eed2479556
The indirection through this API isn't necessary since we no longer arbitrate between the OpenGL matrix API and Cogl's client side API. Also it doesn't help to maintain an OpenGL style matrix mode API for internal use since it's awkward to keep restoring the MODELVIEW mode and easy enough to directly work with the matrix stacks of interest. This replaces use of the _cogl_current_matrix API with direct use of the _cogl_matrix_stack API. All the unused cogl_current_matrix API is removed and the matrix utility code left in cogl-current-matrix.c was moved to cogl.c.
109 lines
2.8 KiB
C
109 lines
2.8 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2007,2008,2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifndef __COGL_INTERNAL_H
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#define __COGL_INTERNAL_H
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#include "cogl.h"
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#include "cogl-matrix-stack.h"
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typedef enum
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{
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COGL_MATRIX_MODELVIEW,
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COGL_MATRIX_PROJECTION,
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COGL_MATRIX_TEXTURE
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} CoglMatrixMode;
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#ifdef HAVE_COGL_GLES2
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typedef enum {
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COGL_BOXED_NONE,
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COGL_BOXED_INT,
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COGL_BOXED_FLOAT,
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COGL_BOXED_MATRIX
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} CoglBoxedType;
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typedef struct _CoglBoxedValue
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{
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CoglBoxedType type;
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int size, count;
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gboolean transpose;
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union {
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gfloat float_value[4];
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gint int_value[4];
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gfloat matrix[16];
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gfloat *float_array;
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gint *int_array;
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gpointer array;
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} v;
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} CoglBoxedValue;
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#endif
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#ifdef COGL_GL_DEBUG
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const gchar *cogl_gl_error_to_string (GLenum error_code);
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#define GE(x...) G_STMT_START { \
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GLenum __err; \
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(x); \
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while ((__err = glGetError ()) != GL_NO_ERROR) \
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{ \
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g_warning ("%s: GL error (%d): %s\n", \
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G_STRLOC, \
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__err, \
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cogl_gl_error_to_string (__err)); \
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} } G_STMT_END
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#else /* !COGL_GL_DEBUG */
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#define GE(x) (x)
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#endif /* COGL_GL_DEBUG */
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#define COGL_ENABLE_BLEND (1<<1)
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#define COGL_ENABLE_ALPHA_TEST (1<<2)
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#define COGL_ENABLE_VERTEX_ARRAY (1<<3)
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#define COGL_ENABLE_COLOR_ARRAY (1<<4)
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#define COGL_ENABLE_BACKFACE_CULLING (1<<5)
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void _cogl_features_init (void);
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gint _cogl_get_format_bpp (CoglPixelFormat format);
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void cogl_enable (gulong flags);
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gulong cogl_get_enable (void);
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typedef struct _CoglTextureUnit
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{
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int index;
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CoglMatrixStack *matrix_stack;
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} CoglTextureUnit;
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CoglTextureUnit *
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_cogl_get_texture_unit (int index_);
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void
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_cogl_destroy_texture_units (void);
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void _cogl_flush_matrix_stacks (void);
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#endif /* __COGL_INTERNAL_H */
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