mutter/cogl/cogl/cogl-offscreen.h
Jonas Ådahl 6885c37784 cogl: Mark exported cogl symbols using COGL_EXPORT
Just like libmutter-clutter, and libmutter, mark exported symbols with
an COGL_EXPORT macro. This removes the .map and .map.in files previously
used, containing a list of semi private symbols. This symbol was out of
date, i.e. pointed to non-existing symbols, and was also replaced with
COGL_EXPORT macros.

unit_test_* symbols are exported by the help of the unit test defining
macro. test_* symbols are no longer supported as it proved unnecessary.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/1059
2020-03-26 09:05:38 +01:00

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5.0 KiB
C

/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2007,2008,2009,2012 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*
*/
#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
#error "Only <cogl/cogl.h> can be included directly."
#endif
#ifndef __COGL_OFFSCREEN_H__
#define __COGL_OFFSCREEN_H__
#include <cogl/cogl-types.h>
#include <cogl/cogl-texture.h>
#include <glib-object.h>
G_BEGIN_DECLS
/**
* SECTION:cogl-offscreen
* @short_description: Functions for creating and manipulating offscreen
* framebuffers.
*
* Cogl allows creating and operating on offscreen framebuffers.
*/
typedef struct _CoglOffscreen CoglOffscreen;
#define COGL_OFFSCREEN(X) ((CoglOffscreen *)X)
/**
* cogl_offscreen_get_gtype:
*
* Returns: a #GType that can be used with the GLib type system.
*/
COGL_EXPORT
GType cogl_offscreen_get_gtype (void);
/* Offscreen api */
/**
* cogl_offscreen_new_with_texture:
* @texture: A #CoglTexture pointer
*
* This creates an offscreen framebuffer object using the given
* @texture as the primary color buffer. It doesn't just initialize
* the contents of the offscreen buffer with the @texture; they are
* tightly bound so that drawing to the offscreen buffer effectively
* updates the contents of the given texture. You don't need to
* destroy the offscreen buffer before you can use the @texture again.
*
* <note>This api only works with low-level #CoglTexture types such as
* #CoglTexture2D and not with meta-texture types such as
* #CoglTexture2DSliced.</note>
*
* The storage for the framebuffer is actually allocated lazily
* so this function will never return %NULL to indicate a runtime
* error. This means it is still possible to configure the framebuffer
* before it is really allocated.
*
* Simple applications without full error handling can simply rely on
* Cogl to lazily allocate the storage of framebuffers but you should
* be aware that if Cogl encounters an error (such as running out of
* GPU memory) then your application will simply abort with an error
* message. If you need to be able to catch such exceptions at runtime
* then you can explicitly allocate your framebuffer when you have
* finished configuring it by calling cogl_framebuffer_allocate() and
* passing in a #GError argument to catch any exceptions.
*
* Return value: (transfer full): a newly instantiated #CoglOffscreen
* framebuffer.
*/
COGL_EXPORT CoglOffscreen *
cogl_offscreen_new_with_texture (CoglTexture *texture);
/**
* cogl_offscreen_new_to_texture:
* @texture: A #CoglTexture pointer
*
* This creates an offscreen buffer object using the given @texture as the
* primary color buffer. It doesn't just initialize the contents of the
* offscreen buffer with the @texture; they are tightly bound so that
* drawing to the offscreen buffer effectivly updates the contents of the
* given texture. You don't need to destroy the offscreen buffer before
* you can use the @texture again.
*
* <note>This only works with low-level #CoglTexture types such as
* #CoglTexture2D and not with meta-texture types such as
* #CoglTexture2DSliced.</note>
*
* Return value: (transfer full): a newly instantiated #CoglOffscreen
* framebuffer or %NULL if it wasn't possible to create the
* buffer.
* Deprecated: 1.16: Use cogl_offscreen_new_with_texture instead.
*/
COGL_DEPRECATED_FOR (cogl_offscreen_new_with_texture)
COGL_EXPORT CoglOffscreen *
cogl_offscreen_new_to_texture (CoglTexture *texture);
/**
* cogl_is_offscreen:
* @object: A pointer to a #CoglObject
*
* Determines whether the given #CoglObject references an offscreen
* framebuffer object.
*
* Returns: %TRUE if @object is a #CoglOffscreen framebuffer,
* %FALSE otherwise
*/
COGL_EXPORT gboolean
cogl_is_offscreen (void *object);
/**
* cogl_offscreen_get_texture: (skip)
*/
COGL_EXPORT CoglTexture *
cogl_offscreen_get_texture (CoglOffscreen *offscreen);
G_END_DECLS
#endif /* __COGL_OFFSCREEN_H__ */