Robert Bragg 1e2d88e789 [cogl_read_pixels] use buffer not viewport height to calculate y offset
glReadPixel takes window coordinates not viewport coordinates so we
shouldn't have been assuming that the viewport height == window height.
2009-11-04 03:23:20 +00:00
..
2009-01-20 18:47:50 +00:00
2009-10-14 11:31:26 +01:00
2009-10-14 11:31:26 +01:00
2009-07-10 11:38:42 +01:00
2009-07-10 11:38:42 +01:00
2009-10-19 12:01:38 +01:00
2009-10-14 11:31:26 +01:00
2009-10-16 15:55:05 +01:00
2009-10-19 11:45:15 +01:00