mutter/cogl/cogl-bitmap-packing.h
Neil Roberts 908ba29be5 bitmap-fallback: Support converting all pixel format types
_cogl_bitmap_fallback_convert now supports converting to and from all
of the pixel formats, except it continues to preserve the premult
status of the original bitmap. The pixels are unpacked into a
temporary buffer that is either 8-bits per component or 16-bits per
component RGBA depending on whether the destination format is going to
use more than 8 bits per component (eg RGBA_1010102). The packing and
unpacking code is stored in a separate header which is included twice
to generate the functions needed for both sizes of unpacked data. The
hope is that when converting between two formats that are both 8-bit
sized, such as swizzling between BGRA and RGBA, then the
multiplications and divisions in the code will be optimized out and it
shouldn't be too inefficient. Previously the inner switch statement to
decide which conversion to use only operated on one pixel at a time so
it was probably relatively slow.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-03-05 17:44:12 +00:00

719 lines
21 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2012 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
/* This file is included multiple times with different definitions for
the component_type type (either guint8 or guint16). The code ends
up exactly the same for both but we only want to end up hitting the
16-bit path when one of the types in the conversion is > 8 bits per
component. */
/* Unpacking to RGBA */
#define UNPACK_1(b) ((b) * ((1 << (sizeof (component_type) * 8)) - 1))
#define UNPACK_2(b) (((b) * ((1 << (sizeof (component_type) * 8)) - 1) + \
1) / 3)
#define UNPACK_4(b) (((b) * ((1 << (sizeof (component_type) * 8)) - 1) + \
7) / 15)
#define UNPACK_5(b) (((b) * ((1 << (sizeof (component_type) * 8)) - 1) + \
15) / 31)
#define UNPACK_6(b) (((b) * ((1 << (sizeof (component_type) * 8)) - 1) + \
31) / 63)
#define UNPACK_10(b) (((b) * ((1 << (sizeof (component_type) * 8)) - 1) + \
511) / 1023)
inline static void
G_PASTE (_cogl_unpack_a_8_, component_type) (const guint8 *src,
component_type *dst,
int width)
{
while (width-- > 0)
{
dst[0] = 0;
dst[1] = 0;
dst[2] = 0;
dst[3] = UNPACK_BYTE (*src);
dst += 4;
src++;
}
}
inline static void
G_PASTE (_cogl_unpack_g_8_, component_type) (const guint8 *src,
component_type *dst,
int width)
{
/* FIXME: I'm not sure if this is right. It looks like Nvidia and
Mesa handle luminance textures differently. Maybe we should
consider just removing luminance textures for Cogl 2.0 because
they have been removed in GL 3.0 */
while (width-- > 0)
{
component_type v = UNPACK_BYTE (src[0]);
dst[0] = v;
dst[1] = v;
dst[2] = v;
dst[3] = UNPACK_BYTE (255);
dst += 4;
src++;
}
}
inline static void
G_PASTE (_cogl_unpack_rgb_888_, component_type) (const guint8 *src,
component_type *dst,
int width)
{
while (width-- > 0)
{
dst[0] = UNPACK_BYTE (src[0]);
dst[1] = UNPACK_BYTE (src[1]);
dst[2] = UNPACK_BYTE (src[2]);
dst[3] = UNPACK_BYTE (255);
dst += 4;
src += 3;
}
}
inline static void
G_PASTE (_cogl_unpack_bgr_888_, component_type) (const guint8 *src,
component_type *dst,
int width)
{
while (width-- > 0)
{
dst[0] = UNPACK_BYTE (src[2]);
dst[1] = UNPACK_BYTE (src[1]);
dst[2] = UNPACK_BYTE (src[0]);
dst[3] = UNPACK_BYTE (255);
dst += 4;
src += 3;
}
}
inline static void
G_PASTE (_cogl_unpack_bgra_8888_, component_type) (const guint8 *src,
component_type *dst,
int width)
{
while (width-- > 0)
{
dst[0] = UNPACK_BYTE (src[2]);
dst[1] = UNPACK_BYTE (src[1]);
dst[2] = UNPACK_BYTE (src[0]);
dst[3] = UNPACK_BYTE (src[3]);
dst += 4;
src += 4;
}
}
inline static void
G_PASTE (_cogl_unpack_argb_8888_, component_type) (const guint8 *src,
component_type *dst,
int width)
{
while (width-- > 0)
{
dst[0] = UNPACK_BYTE (src[1]);
dst[1] = UNPACK_BYTE (src[2]);
dst[2] = UNPACK_BYTE (src[3]);
dst[3] = UNPACK_BYTE (src[0]);
dst += 4;
src += 4;
}
}
inline static void
G_PASTE (_cogl_unpack_abgr_8888_, component_type) (const guint8 *src,
component_type *dst,
int width)
{
while (width-- > 0)
{
dst[0] = UNPACK_BYTE (src[3]);
dst[1] = UNPACK_BYTE (src[2]);
dst[2] = UNPACK_BYTE (src[1]);
dst[3] = UNPACK_BYTE (src[0]);
dst += 4;
src += 4;
}
}
inline static void
G_PASTE (_cogl_unpack_rgba_8888_, component_type) (const guint8 *src,
component_type *dst,
int width)
{
while (width-- > 0)
{
dst[0] = UNPACK_BYTE (src[0]);
dst[1] = UNPACK_BYTE (src[1]);
dst[2] = UNPACK_BYTE (src[2]);
dst[3] = UNPACK_BYTE (src[3]);
dst += 4;
src += 4;
}
}
inline static void
G_PASTE (_cogl_unpack_rgb_565_, component_type) (const guint8 *src,
component_type *dst,
int width)
{
while (width-- > 0)
{
guint16 v = *(const guint16 *) src;
dst[0] = UNPACK_5 (v >> 11);
dst[1] = UNPACK_6 ((v >> 5) & 63);
dst[2] = UNPACK_5 (v & 31);
dst[3] = UNPACK_BYTE (255);
dst += 4;
src += 2;
}
}
inline static void
G_PASTE (_cogl_unpack_rgba_4444_, component_type) (const guint8 *src,
component_type *dst,
int width)
{
while (width-- > 0)
{
guint16 v = *(const guint16 *) src;
dst[0] = UNPACK_4 (v >> 12);
dst[1] = UNPACK_4 ((v >> 8) & 15);
dst[2] = UNPACK_4 ((v >> 4) & 15);
dst[3] = UNPACK_4 (v & 15);
dst += 4;
src += 2;
}
}
inline static void
G_PASTE (_cogl_unpack_rgba_5551_, component_type) (const guint8 *src,
component_type *dst,
int width)
{
while (width-- > 0)
{
guint16 v = *(const guint16 *) src;
dst[0] = UNPACK_5 (v >> 11);
dst[1] = UNPACK_5 ((v >> 6) & 31);
dst[2] = UNPACK_5 ((v >> 1) & 31);
dst[3] = UNPACK_1 (v & 1);
dst += 4;
src += 2;
}
}
inline static void
G_PASTE (_cogl_unpack_rgba_1010102_, component_type) (const guint8 *src,
component_type *dst,
int width)
{
while (width-- > 0)
{
guint32 v = *(const guint32 *) src;
dst[0] = UNPACK_10 (v >> 22);
dst[1] = UNPACK_10 ((v >> 12) & 1023);
dst[2] = UNPACK_10 ((v >> 2) & 1023);
dst[3] = UNPACK_2 (v & 3);
dst += 4;
src += 2;
}
}
inline static void
G_PASTE (_cogl_unpack_bgra_1010102_, component_type) (const guint8 *src,
component_type *dst,
int width)
{
while (width-- > 0)
{
guint32 v = *(const guint32 *) src;
dst[2] = UNPACK_10 (v >> 22);
dst[1] = UNPACK_10 ((v >> 12) & 1023);
dst[0] = UNPACK_10 ((v >> 2) & 1023);
dst[3] = UNPACK_2 (v & 3);
dst += 4;
src += 2;
}
}
inline static void
G_PASTE (_cogl_unpack_argb_2101010_, component_type) (const guint8 *src,
component_type *dst,
int width)
{
while (width-- > 0)
{
guint32 v = *(const guint32 *) src;
dst[3] = UNPACK_2 (v >> 30);
dst[0] = UNPACK_10 ((v >> 20) & 1023);
dst[1] = UNPACK_10 ((v >> 10) & 1023);
dst[2] = UNPACK_10 (v & 1023);
dst += 4;
src += 2;
}
}
inline static void
G_PASTE (_cogl_unpack_abgr_2101010_, component_type) (const guint8 *src,
component_type *dst,
int width)
{
while (width-- > 0)
{
guint32 v = *(const guint32 *) src;
dst[3] = UNPACK_2 (v >> 30);
dst[2] = UNPACK_10 ((v >> 20) & 1023);
dst[1] = UNPACK_10 ((v >> 10) & 1023);
dst[0] = UNPACK_10 (v & 1023);
dst += 4;
src += 2;
}
}
#undef UNPACK_1
#undef UNPACK_2
#undef UNPACK_4
#undef UNPACK_5
#undef UNPACK_6
#undef UNPACK_10
inline static void
G_PASTE (_cogl_unpack_, component_type) (CoglPixelFormat format,
const guint8 *src,
component_type *dst,
int width)
{
switch (format)
{
case COGL_PIXEL_FORMAT_A_8:
G_PASTE (_cogl_unpack_a_8_, component_type) (src, dst, width);
break;
case COGL_PIXEL_FORMAT_G_8:
G_PASTE (_cogl_unpack_g_8_, component_type) (src, dst, width);
break;
case COGL_PIXEL_FORMAT_RGB_888:
G_PASTE (_cogl_unpack_rgb_888_, component_type) (src, dst, width);
break;
case COGL_PIXEL_FORMAT_BGR_888:
G_PASTE (_cogl_unpack_bgr_888_, component_type) (src, dst, width);
break;
case COGL_PIXEL_FORMAT_RGBA_8888:
case COGL_PIXEL_FORMAT_RGBA_8888_PRE:
G_PASTE (_cogl_unpack_rgba_8888_, component_type) (src, dst, width);
break;
case COGL_PIXEL_FORMAT_BGRA_8888:
case COGL_PIXEL_FORMAT_BGRA_8888_PRE:
G_PASTE (_cogl_unpack_bgra_8888_, component_type) (src, dst, width);
break;
case COGL_PIXEL_FORMAT_ARGB_8888:
case COGL_PIXEL_FORMAT_ARGB_8888_PRE:
G_PASTE (_cogl_unpack_argb_8888_, component_type) (src, dst, width);
break;
case COGL_PIXEL_FORMAT_ABGR_8888:
case COGL_PIXEL_FORMAT_ABGR_8888_PRE:
G_PASTE (_cogl_unpack_abgr_8888_, component_type) (src, dst, width);
break;
case COGL_PIXEL_FORMAT_RGB_565:
G_PASTE (_cogl_unpack_rgb_565_, component_type) (src, dst, width);
break;
case COGL_PIXEL_FORMAT_RGBA_4444:
case COGL_PIXEL_FORMAT_RGBA_4444_PRE:
G_PASTE (_cogl_unpack_rgba_4444_, component_type) (src, dst, width);
break;
case COGL_PIXEL_FORMAT_RGBA_5551:
case COGL_PIXEL_FORMAT_RGBA_5551_PRE:
G_PASTE (_cogl_unpack_rgba_5551_, component_type) (src, dst, width);
break;
case COGL_PIXEL_FORMAT_RGBA_1010102:
case COGL_PIXEL_FORMAT_RGBA_1010102_PRE:
G_PASTE (_cogl_unpack_rgba_1010102_, component_type) (src, dst, width);
break;
case COGL_PIXEL_FORMAT_BGRA_1010102:
case COGL_PIXEL_FORMAT_BGRA_1010102_PRE:
G_PASTE (_cogl_unpack_bgra_1010102_, component_type) (src, dst, width);
break;
case COGL_PIXEL_FORMAT_ARGB_2101010:
case COGL_PIXEL_FORMAT_ARGB_2101010_PRE:
G_PASTE (_cogl_unpack_argb_2101010_, component_type) (src, dst, width);
break;
case COGL_PIXEL_FORMAT_ABGR_2101010:
case COGL_PIXEL_FORMAT_ABGR_2101010_PRE:
G_PASTE (_cogl_unpack_abgr_2101010_, component_type) (src, dst, width);
break;
case COGL_PIXEL_FORMAT_ANY:
case COGL_PIXEL_FORMAT_YUV:
g_assert_not_reached ();
}
}
/* Packing from RGBA */
/* Pack and round to nearest */
#define PACK_SIZE(b, max) \
(((b) * (max) + (1 << (sizeof (component_type) * 8 - 1)) - 1) / \
((1 << (sizeof (component_type) * 8)) - 1))
#define PACK_1(b) PACK_SIZE (b, 1)
#define PACK_2(b) PACK_SIZE (b, 3)
#define PACK_4(b) PACK_SIZE (b, 15)
#define PACK_5(b) PACK_SIZE (b, 31)
#define PACK_6(b) PACK_SIZE (b, 63)
#define PACK_10(b) PACK_SIZE (b, 1023)
inline static void
G_PASTE (_cogl_pack_a_8_, component_type) (const component_type *src,
guint8 *dst,
int width)
{
while (width-- > 0)
{
*dst = PACK_BYTE (src[3]);
src += 4;
dst++;
}
}
inline static void
G_PASTE (_cogl_pack_g_8_, component_type) (const component_type *src,
guint8 *dst,
int width)
{
/* FIXME: I'm not sure if this is right. It looks like Nvidia and
Mesa handle luminance textures differently. Maybe we should
consider just removing luminance textures for Cogl 2.0 because
they have been removed in GL 3.0 */
while (width-- > 0)
{
component_type v = (src[0] + src[1] + src[2]) / 3;
*dst = PACK_BYTE (v);
src += 4;
dst++;
}
}
inline static void
G_PASTE (_cogl_pack_rgb_888_, component_type) (const component_type *src,
guint8 *dst,
int width)
{
while (width-- > 0)
{
dst[0] = PACK_BYTE (src[0]);
dst[1] = PACK_BYTE (src[1]);
dst[2] = PACK_BYTE (src[2]);
src += 4;
dst += 3;
}
}
inline static void
G_PASTE (_cogl_pack_bgr_888_, component_type) (const component_type *src,
guint8 *dst,
int width)
{
while (width-- > 0)
{
dst[2] = PACK_BYTE (src[0]);
dst[1] = PACK_BYTE (src[1]);
dst[0] = PACK_BYTE (src[2]);
src += 4;
dst += 3;
}
}
inline static void
G_PASTE (_cogl_pack_bgra_8888_, component_type) (const component_type *src,
guint8 *dst,
int width)
{
while (width-- > 0)
{
dst[2] = PACK_BYTE (src[0]);
dst[1] = PACK_BYTE (src[1]);
dst[0] = PACK_BYTE (src[2]);
dst[3] = PACK_BYTE (src[3]);
src += 4;
dst += 4;
}
}
inline static void
G_PASTE (_cogl_pack_argb_8888_, component_type) (const component_type *src,
guint8 *dst,
int width)
{
while (width-- > 0)
{
dst[1] = PACK_BYTE (src[0]);
dst[2] = PACK_BYTE (src[1]);
dst[3] = PACK_BYTE (src[2]);
dst[0] = PACK_BYTE (src[3]);
src += 4;
dst += 4;
}
}
inline static void
G_PASTE (_cogl_pack_abgr_8888_, component_type) (const component_type *src,
guint8 *dst,
int width)
{
while (width-- > 0)
{
dst[3] = PACK_BYTE (src[0]);
dst[2] = PACK_BYTE (src[1]);
dst[1] = PACK_BYTE (src[2]);
dst[0] = PACK_BYTE (src[3]);
src += 4;
dst += 4;
}
}
inline static void
G_PASTE (_cogl_pack_rgba_8888_, component_type) (const component_type *src,
guint8 *dst,
int width)
{
while (width-- > 0)
{
dst[0] = PACK_BYTE (src[0]);
dst[1] = PACK_BYTE (src[1]);
dst[2] = PACK_BYTE (src[2]);
dst[3] = PACK_BYTE (src[3]);
src += 4;
dst += 4;
}
}
inline static void
G_PASTE (_cogl_pack_rgb_565_, component_type) (const component_type *src,
guint8 *dst,
int width)
{
while (width-- > 0)
{
guint16 *v = (guint16 *) dst;
*v = ((PACK_5 (src[0]) << 11) |
(PACK_6 (src[1]) << 5) |
PACK_5 (src[2]));
src += 4;
dst += 2;
}
}
inline static void
G_PASTE (_cogl_pack_rgba_4444_, component_type) (const component_type *src,
guint8 *dst,
int width)
{
while (width-- > 0)
{
guint16 *v = (guint16 *) dst;
*v = ((PACK_4 (src[0]) << 12) |
(PACK_4 (src[1]) << 8) |
(PACK_4 (src[2]) << 4) |
PACK_4 (src[3]));
src += 4;
dst += 2;
}
}
inline static void
G_PASTE (_cogl_pack_rgba_5551_, component_type) (const component_type *src,
guint8 *dst,
int width)
{
while (width-- > 0)
{
guint16 *v = (guint16 *) dst;
*v = ((PACK_5 (src[0]) << 11) |
(PACK_5 (src[1]) << 6) |
(PACK_5 (src[2]) << 1) |
PACK_1 (src[3]));
src += 4;
dst += 2;
}
}
inline static void
G_PASTE (_cogl_pack_rgba_1010102_, component_type) (const component_type *src,
guint8 *dst,
int width)
{
while (width-- > 0)
{
guint32 *v = (guint32 *) dst;
*v = ((PACK_10 (src[0]) << 22) |
(PACK_10 (src[1]) << 12) |
(PACK_10 (src[2]) << 2) |
PACK_2 (src[3]));
src += 4;
dst += 4;
}
}
inline static void
G_PASTE (_cogl_pack_bgra_1010102_, component_type) (const component_type *src,
guint8 *dst,
int width)
{
while (width-- > 0)
{
guint32 *v = (guint32 *) dst;
*v = ((PACK_10 (src[2]) << 22) |
(PACK_10 (src[1]) << 12) |
(PACK_10 (src[0]) << 2) |
PACK_2 (src[3]));
src += 4;
dst += 4;
}
}
inline static void
G_PASTE (_cogl_pack_argb_2101010_, component_type) (const component_type *src,
guint8 *dst,
int width)
{
while (width-- > 0)
{
guint32 *v = (guint32 *) dst;
*v = ((PACK_2 (src[3]) << 30) |
(PACK_10 (src[0]) << 20) |
(PACK_10 (src[1]) << 10) |
PACK_10 (src[2]));
src += 4;
dst += 4;
}
}
inline static void
G_PASTE (_cogl_pack_abgr_2101010_, component_type) (const component_type *src,
guint8 *dst,
int width)
{
while (width-- > 0)
{
guint32 *v = (guint32 *) dst;
*v = ((PACK_2 (src[3]) << 30) |
(PACK_10 (src[2]) << 20) |
(PACK_10 (src[1]) << 10) |
PACK_10 (src[0]));
src += 4;
dst += 4;
}
}
#undef PACK_SIZE
#undef PACK_1
#undef PACK_2
#undef PACK_4
#undef PACK_5
#undef PACK_6
#undef PACK_10
inline static void
G_PASTE (_cogl_pack_, component_type) (CoglPixelFormat format,
const component_type *src,
guint8 *dst,
int width)
{
switch (format)
{
case COGL_PIXEL_FORMAT_A_8:
G_PASTE (_cogl_pack_a_8_, component_type) (src, dst, width);
break;
case COGL_PIXEL_FORMAT_G_8:
G_PASTE (_cogl_pack_g_8_, component_type) (src, dst, width);
break;
case COGL_PIXEL_FORMAT_RGB_888:
G_PASTE (_cogl_pack_rgb_888_, component_type) (src, dst, width);
break;
case COGL_PIXEL_FORMAT_BGR_888:
G_PASTE (_cogl_pack_bgr_888_, component_type) (src, dst, width);
break;
case COGL_PIXEL_FORMAT_RGBA_8888:
case COGL_PIXEL_FORMAT_RGBA_8888_PRE:
G_PASTE (_cogl_pack_rgba_8888_, component_type) (src, dst, width);
break;
case COGL_PIXEL_FORMAT_BGRA_8888:
case COGL_PIXEL_FORMAT_BGRA_8888_PRE:
G_PASTE (_cogl_pack_bgra_8888_, component_type) (src, dst, width);
break;
case COGL_PIXEL_FORMAT_ARGB_8888:
case COGL_PIXEL_FORMAT_ARGB_8888_PRE:
G_PASTE (_cogl_pack_argb_8888_, component_type) (src, dst, width);
break;
case COGL_PIXEL_FORMAT_ABGR_8888:
case COGL_PIXEL_FORMAT_ABGR_8888_PRE:
G_PASTE (_cogl_pack_abgr_8888_, component_type) (src, dst, width);
break;
case COGL_PIXEL_FORMAT_RGB_565:
G_PASTE (_cogl_pack_rgb_565_, component_type) (src, dst, width);
break;
case COGL_PIXEL_FORMAT_RGBA_4444:
case COGL_PIXEL_FORMAT_RGBA_4444_PRE:
G_PASTE (_cogl_pack_rgba_4444_, component_type) (src, dst, width);
break;
case COGL_PIXEL_FORMAT_RGBA_5551:
case COGL_PIXEL_FORMAT_RGBA_5551_PRE:
G_PASTE (_cogl_pack_rgba_5551_, component_type) (src, dst, width);
break;
case COGL_PIXEL_FORMAT_RGBA_1010102:
case COGL_PIXEL_FORMAT_RGBA_1010102_PRE:
G_PASTE (_cogl_pack_rgba_1010102_, component_type) (src, dst, width);
break;
case COGL_PIXEL_FORMAT_BGRA_1010102:
case COGL_PIXEL_FORMAT_BGRA_1010102_PRE:
G_PASTE (_cogl_pack_bgra_1010102_, component_type) (src, dst, width);
break;
case COGL_PIXEL_FORMAT_ARGB_2101010:
case COGL_PIXEL_FORMAT_ARGB_2101010_PRE:
G_PASTE (_cogl_pack_argb_2101010_, component_type) (src, dst, width);
break;
case COGL_PIXEL_FORMAT_ABGR_2101010:
case COGL_PIXEL_FORMAT_ABGR_2101010_PRE:
G_PASTE (_cogl_pack_abgr_2101010_, component_type) (src, dst, width);
break;
case COGL_PIXEL_FORMAT_ANY:
case COGL_PIXEL_FORMAT_YUV:
g_assert_not_reached ();
}
}