mutter/clutter/x11/clutter-input-device-xi2.c
Giovanni Campagna 59f1e531f9 ClutterEvent: add API to query the full keyboard state when the event was generated
When talking to other applications or serializing the modifier
state (and in particular when implementing a wayland compositor),
the effective modifier state alone is not sufficient, one needs
to know the base, latched and locked modifiers.

Previously one could do with backend specific functionality
such as clutter_device_manager_evdev_get_xkb_state(), but the
problem is that the internal data structures are updated as
soon as the events are fetched from the upstream source, but
the events are reported to the application some time later,
and thus the two can get out of sync.
This way, on the other hand, the information is cached in the
event, and provided to the application with the value that
was current when the event was generated.

https://bugzilla.gnome.org/show_bug.cgi?id=706494
2013-09-09 13:18:23 +02:00

162 lines
4.3 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright © 2011 Intel Corp.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author: Emmanuele Bassi <ebassi@linux.intel.com>
*/
#include "config.h"
#include "clutter-input-device-xi2.h"
#include "clutter-debug.h"
#include "clutter-device-manager-private.h"
#include "clutter-event-private.h"
#include "clutter-private.h"
#include "clutter-stage-private.h"
#include "clutter-backend-x11.h"
#include "clutter-stage-x11.h"
#include <X11/extensions/XInput2.h>
typedef struct _ClutterInputDeviceClass ClutterInputDeviceXI2Class;
/* a specific XI2 input device */
struct _ClutterInputDeviceXI2
{
ClutterInputDevice device;
gint device_id;
};
#define N_BUTTONS 5
#define clutter_input_device_xi2_get_type _clutter_input_device_xi2_get_type
G_DEFINE_TYPE (ClutterInputDeviceXI2,
clutter_input_device_xi2,
CLUTTER_TYPE_INPUT_DEVICE);
static void
clutter_input_device_xi2_constructed (GObject *gobject)
{
ClutterInputDeviceXI2 *device_xi2 = CLUTTER_INPUT_DEVICE_XI2 (gobject);
g_object_get (gobject, "id", &device_xi2->device_id, NULL);
if (G_OBJECT_CLASS (clutter_input_device_xi2_parent_class)->constructed)
G_OBJECT_CLASS (clutter_input_device_xi2_parent_class)->constructed (gobject);
}
static gboolean
clutter_input_device_xi2_keycode_to_evdev (ClutterInputDevice *device,
guint hardware_keycode,
guint *evdev_keycode)
{
/* When using evdev under X11 the hardware keycodes are the evdev
keycodes plus 8. I haven't been able to find any documentation to
know what the +8 is for. FIXME: This should probably verify that
X server is using evdev. */
*evdev_keycode = hardware_keycode - 8;
return TRUE;
}
static void
clutter_input_device_xi2_class_init (ClutterInputDeviceXI2Class *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterInputDeviceClass *device_class = CLUTTER_INPUT_DEVICE_CLASS (klass);
gobject_class->constructed = clutter_input_device_xi2_constructed;
device_class->keycode_to_evdev = clutter_input_device_xi2_keycode_to_evdev;
}
static void
clutter_input_device_xi2_init (ClutterInputDeviceXI2 *self)
{
}
void
_clutter_input_device_xi2_translate_state (ClutterEvent *event,
XIModifierState *modifiers_state,
XIButtonState *buttons_state,
XIGroupState *group_state)
{
guint button = 0;
guint base = 0;
guint latched = 0;
guint locked = 0;
guint effective;
if (modifiers_state)
{
base = (guint) modifiers_state->base;
latched = (guint) modifiers_state->latched;
locked = (guint) modifiers_state->locked;
}
if (buttons_state)
{
int len, i;
len = MIN (N_BUTTONS, buttons_state->mask_len * 8);
for (i = 0; i < len; i++)
{
if (!XIMaskIsSet (buttons_state->mask, i))
continue;
switch (i)
{
case 1:
button |= CLUTTER_BUTTON1_MASK;
break;
case 2:
button |= CLUTTER_BUTTON2_MASK;
break;
case 3:
button |= CLUTTER_BUTTON3_MASK;
break;
case 4:
button |= CLUTTER_BUTTON4_MASK;
break;
case 5:
button |= CLUTTER_BUTTON5_MASK;
break;
default:
break;
}
}
}
effective = button | base | latched | locked;
if (group_state)
effective |= (group_state->effective) << 13;
_clutter_event_set_state_full (event, button, base, latched, locked, effective);
}