mutter/cogl/cogl-pixel-buffer.h
Robert Bragg 1b7e362189 pixel-buffer: Replace CoglHandle with CoglPixelBuffer *
One more file converted to stop using CoglHandle re:a8c8cbee513
2010-07-05 15:20:03 +01:00

147 lines
4.7 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2008,2009 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*
* Authors:
* Robert Bragg <robert@linux.intel.com>
*/
#if !defined(__COGL_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <cogl/cogl.h> can be included directly."
#endif
#ifndef __COGL_PIXEL_BUFFER_H__
#define __COGL_PIXEL_BUFFER_H__
#include <glib.h>
#include <cogl/cogl-types.h>
G_BEGIN_DECLS
/* All of the cogl-pixel-buffer API is currently experimental so we
* suffix the actual symbols with _EXP so if somone is monitoring for
* ABI changes it will hopefully be clearer to them what's going on if
* any of the symbols dissapear at a later date.
*/
#define cogl_pixel_buffer_new cogl_pixel_buffer_new_EXP
#define cogl_pixel_buffer_new_for_size cogl_pixel_buffer_new_for_size_EXP
#define cogl_is_pixel_buffer cogl_is_pixel_buffer_EXP
#if 0
#define cogl_pixel_buffer_set_region cogl_pixel_buffer_set_region_EXP
#endif
typedef struct _CoglPixelBuffer CoglPixelBuffer;
/**
* cogl_pixel_buffer_new:
* @size: size of the buffer in bytes
*
* Creates a new buffer to store pixel data. You can create a new texture from
* this buffer using cogl_texture_new_from_buffer().
*
* Return value: a #CoglPixelBuffer representing the newly created buffer or
* %NULL on failure
*
* Since: 1.2
* Stability: Unstable
*/
CoglPixelBuffer *
cogl_pixel_buffer_new (unsigned int size);
/**
* cogl_pixel_buffer_new_for_size:
* @width: width of the pixel buffer in pixels
* @height: height of the pixel buffer in pixels
* @format: the format of the pixels the buffer will store
* @stride: if not %NULL the function will return the stride of the buffer
* in bytes
*
* Creates a new buffer to store pixel data.
*
* <note>COGL will try its best to provide a hardware buffer you can map,
* write into and effectively do a zero copy upload when creating a texture
* from it with cogl_texture_new_from_buffer(). For various reasons, such
* buffers are likely to have a stride larger than width * bytes_per_pixel. The
* user must take the stride into account when writing into it.</note>
*
* Return value: a #CoglPixelBuffer representing the newly created buffer or
* %NULL on failure
*
* Since: 1.2
* Stability: Unstable
*/
CoglPixelBuffer *
cogl_pixel_buffer_new_for_size (unsigned int width,
unsigned int height,
CoglPixelFormat format,
unsigned int *stride);
/**
* cogl_is_pixel_buffer:
* @object: a #CoglObject to test
*
* Checks whether @handle is a pixel buffer.
*
* Return value: %TRUE if the @handle is a pixel buffer, and %FALSE
* otherwise
*
* Since: 1.2
* Stability: Unstable
*/
gboolean
cogl_is_pixel_buffer (void *object);
#if 0
/*
* cogl_pixel_buffer_set_region:
* @buffer: the #CoglHandle of a pixel buffer
* @data: pixel data to upload to @buffer
* @src_width: width in pixels of the region to update
* @src_height: height in pixels of the region to update
* @src_rowstride: row stride in bytes of the source buffer
* @dst_x: upper left destination horizontal coordinate
* @dst_y: upper left destination vertical coordinate
*
* Uploads new data into a pixel buffer. The source data pointed by @data can
* have a different stride than @buffer in which case the function will do the
* right thing for you. For performance reasons, it is recommended for the
* source data to have the same stride than @buffer.
*
* Return value: %TRUE if the upload succeeded, %FALSE otherwise
*
* Since: 1.2
* Stability: Unstable
*/
gboolean
cogl_pixel_buffer_set_region (CoglHandle buffer,
guint8 *data,
unsigned int src_width,
unsigned int src_height,
unsigned int src_rowstride,
unsigned int dst_x,
unsigned int dst_y);
#endif
G_END_DECLS
#endif /* __COGL_PIXEL_BUFFER_H__ */