mutter/cogl/cogl-gles2.h
Robert Bragg 31a9726506 build: fix building introspection data
This fixes the build with --enable-introspection. I'm not sure why
g-ir-scanner seems to parse all public headers in isolation instead of
being able take a more limited list of top-level public headers and
automatically parse all necessary #include directives but this means we
have to special case how we define and undefine __COGL_H_INSIDE__ to
subvert the guards we have in place for detecting misuse of the headers.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit e0b2255876c1cf11d124d5ae37cbe9a6e43777f1)
2013-11-28 16:59:55 +00:00

404 lines
13 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2011 Collabora Ltd.
* Copyright (C) 2012 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see
* <http://www.gnu.org/licenses/>.
*
* Authors:
* Tomeu Vizoso <tomeu.vizoso@collabora.com>
* Robert Bragg <robert@linux.intel.com>
*
*/
#ifndef __COGL_GLES2_H__
#define __COGL_GLES2_H__
/* NB: cogl-gles2.h is a top-level header that can be included directly
* but we want to be careful not to define __COGL_H_INSIDE__ when this
* is included internally while building Cogl itself since
* __COGL_H_INSIDE__ is used in headers to guard public vs private
* api definitions
*/
#ifndef COGL_COMPILATION
/* Note: When building Cogl .gir we explicitly define
* __COGL_H_INSIDE__ */
#ifndef __COGL_H_INSIDE__
#define __COGL_H_INSIDE__
#define __COGL_MUST_UNDEF_COGL_H_INSIDE__
#endif
#endif /* COGL_COMPILATION */
#include <cogl/cogl-defines.h>
#include <cogl/cogl-context.h>
#include <cogl/cogl-framebuffer.h>
#include <cogl/cogl-texture.h>
#include <cogl/cogl-texture-2d.h>
/* CoglGLES2Vtable depends on GLES 2.0 typedefs being available but we
* want to be careful that the public api doesn't expose arbitrary
* system GL headers as part of the Cogl API so although when building
* internally we consistently refer to the system headers to avoid
* conflicts we only expose the minimal set of GLES 2.0 types and enums
* publicly.
*/
#ifdef COGL_COMPILATION
#include "cogl-gl-header.h"
#else
#include <cogl/cogl-gles2-types.h>
#endif
COGL_BEGIN_DECLS
/**
* SECTION:cogl-gles2
* @short_description: A portable api to access OpenGLES 2.0
*
* Cogl provides portable access to the OpenGLES api through a single
* library that is able to smooth over inconsistencies between the
* different vendor drivers for OpenGLES in a single place.
*
* The api is designed to allow Cogl to transparently implement the
* api on top of other drivers, such as OpenGL, D3D or on Cogl's own
* drawing api so even if your platform doesn't come with an
* OpenGLES 2.0 api Cogl may still be able to expose the api to your
* application.
*
* Since Cogl is a library and not an api specification it is possible
* to add OpenGLES 2.0 api features to Cogl which can immidiately
* benefit developers regardless of what platform they are running on.
*
* With this api it's possible to re-use existing OpenGLES 2.0 code
* within applications that are rendering with the Cogl API and also
* it's possible for applications that render using OpenGLES 2.0 to
* incorporate content rendered with Cogl.
*
* Applications can check for OpenGLES 2.0 api support by checking for
* %COGL_FEATURE_ID_GLES2_CONTEXT support with cogl_has_feature().
*
* Since: 1.12
* Stability: unstable
*/
/**
* CoglGLES2Context:
*
* Represents an OpenGLES 2.0 api context used as a sandbox for
* OpenGLES 2.0 state. This is comparable to an EGLContext for those
* who have used OpenGLES 2.0 with EGL before.
*
* Since: 1.12
* Stability: unstable
*/
typedef struct _CoglGLES2Context CoglGLES2Context;
/**
* CoglGLES2Vtable:
*
* Provides function pointers for the full OpenGLES 2.0 api. The
* api must be accessed this way and not by directly calling
* symbols of any system OpenGLES 2.0 api.
*
* Since: 1.12
* Stability: unstable
*/
typedef struct _CoglGLES2Vtable CoglGLES2Vtable;
struct _CoglGLES2Vtable
{
/*< private >*/
#define COGL_EXT_BEGIN(name, \
min_gl_major, min_gl_minor, \
gles_availability, \
extension_suffixes, extension_names)
#define COGL_EXT_FUNCTION(ret, name, args) \
ret (* name) args;
#define COGL_EXT_END()
#include <cogl/gl-prototypes/cogl-gles2-functions.h>
#undef COGL_EXT_BEGIN
#undef COGL_EXT_FUNCTION
#undef COGL_EXT_END
};
uint32_t
_cogl_gles2_context_error_quark (void);
/**
* COGL_GLES2_CONTEXT_ERROR:
*
* An error domain for runtime exceptions relating to the
* cogl_gles2_context api.
*
* Since: 2.0
* Stability: unstable
*/
#define COGL_GLES2_CONTEXT_ERROR (_cogl_gles2_context_error_quark ())
/**
* CoglGLES2ContextError:
* @COGL_GLES2_CONTEXT_ERROR_UNSUPPORTED: Creating GLES2 contexts
* isn't supported. Applications should use cogl_has_feature() to
* check for the %COGL_FEATURE_ID_GLES2_CONTEXT.
* @COGL_GLES2_CONTEXT_ERROR_DRIVER: An underlying driver error
* occured.
*
* Error codes that relate to the cogl_gles2_context api.
*/
typedef enum { /*< prefix=COGL_GLES2_CONTEXT_ERROR >*/
COGL_GLES2_CONTEXT_ERROR_UNSUPPORTED,
COGL_GLES2_CONTEXT_ERROR_DRIVER
} CoglGLES2ContextError;
/**
* cogl_gles2_context_new:
* @ctx: A #CoglContext
* @error: A pointer to a #CoglError for returning exceptions
*
* Allocates a new OpenGLES 2.0 context that can be used to render to
* #CoglOffscreen framebuffers (Rendering to #CoglOnscreen
* framebuffers is not currently supported).
*
* To actually access the OpenGLES 2.0 api itself you need to use
* cogl_gles2_context_get_vtable(). You should not try to directly link
* to and use the symbols provided by the a system OpenGLES 2.0
* driver.
*
* Once you have allocated an OpenGLES 2.0 context you can make it
* current using cogl_push_gles2_context(). For those familiar with
* using the EGL api, this serves a similar purpose to eglMakeCurrent.
*
* <note>Before using this api applications can check for OpenGLES 2.0
* api support by checking for %COGL_FEATURE_ID_GLES2_CONTEXT support
* with cogl_has_feature(). This function will return %FALSE and
* return an %COGL_GLES2_CONTEXT_ERROR_UNSUPPORTED error if the
* feature isn't available.</note>
*
* Since: 2.0
* Return value: A newly allocated #CoglGLES2Context or %NULL if there
* was an error and @error will be updated in that case.
* Stability: unstable
*/
CoglGLES2Context *
cogl_gles2_context_new (CoglContext *ctx, CoglError **error);
/**
* cogl_gles2_context_get_vtable:
* @gles2_ctx: A #CoglGLES2Context allocated with
* cogl_gles2_context_new()
*
* Queries the OpenGLES 2.0 api function pointers that should be
* used for rendering with the given @gles2_ctx.
*
* <note>You should not try to directly link to and use the symbols
* provided by any system OpenGLES 2.0 driver.</note>
*
* Since: 2.0
* Return value: A pointer to a #CoglGLES2Vtable providing pointers
* to functions for the full OpenGLES 2.0 api.
* Stability: unstable
*/
const CoglGLES2Vtable *
cogl_gles2_context_get_vtable (CoglGLES2Context *gles2_ctx);
/**
* cogl_push_gles2_context:
* @ctx: A #CoglContext
* @gles2_ctx: A #CoglGLES2Context allocated with
* cogl_gles2_context_new()
* @read_buffer: A #CoglFramebuffer to access to read operations
* such as glReadPixels. (must be a #CoglOffscreen
* framebuffer currently)
* @write_buffer: A #CoglFramebuffer to access for drawing operations
* such as glDrawArrays. (must be a #CoglOffscreen
* framebuffer currently)
* @error: A pointer to a #CoglError for returning exceptions
*
* Pushes the given @gles2_ctx onto a stack associated with @ctx so
* that the OpenGLES 2.0 api can be used instead of the Cogl
* rendering apis to read and write to the specified framebuffers.
*
* Usage of the api available through a #CoglGLES2Vtable is only
* allowed between cogl_push_gles2_context() and
* cogl_pop_gles2_context() calls.
*
* If there is a runtime problem with switching over to the given
* @gles2_ctx then this function will return %FALSE and return
* an error through @error.
*
* Since: 2.0
* Return value: %TRUE if operation was successfull or %FALSE
* otherwise and @error will be updated.
* Stability: unstable
*/
CoglBool
cogl_push_gles2_context (CoglContext *ctx,
CoglGLES2Context *gles2_ctx,
CoglFramebuffer *read_buffer,
CoglFramebuffer *write_buffer,
CoglError **error);
/**
* cogl_pop_gles2_context:
* @ctx: A #CoglContext
*
* Restores the previously active #CoglGLES2Context if there
* were nested calls to cogl_push_gles2_context() or otherwise
* restores the ability to render with the Cogl api instead
* of OpenGLES 2.0.
*
* The behaviour is undefined if calls to cogl_pop_gles2_context()
* are not balenced with the number of corresponding calls to
* cogl_push_gles2_context().
*
* Since: 2.0
* Stability: unstable
*/
void
cogl_pop_gles2_context (CoglContext *ctx);
/**
* cogl_gles2_get_current_vtable:
*
* Returns the OpenGL ES 2.0 api vtable for the currently pushed
* #CoglGLES2Context (last pushed with cogl_push_gles2_context()) or
* %NULL if no #CoglGLES2Context has been pushed.
*
* Return value: The #CoglGLES2Vtable for the currently pushed
* #CoglGLES2Context or %NULL if none has been pushed.
* Since: 2.0
* Stability: unstable
*/
CoglGLES2Vtable *
cogl_gles2_get_current_vtable (void);
/**
* cogl_gles2_texture_2d_new_from_handle:
* @ctx: A #CoglContext
* @gles2_ctx: A #CoglGLES2Context allocated with
* cogl_gles2_context_new()
* @handle: An OpenGL ES 2.0 texture handle created with
* glGenTextures()
* @width: Width of the texture to allocate
* @height: Height of the texture to allocate
* @internal_format: The format of the texture
* @error: A #CoglError for exceptions
*
* Creates a #CoglTexture2D from an OpenGL ES 2.0 texture handle that
* was created within the given @gles2_ctx via glGenTextures(). The
* texture needs to have been associated with the GL_TEXTURE_2D target.
*
* <note>This interface is only intended for sharing textures to read
* from. The behaviour is undefined if the texture is modified using
* the Cogl api.</note>
*
* <note>Applications should only pass this function handles that were
* created via a #CoglGLES2Vtable or via libcogl-gles2 and not pass
* handles created directly using the system's native libGLESv2
* api.</note>
*
* Since: 2.0
* Stability: unstable
*/
CoglTexture2D *
cogl_gles2_texture_2d_new_from_handle (CoglContext *ctx,
CoglGLES2Context *gles2_ctx,
unsigned int handle,
int width,
int height,
CoglPixelFormat internal_format,
CoglError **error);
/**
* cogl_gles2_texture_get_handle:
* @texture: A #CoglTexture
* @handle: A return location for an OpenGL ES 2.0 texture handle
* @target: A return location for an OpenGL ES 2.0 texture target
*
* Gets an OpenGL ES 2.0 texture handle for a #CoglTexture that can
* then be referenced by a #CoglGLES2Context. As well as returning
* a texture handle the texture's target (such as GL_TEXTURE_2D) is
* also returned.
*
* If the #CoglTexture can not be shared with a #CoglGLES2Context then
* this function will return %FALSE.
*
* This api does not affect the lifetime of the CoglTexture and you
* must take care not to reference the returned handle after the
* original texture has been freed.
*
* <note>This interface is only intended for sharing textures to read
* from. The behaviour is undefined if the texture is modified by a
* GLES2 context.</note>
*
* <note>This function will only return %TRUE for low-level
* #CoglTexture<!-- -->s such as #CoglTexture2D or #CoglTexture3D but
* not for high level meta textures such as
* #CoglTexture2DSliced</note>
*
* <note>The handle returned should not be passed directly to a system
* OpenGL ES 2.0 library, the handle is only intended to be used via
* a #CoglGLES2Vtable or via libcogl-gles2.</note>
*
* Return value: %TRUE if a handle and target could be returned
* otherwise %FALSE is returned.
* Since: 2.0
* Stability: unstable
*/
CoglBool
cogl_gles2_texture_get_handle (CoglTexture *texture,
unsigned int *handle,
unsigned int *target);
/**
* cogl_is_gles2_context:
* @object: A #CoglObject pointer
*
* Gets whether the given object references a #CoglGLES2Context.
*
* Return value: %TRUE if the object references a #CoglGLES2Context
* and %FALSE otherwise.
* Since: 2.0
* Stability: unstable
*/
CoglBool
cogl_is_gles2_context (void *object);
COGL_END_DECLS
/* The gobject introspection scanner seems to parse public headers in
* isolation which means we need to be extra careful about how we
* define and undefine __COGL_H_INSIDE__ used to detect when internal
* headers are incorrectly included by developers. In the gobject
* introspection case we have to manually define __COGL_H_INSIDE__ as
* a commandline argument for the scanner which means we must be
* careful not to undefine it in a header...
*/
#ifdef __COGL_MUST_UNDEF_COGL_H_INSIDE__
#undef __COGL_H_INSIDE__
#undef __COGL_MUST_UNDEF_COGL_H_INSIDE__
#endif
#endif /* __COGL_GLES2_H__ */