mutter/cogl/tests/conform/test-copy-replace-texture.c
Jonas Ådahl 982d135ace cogl: Add missing function declarations
In plenty of places a non-static function was defined but didn't have
the corresponding declaration. Fix this by adding them, or alternatively
making them static.
2019-01-22 18:31:52 +01:00

122 lines
3.6 KiB
C

#include <cogl/cogl.h>
#include <string.h>
#include "test-declarations.h"
#include "test-utils.h"
/* Keep track of the number of textures that we've created and are
* still alive */
static int alive_texture_mask = 0;
#define N_LAYERS 3
#define N_PIPELINES 4
#define PIPELINE_LAYER_MASK(pipeline_num) \
(((1 << N_LAYERS) - 1) << (N_LAYERS * (pipeline_num) + 1))
#define LAST_PIPELINE_MASK PIPELINE_LAYER_MASK (N_PIPELINES - 1)
#define FIRST_PIPELINE_MASK PIPELINE_LAYER_MASK (0)
static void
free_texture_cb (void *user_data)
{
int texture_num = GPOINTER_TO_INT (user_data);
alive_texture_mask &= ~(1 << texture_num);
}
static CoglTexture *
create_texture (void)
{
static const guint8 data[] =
{ 0xff, 0xff, 0xff, 0xff };
static CoglUserDataKey texture_data_key;
CoglTexture2D *tex_2d;
static int texture_num = 1;
alive_texture_mask |= (1 << texture_num);
tex_2d = cogl_texture_2d_new_from_data (test_ctx,
1, 1, /* width / height */
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
4, /* rowstride */
data,
NULL);
/* Set some user data on the texture so we can track when it has
* been destroyed */
cogl_object_set_user_data (COGL_OBJECT (tex_2d),
&texture_data_key,
GINT_TO_POINTER (texture_num),
free_texture_cb);
texture_num++;
return tex_2d;
}
void
test_copy_replace_texture (void)
{
CoglPipeline *pipelines[N_PIPELINES];
int pipeline_num;
/* Create a set of pipeline copies each with three of their own
* replacement textures */
for (pipeline_num = 0; pipeline_num < N_PIPELINES; pipeline_num++)
{
int layer_num;
if (pipeline_num == 0)
pipelines[pipeline_num] = cogl_pipeline_new (test_ctx);
else
pipelines[pipeline_num] =
cogl_pipeline_copy (pipelines[pipeline_num - 1]);
for (layer_num = 0; layer_num < N_LAYERS; layer_num++)
{
CoglTexture *tex = create_texture ();
cogl_pipeline_set_layer_texture (pipelines[pipeline_num],
layer_num,
tex);
cogl_object_unref (tex);
}
}
/* Unref everything but the last pipeline */
for (pipeline_num = 0; pipeline_num < N_PIPELINES - 1; pipeline_num++)
cogl_object_unref (pipelines[pipeline_num]);
if (alive_texture_mask && cogl_test_verbose ())
{
int i;
g_print ("Alive textures:");
for (i = 0; i < N_PIPELINES * N_LAYERS; i++)
if ((alive_texture_mask & (1 << (i + 1))))
g_print (" %i", i);
g_print ("\n");
}
/* Ideally there should only be the textures from the last pipeline
* left alive. We also let Cogl keep the textures from the first
* texture alive because currently the child of the third layer in
* the first pipeline will retain its authority on the unit index
* state so that it can set it to 2. If there are more textures then
* it means the pipeline isn't correctly pruning redundant
* ancestors */
g_assert_cmpint (alive_texture_mask & ~FIRST_PIPELINE_MASK,
==,
LAST_PIPELINE_MASK);
/* Clean up the last pipeline */
cogl_object_unref (pipelines[N_PIPELINES - 1]);
/* That should get rid of the last of the textures */
g_assert_cmpint (alive_texture_mask, ==, 0);
if (cogl_test_verbose ())
g_print ("OK\n");
}