d40cdfa3e1
This migrates all the GLX window system code down from the Clutter backend code into a Cogl winsys. Moving OpenGL window system binding code down from Clutter into Cogl is the biggest blocker to having Cogl become a standalone 3D graphics library, so this is an important step in that direction.
112 lines
2.6 KiB
C
112 lines
2.6 KiB
C
/*
|
|
* Cogl
|
|
*
|
|
* An object oriented GL/GLES Abstraction/Utility Layer
|
|
*
|
|
* Copyright (C) 2011 Intel Corporation.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the
|
|
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
|
* Boston, MA 02111-1307, USA.
|
|
*
|
|
* Authors:
|
|
* Robert Bragg <robert@linux.intel.com>
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#include "cogl.h"
|
|
#include "cogl-object.h"
|
|
|
|
#include "cogl-display-private.h"
|
|
#include "cogl-winsys-private.h"
|
|
|
|
static void _cogl_display_free (CoglDisplay *display);
|
|
|
|
COGL_OBJECT_DEFINE (Display, display);
|
|
|
|
GQuark
|
|
cogl_display_error_quark (void)
|
|
{
|
|
return g_quark_from_static_string ("cogl-display-error-quark");
|
|
}
|
|
|
|
static void
|
|
_cogl_display_free (CoglDisplay *display)
|
|
{
|
|
if (display->renderer)
|
|
{
|
|
cogl_object_unref (display->renderer);
|
|
display->renderer = NULL;
|
|
}
|
|
|
|
if (display->onscreen_template)
|
|
{
|
|
cogl_object_unref (display->onscreen_template);
|
|
display->onscreen_template = NULL;
|
|
}
|
|
|
|
g_slice_free (CoglDisplay, display);
|
|
}
|
|
|
|
CoglDisplay *
|
|
cogl_display_new (CoglRenderer *renderer,
|
|
CoglOnscreenTemplate *onscreen_template)
|
|
{
|
|
CoglDisplay *display = g_slice_new0 (CoglDisplay);
|
|
GError *error = NULL;
|
|
|
|
display->renderer = renderer;
|
|
if (renderer)
|
|
cogl_object_ref (renderer);
|
|
else
|
|
display->renderer = cogl_renderer_new ();
|
|
|
|
if (!cogl_renderer_connect (display->renderer, &error))
|
|
{
|
|
g_warning ("Failed to connect renderer: %s\n", error->message);
|
|
g_error_free (error);
|
|
g_object_unref (display->renderer);
|
|
g_slice_free (CoglDisplay, display);
|
|
return NULL;
|
|
}
|
|
|
|
display->onscreen_template = onscreen_template;
|
|
if (onscreen_template)
|
|
cogl_object_ref (onscreen_template);
|
|
|
|
display->setup = FALSE;
|
|
|
|
return _cogl_display_object_new (display);
|
|
}
|
|
|
|
gboolean
|
|
cogl_display_setup (CoglDisplay *display,
|
|
GError **error)
|
|
{
|
|
if (display->setup)
|
|
return TRUE;
|
|
|
|
#ifdef COGL_HAS_FULL_WINSYS
|
|
if (!_cogl_winsys_display_setup (display, error))
|
|
return FALSE;
|
|
#endif
|
|
|
|
display->setup = TRUE;
|
|
|
|
return TRUE;
|
|
}
|