mutter/clutter/clutter-stage.h
Matthew Allum fb6d22f95d 2007-05-31 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-actor.h:
        Add clutter_actor_get_transformed_point()

        * clutter/clutter-main.c:
        Plug in perspective setup to redraw

        * clutter/clutter-stage.c:
        * clutter/clutter-stage.h:
        Remove audience code for now.
2007-05-31 17:11:09 +00:00

179 lines
6.9 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef __CLUTTER_STAGE_H__
#define __CLUTTER_STAGE_H__
#include <clutter/clutter-group.h>
#include <clutter/clutter-color.h>
#include <clutter/clutter-event.h>
#include <gdk-pixbuf/gdk-pixbuf.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_STAGE (clutter_stage_get_type())
#define CLUTTER_STAGE(obj) \
(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
CLUTTER_TYPE_STAGE, ClutterStage))
#define CLUTTER_STAGE_CLASS(klass) \
(G_TYPE_CHECK_CLASS_CAST ((klass), \
CLUTTER_TYPE_STAGE, ClutterStageClass))
#define CLUTTER_IS_STAGE(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
CLUTTER_TYPE_STAGE))
#define CLUTTER_IS_STAGE_CLASS(klass) \
(G_TYPE_CHECK_CLASS_TYPE ((klass), \
CLUTTER_TYPE_STAGE))
#define CLUTTER_STAGE_GET_CLASS(obj) \
(G_TYPE_INSTANCE_GET_CLASS ((obj), \
CLUTTER_TYPE_STAGE, ClutterStageClass))
#define CLUTTER_STAGE_WIDTH() \
clutter_actor_get_width (clutter_stage_get_default ())
#define CLUTTER_STAGE_HEIGHT() \
clutter_actor_get_height (clutter_stage_get_default ())
typedef struct _ClutterStage ClutterStage;
typedef struct _ClutterStageClass ClutterStageClass;
typedef struct _ClutterStagePrivate ClutterStagePrivate;
struct _ClutterStage
{
ClutterGroup parent_instance;
/*< private >*/
ClutterStagePrivate *priv;
};
struct _ClutterStageClass
{
ClutterGroupClass parent_class;
/* vfuncs, not signals */
void (* set_fullscreen) (ClutterStage *stage,
gboolean fullscreen);
void (* set_cursor_visible) (ClutterStage *stage,
gboolean visible);
void (* set_offscreen) (ClutterStage *stage,
gboolean offscreen);
void (* draw_to_pixbuf) (ClutterStage *stage,
GdkPixbuf *dest,
gint x,
gint y,
gint width,
gint height);
/* signals */
void (* event) (ClutterStage *stage,
ClutterEvent *event);
void (* event_after) (ClutterStage *stage,
ClutterEvent *event);
void (* button_press_event) (ClutterStage *stage,
ClutterButtonEvent *event);
void (* button_release_event) (ClutterStage *stage,
ClutterButtonEvent *event);
void (* scroll_event) (ClutterStage *stage,
ClutterScrollEvent *event);
void (* key_press_event) (ClutterStage *stage,
ClutterKeyEvent *event);
void (* key_release_event) (ClutterStage *stage,
ClutterKeyEvent *event);
void (* motion_event) (ClutterStage *stage,
ClutterMotionEvent *event);
void (* stage_state_event) (ClutterStage *stage,
ClutterStageStateEvent *event);
/* padding for future expansion */
void (*_clutter_stage1) (void);
void (*_clutter_stage2) (void);
void (*_clutter_stage3) (void);
void (*_clutter_stage4) (void);
void (*_clutter_stage5) (void);
void (*_clutter_stage6) (void);
};
#define CLUTTER_TYPE_PERSPECTIVE (clutter_perspective_get_type ())
typedef struct _ClutterPerspective ClutterPerspective;
struct _ClutterPerspective
{
ClutterFixed fovy;
ClutterFixed aspect;
ClutterFixed z_near;
ClutterFixed z_far;
};
GType clutter_perspective_get_type (void) G_GNUC_CONST;
ClutterPerspective *clutter_perspective_copy (const ClutterPerspective *perspective);
void clutter_perspective_free (ClutterPerspective *perspective);
GType clutter_stage_get_type (void) G_GNUC_CONST;
ClutterActor *clutter_stage_get_default (void);
void clutter_stage_set_color (ClutterStage *stage,
const ClutterColor *color);
void clutter_stage_get_color (ClutterStage *stage,
ClutterColor *color);
void clutter_stage_set_perspectivex (ClutterStage *stage,
ClutterPerspective *perspective);
void clutter_stage_get_perspectivex (ClutterStage *stage,
ClutterPerspective *perspective);
void clutter_stage_set_perspective (ClutterStage *stage,
gfloat fovy,
gfloat aspect,
gfloat z_near,
gfloat z_far);
void clutter_stage_get_perspective (ClutterStage *stage,
gfloat *fovy,
gfloat *aspect,
gfloat *z_near,
gfloat *z_far);
void clutter_stage_fullscreen (ClutterStage *stage);
void clutter_stage_unfullscreen (ClutterStage *stage);
void clutter_stage_show_cursor (ClutterStage *stage);
void clutter_stage_hide_cursor (ClutterStage *stage);
ClutterActor *clutter_stage_get_actor_at_pos (ClutterStage *stage,
gint x,
gint y);
GdkPixbuf * clutter_stage_snapshot (ClutterStage *stage,
gint x,
gint y,
gint width,
gint height);
gboolean clutter_stage_event (ClutterStage *stage,
ClutterEvent *event);
G_END_DECLS
#endif /* __CLUTTER_STAGE_H__ */