mutter/cogl/cogl-display.c
Robert Bragg d40cdfa3e1 Moves all GLX code down from Clutter to Cogl
This migrates all the GLX window system code down from the Clutter
backend code into a Cogl winsys. Moving OpenGL window system binding
code down from Clutter into Cogl is the biggest blocker to having Cogl
become a standalone 3D graphics library, so this is an important step in
that direction.
2011-04-11 17:54:36 +01:00

112 lines
2.6 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2011 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*
* Authors:
* Robert Bragg <robert@linux.intel.com>
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "cogl.h"
#include "cogl-object.h"
#include "cogl-display-private.h"
#include "cogl-winsys-private.h"
static void _cogl_display_free (CoglDisplay *display);
COGL_OBJECT_DEFINE (Display, display);
GQuark
cogl_display_error_quark (void)
{
return g_quark_from_static_string ("cogl-display-error-quark");
}
static void
_cogl_display_free (CoglDisplay *display)
{
if (display->renderer)
{
cogl_object_unref (display->renderer);
display->renderer = NULL;
}
if (display->onscreen_template)
{
cogl_object_unref (display->onscreen_template);
display->onscreen_template = NULL;
}
g_slice_free (CoglDisplay, display);
}
CoglDisplay *
cogl_display_new (CoglRenderer *renderer,
CoglOnscreenTemplate *onscreen_template)
{
CoglDisplay *display = g_slice_new0 (CoglDisplay);
GError *error = NULL;
display->renderer = renderer;
if (renderer)
cogl_object_ref (renderer);
else
display->renderer = cogl_renderer_new ();
if (!cogl_renderer_connect (display->renderer, &error))
{
g_warning ("Failed to connect renderer: %s\n", error->message);
g_error_free (error);
g_object_unref (display->renderer);
g_slice_free (CoglDisplay, display);
return NULL;
}
display->onscreen_template = onscreen_template;
if (onscreen_template)
cogl_object_ref (onscreen_template);
display->setup = FALSE;
return _cogl_display_object_new (display);
}
gboolean
cogl_display_setup (CoglDisplay *display,
GError **error)
{
if (display->setup)
return TRUE;
#ifdef COGL_HAS_FULL_WINSYS
if (!_cogl_winsys_display_setup (display, error))
return FALSE;
#endif
display->setup = TRUE;
return TRUE;
}