c7c5cf9bd4
* clutter/clutter-actor.c: * clutter/clutter-actor.h: * clutter/clutter-clone-texture.c: * clutter/clutter-private.h: * clutter/clutter-texture.c: * clutter/x11/clutter-x11-texture-pixmap.c: Attempt to lower overhead of updating TFP's (particularly mipmaped). Compresses mipmap updates only for visible TFPs. Avoiding updates for non visible TFP's whilst keeping visible clones working ok.
810 lines
22 KiB
C
810 lines
22 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Johan Bilien <johan.bilien@nokia.com>
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* Matthew Allum <mallum@o-hand.com>
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* Robert Bragg <bob@o-hand.com>
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*
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* Copyright (C) 2007 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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/* TODO:
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* - Automagically handle named pixmaps, and window resizes (i.e
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* essentially handle window id's being passed in) ?
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*/
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/**
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* SECTION:clutter-glx-texture-pixmap
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* @short_description: A texture which displays the content of an X Pixmap.
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*
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* #ClutterGLXTexturePixmap is a class for displaying the content of an
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* X Pixmap as a ClutterActor. Used together with the X Composite extension,
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* it allows to display the content of X Windows inside Clutter.
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*
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* The class requires the GLX_EXT_texture_from_pixmap OpenGL extension
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* (http://people.freedesktop.org/~davidr/GLX_EXT_texture_from_pixmap.txt)
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "../x11/clutter-x11-texture-pixmap.h"
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#include "clutter-glx-texture-pixmap.h"
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#include "clutter-glx.h"
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#include "clutter-backend-glx.h"
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#include "../clutter-util.h"
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#include "../clutter-debug.h"
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#include "cogl/cogl.h"
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typedef void (*BindTexImage) (Display *display,
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GLXDrawable drawable,
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int buffer,
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int *attribList);
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typedef void (*ReleaseTexImage) (Display *display,
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GLXDrawable drawable,
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int buffer);
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typedef void (*GenerateMipmap) (GLenum target);
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static BindTexImage _gl_bind_tex_image = NULL;
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static ReleaseTexImage _gl_release_tex_image = NULL;
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static GenerateMipmap _gl_generate_mipmap = NULL;
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static gboolean _have_tex_from_pixmap_ext = FALSE;
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static gboolean _ext_check_done = FALSE;
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struct _ClutterGLXTexturePixmapPrivate
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{
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COGLenum target_type;
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guint texture_id;
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GLXPixmap glx_pixmap;
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gboolean use_fallback;
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gboolean bound;
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gint can_mipmap;
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gint mipmap_generate_queued;
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};
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static void
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clutter_glx_texture_pixmap_update_area (ClutterX11TexturePixmap *texture,
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gint x,
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gint y,
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gint width,
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gint height);
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static void
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clutter_glx_texture_pixmap_create_glx_pixmap (ClutterGLXTexturePixmap *tex);
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static ClutterX11TexturePixmapClass *parent_class = NULL;
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G_DEFINE_TYPE (ClutterGLXTexturePixmap, \
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clutter_glx_texture_pixmap, \
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CLUTTER_X11_TYPE_TEXTURE_PIXMAP);
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static gboolean
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texture_bind (ClutterGLXTexturePixmap *tex)
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{
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GLuint handle = 0;
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GLenum target = 0;
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CoglHandle cogl_tex;
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cogl_tex = clutter_texture_get_cogl_texture (CLUTTER_TEXTURE(tex));
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if (!cogl_texture_get_gl_texture (cogl_tex, &handle, &target))
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return FALSE;
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glEnable(target);
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/* FIXME: fire off an error here? */
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glBindTexture (target, handle);
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if (clutter_texture_get_filter_quality (CLUTTER_TEXTURE (tex))
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== CLUTTER_TEXTURE_QUALITY_HIGH && tex->priv->can_mipmap)
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{
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cogl_texture_set_filters (cogl_tex,
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CGL_LINEAR_MIPMAP_LINEAR,
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CGL_LINEAR);
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}
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return TRUE;
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}
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static void
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on_glx_texture_pixmap_pre_paint (ClutterGLXTexturePixmap *texture,
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gpointer user_data)
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{
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if (texture->priv->mipmap_generate_queued)
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{
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GLuint handle = 0;
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GLenum target = 0;
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CoglHandle cogl_tex;
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cogl_tex = clutter_texture_get_cogl_texture
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(CLUTTER_TEXTURE(texture));
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texture_bind (texture);
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cogl_texture_get_gl_texture (cogl_tex, &handle, &target);
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_gl_generate_mipmap (target);
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texture->priv->mipmap_generate_queued = 0;
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}
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}
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static void
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clutter_glx_texture_pixmap_init (ClutterGLXTexturePixmap *self)
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{
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ClutterGLXTexturePixmapPrivate *priv;
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priv = self->priv =
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G_TYPE_INSTANCE_GET_PRIVATE (self,
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CLUTTER_GLX_TYPE_TEXTURE_PIXMAP,
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ClutterGLXTexturePixmapPrivate);
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g_signal_connect (CLUTTER_ACTOR(self),
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"paint", G_CALLBACK (on_glx_texture_pixmap_pre_paint),
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NULL);
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if (_ext_check_done == FALSE)
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{
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const gchar *glx_extensions = NULL;
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glx_extensions =
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glXQueryExtensionsString (clutter_x11_get_default_display (),
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clutter_x11_get_default_screen ());
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/* Check for the texture from pixmap extension */
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if (cogl_check_extension ("GLX_EXT_texture_from_pixmap", glx_extensions))
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{
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_gl_bind_tex_image =
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(BindTexImage)cogl_get_proc_address ("glXBindTexImageEXT");
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_gl_release_tex_image =
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(ReleaseTexImage)cogl_get_proc_address ("glXReleaseTexImageEXT");
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if (_gl_bind_tex_image && _gl_release_tex_image)
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_have_tex_from_pixmap_ext = TRUE;
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}
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_gl_generate_mipmap =
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(GenerateMipmap)cogl_get_proc_address ("glGenerateMipmapEXT");
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_ext_check_done = TRUE;
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}
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}
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static void
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clutter_glx_texture_pixmap_dispose (GObject *object)
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{
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ClutterGLXTexturePixmapPrivate *priv;
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priv = CLUTTER_GLX_TEXTURE_PIXMAP (object)->priv;
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if (priv->glx_pixmap != None)
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{
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clutter_x11_trap_x_errors ();
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glXDestroyGLXPixmap (clutter_x11_get_default_display(),
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priv->glx_pixmap);
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XSync (clutter_x11_get_default_display(), FALSE);
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clutter_x11_untrap_x_errors ();
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priv->glx_pixmap = None;
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}
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G_OBJECT_CLASS (clutter_glx_texture_pixmap_parent_class)->dispose (object);
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}
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static void
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clutter_glx_texture_pixmap_notify (GObject *object, GParamSpec *pspec)
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{
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if (g_str_equal (pspec->name, "pixmap"))
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{
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ClutterGLXTexturePixmap *texture = CLUTTER_GLX_TEXTURE_PIXMAP (object);
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clutter_glx_texture_pixmap_create_glx_pixmap (texture);
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}
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}
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static gboolean
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create_cogl_texture (ClutterTexture *texture,
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guint width,
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guint height)
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{
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CoglHandle handle;
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handle
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= cogl_texture_new_with_size (width, height,
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-1, FALSE,
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COGL_PIXEL_FORMAT_RGBA_8888|COGL_BGR_BIT);
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if (handle)
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{
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clutter_texture_set_cogl_texture (texture, handle);
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CLUTTER_ACTOR_SET_FLAGS (texture, CLUTTER_ACTOR_REALIZED);
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clutter_glx_texture_pixmap_update_area
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(CLUTTER_X11_TEXTURE_PIXMAP (texture),
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0, 0,
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width, height);
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return TRUE;
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}
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return FALSE;
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}
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static void
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clutter_glx_texture_pixmap_realize (ClutterActor *actor)
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{
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ClutterGLXTexturePixmapPrivate *priv;
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Pixmap pixmap;
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guint pixmap_width, pixmap_height;
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priv = CLUTTER_GLX_TEXTURE_PIXMAP (actor)->priv;
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if (priv->use_fallback)
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{
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CLUTTER_NOTE (TEXTURE, "texture from pixmap appears unsupported");
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CLUTTER_NOTE (TEXTURE, "Falling back to X11 manual mechansim");
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CLUTTER_ACTOR_CLASS (clutter_glx_texture_pixmap_parent_class)->
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realize (actor);
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return;
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}
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g_object_get (actor,
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"pixmap", &pixmap,
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"pixmap-width", &pixmap_width,
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"pixmap-height", &pixmap_height,
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NULL);
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if (!pixmap)
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return;
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if (!create_cogl_texture (CLUTTER_TEXTURE (actor),
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pixmap_width, pixmap_height))
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{
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CLUTTER_NOTE (TEXTURE, "Unable to create a valid pixmap");
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CLUTTER_NOTE (TEXTURE, "Falling back to X11 manual mechanism");
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priv->use_fallback = TRUE;
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CLUTTER_ACTOR_CLASS (clutter_glx_texture_pixmap_parent_class)->
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realize (actor);
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return;
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}
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CLUTTER_NOTE (TEXTURE, "texture pixmap realised");
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}
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static void
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clutter_glx_texture_pixmap_unrealize (ClutterActor *actor)
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{
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ClutterGLXTexturePixmapPrivate *priv;
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Display *dpy;
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priv = CLUTTER_GLX_TEXTURE_PIXMAP (actor)->priv;
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dpy = clutter_x11_get_default_display();
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if (!_have_tex_from_pixmap_ext)
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{
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CLUTTER_ACTOR_CLASS (clutter_glx_texture_pixmap_parent_class)->
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unrealize (actor);
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return;
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}
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if (!CLUTTER_ACTOR_IS_REALIZED (actor))
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return;
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if (priv->glx_pixmap && priv->bound)
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{
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clutter_x11_trap_x_errors ();
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(_gl_release_tex_image) (dpy,
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priv->glx_pixmap,
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GLX_FRONT_LEFT_EXT);
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XSync (clutter_x11_get_default_display(), FALSE);
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clutter_x11_untrap_x_errors ();
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priv->bound = FALSE;
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}
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CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
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}
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static GLXFBConfig *
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get_fbconfig_for_depth (ClutterGLXTexturePixmap *texture, guint depth)
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{
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GLXFBConfig *fbconfigs, *ret = NULL;
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int n_elements, i, found;
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Display *dpy;
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int db, stencil, alpha, mipmap, rgba, value;
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static GLXFBConfig *cached_config = NULL;
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static gboolean have_cached_config = FALSE;
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static int cached_mipmap = 0;
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if (have_cached_config)
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{
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texture->priv->can_mipmap = cached_mipmap;
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return cached_config;
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}
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dpy = clutter_x11_get_default_display ();
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fbconfigs = glXGetFBConfigs (dpy,
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clutter_x11_get_default_screen (),
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&n_elements);
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db = G_MAXSHORT;
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stencil = G_MAXSHORT;
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mipmap = 0;
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rgba = 0;
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found = n_elements;
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for (i = 0; i < n_elements; i++)
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{
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XVisualInfo *vi;
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int visual_depth;
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vi = glXGetVisualFromFBConfig (dpy,
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fbconfigs[i]);
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if (vi == NULL)
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continue;
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visual_depth = vi->depth;
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XFree (vi);
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if (visual_depth != depth)
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continue;
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glXGetFBConfigAttrib (dpy,
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fbconfigs[i],
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GLX_ALPHA_SIZE,
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&alpha);
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glXGetFBConfigAttrib (dpy,
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fbconfigs[i],
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GLX_BUFFER_SIZE,
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&value);
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if (value != depth && (value - alpha) != depth)
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continue;
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value = 0;
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if (depth == 32)
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{
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glXGetFBConfigAttrib (dpy,
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fbconfigs[i],
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GLX_BIND_TO_TEXTURE_RGBA_EXT,
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&value);
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if (value)
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rgba = 1;
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}
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if (!value)
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{
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if (rgba)
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continue;
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glXGetFBConfigAttrib (dpy,
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fbconfigs[i],
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GLX_BIND_TO_TEXTURE_RGB_EXT,
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&value);
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if (!value)
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continue;
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}
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glXGetFBConfigAttrib (dpy,
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fbconfigs[i],
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GLX_DOUBLEBUFFER,
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&value);
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if (value > db)
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continue;
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db = value;
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glXGetFBConfigAttrib (dpy,
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fbconfigs[i],
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GLX_STENCIL_SIZE,
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&value);
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if (value > stencil)
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continue;
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stencil = value;
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if (_gl_generate_mipmap)
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{
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glXGetFBConfigAttrib (dpy,
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fbconfigs[i],
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GLX_BIND_TO_MIPMAP_TEXTURE_EXT,
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&value);
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if (value < mipmap)
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continue;
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mipmap = value;
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}
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found = i;
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}
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if (found != n_elements)
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{
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ret = g_malloc (sizeof (GLXFBConfig));
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*ret = fbconfigs[found];
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}
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if (n_elements)
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XFree (fbconfigs);
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have_cached_config = TRUE;
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cached_config = ret;
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texture->priv->can_mipmap = cached_mipmap = mipmap;
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return ret;
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}
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static void
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clutter_glx_texture_pixmap_free_glx_pixmap (ClutterGLXTexturePixmap *texture)
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{
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ClutterGLXTexturePixmapPrivate *priv = texture->priv;
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Display *dpy;
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dpy = clutter_x11_get_default_display ();
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if (priv->glx_pixmap &&
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priv->bound)
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{
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texture_bind (texture);
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clutter_x11_trap_x_errors ();
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(_gl_release_tex_image) (dpy,
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priv->glx_pixmap,
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GLX_FRONT_LEFT_EXT);
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XSync (clutter_x11_get_default_display(), FALSE);
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if (clutter_x11_untrap_x_errors ())
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CLUTTER_NOTE (TEXTURE, "Failed to release?");
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CLUTTER_NOTE (TEXTURE, "Destroyed pxm: %li", priv->glx_pixmap);
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priv->bound = FALSE;
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}
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clutter_x11_trap_x_errors ();
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if (priv->glx_pixmap)
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glXDestroyGLXPixmap (dpy, priv->glx_pixmap);
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XSync (dpy, FALSE);
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clutter_x11_untrap_x_errors ();
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priv->glx_pixmap = None;
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}
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static void
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clutter_glx_texture_pixmap_create_glx_pixmap (ClutterGLXTexturePixmap *texture)
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{
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ClutterGLXTexturePixmapPrivate *priv = texture->priv;
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GLXPixmap glx_pixmap = None;
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int attribs[7], i = 0, mipmap = 0;
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GLXFBConfig *fbconfig;
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Display *dpy;
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guint depth;
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Pixmap pixmap;
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guint pixmap_width, pixmap_height;
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ClutterBackendGLX *backend_glx;
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ClutterTextureQuality quality;
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CLUTTER_NOTE (TEXTURE, "Creating GLXPixmap");
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backend_glx = CLUTTER_BACKEND_GLX(clutter_get_default_backend ());
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dpy = clutter_x11_get_default_display ();
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if (priv->use_fallback == TRUE
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|| !clutter_glx_texture_pixmap_using_extension (texture))
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goto cleanup;
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priv->use_fallback = FALSE;
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g_object_get (texture,
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"pixmap-width", &pixmap_width,
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"pixmap-height", &pixmap_height,
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"pixmap-depth", &depth,
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"pixmap", &pixmap,
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NULL);
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if (!pixmap)
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{
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goto cleanup;
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}
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fbconfig = get_fbconfig_for_depth (texture, depth);
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if (!fbconfig)
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{
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g_warning ("Could not find an FBConfig for selected pixmap");
|
|
goto cleanup;
|
|
}
|
|
|
|
attribs[i++] = GLX_TEXTURE_FORMAT_EXT;
|
|
|
|
if (depth == 24)
|
|
{
|
|
attribs[i++] = GLX_TEXTURE_FORMAT_RGB_EXT;
|
|
}
|
|
else if (depth == 32)
|
|
{
|
|
attribs[i++] = GLX_TEXTURE_FORMAT_RGBA_EXT;
|
|
}
|
|
else
|
|
{
|
|
g_warning ("Pixmap with depth bellow 24 are not supported");
|
|
goto cleanup;
|
|
}
|
|
|
|
quality = clutter_texture_get_filter_quality (CLUTTER_TEXTURE (texture));
|
|
|
|
if (quality == CLUTTER_TEXTURE_QUALITY_HIGH && priv->can_mipmap)
|
|
mipmap = priv->can_mipmap;
|
|
|
|
attribs[i++] = GLX_MIPMAP_TEXTURE_EXT;
|
|
attribs[i++] = mipmap;
|
|
|
|
attribs[i++] = GLX_TEXTURE_TARGET_EXT;
|
|
|
|
attribs[i++] = GLX_TEXTURE_2D_EXT;
|
|
|
|
attribs[i++] = None;
|
|
|
|
clutter_x11_trap_x_errors ();
|
|
glx_pixmap = glXCreatePixmap (dpy,
|
|
*fbconfig,
|
|
pixmap,
|
|
attribs);
|
|
XSync (dpy, FALSE);
|
|
if (clutter_x11_untrap_x_errors ())
|
|
{
|
|
CLUTTER_NOTE (TEXTURE, "Failed to create GLXPixmap");
|
|
|
|
/* Make sure we don't think the call actually succeeded */
|
|
glx_pixmap = None;
|
|
}
|
|
|
|
cleanup:
|
|
|
|
if (priv->glx_pixmap)
|
|
clutter_glx_texture_pixmap_free_glx_pixmap (texture);
|
|
|
|
if (glx_pixmap != None)
|
|
{
|
|
priv->glx_pixmap = glx_pixmap;
|
|
|
|
create_cogl_texture (CLUTTER_TEXTURE (texture),
|
|
pixmap_width, pixmap_height);
|
|
|
|
CLUTTER_NOTE (TEXTURE, "Created GLXPixmap");
|
|
|
|
/* Get ready to queue initial mipmap generation */
|
|
if (_gl_generate_mipmap
|
|
&& priv->can_mipmap
|
|
&& clutter_texture_get_filter_quality (CLUTTER_TEXTURE (texture))
|
|
== CLUTTER_TEXTURE_QUALITY_HIGH)
|
|
{
|
|
priv->mipmap_generate_queued++;
|
|
}
|
|
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
priv->use_fallback = TRUE;
|
|
priv->glx_pixmap = None;
|
|
|
|
/* Some fucky logic here - we've fallen back and need to make sure
|
|
* we realize here..
|
|
*/
|
|
clutter_actor_realize (CLUTTER_ACTOR (texture));
|
|
}
|
|
}
|
|
|
|
static void
|
|
clutter_glx_texture_pixmap_update_area (ClutterX11TexturePixmap *texture,
|
|
gint x,
|
|
gint y,
|
|
gint width,
|
|
gint height)
|
|
{
|
|
ClutterGLXTexturePixmapPrivate *priv;
|
|
Display *dpy;
|
|
|
|
|
|
CLUTTER_NOTE (TEXTURE, "Updating texture pixmap");
|
|
|
|
priv = CLUTTER_GLX_TEXTURE_PIXMAP (texture)->priv;
|
|
dpy = clutter_x11_get_default_display();
|
|
|
|
if (!CLUTTER_ACTOR_IS_REALIZED (texture))
|
|
return;
|
|
|
|
if (priv->use_fallback)
|
|
{
|
|
CLUTTER_NOTE (TEXTURE, "Falling back to X11");
|
|
parent_class->update_area (texture,
|
|
x, y,
|
|
width, height);
|
|
return;
|
|
}
|
|
|
|
if (priv->glx_pixmap == None)
|
|
return;
|
|
|
|
if (texture_bind (CLUTTER_GLX_TEXTURE_PIXMAP(texture)))
|
|
{
|
|
CLUTTER_NOTE (TEXTURE, "Really updating via GLX");
|
|
|
|
clutter_x11_trap_x_errors ();
|
|
|
|
(_gl_bind_tex_image) (dpy,
|
|
priv->glx_pixmap,
|
|
GLX_FRONT_LEFT_EXT,
|
|
NULL);
|
|
|
|
XSync (clutter_x11_get_default_display(), FALSE);
|
|
|
|
/* Note above fires X error for non name pixmaps - but
|
|
* things still seem to work - i.e pixmap updated
|
|
*/
|
|
if (clutter_x11_untrap_x_errors ())
|
|
CLUTTER_NOTE (TEXTURE, "Update bind_tex_image failed");
|
|
|
|
priv->bound = TRUE;
|
|
|
|
if (_gl_generate_mipmap
|
|
&& priv->can_mipmap
|
|
&& clutter_texture_get_filter_quality (CLUTTER_TEXTURE (texture))
|
|
== CLUTTER_TEXTURE_QUALITY_HIGH)
|
|
{
|
|
/* FIXME: It may make more sense to set a flag here and only
|
|
* generate the mipmap on a pre paint.. compressing need
|
|
* to call generate mipmap
|
|
* May break clones however..
|
|
*/
|
|
priv->mipmap_generate_queued++;
|
|
}
|
|
|
|
}
|
|
else
|
|
g_warning ("Failed to bind initial tex");
|
|
|
|
if (CLUTTER_ACTOR_IS_VISIBLE (CLUTTER_ACTOR(texture)))
|
|
clutter_actor_queue_redraw (CLUTTER_ACTOR(texture));
|
|
|
|
}
|
|
|
|
static void
|
|
clutter_glx_texture_pixmap_class_init (ClutterGLXTexturePixmapClass *klass)
|
|
{
|
|
GObjectClass *object_class = G_OBJECT_CLASS (klass);
|
|
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
|
|
ClutterX11TexturePixmapClass *x11_texture_class =
|
|
CLUTTER_X11_TEXTURE_PIXMAP_CLASS (klass);
|
|
|
|
g_type_class_add_private (klass, sizeof (ClutterGLXTexturePixmapPrivate));
|
|
|
|
parent_class = g_type_class_peek_parent(klass);
|
|
|
|
object_class->dispose = clutter_glx_texture_pixmap_dispose;
|
|
object_class->notify = clutter_glx_texture_pixmap_notify;
|
|
|
|
actor_class->realize = clutter_glx_texture_pixmap_realize;
|
|
actor_class->unrealize = clutter_glx_texture_pixmap_unrealize;
|
|
|
|
x11_texture_class->update_area = clutter_glx_texture_pixmap_update_area;
|
|
|
|
}
|
|
|
|
/**
|
|
* clutter_glx_texture_pixmap_using_extension:
|
|
* @texture: A #ClutterGLXTexturePixmap
|
|
*
|
|
* Return value: A boolean indicating if the texture is using the
|
|
* GLX_EXT_texture_from_pixmap OpenGL extension or falling back to
|
|
* slower software mechanism.
|
|
*
|
|
* Since: 0.8
|
|
**/
|
|
gboolean
|
|
clutter_glx_texture_pixmap_using_extension (ClutterGLXTexturePixmap *texture)
|
|
{
|
|
ClutterGLXTexturePixmapPrivate *priv;
|
|
|
|
priv = CLUTTER_GLX_TEXTURE_PIXMAP (texture)->priv;
|
|
|
|
return (_have_tex_from_pixmap_ext);
|
|
/* Assume NPOT TFP's are supported even if regular NPOT isn't advertised
|
|
* but tfp is. Seemingly some Intel drivers do this ?
|
|
*/
|
|
/* && clutter_feature_available (COGL_FEATURE_TEXTURE_NPOT)); */
|
|
}
|
|
|
|
/**
|
|
* clutter_glx_texture_pixmap_new_with_pixmap:
|
|
* @pixmap: the X Pixmap to which this texture should be bound
|
|
*
|
|
* Return value: A new #ClutterGLXTexturePixmap bound to the given X Pixmap
|
|
*
|
|
* Since: 0.8
|
|
**/
|
|
ClutterActor*
|
|
clutter_glx_texture_pixmap_new_with_pixmap (Pixmap pixmap)
|
|
{
|
|
ClutterActor *actor;
|
|
|
|
actor = g_object_new (CLUTTER_GLX_TYPE_TEXTURE_PIXMAP,
|
|
"pixmap", pixmap,
|
|
NULL);
|
|
|
|
return actor;
|
|
}
|
|
|
|
/**
|
|
* clutter_glx_texture_pixmap_new_with_window:
|
|
* @window: the X window to which this texture should be bound
|
|
*
|
|
* Return value: A new #ClutterGLXTexturePixmap bound to the given X window
|
|
*
|
|
* Since: 0.8
|
|
**/
|
|
ClutterActor*
|
|
clutter_glx_texture_pixmap_new_with_window (Window window)
|
|
{
|
|
ClutterActor *actor;
|
|
|
|
actor = g_object_new (CLUTTER_GLX_TYPE_TEXTURE_PIXMAP,
|
|
"window", window,
|
|
NULL);
|
|
|
|
return actor;
|
|
}
|
|
|
|
/**
|
|
* clutter_glx_texture_pixmap_new:
|
|
*
|
|
* Return value: A new #ClutterGLXTexturePixmap
|
|
*
|
|
* Since: 0.8
|
|
**/
|
|
ClutterActor *
|
|
clutter_glx_texture_pixmap_new (void)
|
|
{
|
|
ClutterActor *actor;
|
|
|
|
actor = g_object_new (CLUTTER_GLX_TYPE_TEXTURE_PIXMAP, NULL);
|
|
|
|
return actor;
|
|
}
|