mutter/clutter/eglx/clutter-backend-egl.c
Robert Bragg 15d7a86621 [backends] Remove the idea of offscreen stages from all backends
The only backend that tried to implement offscreen stages was the GLX backend
and even this has apparently be broken for some time without anyone noticing.

The property still remains and since the property already clearly states that
it may not work I don't expect anyone to notice.

This simplifies quite a bit of the GLX code which is very desireable from the
POV that we want to start migrating window system code down to Cogl and the
simpler the code is the more straight forward this work will be.

In the future when Cogl has a nicely designed API for framebuffer objects then
re-implementing offscreen stages cleanly for *all* backends should be quite
straightforward.
2009-10-16 18:58:47 +01:00

338 lines
9.5 KiB
C

#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "clutter-backend-egl.h"
#include "clutter-stage-egl.h"
#include "../clutter-private.h"
#include "../clutter-main.h"
#include "../clutter-debug.h"
#include "../clutter-version.h"
static ClutterBackendEGL *backend_singleton = NULL;
G_DEFINE_TYPE (ClutterBackendEGL, clutter_backend_egl, CLUTTER_TYPE_BACKEND_X11);
static void
clutter_backend_at_exit (void)
{
if (backend_singleton)
g_object_run_dispose (G_OBJECT (backend_singleton));
}
static gboolean
clutter_backend_egl_post_parse (ClutterBackend *backend,
GError **error)
{
ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (backend);
ClutterBackendX11 *backend_x11 = CLUTTER_BACKEND_X11 (backend);
if (clutter_backend_x11_post_parse (backend, error))
{
EGLBoolean status;
backend_egl->edpy =
eglGetDisplay ((NativeDisplayType) backend_x11->xdpy);
status = eglInitialize (backend_egl->edpy,
&backend_egl->egl_version_major,
&backend_egl->egl_version_minor);
g_atexit (clutter_backend_at_exit);
if (status != EGL_TRUE)
{
g_set_error (error, CLUTTER_INIT_ERROR,
CLUTTER_INIT_ERROR_BACKEND,
"Unable to Initialize EGL");
return FALSE;
}
}
CLUTTER_NOTE (BACKEND, "EGL Reports version %i.%i",
backend_egl->egl_version_major,
backend_egl->egl_version_minor);
return TRUE;
}
static void
clutter_backend_egl_ensure_context (ClutterBackend *backend,
ClutterStage *stage)
{
ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (backend);
if (stage == NULL)
{
CLUTTER_NOTE (BACKEND, "Clearing EGL context");
eglMakeCurrent (backend_egl->edpy,
EGL_NO_SURFACE,
EGL_NO_SURFACE,
EGL_NO_CONTEXT);
}
else
{
ClutterStageWindow *impl;
ClutterStageEGL *stage_egl;
ClutterStageX11 *stage_x11;
impl = _clutter_stage_get_window (stage);
g_assert (impl != NULL);
CLUTTER_NOTE (MULTISTAGE, "Setting context for stage of type %s [%p]",
g_type_name (G_OBJECT_TYPE (impl)),
impl);
stage_egl = CLUTTER_STAGE_EGL (impl);
stage_x11 = CLUTTER_STAGE_X11 (impl);
if (!backend_egl->egl_context)
return;
clutter_x11_trap_x_errors ();
/* we might get here inside the final dispose cycle, so we
* need to handle this gracefully
*/
if (stage_x11->xwin == None ||
stage_egl->egl_surface == EGL_NO_SURFACE)
{
CLUTTER_NOTE (MULTISTAGE,
"Received a stale stage, clearing all context");
eglMakeCurrent (backend_egl->edpy,
EGL_NO_SURFACE,
EGL_NO_SURFACE,
EGL_NO_CONTEXT);
}
else
eglMakeCurrent (backend_egl->edpy,
stage_egl->egl_surface,
stage_egl->egl_surface,
backend_egl->egl_context);
if (clutter_x11_untrap_x_errors ())
g_critical ("Unable to make the stage window 0x%x the current "
"EGLX drawable",
(int) stage_x11->xwin);
}
}
static void
clutter_backend_egl_redraw (ClutterBackend *backend,
ClutterStage *stage)
{
ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (backend);
ClutterStageEGL *stage_egl;
ClutterStageX11 *stage_x11;
ClutterStageWindow *impl;
impl = _clutter_stage_get_window (stage);
if (!impl)
return;
g_assert (CLUTTER_IS_STAGE_EGL (impl));
stage_x11 = CLUTTER_STAGE_X11 (impl);
stage_egl = CLUTTER_STAGE_EGL (impl);
/* this will cause the stage implementation to be painted as well */
clutter_actor_paint (CLUTTER_ACTOR (stage));
cogl_flush ();
/* Why this paint is done in backend as likely GL windowing system
* specific calls, like swapping buffers.
*/
if (stage_x11->xwin)
{
/* clutter_feature_wait_for_vblank (); */
eglSwapBuffers (backend_egl->edpy, stage_egl->egl_surface);
}
else
{
eglWaitGL ();
CLUTTER_GLERR ();
}
}
static void
clutter_backend_egl_finalize (GObject *gobject)
{
if (backend_singleton)
backend_singleton = NULL;
G_OBJECT_CLASS (clutter_backend_egl_parent_class)->finalize (gobject);
}
static void
clutter_backend_egl_dispose (GObject *gobject)
{
ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (gobject);
if (backend_egl->egl_context)
{
eglDestroyContext (backend_egl->edpy, backend_egl->egl_context);
backend_egl->egl_context = NULL;
}
if (backend_egl->edpy)
{
eglTerminate (backend_egl->edpy);
backend_egl->edpy = 0;
}
G_OBJECT_CLASS (clutter_backend_egl_parent_class)->dispose (gobject);
}
static GObject *
clutter_backend_egl_constructor (GType gtype,
guint n_params,
GObjectConstructParam *params)
{
GObjectClass *parent_class;
GObject *retval;
if (!backend_singleton)
{
parent_class = G_OBJECT_CLASS (clutter_backend_egl_parent_class);
retval = parent_class->constructor (gtype, n_params, params);
backend_singleton = CLUTTER_BACKEND_EGL (retval);
return retval;
}
g_warning ("Attempting to create a new backend object. This should "
"never happen, so we return the singleton instance.");
return g_object_ref (backend_singleton);
}
static ClutterFeatureFlags
clutter_backend_egl_get_features (ClutterBackend *backend)
{
ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (backend);
CLUTTER_NOTE (BACKEND, "Checking features\n"
"GL_VENDOR: %s\n"
"GL_RENDERER: %s\n"
"GL_VERSION: %s\n"
"EGL_VENDOR: %s\n"
"EGL_VERSION: %s\n"
"EGL_EXTENSIONS: %s\n",
glGetString (GL_VENDOR),
glGetString (GL_RENDERER),
glGetString (GL_VERSION),
eglQueryString (backend_egl->edpy, EGL_VENDOR),
eglQueryString (backend_egl->edpy, EGL_VERSION),
eglQueryString (backend_egl->edpy, EGL_EXTENSIONS));
/* We can actually resize too */
return CLUTTER_FEATURE_STAGE_CURSOR|CLUTTER_FEATURE_STAGE_MULTIPLE;
}
static ClutterStageWindow *
clutter_backend_egl_create_stage (ClutterBackend *backend,
ClutterStage *wrapper,
GError **error)
{
ClutterBackendX11 *backend_x11 = CLUTTER_BACKEND_X11 (backend);
ClutterStageX11 *stage_x11;
ClutterStageWindow *stage;
CLUTTER_NOTE (BACKEND, "Creating stage of type '%s'",
g_type_name (CLUTTER_STAGE_TYPE));
stage = g_object_new (CLUTTER_STAGE_TYPE, NULL);
/* copy backend data into the stage */
stage_x11 = CLUTTER_STAGE_X11 (stage);
stage_x11->xdpy = backend_x11->xdpy;
stage_x11->xwin_root = backend_x11->xwin_root;
stage_x11->xscreen = backend_x11->xscreen_num;
stage_x11->backend = backend_x11;
stage_x11->wrapper = wrapper;
CLUTTER_NOTE (MISC, "EGLX stage created (display:%p, screen:%d, root:%u)",
stage_x11->xdpy,
stage_x11->xscreen,
(unsigned int) stage_x11->xwin_root);
return stage;
}
static XVisualInfo *
clutter_backend_egl_get_visual_info (ClutterBackendX11 *backend_x11)
{
ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (backend_x11);
EGLint visualid;
XVisualInfo visinfo_template;
XVisualInfo *visinfo = None;
int visinfos_count;
eglGetConfigAttrib (backend_egl->edpy, backend_egl->egl_config,
EGL_NATIVE_VISUAL_ID, &visualid);
visinfo_template.screen = backend_x11->xscreen_num;
visinfo_template.visualid = visualid;
visinfo = XGetVisualInfo (backend_x11->xdpy,
VisualScreenMask | VisualIDMask,
&visinfo_template,
&visinfos_count);
if (!visinfo)
return None;
return visinfo;
}
static void
clutter_backend_egl_class_init (ClutterBackendEGLClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterBackendClass *backend_class = CLUTTER_BACKEND_CLASS (klass);
ClutterBackendX11Class *backendx11_class = CLUTTER_BACKEND_X11_CLASS (klass);
gobject_class->constructor = clutter_backend_egl_constructor;
gobject_class->dispose = clutter_backend_egl_dispose;
gobject_class->finalize = clutter_backend_egl_finalize;
backend_class->post_parse = clutter_backend_egl_post_parse;
backend_class->redraw = clutter_backend_egl_redraw;
backend_class->get_features = clutter_backend_egl_get_features;
backend_class->create_stage = clutter_backend_egl_create_stage;
backend_class->ensure_context = clutter_backend_egl_ensure_context;
backendx11_class->get_visual_info = clutter_backend_egl_get_visual_info;
}
static void
clutter_backend_egl_init (ClutterBackendEGL *backend_egl)
{
ClutterBackend *backend = CLUTTER_BACKEND (backend_egl);
clutter_backend_set_resolution (backend, 96.0);
clutter_backend_set_double_click_time (backend, 250);
clutter_backend_set_double_click_distance (backend, 5);
}
GType
_clutter_backend_impl_get_type (void)
{
return clutter_backend_egl_get_type ();
}
/**
* clutter_eglx_display:
*
* Gets the current EGLDisplay.
*
* Return value: an EGLDisplay
*
* Since: 0.4
*/
EGLDisplay
clutter_eglx_display (void)
{
return backend_singleton->edpy;
}