mutter/cogl/tests/conform/test-wrap-modes.c
Jonas Ådahl 2a8f0c2801 cogl/tests: Port away from legacy implicit stack based API
Use the new API where state (framebuffer, pipeline) is always passed as
parameters, instead of using the implicit material and framebuffer
stack.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
2019-12-03 19:02:14 +00:00

248 lines
7.3 KiB
C

#define COGL_VERSION_MIN_REQUIRED COGL_VERSION_1_0
#include <cogl/cogl.h>
#include <string.h>
#include "test-declarations.h"
#include "test-utils.h"
#define TEX_SIZE 4
typedef struct _TestState
{
int width;
int height;
CoglTexture *texture;
} TestState;
static CoglTexture *
create_texture (TestUtilsTextureFlags flags)
{
uint8_t *data = g_malloc (TEX_SIZE * TEX_SIZE * 4), *p = data;
CoglTexture *tex;
int x, y;
for (y = 0; y < TEX_SIZE; y++)
for (x = 0; x < TEX_SIZE; x++)
{
*(p++) = 0;
*(p++) = (x & 1) * 255;
*(p++) = (y & 1) * 255;
*(p++) = 255;
}
tex = test_utils_texture_new_from_data (test_ctx,
TEX_SIZE, TEX_SIZE, flags,
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
TEX_SIZE * 4,
data);
g_free (data);
return tex;
}
static CoglPipeline *
create_pipeline (TestState *state,
CoglPipelineWrapMode wrap_mode_s,
CoglPipelineWrapMode wrap_mode_t)
{
CoglPipeline *pipeline;
pipeline = cogl_pipeline_new (test_ctx);
cogl_pipeline_set_layer_texture (pipeline, 0, state->texture);
cogl_pipeline_set_layer_filters (pipeline, 0,
COGL_PIPELINE_FILTER_NEAREST,
COGL_PIPELINE_FILTER_NEAREST);
cogl_pipeline_set_layer_wrap_mode_s (pipeline, 0, wrap_mode_s);
cogl_pipeline_set_layer_wrap_mode_t (pipeline, 0, wrap_mode_t);
return pipeline;
}
static CoglPipelineWrapMode
wrap_modes[] =
{
COGL_PIPELINE_WRAP_MODE_REPEAT,
COGL_PIPELINE_WRAP_MODE_REPEAT,
COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE,
COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE,
COGL_PIPELINE_WRAP_MODE_REPEAT,
COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE,
COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE,
COGL_PIPELINE_WRAP_MODE_REPEAT,
};
static void
draw_tests (TestState *state)
{
int i;
for (i = 0; i < G_N_ELEMENTS (wrap_modes); i += 2)
{
CoglPipelineWrapMode wrap_mode_s, wrap_mode_t;
CoglPipeline *pipeline;
/* Create a separate pipeline for each pair of wrap modes so
that we can verify whether the batch splitting works */
wrap_mode_s = wrap_modes[i];
wrap_mode_t = wrap_modes[i + 1];
pipeline = create_pipeline (state, wrap_mode_s, wrap_mode_t);
/* Render the pipeline at four times the size of the texture */
cogl_framebuffer_draw_textured_rectangle (test_fb,
pipeline,
i * TEX_SIZE,
0,
(i + 2) * TEX_SIZE,
TEX_SIZE * 2,
0, 0, 2, 2);
cogl_object_unref (pipeline);
}
}
static const CoglVertexP3T2 vertices[4] =
{
{ .x = 0.0f, .y = 0.0f, .z = 0.0f, .s = 0.0f, .t = 0.0f },
{ .x = 0.0f, .y = TEX_SIZE * 2, .z = 0.0f, .s = 0.0f, .t = 2.0f },
{ .x = TEX_SIZE * 2, .y = TEX_SIZE * 2, .z = 0.0f, .s = 2.0f, .t = 2.0f },
{ .x = TEX_SIZE * 2, .y = 0.0f, .z = 0.0f, .s = 2.0f, .t = 0.0f }
};
static void
draw_tests_polygon (TestState *state)
{
int i;
for (i = 0; i < G_N_ELEMENTS (wrap_modes); i += 2)
{
CoglPipelineWrapMode wrap_mode_s, wrap_mode_t;
CoglPrimitive *primitive;
CoglPipeline *pipeline;
wrap_mode_s = wrap_modes[i];
wrap_mode_t = wrap_modes[i + 1];
pipeline = create_pipeline (state, wrap_mode_s, wrap_mode_t);
cogl_framebuffer_push_matrix (test_fb);
cogl_framebuffer_translate (test_fb, TEX_SIZE * i, 0.0f, 0.0f);
/* Render the pipeline at four times the size of the texture */
primitive = cogl_primitive_new_p3t2 (test_ctx,
COGL_VERTICES_MODE_TRIANGLE_FAN,
G_N_ELEMENTS (vertices),
vertices);
cogl_primitive_draw (primitive, test_fb, pipeline);
cogl_object_unref (primitive);
cogl_object_unref (pipeline);
cogl_framebuffer_pop_matrix (test_fb);
}
}
static void
validate_set (TestState *state, int offset)
{
uint8_t data[TEX_SIZE * 2 * TEX_SIZE * 2 * 4], *p;
int x, y, i;
for (i = 0; i < G_N_ELEMENTS (wrap_modes); i += 2)
{
CoglPipelineWrapMode wrap_mode_s, wrap_mode_t;
wrap_mode_s = wrap_modes[i];
wrap_mode_t = wrap_modes[i + 1];
cogl_framebuffer_read_pixels (test_fb, i * TEX_SIZE, offset * TEX_SIZE * 2,
TEX_SIZE * 2, TEX_SIZE * 2,
COGL_PIXEL_FORMAT_RGBA_8888,
data);
p = data;
for (y = 0; y < TEX_SIZE * 2; y++)
for (x = 0; x < TEX_SIZE * 2; x++)
{
uint8_t green, blue;
if (x < TEX_SIZE ||
wrap_mode_s == COGL_PIPELINE_WRAP_MODE_REPEAT ||
wrap_mode_s == COGL_PIPELINE_WRAP_MODE_AUTOMATIC)
green = (x & 1) * 255;
else
green = ((TEX_SIZE - 1) & 1) * 255;
if (y < TEX_SIZE ||
wrap_mode_t == COGL_PIPELINE_WRAP_MODE_REPEAT ||
wrap_mode_t == COGL_PIPELINE_WRAP_MODE_AUTOMATIC)
blue = (y & 1) * 255;
else
blue = ((TEX_SIZE - 1) & 1) * 255;
g_assert_cmpint (p[0], ==, 0);
g_assert_cmpint (p[1], ==, green);
g_assert_cmpint (p[2], ==, blue);
p += 4;
}
}
}
static void
validate_result (TestState *state)
{
validate_set (state, 0); /* non-atlased rectangle */
#if 0 /* this doesn't currently work */
validate_set (state, 1); /* atlased rectangle */
#endif
validate_set (state, 2); /* CoglPrimitive */
}
static void
paint (TestState *state)
{
/* Draw the tests first with a non atlased texture */
state->texture = create_texture (TEST_UTILS_TEXTURE_NO_ATLAS);
draw_tests (state);
cogl_object_unref (state->texture);
/* Draw the tests again with a possible atlased texture. This should
end up testing software repeats */
state->texture = create_texture (TEST_UTILS_TEXTURE_NONE);
cogl_framebuffer_push_matrix (test_fb);
cogl_framebuffer_translate (test_fb, 0.0f, TEX_SIZE * 2.0f, 0.0f);
draw_tests (state);
cogl_framebuffer_pop_matrix (test_fb);
cogl_object_unref (state->texture);
/* Draw the tests using CoglPrimitive */
state->texture = create_texture (TEST_UTILS_TEXTURE_NO_ATLAS);
cogl_framebuffer_push_matrix (test_fb);
cogl_framebuffer_translate (test_fb,
0.0f, TEX_SIZE * 4.0f, 0.0f);
draw_tests_polygon (state);
cogl_framebuffer_pop_matrix (test_fb);
cogl_object_unref (state->texture);
validate_result (state);
}
void
test_wrap_modes (void)
{
TestState state;
state.width = cogl_framebuffer_get_width (test_fb);
state.height = cogl_framebuffer_get_height (test_fb);
cogl_framebuffer_orthographic (test_fb,
0, 0,
state.width,
state.height,
-1,
100);
paint (&state);
if (cogl_test_verbose ())
g_print ("OK\n");
}