922aafbd2d
the ClutterEvent structure. ClutterEvent objects are not added until translated so they do not need a 'pending' state.
194 lines
5.0 KiB
C
194 lines
5.0 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifndef _HAVE_CLUTTER_EVENT_H
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#define _HAVE_CLUTTER_EVENT_H
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#include <glib-object.h>
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#define CLUTTER_TYPE_EVENT (clutter_event_get_type ())
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#define CLUTTER_PRIORITY_EVENTS (G_PRIORITY_DEFAULT)
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#define CLUTTER_CURRENT_TIME 0L
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G_BEGIN_DECLS
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enum
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{
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/* Map to xlibs masks */
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CLUTTER_BUTTON1_MASK = (1<<8),
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CLUTTER_BUTTON2_MASK = (1<<9),
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CLUTTER_BUTTON3_MASK = (1<<10),
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CLUTTER_BUTTON4_MASK = (1<<11),
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CLUTTER_BUTTON5_MASK = (1<<12)
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};
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typedef enum
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{
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CLUTTER_NOTHING = 0,
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CLUTTER_KEY_PRESS,
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CLUTTER_KEY_RELEASE,
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CLUTTER_MOTION,
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CLUTTER_BUTTON_PRESS,
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CLUTTER_2BUTTON_PRESS, /* Double click */
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CLUTTER_3BUTTON_PRESS, /* Triple click */
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CLUTTER_BUTTON_RELEASE,
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CLUTTER_SCROLL,
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CLUTTER_STAGE_STATE,
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CLUTTER_DESTROY_NOTIFY
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} ClutterEventType;
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typedef enum
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{
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CLUTTER_SCROLL_UP,
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CLUTTER_SCROLL_DOWN,
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CLUTTER_SCROLL_LEFT,
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CLUTTER_SCROLL_RIGHT
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} ClutterScrollDirection;
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typedef enum
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{
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CLUTTER_STAGE_STATE_FULLSCREEN,
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CLUTTER_STAGE_STATE_MAXIMIZED,
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CLUTTER_STAGE_STATE_MINIMIZED,
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CLUTTER_STAGE_STATE_OFFSCREEN
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} ClutterStageState;
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typedef enum
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{
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CLUTTER_FILTER_CONTINUE,
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CLUTTER_FILTER_REMOVE
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} ClutterFilterResponse;
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typedef union _ClutterEvent ClutterEvent;
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typedef struct _ClutterAnyEvent ClutterAnyEvent;
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typedef struct _ClutterButtonEvent ClutterButtonEvent;
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typedef struct _ClutterKeyEvent ClutterKeyEvent;
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typedef struct _ClutterMotionEvent ClutterMotionEvent;
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typedef struct _ClutterScrollEvent ClutterScrollEvent;
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typedef struct _ClutterStageStateEvent ClutterStageStateEvent;
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typedef struct _ClutterInputDevice ClutterInputDevice;
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typedef ClutterFilterResponse (* ClutterFilterFunc) (ClutterEvent *event, gpointer data);
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struct _ClutterAnyEvent
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{
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ClutterEventType type;
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};
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struct _ClutterKeyEvent
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{
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ClutterEventType type;
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guint32 time;
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guint modifier_state;
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guint keyval;
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guint16 hardware_keycode;
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};
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struct _ClutterButtonEvent
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{
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ClutterEventType type;
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guint32 time;
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gint x;
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gint y;
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guint32 modifier_state;
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guint32 button;
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gdouble *axes; /* Future use */
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ClutterInputDevice *device; /* Future use */
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};
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struct _ClutterMotionEvent
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{
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ClutterEventType type;
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guint32 time;
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gint x;
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gint y;
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guint32 modifier_state;
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gdouble *axes; /* Future use */
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ClutterInputDevice *device; /* Future use */
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};
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struct _ClutterScrollEvent
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{
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ClutterEventType type;
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guint32 time;
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gint x;
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gint y;
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ClutterScrollDirection direction;
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guint32 modifier_state;
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gdouble *axes; /* future use */
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ClutterInputDevice *device; /* future use */
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};
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struct _ClutterStageStateEvent
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{
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ClutterEventType type;
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ClutterStageState changed_mask;
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ClutterStageState new_state;
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};
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union _ClutterEvent
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{
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ClutterEventType type;
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ClutterAnyEvent any;
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ClutterButtonEvent button;
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ClutterKeyEvent key;
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ClutterMotionEvent motion;
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ClutterScrollEvent scroll;
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ClutterStageStateEvent stage_state;
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};
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GType clutter_event_get_type (void) G_GNUC_CONST;
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gboolean clutter_events_pending (void);
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ClutterEvent * clutter_event_get (void);
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ClutterEvent * clutter_event_peek (void);
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void clutter_event_put (ClutterEvent *event);
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ClutterEvent * clutter_event_new (ClutterEventType type);
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ClutterEvent * clutter_event_copy (ClutterEvent *event);
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void clutter_event_free (ClutterEvent *event);
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ClutterEventType clutter_event_type (ClutterEvent *event);
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guint32 clutter_event_get_time (ClutterEvent *event);
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guint clutter_event_get_state (ClutterEvent *event);
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void clutter_event_get_coords (ClutterEvent *event,
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gint *x,
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gint *y);
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guint clutter_key_event_symbol (ClutterKeyEvent *keyev);
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guint16 clutter_key_event_code (ClutterKeyEvent *keyev);
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guint32 clutter_key_event_unicode (ClutterKeyEvent *keyev);
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guint32 clutter_button_event_button (ClutterButtonEvent *buttev);
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guint32 clutter_keysym_to_unicode (guint keyval);
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G_END_DECLS
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#endif
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