ifndef GL_TEXTURE_SAMPLES_IMG
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#define GL_TEXTURE_SAMPLES_IMG 0x9136
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#endif
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typedef enum {
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_TRY_DEPTH_STENCIL = 1L<<0,
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_TRY_DEPTH = 1L<<1,
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_TRY_STENCIL = 1L<<2
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} TryFBOFlags;
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typedef struct _CoglFramebufferStackEntry
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{
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CoglFramebuffer *draw_buffer;
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CoglFramebuffer *read_buffer;
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} CoglFramebufferStackEntry;
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extern GQuark _cogl_object_onscreen_get_type (void);
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static void _cogl_offscreen_free (CoglOffscreen *offscreen);
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COGL_OBJECT_DEFINE (Offscreen, offscreen);
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COGL_OBJECT_DEFINE_DEPRECATED_REF_COUNTING (offscreen);
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/* XXX:
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* The CoglObject macros don't support any form of inheritance, so for
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* now we implement the CoglObject support for the CoglFramebuffer
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* abstract class manually.
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*/
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GQuark
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cogl_framebuffer_error_quark (void)
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{
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return g_quark_from_static_string ("cogl-framebuffer-error-quark");
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}
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gboolean
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_cogl_is_framebuffer (void *object)
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{
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CoglObject *obj = object;
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if (obj == NULL)
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return FALSE;
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return obj->klass->type == _cogl_object_onscreen_get_type ()
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|| obj->klass->type == _cogl_object_offscreen_get_type ();
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}
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void
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_cogl_framebuffer_init (CoglFramebuffer *framebuffer,
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CoglContext *ctx,
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CoglFramebufferType type,
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CoglPixelFormat format,
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int width,
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int height)
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{
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framebuffer->context = cogl_object_ref (ctx);
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framebuffer->type = type;
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framebuffer->width = width;
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framebuffer->height = height;
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framebuffer->format = format;
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framebuffer->viewport_x = 0;
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framebuffer->viewport_y = 0;
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framebuffer->viewport_width = width;
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framebuffer->viewport_height = height;
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framebuffer->dither_enabled = TRUE;
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framebuffer->modelview_stack = _cogl_matrix_stack_new ();
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framebuffer->projection_stack = _cogl_matrix_stack_new ();
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framebuffer->dirty_bitmasks = TRUE;
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framebuffer->color_mask = COGL_COLOR_MASK_ALL;
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framebuffer->samples_per_pixel = 0;
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/* Initialise the clip stack */
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_cogl_clip_state_init (&framebuffer->clip_state);
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framebuffer->journal = _cogl_journal_new ();
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/* Ensure we know the framebuffer->clear_color* members can't be
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* referenced for our fast-path read-pixel optimization (see
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* _cogl_journal_try_read_pixel()) until some region of the
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* framebuffer is initialized.
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*/
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framebuffer->clear_clip_dirty = TRUE;
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/* XXX: We have to maintain a central list of all framebuffers
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* because at times we need to be able to flush all known journals.
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*
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* Examples where we need to flush all journals are:
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* - because journal entries can reference OpenGL texture
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* coordinates that may not survive texture-atlas reorganization
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* so we need the ability to flush those entries.
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* - because although we generally advise against modifying
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* pipelines after construction we have to handle that possibility
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* and since pipelines may be referenced in journal entries we
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* need to be able to flush them before allowing the pipelines to
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* be changed.
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*
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* Note we don't maintain a list of journals and associate
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* framebuffers with journals by e.g. having a journal->framebuffer
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* reference since that would introduce a circular reference.
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*
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* Note: As a future change to try and remove the need to index all
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* journals it might be possible to defer resolving of OpenGL
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* texture coordinates for rectangle primitives until we come to
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* flush a journal. This would mean for instance that a single
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* rectangle entry in a journal could later be expanded into
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* multiple quad primitives to handle sliced textures but would mean
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* we don't have to worry about retaining references to OpenGL
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* texture coordinates that may later become invalid.
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*/
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ctx->framebuffers = g_list_prepend (ctx->framebuffers, framebuffer);
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}
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void
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_cogl_framebuffer_free (CoglFramebuffer *framebuffer)
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{
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CoglContext *ctx = framebuffer->context;
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_cogl_clip_state_destroy (&framebuffer->clip_state);
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cogl_object_unref (framebuffer->modelview_stack);
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framebuffer->modelview_stack = NULL;
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cogl_object_unref (framebuffer->projection_stack);
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framebuffer->projection_stack = NULL;
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cogl_object_unref (framebuffer->journal);
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ctx->framebuffers = g_list_remove (ctx->framebuffers, framebuffer);
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cogl_object_unref (ctx);
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}
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const CoglWinsysVtable *
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_cogl_framebuffer_get_winsys (CoglFramebuffer *framebuffer)
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{
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return framebuffer->context->display->renderer->winsys_vtable;
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}
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/* This version of cogl_clear can be used internally as an alternative
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* to avoid flushing the journal or the framebuffer state. This is
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* needed when doing operations that may be called whiling flushing
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* the journal */
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void
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_cogl_framebuffer_clear_without_flush4f (CoglFramebuffer *framebuffer,
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unsigned long buffers,
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float red,
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float green,
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float blue,
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float alpha)
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{
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GLbitfield gl_buffers = 0;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (buffers & COGL_BUFFER_BIT_COLOR)
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{
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GE( ctx, glClearColor (red, green, blue, alpha) );
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gl_buffers |= GL_COLOR_BUFFER_BIT;
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if (ctx->current_gl_color_mask != framebuffer->color_mask)
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{
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CoglColorMask color_mask = framebuffer->color_mask;
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GE( ctx, glColorMask (!!(color_mask & COGL_COLOR_MASK_RED),
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!!(color_mask & COGL_COLOR_MASK_GREEN),
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!!(color_mask & COGL_COLOR_MASK_BLUE),
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!!(color_mask & COGL_COLOR_MASK_ALPHA)));
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ctx->current_gl_color_mask = color_mask;
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/* Make sure the ColorMask is updated when the next primitive is drawn */
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ctx->current_pipeline_changes_since_flush |=
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COGL_PIPELINE_STATE_LOGIC_OPS;
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ctx->current_pipeline_age--;
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}
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}
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if (buffers & COGL_BUFFER_BIT_DEPTH)
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gl_buffers |= GL_DEPTH_BUFFER_BIT;
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if (buffers & COGL_BUFFER_BIT_STENCIL)
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gl_buffers |= GL_STENCIL_BUFFER_BIT;
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if (!gl_buffers)
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{
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static gboolean shown = FALSE;
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if (!shown)
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{
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g_warning ("You should specify at least one auxiliary buffer "
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"when calling cogl_clear");
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}
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return;
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}
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GE (ctx, glClear (gl_buffers));
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}
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void
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_cogl_framebuffer_dirty (CoglFramebuffer *framebuffer)
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{
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framebuffer->clear_clip_dirty = TRUE;
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}
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void
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cogl_framebuffer_clear4f (CoglFramebuffer *framebuffer,
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unsigned long buffers,
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float red,
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float green,
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float blue,
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float alpha)
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{
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CoglClipStack *clip_stack = _cogl_framebuffer_get_clip_stack (framebuffer);
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int scissor_x0;
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int scissor_y0;
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int scissor_x1;
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int scissor_y1;
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_cogl_clip_stack_get_bounds (clip_stack,
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&scissor_x0, &scissor_y0,
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&scissor_x1, &scissor_y1);
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/* NB: the previous clear could have had an arbitrary clip.
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* NB: everything for the last frame might still be in the journal
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* but we can't assume anything about how each entry was
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* clipped.
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* NB: Clutter will scissor its pick renders which would mean all
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* journal entries have a common ClipStack entry, but without
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* a layering violation Cogl has to explicitly walk the journal
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* entries to determine if this is the case.
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* NB: We have a software only read-pixel optimization in the
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* journal that determines the color at a given framebuffer
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* coordinate for simple scenes without rendering with the GPU.
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* When Clutter is hitting this fast-path we can expect to
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* receive calls to clear the framebuffer with an un-flushed
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* journal.
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* NB: To fully support software based picking for Clutter we
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* need to be able to reliably detect when the contents of a
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* journal can be discarded and when we can skip the call to
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* glClear because it matches the previous clear request.
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*/
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/* Note: we don't check for the stencil buffer being cleared here
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* since there isn't any public cogl api to manipulate the stencil
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* buffer.
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*
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* Note: we check for an exact clip match here because
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* 1) a smaller clip could mean existing journal entries may
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* need to contribute to regions outside the new clear-clip
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* 2) a larger clip would mean we need to issue a real
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* glClear and we only care about cases avoiding a
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* glClear.
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*
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* Note: Comparing without an epsilon is considered
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* appropriate here.
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*/
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if (buffers & COGL_BUFFER_BIT_COLOR &&
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buffers & COGL_BUFFER_BIT_DEPTH &&
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!framebuffer->clear_clip_dirty &&
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framebuffer->clear_color_red == red &&
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framebuffer->clear_color_green == green &&
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framebuffer->clear_color_blue == blue &&
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framebuffer->clear_color_alpha == alpha &&
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scissor_x0 == framebuffer->clear_clip_x0 &&
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scissor_y0 == framebuffer->clear_clip_y0 &&
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scissor_x1 == framebuffer->clear_clip_x1 &&
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scissor_y1 == framebuffer->clear_clip_y1)
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{
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/* NB: We only have to consider the clip state of journal
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* entries if the current clear is clipped since otherwise we
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* know every pixel of the framebuffer is affected by the clear
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* and so all journal entries become redundant and can simply be
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* discarded.
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*/
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if (clip_stack)
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{
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/*
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* Note: the function for checking the journal entries is
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* quite strict. It avoids detailed checking of all entry
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* clip_stacks by only checking the details of the first
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* entry and then it only verifies that the remaining
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* entries share the same clip_stack ancestry. This means
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* it's possible for some false negatives here but that will
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* just result in us falling back to a real clear.
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*/
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if (_cogl_journal_all_entries_within_bounds (framebuffer->journal,
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scissor_x0, scissor_y0,
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scissor_x1, scissor_y1))
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{
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_cogl_journal_discard (framebuffer->journal);
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goto cleared;
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}
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}
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else
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{
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_cogl_journal_discard (framebuffer->journal);
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goto cleared;
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}
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}
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COGL_NOTE (DRAW, "Clear begin");
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_cogl_framebuffer_flush_journal (framebuffer);
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/* NB: _cogl_framebuffer_flush_state may disrupt various state (such
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* as the pipeline state) when flushing the clip stack, so should
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* always be done first when preparing to draw. */
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_cogl_framebuffer_flush_state (framebuffer, framebuffer, 0);
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_cogl_framebuffer_clear_without_flush4f (framebuffer, buffers,
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red, green, blue, alpha);
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|
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/* This is a debugging variable used to visually display the quad
|
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* batches from the journal. It is reset here to increase the
|
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* chances of getting the same colours for each frame during an
|
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* animation */
|
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if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_RECTANGLES)) &&
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buffers & COGL_BUFFER_BIT_COLOR)
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{
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framebuffer->context->journal_rectangles_color = 1;
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}
|
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|
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COGL_NOTE (DRAW, "Clear end");
|
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cleared:
|
|
|
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if (buffers & COGL_BUFFER_BIT_COLOR && buffers & COGL_BUFFER_BIT_DEPTH)
|
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{
|
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/* For our fast-path for reading back a single pixel of simple
|
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* scenes where the whole frame is in the journal we need to
|
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* track the cleared color of the framebuffer in case the point
|
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* read doesn't intersect any of the journal rectangles. */
|
|
framebuffer->clear_clip_dirty = FALSE;
|
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framebuffer->clear_color_red = red;
|
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framebuffer->clear_color_green = green;
|
|
framebuffer->clear_color_blue = blue;
|
|
framebuffer->clear_color_alpha = alpha;
|
|
|
|
/* NB: A clear may be scissored so we need to track the extents
|
|
* that the clear is applicable too... */
|
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if (clip_stack)
|
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{
|
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_cogl_clip_stack_get_bounds (clip_stack,
|
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&framebuffer->clear_clip_x0,
|
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&framebuffer->clear_clip_y0,
|
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&framebuffer->clear_clip_x1,
|
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&framebuffer->clear_clip_y1);
|
|
}
|
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else
|
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{
|
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/* FIXME: set degenerate clip */
|
|
}
|
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}
|
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else
|
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_cogl_framebuffer_dirty (framebuffer);
|
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}
|
|
|
|
/* Note: the 'buffers' and 'color' arguments were switched around on
|
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* purpose compared to the original cogl_clear API since it was odd
|
|
* that you would be expected to specify a color before even
|
|
* necessarily choosing to clear the color buffer.
|
|
*/
|
|
void
|
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cogl_framebuffer_clear (CoglFramebuffer *framebuffer,
|
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unsigned long buffers,
|
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const CoglColor *color)
|
|
{
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cogl_framebuffer_clear4f (framebuffer, buffers,
|
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cogl_color_get_red_float (color),
|
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cogl_color_get_green_float (color),
|
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cogl_color_get_blue_float (color),
|
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cogl_color_get_alpha_float (color));
|
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}
|
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|
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int
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cogl_framebuffer_get_width (CoglFramebuffer *framebuffer)
|
|
{
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return framebuffer->width;
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}
|
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|
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int
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cogl_framebuffer_get_height (CoglFramebuffer *framebuffer)
|
|
{
|
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return framebuffer->height;
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}
|
|
|
|
CoglClipState *
|
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_cogl_framebuffer_get_clip_state (CoglFramebuffer *framebuffer)
|
|
{
|
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return &framebuffer->clip_state;
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}
|
|
|
|
CoglClipStack *
|
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_cogl_framebuffer_get_clip_stack (CoglFramebuffer *framebuffer)
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{
|
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CoglClipState *clip_state = _cogl_framebuffer_get_clip_state (framebuffer);
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|
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return _cogl_clip_state_get_stack (clip_state);
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}
|
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|
|
void
|
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_cogl_framebuffer_set_clip_stack (CoglFramebuffer *framebuffer,
|
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CoglClipStack *stack)
|
|
{
|
|
CoglClipState *clip_state = _cogl_framebuffer_get_clip_state (framebuffer);
|
|
|
|
_cogl_clip_state_set_stack (clip_state, stack);
|
|
}
|
|
|
|
void
|
|
cogl_framebuffer_set_viewport (CoglFramebuffer *framebuffer,
|
|
float x,
|
|
float y,
|
|
float width,
|
|
float height)
|
|
{
|
|
_COGL_RETURN_IF_FAIL (width > 0 && height > 0);
|
|
|
|
if (framebuffer->viewport_x == x &&
|
|
framebuffer->viewport_y == y &&
|
|
framebuffer->viewport_width == width &&
|
|
framebuffer->viewport_height == height)
|
|
return;
|
|
|
|
_cogl_framebuffer_flush_journal (framebuffer);
|
|
|
|
framebuffer->viewport_x = x;
|
|
framebuffer->viewport_y = y;
|
|
framebuffer->viewport_width = width;
|
|
framebuffer->viewport_height = height;
|
|
|
|
if (framebuffer->context && cogl_get_draw_framebuffer () == framebuffer)
|
|
framebuffer->context->dirty_gl_viewport = TRUE;
|
|
}
|
|
|
|
float
|
|
cogl_framebuffer_get_viewport_x (CoglFramebuffer *framebuffer)
|
|
{
|
|
return framebuffer->viewport_x;
|
|
}
|
|
|
|
float
|
|
cogl_framebuffer_get_viewport_y (CoglFramebuffer *framebuffer)
|
|
{
|
|
return framebuffer->viewport_y;
|
|
}
|
|
|
|
float
|
|
cogl_framebuffer_get_viewport_width (CoglFramebuffer *framebuffer)
|
|
{
|
|
return framebuffer->viewport_width;
|
|
}
|
|
|
|
float
|
|
cogl_framebuffer_get_viewport_height (CoglFramebuffer *framebuffer)
|
|
{
|
|
return framebuffer->viewport_height;
|
|
}
|
|
|
|
void
|
|
cogl_framebuffer_get_viewport4fv (CoglFramebuffer *framebuffer,
|
|
float *viewport)
|
|
{
|
|
viewport[0] = framebuffer->viewport_x;
|
|
viewport[1] = framebuffer->viewport_y;
|
|
viewport[2] = framebuffer->viewport_width;
|
|
viewport[3] = framebuffer->viewport_height;
|
|
}
|
|
|
|
CoglMatrixStack *
|
|
_cogl_framebuffer_get_modelview_stack (CoglFramebuffer *framebuffer)
|
|
{
|
|
return framebuffer->modelview_stack;
|
|
}
|
|
|
|
CoglMatrixStack *
|
|
_cogl_framebuffer_get_projection_stack (CoglFramebuffer *framebuffer)
|
|
{
|
|
return framebuffer->projection_stack;
|
|
}
|
|
|
|
void
|
|
_cogl_framebuffer_add_dependency (CoglFramebuffer *framebuffer,
|
|
CoglFramebuffer *dependency)
|
|
{
|
|
GList *l;
|
|
|
|
for (l = framebuffer->deps; l; l = l->next)
|
|
{
|
|
CoglFramebuffer *existing_dep = l->data;
|
|
if (existing_dep == dependency)
|
|
return;
|
|
}
|
|
|
|
/* TODO: generalize the primed-array type structure we e.g. use for
|
|
* cogl_object_set_user_data or for pipeline children as a way to
|
|
* avoid quite a lot of mid-scene micro allocations here... */
|
|
framebuffer->deps =
|
|
g_list_prepend (framebuffer->deps, cogl_object_ref (dependency));
|
|
}
|
|
|
|
void
|
|
_cogl_framebuffer_remove_all_dependencies (CoglFramebuffer *framebuffer)
|
|
{
|
|
GList *l;
|
|
for (l = framebuffer->deps; l; l = l->next)
|
|
cogl_object_unref (l->data);
|
|
g_list_free (framebuffer->deps);
|
|
framebuffer->deps = NULL;
|
|
}
|
|
|
|
void
|
|
_cogl_framebuffer_flush_journal (CoglFramebuffer *framebuffer)
|
|
{
|
|
_cogl_journal_flush (framebuffer->journal, framebuffer);
|
|
}
|
|
|
|
void
|
|
_cogl_framebuffer_flush_dependency_journals (CoglFramebuffer *framebuffer)
|
|
{
|
|
GList *l;
|
|
for (l = framebuffer->deps; l; l = l->next)
|
|
_cogl_framebuffer_flush_journal (l->data);
|
|
_cogl_framebuffer_remove_all_dependencies (framebuffer);
|
|
}
|
|
|
|
static inline void
|
|
_cogl_framebuffer_init_bits (CoglFramebuffer *framebuffer)
|
|
{
|
|
CoglContext *ctx = framebuffer->context;
|
|
|
|
cogl_framebuffer_allocate (framebuffer, NULL);
|
|
|
|
if (G_LIKELY (!framebuffer->dirty_bitmasks))
|
|
return;
|
|
|
|
#ifdef HAVE_COGL_GL
|
|
if (ctx->driver == COGL_DRIVER_GL &&
|
|
cogl_has_feature (ctx, COGL_FEATURE_ID_OFFSCREEN) &&
|
|
framebuffer->type == COGL_FRAMEBUFFER_TYPE_OFFSCREEN)
|
|
{
|
|
GLenum attachment, pname;
|
|
|
|
attachment = GL_COLOR_ATTACHMENT0;
|
|
|
|
pname = GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE;
|
|
GE( ctx, glGetFramebufferAttachmentParameteriv (GL_FRAMEBUFFER,
|
|
attachment,
|
|
pname,
|
|
&framebuffer->red_bits) );
|
|
|
|
pname = GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE;
|
|
GE( ctx, glGetFramebufferAttachmentParameteriv (GL_FRAMEBUFFER,
|
|
attachment,
|
|
pname,
|
|
&framebuffer->green_bits)
|
|
);
|
|
|
|
pname = GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE;
|
|
GE( ctx, glGetFramebufferAttachmentParameteriv (GL_FRAMEBUFFER,
|
|
attachment,
|
|
pname,
|
|
&framebuffer->blue_bits)
|
|
);
|
|
|
|
pname = GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE;
|
|
GE( ctx, glGetFramebufferAttachmentParameteriv (GL_FRAMEBUFFER,
|
|
attachment,
|
|
pname,
|
|
&framebuffer->alpha_bits)
|
|
);
|
|
}
|
|
else
|
|
#endif /* HAVE_COGL_GL */
|
|
{
|
|
GE( ctx, glGetIntegerv (GL_RED_BITS, &framebuffer->red_bits) );
|
|
GE( ctx, glGetIntegerv (GL_GREEN_BITS, &framebuffer->green_bits) );
|
|
GE( ctx, glGetIntegerv (GL_BLUE_BITS, &framebuffer->blue_bits) );
|
|
GE( ctx, glGetIntegerv (GL_ALPHA_BITS, &framebuffer->alpha_bits) );
|
|
}
|
|
|
|
|
|
COGL_NOTE (OFFSCREEN,
|
|
"RGBA Bits for framebuffer[%p, %s]: %d, %d, %d, %d",
|
|
framebuffer,
|
|
framebuffer->type == COGL_FRAMEBUFFER_TYPE_OFFSCREEN
|
|
? "offscreen"
|
|
: "onscreen",
|
|
framebuffer->red_bits,
|
|
framebuffer->blue_bits,
|
|
framebuffer->green_bits,
|
|
framebuffer->alpha_bits);
|
|
|
|
framebuffer->dirty_bitmasks = FALSE;
|
|
}
|
|
|
|
CoglHandle
|
|
_cogl_offscreen_new_to_texture_full (CoglTexture *texture,
|
|
CoglOffscreenFlags create_flags,
|
|
unsigned int level)
|
|
{
|
|
CoglOffscreen *offscreen;
|
|
CoglFramebuffer *fb;
|
|
int level_width;
|
|
int level_height;
|
|
int i;
|
|
CoglHandle ret;
|
|
|
|
_COGL_GET_CONTEXT (ctx, COGL_INVALID_HANDLE);
|
|
|
|
if (!cogl_has_feature (ctx, COGL_FEATURE_ID_OFFSCREEN))
|
|
return COGL_INVALID_HANDLE;
|
|
|
|
/* Make texture is a valid texture object */
|
|
if (!cogl_is_texture (texture))
|
|
return COGL_INVALID_HANDLE;
|
|
|
|
/* The texture must not be sliced */
|
|
if (cogl_texture_is_sliced (texture))
|
|
return COGL_INVALID_HANDLE;
|
|
|
|
/* Calculate the size of the texture at this mipmap level to ensure
|
|
that it's a valid level */
|
|
level_width = cogl_texture_get_width (texture);
|
|
level_height = cogl_texture_get_height (texture);
|
|
|
|
for (i = 0; i < level; i++)
|
|
{
|
|
/* If neither dimension can be further divided then the level is
|
|
invalid */
|
|
if (level_width == 1 && level_height == 1)
|
|
{
|
|
g_warning ("Invalid texture level passed to "
|
|
"_cogl_offscreen_new_to_texture_full");
|
|
return COGL_INVALID_HANDLE;
|
|
}
|
|
|
|
if (level_width > 1)
|
|
level_width >>= 1;
|
|
if (level_height > 1)
|
|
level_height >>= 1;
|
|
}
|
|
|
|
offscreen = g_new0 (CoglOffscreen, 1);
|
|
offscreen->texture = cogl_object_ref (texture);
|
|
offscreen->texture_level = level;
|
|
offscreen->texture_level_width = level_width;
|
|
offscreen->texture_level_height = level_height;
|
|
offscreen->create_flags = create_flags;
|
|
|
|
fb = COGL_FRAMEBUFFER (offscreen);
|
|
|
|
_cogl_framebuffer_init (fb,
|
|
ctx,
|
|
COGL_FRAMEBUFFER_TYPE_OFFSCREEN,
|
|
cogl_texture_get_format (texture),
|
|
level_width,
|
|
level_height);
|
|
|
|
ret = _cogl_offscreen_object_new (offscreen);
|
|
|
|
_cogl_texture_associate_framebuffer (texture, fb);
|
|
|
|
return ret;
|
|
}
|
|
|
|
CoglHandle
|
|
cogl_offscreen_new_to_texture (CoglTexture *texture)
|
|
{
|
|
return _cogl_offscreen_new_to_texture_full (texture, 0, 0);
|
|
}
|
|
|
|
static void
|
|
_cogl_offscreen_free (CoglOffscreen *offscreen)
|
|
{
|
|
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (offscreen);
|
|
CoglContext *ctx = framebuffer->context;
|
|
GSList *l;
|
|
|
|
/* Chain up to parent */
|
|
_cogl_framebuffer_free (framebuffer);
|
|
|
|
for (l = offscreen->renderbuffers; l; l = l->next)
|
|
{
|
|
GLuint renderbuffer = GPOINTER_TO_UINT (l->data);
|
|
GE (ctx, glDeleteRenderbuffers (1, &renderbuffer));
|
|
}
|
|
g_slist_free (offscreen->renderbuffers);
|
|
|
|
GE (ctx, glDeleteFramebuffers (1, &offscreen->fbo_handle));
|
|
|
|
if (offscreen->texture != COGL_INVALID_HANDLE)
|
|
cogl_object_unref (offscreen->texture);
|
|
|
|
g_free (offscreen);
|
|
}
|
|
|
|
static gboolean
|
|
try_creating_fbo (CoglOffscreen *offscreen,
|
|
TryFBOFlags flags)
|
|
{
|
|
CoglFramebuffer *fb = COGL_FRAMEBUFFER (offscreen);
|
|
CoglContext *ctx = fb->context;
|
|
GLuint gl_depth_stencil_handle;
|
|
GLuint gl_depth_handle;
|
|
GLuint gl_stencil_handle;
|
|
GLuint tex_gl_handle;
|
|
GLenum tex_gl_target;
|
|
GLuint fbo_gl_handle;
|
|
GLenum status;
|
|
int n_samples;
|
|
int height;
|
|
int width;
|
|
|
|
if (!cogl_texture_get_gl_texture (offscreen->texture,
|
|
&tex_gl_handle, &tex_gl_target))
|
|
return FALSE;
|
|
|
|
if (tex_gl_target != GL_TEXTURE_2D
|
|
#ifdef HAVE_COGL_GL
|
|
&& tex_gl_target != GL_TEXTURE_RECTANGLE_ARB
|
|
#endif
|
|
)
|
|
return FALSE;
|
|
|
|
if (fb->config.samples_per_pixel)
|
|
{
|
|
if (!ctx->glFramebufferTexture2DMultisampleIMG)
|
|
return FALSE;
|
|
n_samples = fb->config.samples_per_pixel;
|
|
}
|
|
else
|
|
n_samples = 0;
|
|
|
|
width = offscreen->texture_level_width;
|
|
height = offscreen->texture_level_height;
|
|
|
|
/* We are about to generate and bind a new fbo, so we pretend to
|
|
* change framebuffer state so that the old framebuffer will be
|
|
* rebound again before drawing. */
|
|
ctx->dirty_bound_framebuffer = 1;
|
|
|
|
/* Generate framebuffer */
|
|
ctx->glGenFramebuffers (1, &fbo_gl_handle);
|
|
GE (ctx, glBindFramebuffer (GL_FRAMEBUFFER, fbo_gl_handle));
|
|
offscreen->fbo_handle = fbo_gl_handle;
|
|
|
|
if (n_samples)
|
|
{
|
|
GE (ctx, glFramebufferTexture2DMultisampleIMG (GL_FRAMEBUFFER,
|
|
GL_COLOR_ATTACHMENT0,
|
|
tex_gl_target, tex_gl_handle,
|
|
n_samples,
|
|
offscreen->texture_level));
|
|
}
|
|
else
|
|
GE (ctx, glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
|
tex_gl_target, tex_gl_handle,
|
|
offscreen->texture_level));
|
|
|
|
if (flags & _TRY_DEPTH_STENCIL)
|
|
{
|
|
/* Create a renderbuffer for depth and stenciling */
|
|
GE (ctx, glGenRenderbuffers (1, &gl_depth_stencil_handle));
|
|
GE (ctx, glBindRenderbuffer (GL_RENDERBUFFER, gl_depth_stencil_handle));
|
|
if (n_samples)
|
|
GE (ctx, glRenderbufferStorageMultisampleIMG (GL_RENDERBUFFER,
|
|
n_samples,
|
|
GL_DEPTH_STENCIL,
|
|
width, height));
|
|
else
|
|
GE (ctx, glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH_STENCIL,
|
|
width, height));
|
|
GE (ctx, glBindRenderbuffer (GL_RENDERBUFFER, 0));
|
|
GE (ctx, glFramebufferRenderbuffer (GL_FRAMEBUFFER,
|
|
GL_STENCIL_ATTACHMENT,
|
|
GL_RENDERBUFFER,
|
|
gl_depth_stencil_handle));
|
|
GE (ctx, glFramebufferRenderbuffer (GL_FRAMEBUFFER,
|
|
GL_DEPTH_ATTACHMENT,
|
|
GL_RENDERBUFFER,
|
|
gl_depth_stencil_handle));
|
|
offscreen->renderbuffers =
|
|
g_slist_prepend (offscreen->renderbuffers,
|
|
GUINT_TO_POINTER (gl_depth_stencil_handle));
|
|
}
|
|
|
|
if (flags & _TRY_DEPTH)
|
|
{
|
|
GE (ctx, glGenRenderbuffers (1, &gl_depth_handle));
|
|
GE (ctx, glBindRenderbuffer (GL_RENDERBUFFER, gl_depth_handle));
|
|
/* For now we just ask for GL_DEPTH_COMPONENT16 since this is all that's
|
|
* available under GLES */
|
|
if (n_samples)
|
|
GE (ctx, glRenderbufferStorageMultisampleIMG (GL_RENDERBUFFER,
|
|
n_samples,
|
|
GL_DEPTH_COMPONENT16,
|
|
width, height));
|
|
else
|
|
GE (ctx, glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH_COMPONENT16,
|
|
width, height));
|
|
GE (ctx, glBindRenderbuffer (GL_RENDERBUFFER, 0));
|
|
GE (ctx, glFramebufferRenderbuffer (GL_FRAMEBUFFER,
|
|
GL_DEPTH_ATTACHMENT,
|
|
GL_RENDERBUFFER, gl_depth_handle));
|
|
offscreen->renderbuffers =
|
|
g_slist_prepend (offscreen->renderbuffers,
|
|
GUINT_TO_POINTER (gl_depth_handle));
|
|
}
|
|
|
|
if (flags & _TRY_STENCIL)
|
|
{
|
|
GE (ctx, glGenRenderbuffers (1, &gl_stencil_handle));
|
|
GE (ctx, glBindRenderbuffer (GL_RENDERBUFFER, gl_stencil_handle));
|
|
if (n_samples)
|
|
GE (ctx, glRenderbufferStorageMultisampleIMG (GL_RENDERBUFFER,
|
|
n_samples,
|
|
GL_STENCIL_INDEX8,
|
|
width, height));
|
|
else
|
|
GE (ctx, glRenderbufferStorage (GL_RENDERBUFFER, GL_STENCIL_INDEX8,
|
|
width, height));
|
|
GE (ctx, glBindRenderbuffer (GL_RENDERBUFFER, 0));
|
|
GE (ctx, glFramebufferRenderbuffer (GL_FRAMEBUFFER,
|
|
GL_STENCIL_ATTACHMENT,
|
|
GL_RENDERBUFFER, gl_stencil_handle));
|
|
offscreen->renderbuffers =
|
|
g_slist_prepend (offscreen->renderbuffers,
|
|
GUINT_TO_POINTER (gl_stencil_handle));
|
|
}
|
|
|
|
/* Make sure it's complete */
|
|
status = ctx->glCheckFramebufferStatus (GL_FRAMEBUFFER);
|
|
|
|
if (status != GL_FRAMEBUFFER_COMPLETE)
|
|
{
|
|
GSList *l;
|
|
|
|
GE (ctx, glDeleteFramebuffers (1, &fbo_gl_handle));
|
|
|
|
for (l = offscreen->renderbuffers; l; l = l->next)
|
|
{
|
|
GLuint renderbuffer = GPOINTER_TO_UINT (l->data);
|
|
GE (ctx, glDeleteRenderbuffers (1, &renderbuffer));
|
|
}
|
|
|
|
g_slist_free (offscreen->renderbuffers);
|
|
offscreen->renderbuffers = NULL;
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
/* Update the real number of samples_per_pixel now that we have a
|
|
* complete framebuffer */
|
|
if (n_samples)
|
|
{
|
|
GLenum attachment = GL_COLOR_ATTACHMENT0;
|
|
GLenum pname = GL_TEXTURE_SAMPLES_IMG;
|
|
int texture_samples;
|
|
|
|
GE( ctx, glGetFramebufferAttachmentParameteriv (GL_FRAMEBUFFER,
|
|
attachment,
|
|
pname,
|
|
&texture_samples) );
|
|
fb->samples_per_pixel = texture_samples;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_offscreen_allocate (CoglOffscreen *offscreen,
|
|
GError **error)
|
|
{
|
|
CoglFramebuffer *fb = COGL_FRAMEBUFFER (offscreen);
|
|
CoglContext *ctx = fb->context;
|
|
static TryFBOFlags flags;
|
|
static gboolean have_working_flags = FALSE;
|
|
gboolean fbo_created;
|
|
|
|
/* XXX: The framebuffer_object spec isn't clear in defining whether attaching
|
|
* a texture as a renderbuffer with mipmap filtering enabled while the
|
|
* mipmaps have not been uploaded should result in an incomplete framebuffer
|
|
* object. (different drivers make different decisions)
|
|
*
|
|
* To avoid an error with drivers that do consider this a problem we
|
|
* explicitly set non mipmapped filters here. These will later be reset when
|
|
* the texture is actually used for rendering according to the filters set on
|
|
* the corresponding CoglPipeline.
|
|
*/
|
|
_cogl_texture_set_filters (offscreen->texture, GL_NEAREST, GL_NEAREST);
|
|
|
|
if ((offscreen->create_flags & COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL))
|
|
fbo_created = try_creating_fbo (offscreen, 0);
|
|
else
|
|
{
|
|
if ((have_working_flags &&
|
|
try_creating_fbo (offscreen, flags)) ||
|
|
#ifdef HAVE_COGL_GL
|
|
(ctx->driver == COGL_DRIVER_GL &&
|
|
try_creating_fbo (offscreen, flags = _TRY_DEPTH_STENCIL)) ||
|
|
#endif
|
|
try_creating_fbo (offscreen, flags = _TRY_DEPTH | _TRY_STENCIL) ||
|
|
try_creating_fbo (offscreen, flags = _TRY_STENCIL) ||
|
|
try_creating_fbo (offscreen, flags = _TRY_DEPTH) ||
|
|
try_creating_fbo (offscreen, flags = 0))
|
|
{
|
|
/* Record that the last set of flags succeeded so that we can
|
|
try that set first next time */
|
|
have_working_flags = TRUE;
|
|
fbo_created = TRUE;
|
|
}
|
|
else
|
|
fbo_created = FALSE;
|
|
}
|
|
|
|
if (!fbo_created)
|
|
{
|
|
g_set_error (error, COGL_FRAMEBUFFER_ERROR,
|
|
COGL_FRAMEBUFFER_ERROR_ALLOCATE,
|
|
"Failed to create an OpenGL framebuffer object");
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
gboolean
|
|
cogl_framebuffer_allocate (CoglFramebuffer *framebuffer,
|
|
GError **error)
|
|
{
|
|
CoglOnscreen *onscreen = COGL_ONSCREEN (framebuffer);
|
|
const CoglWinsysVtable *winsys = _cogl_framebuffer_get_winsys (framebuffer);
|
|
|
|
if (framebuffer->allocated)
|
|
return TRUE;
|
|
|
|
if (framebuffer->type == COGL_FRAMEBUFFER_TYPE_ONSCREEN)
|
|
{
|
|
if (!winsys->onscreen_init (onscreen, error))
|
|
return FALSE;
|
|
}
|
|
else
|
|
{
|
|
if (!_cogl_offscreen_allocate (COGL_OFFSCREEN (framebuffer), error))
|
|
return FALSE;
|
|
}
|
|
|
|
framebuffer->allocated = TRUE;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static CoglFramebufferStackEntry *
|
|
create_stack_entry (CoglFramebuffer *draw_buffer,
|
|
CoglFramebuffer *read_buffer)
|
|
{
|
|
CoglFramebufferStackEntry *entry = g_slice_new (CoglFramebufferStackEntry);
|
|
|
|
entry->draw_buffer = draw_buffer;
|
|
entry->read_buffer = read_buffer;
|
|
|
|
return entry;
|
|
}
|
|
|
|
GSList *
|
|
_cogl_create_framebuffer_stack (void)
|
|
{
|
|
CoglFramebufferStackEntry *entry;
|
|
GSList *stack = NULL;
|
|
|
|
entry = create_stack_entry (COGL_INVALID_HANDLE, COGL_INVALID_HANDLE);
|
|
|
|
return g_slist_prepend (stack, entry);
|
|
}
|
|
|
|
void
|
|
_cogl_free_framebuffer_stack (GSList *stack)
|
|
{
|
|
GSList *l;
|
|
|
|
for (l = stack; l != NULL; l = l->next)
|
|
{
|
|
CoglFramebufferStackEntry *entry = l->data;
|
|
|
|
if (entry->draw_buffer)
|
|
cogl_object_unref (entry->draw_buffer);
|
|
|
|
if (entry->read_buffer)
|
|
cogl_object_unref (entry->draw_buffer);
|
|
|
|
g_slice_free (CoglFramebufferStackEntry, entry);
|
|
}
|
|
g_slist_free (stack);
|
|
}
|
|
|
|
static void
|
|
notify_buffers_changed (CoglFramebuffer *old_draw_buffer,
|
|
CoglFramebuffer *new_draw_buffer,
|
|
CoglFramebuffer *old_read_buffer,
|
|
CoglFramebuffer *new_read_buffer)
|
|
{
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
ctx->dirty_bound_framebuffer = 1;
|
|
ctx->dirty_gl_viewport = 1;
|
|
|
|
/* We've effectively just switched the current modelview and
|
|
* projection matrix stacks and clip state so we need to dirty
|
|
* them to ensure they get flushed for the next batch of geometry
|
|
* we flush */
|
|
if (new_draw_buffer)
|
|
{
|
|
_cogl_matrix_stack_dirty (new_draw_buffer->modelview_stack);
|
|
_cogl_matrix_stack_dirty (new_draw_buffer->projection_stack);
|
|
}
|
|
|
|
_cogl_clip_stack_dirty ();
|
|
|
|
if (old_draw_buffer && new_draw_buffer)
|
|
{
|
|
/* If the two draw framebuffers have a different color mask then
|
|
we need to ensure the logic ops are reflushed the next time
|
|
something is drawn */
|
|
if (cogl_framebuffer_get_color_mask (old_draw_buffer) !=
|
|
cogl_framebuffer_get_color_mask (new_draw_buffer))
|
|
{
|
|
ctx->current_pipeline_changes_since_flush |=
|
|
COGL_PIPELINE_STATE_LOGIC_OPS;
|
|
ctx->current_pipeline_age--;
|
|
}
|
|
|
|
/* If we're switching from onscreen to offscreen and the last
|
|
flush pipeline is using backface culling then we also need to
|
|
reflush the cull face state because the winding order of the
|
|
front face is flipped for offscreen buffers */
|
|
if (old_draw_buffer->type != new_draw_buffer->type &&
|
|
ctx->current_pipeline &&
|
|
_cogl_pipeline_get_cull_face_mode (ctx->current_pipeline) !=
|
|
COGL_PIPELINE_CULL_FACE_MODE_NONE)
|
|
{
|
|
ctx->current_pipeline_changes_since_flush |=
|
|
COGL_PIPELINE_STATE_CULL_FACE;
|
|
ctx->current_pipeline_age--;
|
|
}
|
|
}
|
|
|
|
/* XXX:
|
|
* To support the deprecated cogl_set_draw_buffer API we keep track
|
|
* of the last onscreen framebuffer that was set so that it can
|
|
* be restored if the COGL_WINDOW_BUFFER enum is used. */
|
|
if (new_draw_buffer &&
|
|
new_draw_buffer->type == COGL_FRAMEBUFFER_TYPE_ONSCREEN)
|
|
{
|
|
cogl_object_ref (new_draw_buffer);
|
|
if (ctx->window_buffer)
|
|
cogl_object_unref (ctx->window_buffer);
|
|
ctx->window_buffer = new_draw_buffer;
|
|
}
|
|
}
|
|
|
|
/* Set the current framebuffer without checking if it's already the
|
|
* current framebuffer. This is used by cogl_pop_framebuffer while
|
|
* the top of the stack is currently not up to date. */
|
|
static void
|
|
_cogl_set_framebuffers_real (CoglFramebuffer *draw_buffer,
|
|
CoglFramebuffer *read_buffer)
|
|
{
|
|
CoglFramebufferStackEntry *entry;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
_COGL_RETURN_IF_FAIL (ctx != NULL);
|
|
_COGL_RETURN_IF_FAIL (draw_buffer && read_buffer ?
|
|
draw_buffer->context == read_buffer->context : TRUE);
|
|
|
|
entry = ctx->framebuffer_stack->data;
|
|
|
|
notify_buffers_changed (entry->draw_buffer,
|
|
draw_buffer,
|
|
entry->read_buffer,
|
|
read_buffer);
|
|
|
|
if (draw_buffer)
|
|
cogl_object_ref (draw_buffer);
|
|
if (entry->draw_buffer)
|
|
cogl_object_unref (entry->draw_buffer);
|
|
|
|
if (read_buffer)
|
|
cogl_object_ref (read_buffer);
|
|
if (entry->read_buffer)
|
|
cogl_object_unref (entry->read_buffer);
|
|
|
|
entry->draw_buffer = draw_buffer;
|
|
entry->read_buffer = read_buffer;
|
|
}
|
|
|
|
static void
|
|
_cogl_set_framebuffers (CoglFramebuffer *draw_buffer,
|
|
CoglFramebuffer *read_buffer)
|
|
{
|
|
CoglFramebuffer *current_draw_buffer;
|
|
CoglFramebuffer *current_read_buffer;
|
|
|
|
_COGL_RETURN_IF_FAIL (_cogl_is_framebuffer (draw_buffer));
|
|
_COGL_RETURN_IF_FAIL (_cogl_is_framebuffer (read_buffer));
|
|
|
|
current_draw_buffer = cogl_get_draw_framebuffer ();
|
|
current_read_buffer = _cogl_get_read_framebuffer ();
|
|
|
|
if (current_draw_buffer != draw_buffer ||
|
|
current_read_buffer != read_buffer)
|
|
{
|
|
/* XXX: eventually we want to remove this implicit journal flush
|
|
* so we can log into the journal beyond framebuffer changes to
|
|
* support batching scenes that depend on the results of
|
|
* mid-scene renders to textures. Current will be NULL when the
|
|
* framebuffer stack is first created so we need to guard
|
|
* against that here */
|
|
if (current_draw_buffer)
|
|
_cogl_framebuffer_flush_journal (current_draw_buffer);
|
|
if (current_read_buffer)
|
|
_cogl_framebuffer_flush_journal (current_read_buffer);
|
|
_cogl_set_framebuffers_real (draw_buffer, read_buffer);
|
|
}
|
|
}
|
|
|
|
void
|
|
cogl_set_framebuffer (CoglFramebuffer *framebuffer)
|
|
{
|
|
_cogl_set_framebuffers (framebuffer, framebuffer);
|
|
}
|
|
|
|
/* XXX: deprecated API */
|
|
void
|
|
cogl_set_draw_buffer (CoglBufferTarget target, CoglHandle handle)
|
|
{
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
if (target == COGL_WINDOW_BUFFER)
|
|
handle = ctx->window_buffer;
|
|
|
|
/* This is deprecated public API. The public API doesn't currently
|
|
really expose the concept of separate draw and read buffers so
|
|
for the time being this actually just sets both buffers */
|
|
cogl_set_framebuffer (handle);
|
|
}
|
|
|
|
CoglFramebuffer *
|
|
cogl_get_draw_framebuffer (void)
|
|
{
|
|
CoglFramebufferStackEntry *entry;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NULL);
|
|
|
|
g_assert (ctx->framebuffer_stack);
|
|
|
|
entry = ctx->framebuffer_stack->data;
|
|
|
|
return entry->draw_buffer;
|
|
}
|
|
|
|
CoglFramebuffer *
|
|
_cogl_get_read_framebuffer (void)
|
|
{
|
|
CoglFramebufferStackEntry *entry;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NULL);
|
|
|
|
g_assert (ctx->framebuffer_stack);
|
|
|
|
entry = ctx->framebuffer_stack->data;
|
|
|
|
return entry->read_buffer;
|
|
}
|
|
|
|
void
|
|
_cogl_push_framebuffers (CoglFramebuffer *draw_buffer,
|
|
CoglFramebuffer *read_buffer)
|
|
{
|
|
CoglContext *ctx;
|
|
CoglFramebuffer *old_draw_buffer, *old_read_buffer;
|
|
|
|
_COGL_RETURN_IF_FAIL (_cogl_is_framebuffer (draw_buffer));
|
|
_COGL_RETURN_IF_FAIL (_cogl_is_framebuffer (read_buffer));
|
|
|
|
ctx = draw_buffer->context;
|
|
_COGL_RETURN_IF_FAIL (ctx != NULL);
|
|
_COGL_RETURN_IF_FAIL (draw_buffer->context == read_buffer->context);
|
|
|
|
_COGL_RETURN_IF_FAIL (ctx->framebuffer_stack != NULL);
|
|
|
|
/* Copy the top of the stack so that when we call cogl_set_framebuffer
|
|
it will still know what the old framebuffer was */
|
|
old_draw_buffer = cogl_get_draw_framebuffer ();
|
|
if (old_draw_buffer)
|
|
cogl_object_ref (old_draw_buffer);
|
|
old_read_buffer = _cogl_get_read_framebuffer ();
|
|
if (old_read_buffer)
|
|
cogl_object_ref (old_read_buffer);
|
|
ctx->framebuffer_stack =
|
|
g_slist_prepend (ctx->framebuffer_stack,
|
|
create_stack_entry (old_draw_buffer,
|
|
old_read_buffer));
|
|
|
|
_cogl_set_framebuffers (draw_buffer, read_buffer);
|
|
}
|
|
|
|
void
|
|
cogl_push_framebuffer (CoglFramebuffer *buffer)
|
|
{
|
|
_cogl_push_framebuffers (buffer, buffer);
|
|
}
|
|
|
|
/* XXX: deprecated API */
|
|
void
|
|
cogl_push_draw_buffer (void)
|
|
{
|
|
cogl_push_framebuffer (cogl_get_draw_framebuffer ());
|
|
}
|
|
|
|
void
|
|
cogl_pop_framebuffer (void)
|
|
{
|
|
CoglFramebufferStackEntry *to_pop;
|
|
CoglFramebufferStackEntry *to_restore;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
g_assert (ctx->framebuffer_stack != NULL);
|
|
g_assert (ctx->framebuffer_stack->next != NULL);
|
|
|
|
to_pop = ctx->framebuffer_stack->data;
|
|
to_restore = ctx->framebuffer_stack->next->data;
|
|
|
|
if (to_pop->draw_buffer != to_restore->draw_buffer ||
|
|
to_pop->read_buffer != to_restore->read_buffer)
|
|
{
|
|
/* XXX: eventually we want to remove this implicit journal flush
|
|
* so we can log into the journal beyond framebuffer changes to
|
|
* support batching scenes that depend on the results of
|
|
* mid-scene renders to textures. */
|
|
_cogl_framebuffer_flush_journal (to_pop->draw_buffer);
|
|
_cogl_framebuffer_flush_journal (to_pop->read_buffer);
|
|
|
|
notify_buffers_changed (to_pop->draw_buffer,
|
|
to_restore->draw_buffer,
|
|
to_pop->read_buffer,
|
|
to_restore->read_buffer);
|
|
}
|
|
|
|
cogl_object_unref (to_pop->draw_buffer);
|
|
cogl_object_unref (to_pop->read_buffer);
|
|
g_slice_free (CoglFramebufferStackEntry, to_pop);
|
|
|
|
ctx->framebuffer_stack =
|
|
g_slist_delete_link (ctx->framebuffer_stack,
|
|
ctx->framebuffer_stack);
|
|
}
|
|
|
|
/* XXX: deprecated API */
|
|
void
|
|
cogl_pop_draw_buffer (void)
|
|
{
|
|
cogl_pop_framebuffer ();
|
|
}
|
|
|
|
static void
|
|
bind_gl_framebuffer (CoglContext *ctx,
|
|
GLenum target,
|
|
CoglFramebuffer *framebuffer)
|
|
{
|
|
if (framebuffer->type == COGL_FRAMEBUFFER_TYPE_OFFSCREEN)
|
|
GE (ctx, glBindFramebuffer (target,
|
|
COGL_OFFSCREEN (framebuffer)->fbo_handle));
|
|
else
|
|
{
|
|
const CoglWinsysVtable *winsys =
|
|
_cogl_framebuffer_get_winsys (framebuffer);
|
|
winsys->onscreen_bind (COGL_ONSCREEN (framebuffer));
|
|
/* glBindFramebuffer is an an extension with OpenGL ES 1.1 */
|
|
if (cogl_has_feature (ctx, COGL_FEATURE_ID_OFFSCREEN))
|
|
GE (ctx, glBindFramebuffer (target, 0));
|
|
}
|
|
}
|
|
|
|
void
|
|
_cogl_framebuffer_flush_state (CoglFramebuffer *draw_buffer,
|
|
CoglFramebuffer *read_buffer,
|
|
CoglFramebufferFlushFlags flags)
|
|
{
|
|
CoglContext *ctx = draw_buffer->context;
|
|
|
|
/* Lazily ensure the framebuffer has been allocated */
|
|
cogl_framebuffer_allocate (draw_buffer, NULL);
|
|
cogl_framebuffer_allocate (read_buffer, NULL);
|
|
|
|
if (ctx->dirty_bound_framebuffer)
|
|
{
|
|
if (draw_buffer == read_buffer)
|
|
bind_gl_framebuffer (ctx, GL_FRAMEBUFFER, draw_buffer);
|
|
else
|
|
{
|
|
/* NB: Currently we only take advantage of binding separate
|
|
* read/write buffers for offscreen framebuffer blit
|
|
* purposes. */
|
|
_COGL_RETURN_IF_FAIL (ctx->private_feature_flags &
|
|
COGL_PRIVATE_FEATURE_OFFSCREEN_BLIT);
|
|
_COGL_RETURN_IF_FAIL (draw_buffer->type == COGL_FRAMEBUFFER_TYPE_OFFSCREEN);
|
|
_COGL_RETURN_IF_FAIL (read_buffer->type == COGL_FRAMEBUFFER_TYPE_OFFSCREEN);
|
|
|
|
bind_gl_framebuffer (ctx, GL_DRAW_FRAMEBUFFER, draw_buffer);
|
|
bind_gl_framebuffer (ctx, GL_READ_FRAMEBUFFER, read_buffer);
|
|
}
|
|
}
|
|
|
|
ctx->dirty_bound_framebuffer = FALSE;
|
|
|
|
if (flags & COGL_FRAMEBUFFER_FLUSH_BIND_ONLY)
|
|
return;
|
|
|
|
if (ctx->dirty_gl_viewport)
|
|
{
|
|
float gl_viewport_y;
|
|
|
|
g_assert (draw_buffer->viewport_width >=0 &&
|
|
draw_buffer->viewport_height >=0);
|
|
|
|
/* Convert the Cogl viewport y offset to an OpenGL viewport y offset
|
|
* NB: OpenGL defines its window and viewport origins to be bottom
|
|
* left, while Cogl defines them to be top left.
|
|
* NB: We render upside down to offscreen framebuffers so we don't
|
|
* need to convert the y offset in this case. */
|
|
if (cogl_is_offscreen (draw_buffer))
|
|
gl_viewport_y = draw_buffer->viewport_y;
|
|
else
|
|
gl_viewport_y = draw_buffer->height -
|
|
(draw_buffer->viewport_y + draw_buffer->viewport_height);
|
|
|
|
COGL_NOTE (OPENGL, "Calling glViewport(%f, %f, %f, %f)",
|
|
draw_buffer->viewport_x,
|
|
gl_viewport_y,
|
|
draw_buffer->viewport_width,
|
|
draw_buffer->viewport_height);
|
|
|
|
GE (ctx, glViewport (draw_buffer->viewport_x,
|
|
gl_viewport_y,
|
|
draw_buffer->viewport_width,
|
|
draw_buffer->viewport_height));
|
|
ctx->dirty_gl_viewport = FALSE;
|
|
}
|
|
|
|
if (ctx->current_gl_dither_enabled != draw_buffer->dither_enabled)
|
|
{
|
|
if (draw_buffer->dither_enabled)
|
|
GE (ctx, glEnable (GL_DITHER));
|
|
else
|
|
GE (ctx, glDisable (GL_DITHER));
|
|
ctx->current_gl_dither_enabled = draw_buffer->dither_enabled;
|
|
}
|
|
|
|
/* XXX: Flushing clip state may trash the modelview and projection
|
|
* matrices so we must do it before flushing the matrices...
|
|
*/
|
|
if (!(flags & COGL_FRAMEBUFFER_FLUSH_SKIP_CLIP_STATE))
|
|
_cogl_clip_state_flush (&draw_buffer->clip_state,
|
|
draw_buffer);
|
|
|
|
if (!(flags & COGL_FRAMEBUFFER_FLUSH_SKIP_MODELVIEW))
|
|
_cogl_matrix_stack_flush_to_gl (draw_buffer->modelview_stack,
|
|
COGL_MATRIX_MODELVIEW);
|
|
|
|
_cogl_matrix_stack_flush_to_gl (draw_buffer->projection_stack,
|
|
COGL_MATRIX_PROJECTION);
|
|
}
|
|
|
|
int
|
|
cogl_framebuffer_get_red_bits (CoglFramebuffer *framebuffer)
|
|
{
|
|
_cogl_framebuffer_init_bits (framebuffer);
|
|
|
|
return framebuffer->red_bits;
|
|
}
|
|
|
|
int
|
|
cogl_framebuffer_get_green_bits (CoglFramebuffer *framebuffer)
|
|
{
|
|
_cogl_framebuffer_init_bits (framebuffer);
|
|
|
|
return framebuffer->green_bits;
|
|
}
|
|
|
|
int
|
|
cogl_framebuffer_get_blue_bits (CoglFramebuffer *framebuffer)
|
|
{
|
|
_cogl_framebuffer_init_bits (framebuffer);
|
|
|
|
return framebuffer->blue_bits;
|
|
}
|
|
|
|
int
|
|
cogl_framebuffer_get_alpha_bits (CoglFramebuffer *framebuffer)
|
|
{
|
|
_cogl_framebuffer_init_bits (framebuffer);
|
|
|
|
return framebuffer->alpha_bits;
|
|
}
|
|
|
|
CoglColorMask
|
|
cogl_framebuffer_get_color_mask (CoglFramebuffer *framebuffer)
|
|
{
|
|
return framebuffer->color_mask;
|
|
}
|
|
|
|
void
|
|
cogl_framebuffer_set_color_mask (CoglFramebuffer *framebuffer,
|
|
CoglColorMask color_mask)
|
|
{
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
cogl_flush (); /* XXX: Currently color mask changes don't go through the journal */
|
|
framebuffer->color_mask = color_mask;
|
|
|
|
/* Make sure the ColorMask is updated when the next primitive is drawn */
|
|
ctx->current_pipeline_changes_since_flush |=
|
|
COGL_PIPELINE_STATE_LOGIC_OPS;
|
|
ctx->current_pipeline_age--;
|
|
}
|
|
|
|
gboolean
|
|
cogl_framebuffer_get_dither_enabled (CoglFramebuffer *framebuffer)
|
|
{
|
|
return framebuffer->dither_enabled;
|
|
}
|
|
|
|
void
|
|
cogl_framebuffer_set_dither_enabled (CoglFramebuffer *framebuffer,
|
|
gboolean dither_enabled)
|
|
{
|
|
if (framebuffer->dither_enabled == dither_enabled)
|
|
return;
|
|
|
|
cogl_flush (); /* Currently dithering changes aren't tracked in the journal */
|
|
framebuffer->dither_enabled = dither_enabled;
|
|
}
|
|
|
|
CoglPixelFormat
|
|
cogl_framebuffer_get_color_format (CoglFramebuffer *framebuffer)
|
|
{
|
|
return framebuffer->format;
|
|
}
|
|
|
|
int
|
|
cogl_framebuffer_get_samples_per_pixel (CoglFramebuffer *framebuffer)
|
|
{
|
|
if (framebuffer->allocated)
|
|
return framebuffer->samples_per_pixel;
|
|
else
|
|
return framebuffer->config.samples_per_pixel;
|
|
}
|
|
|
|
void
|
|
cogl_framebuffer_set_samples_per_pixel (CoglFramebuffer *framebuffer,
|
|
int samples_per_pixel)
|
|
{
|
|
_COGL_RETURN_IF_FAIL (!framebuffer->allocated);
|
|
|
|
framebuffer->config.samples_per_pixel = samples_per_pixel;
|
|
}
|
|
|
|
void
|
|
cogl_framebuffer_resolve_samples (CoglFramebuffer *framebuffer)
|
|
{
|
|
cogl_framebuffer_resolve_samples_region (framebuffer,
|
|
0, 0,
|
|
framebuffer->width,
|
|
framebuffer->height);
|
|
|
|
/* TODO: Make this happen implicitly when the resolve texture next gets used
|
|
* as a source, either via cogl_texture_get_data(), via cogl_read_pixels() or
|
|
* if used as a source for rendering. We would also implicitly resolve if
|
|
* necessary before freeing a CoglFramebuffer.
|
|
*
|
|
* This API should still be kept but it is optional, only necessary
|
|
* if the user wants to explicitly control when the resolve happens e.g.
|
|
* to ensure it's done in advance of it being used as a source.
|
|
*
|
|
* Every texture should have a CoglFramebuffer *needs_resolve member
|
|
* internally. When the texture gets validated before being used as a source
|
|
* we should first check the needs_resolve pointer and if set we'll
|
|
* automatically call cogl_framebuffer_resolve_samples ().
|
|
*
|
|
* Calling cogl_framebuffer_resolve_samples() or
|
|
* cogl_framebuffer_resolve_samples_region() should reset the textures
|
|
* needs_resolve pointer to NULL.
|
|
*
|
|
* Rendering anything to a framebuffer will cause the corresponding
|
|
* texture's ->needs_resolve pointer to be set.
|
|
*
|
|
* XXX: Note: we only need to address this TODO item when adding support for
|
|
* EXT_framebuffer_multisample because currently we only support hardware
|
|
* that resolves implicitly anyway.
|
|
*/
|
|
}
|
|
|
|
void
|
|
cogl_framebuffer_resolve_samples_region (CoglFramebuffer *framebuffer,
|
|
int x,
|
|
int y,
|
|
int width,
|
|
int height)
|
|
{
|
|
/* NOP for now since we don't support EXT_framebuffer_multisample yet which
|
|
* requires an explicit resolve. */
|
|
}
|
|
|
|
CoglContext *
|
|
cogl_framebuffer_get_context (CoglFramebuffer *framebuffer)
|
|
{
|
|
_COGL_RETURN_VAL_IF_FAIL (framebuffer != NULL, NULL);
|
|
|
|
return framebuffer->context;
|
|
}
|
|
|
|
gboolean
|
|
_cogl_framebuffer_try_fast_read_pixel (CoglFramebuffer *framebuffer,
|
|
int x,
|
|
int y,
|
|
CoglReadPixelsFlags source,
|
|
CoglPixelFormat format,
|
|
guint8 *pixel)
|
|
{
|
|
gboolean found_intersection;
|
|
|
|
if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_DISABLE_FAST_READ_PIXEL)))
|
|
return FALSE;
|
|
|
|
if (source != COGL_READ_PIXELS_COLOR_BUFFER)
|
|
return FALSE;
|
|
|
|
if (format != COGL_PIXEL_FORMAT_RGBA_8888_PRE &&
|
|
format != COGL_PIXEL_FORMAT_RGBA_8888)
|
|
return FALSE;
|
|
|
|
if (!_cogl_journal_try_read_pixel (framebuffer->journal,
|
|
x, y, format, pixel,
|
|
&found_intersection))
|
|
return FALSE;
|
|
|
|
/* If we can't determine the color from the primitives in the
|
|
* journal then see if we can use the last recorded clear color
|
|
*/
|
|
|
|
/* If _cogl_journal_try_read_pixel() failed even though there was an
|
|
* intersection of the given point with a primitive in the journal
|
|
* then we can't fallback to the framebuffer's last clear color...
|
|
* */
|
|
if (found_intersection)
|
|
return TRUE;
|
|
|
|
/* If the framebuffer has been rendered too since it was last
|
|
* cleared then we can't return the last known clear color. */
|
|
if (framebuffer->clear_clip_dirty)
|
|
return FALSE;
|
|
|
|
if (x >= framebuffer->clear_clip_x0 &&
|
|
x < framebuffer->clear_clip_x1 &&
|
|
y >= framebuffer->clear_clip_y0 &&
|
|
y < framebuffer->clear_clip_y1)
|
|
{
|
|
|
|
/* we currently only care about cases where the premultiplied or
|
|
* unpremultipled colors are equivalent... */
|
|
if (framebuffer->clear_color_alpha != 1.0)
|
|
return FALSE;
|
|
|
|
pixel[0] = framebuffer->clear_color_red * 255.0;
|
|
pixel[1] = framebuffer->clear_color_green * 255.0;
|
|
pixel[2] = framebuffer->clear_color_blue * 255.0;
|
|
pixel[3] = framebuffer->clear_color_alpha * 255.0;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
void
|
|
_cogl_blit_framebuffer (unsigned int src_x,
|
|
unsigned int src_y,
|
|
unsigned int dst_x,
|
|
unsigned int dst_y,
|
|
unsigned int width,
|
|
unsigned int height)
|
|
{
|
|
CoglFramebuffer *draw_buffer;
|
|
CoglFramebuffer *read_buffer;
|
|
CoglContext *ctx;
|
|
|
|
/* FIXME: this function should take explit src and dst framebuffer
|
|
* arguments. */
|
|
draw_buffer = cogl_get_draw_framebuffer ();
|
|
read_buffer = _cogl_get_read_framebuffer ();
|
|
ctx = draw_buffer->context;
|
|
|
|
_COGL_RETURN_IF_FAIL (ctx->private_feature_flags &
|
|
COGL_PRIVATE_FEATURE_OFFSCREEN_BLIT);
|
|
|
|
/* We can only support blitting between offscreen buffers because
|
|
otherwise we would need to mirror the image and GLES2.0 doesn't
|
|
support this */
|
|
_COGL_RETURN_IF_FAIL (cogl_is_offscreen (draw_buffer));
|
|
_COGL_RETURN_IF_FAIL (cogl_is_offscreen (read_buffer));
|
|
/* The buffers must be the same format */
|
|
_COGL_RETURN_IF_FAIL (draw_buffer->format == read_buffer->format);
|
|
|
|
/* Make sure the current framebuffers are bound. We explicitly avoid
|
|
flushing the clip state so we can bind our own empty state */
|
|
_cogl_framebuffer_flush_state (cogl_get_draw_framebuffer (),
|
|
_cogl_get_read_framebuffer (),
|
|
COGL_FRAMEBUFFER_FLUSH_SKIP_CLIP_STATE);
|
|
|
|
/* Flush any empty clip stack because glBlitFramebuffer is affected
|
|
by the scissor and we want to hide this feature for the Cogl API
|
|
because it's not obvious to an app how the clip state will affect
|
|
the scissor */
|
|
_cogl_clip_stack_flush (NULL, draw_buffer);
|
|
|
|
ctx->glBlitFramebuffer (src_x, src_y,
|
|
src_x + width, src_y + height,
|
|
dst_x, dst_y,
|
|
dst_x + width, dst_y + height,
|
|
GL_COLOR_BUFFER_BIT,
|
|
GL_NEAREST);
|
|
}
|
|
|
|
static void
|
|
_cogl_framebuffer_discard_buffers_real (CoglFramebuffer *framebuffer,
|
|
unsigned long buffers)
|
|
{
|
|
#ifdef GL_EXT_discard_framebuffer
|
|
CoglContext *ctx = framebuffer->context;
|
|
|
|
if (ctx->glDiscardFramebuffer)
|
|
{
|
|
GLenum attachments[3];
|
|
int i = 0;
|
|
|
|
if (framebuffer->type == COGL_FRAMEBUFFER_TYPE_ONSCREEN)
|
|
{
|
|
if (buffers & COGL_BUFFER_BIT_COLOR)
|
|
attachments[i++] = GL_COLOR_EXT;
|
|
if (buffers & COGL_BUFFER_BIT_DEPTH)
|
|
attachments[i++] = GL_DEPTH_EXT;
|
|
if (buffers & COGL_BUFFER_BIT_STENCIL)
|
|
attachments[i++] = GL_STENCIL_EXT;
|
|
}
|
|
else
|
|
{
|
|
if (buffers & COGL_BUFFER_BIT_COLOR)
|
|
attachments[i++] = GL_COLOR_ATTACHMENT0;
|
|
if (buffers & COGL_BUFFER_BIT_DEPTH)
|
|
attachments[i++] = GL_DEPTH_ATTACHMENT;
|
|
if (buffers & COGL_BUFFER_BIT_STENCIL)
|
|
attachments[i++] = GL_STENCIL_ATTACHMENT;
|
|
}
|
|
|
|
GE (ctx, glDiscardFramebuffer (GL_FRAMEBUFFER, i, attachments));
|
|
}
|
|
#endif /* GL_EXT_discard_framebuffer */
|
|
}
|
|
|
|
void
|
|
cogl_framebuffer_discard_buffers (CoglFramebuffer *framebuffer,
|
|
unsigned long buffers)
|
|
{
|
|
_COGL_RETURN_IF_FAIL (buffers & COGL_BUFFER_BIT_COLOR);
|
|
|
|
_cogl_framebuffer_discard_buffers_real (framebuffer, buffers);
|
|
}
|
|
|
|
void
|
|
cogl_framebuffer_finish (CoglFramebuffer *framebuffer)
|
|
{
|
|
_cogl_framebuffer_flush_journal (framebuffer);
|
|
GE (framebuffer->context, glFinish ());
|
|
}
|