mutter/cogl/cogl-context.c
Robert Bragg 1402d1eb3c [current-matrix] Adds texture matrix stacks + removes GL matrix API usage
This relates back to an earlier commitment to stop using the OpenGL matrix
API which is considered deprecated. (ref 54159f5a1d)

The new texture matrix stacks are hung from a list of (internal only)
CoglTextureUnit structures which the CoglMaterial code internally references
via _cogl_get_texure_unit ().

So we would be left with only the cogl-matrix-stack code being responsible
for glMatrixMode, glLoadMatrix and glLoadIdentity this commit updates the
journal code so it now uses the matrix-stack API instead of GL directly.
2009-10-20 12:32:45 +01:00

223 lines
6.6 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2007,2008,2009 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "cogl.h"
#include "cogl-internal.h"
#include "cogl-util.h"
#include "cogl-context.h"
#include "cogl-journal-private.h"
#include "cogl-texture-private.h"
#include "cogl-material-private.h"
#include <string.h>
extern void
_cogl_create_context_driver (CoglContext *context);
static CoglContext *_context = NULL;
static gboolean gl_is_indirect = FALSE;
static gboolean
cogl_create_context (void)
{
GLubyte default_texture_data[] = { 0xff, 0xff, 0xff, 0x0 };
gulong enable_flags = 0;
CoglDrawBufferState *draw_buffer;
if (_context != NULL)
return FALSE;
/* Allocate context memory */
_context = (CoglContext*) g_malloc (sizeof (CoglContext));
/* Init default values */
_context->feature_flags = 0;
_context->features_cached = FALSE;
_context->enable_flags = 0;
_context->color_alpha = 0;
_context->enable_backface_culling = FALSE;
_context->indirect = gl_is_indirect;
_context->texture_units = NULL;
_context->default_material = cogl_material_new ();
_context->source_material = NULL;
_context->default_gl_texture_2d_tex = COGL_INVALID_HANDLE;
_context->default_gl_texture_rect_tex = COGL_INVALID_HANDLE;
_context->journal = g_array_new (FALSE, FALSE, sizeof (CoglJournalEntry));
_context->logged_vertices = g_array_new (FALSE, FALSE, sizeof (GLfloat));
_context->current_material = NULL;
_context->current_material_flags = 0;
memset (&_context->current_material_flush_options,
0, sizeof (CoglMaterialFlushOptions));
_context->current_layers = g_array_new (FALSE, FALSE,
sizeof (CoglLayerInfo));
_context->n_texcoord_arrays_enabled = 0;
draw_buffer = g_slice_new0 (CoglDrawBufferState);
draw_buffer->target = COGL_WINDOW_BUFFER;
draw_buffer->offscreen = COGL_INVALID_HANDLE;
_context->draw_buffer_stack =
g_slist_prepend (NULL, draw_buffer);
_context->path_nodes = g_array_new (FALSE, FALSE, sizeof (CoglPathNode));
_context->last_path = 0;
_context->stencil_material = cogl_material_new ();
_context->in_begin_gl_block = FALSE;
_context->viewport_width = 0;
_context->viewport_height = 0;
_context->quad_indices_byte = COGL_INVALID_HANDLE;
_context->quad_indices_short = COGL_INVALID_HANDLE;
_context->quad_indices_short_len = 0;
_context->texture_download_material = COGL_INVALID_HANDLE;
/* Initialise the clip stack */
_cogl_clip_stack_state_init ();
/* Initialise matrix stack */
_cogl_current_matrix_state_init ();
/* Initialise the driver specific state */
_cogl_create_context_driver (_context);
/* Create default textures used for fall backs */
_context->default_gl_texture_2d_tex =
cogl_texture_new_from_data (1, /* width */
1, /* height */
COGL_TEXTURE_NO_SLICING,
COGL_PIXEL_FORMAT_RGBA_8888_PRE, /* data format */
/* internal format */
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
0, /* auto calc row stride */
default_texture_data);
_context->default_gl_texture_rect_tex =
cogl_texture_new_from_data (1, /* width */
1, /* height */
COGL_TEXTURE_NO_SLICING,
COGL_PIXEL_FORMAT_RGBA_8888_PRE, /* data format */
/* internal format */
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
0, /* auto calc row stride */
default_texture_data);
cogl_set_source (_context->default_material);
_cogl_material_flush_gl_state (_context->source_material, NULL);
enable_flags =
_cogl_material_get_cogl_enable_flags (_context->source_material);
cogl_enable (enable_flags);
return TRUE;
}
void
_cogl_destroy_context ()
{
if (_context == NULL)
return;
_cogl_clip_stack_state_destroy ();
_cogl_current_matrix_state_destroy ();
_cogl_destroy_texture_units ();
if (_context->path_nodes)
g_array_free (_context->path_nodes, TRUE);
if (_context->default_gl_texture_2d_tex)
cogl_handle_unref (_context->default_gl_texture_2d_tex);
if (_context->default_gl_texture_rect_tex)
cogl_handle_unref (_context->default_gl_texture_rect_tex);
if (_context->default_material)
cogl_handle_unref (_context->default_material);
if (_context->journal)
g_array_free (_context->journal, TRUE);
if (_context->logged_vertices)
g_array_free (_context->logged_vertices, TRUE);
if (_context->current_layers)
g_array_free (_context->current_layers, TRUE);
if (_context->quad_indices_byte)
cogl_handle_unref (_context->quad_indices_byte);
if (_context->quad_indices_short)
cogl_handle_unref (_context->quad_indices_short);
g_free (_context);
}
CoglContext *
_cogl_context_get_default ()
{
/* Create if doesn't exist yet */
if (_context == NULL)
cogl_create_context ();
return _context;
}
/**
* _cogl_set_indirect_context:
* @indirect: TRUE if GL context is indirect
*
* Advises COGL that the GL context is indirect (commands are sent
* over a socket). COGL uses this information to try to avoid
* round-trips in its use of GL, for example.
*
* This function cannot be called "on the fly," only before COGL
* initializes.
*/
void
_cogl_set_indirect_context (gboolean indirect)
{
/* we get called multiple times if someone creates
* more than the default stage
*/
if (_context != NULL)
{
if (indirect != _context->indirect)
g_warning ("Right now all stages will be treated as "
"either direct or indirect, ignoring attempt "
"to change to indirect=%d", indirect);
return;
}
gl_is_indirect = indirect;
}