08ba42a5ab
Bug 1513 - Allow passing in ClutterPickMode to clutter_stage_get_actor_at_pos() At the moment, clutter_stage_get_actor_at_pos() uses CLUTTER_PICK_ALL internally to find an actor. It would be useful to allow passing in ClutterPickMode to clutter_stage_get_actor_at_pos(), so that the caller can specify CLUTTER_PICK_REACTIVE as a criteria.
242 lines
5.3 KiB
C
242 lines
5.3 KiB
C
#include <clutter/clutter.h>
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <gmodule.h>
|
|
|
|
static ClutterActor *main_stage, *rect, *p[5];
|
|
|
|
static void
|
|
init_handles ()
|
|
{
|
|
gint i;
|
|
ClutterVertex v[4];
|
|
ClutterVertex v1, v2;
|
|
ClutterColor blue = { 0, 0, 0xff, 0xff };
|
|
|
|
clutter_actor_get_abs_allocation_vertices (rect, v);
|
|
for (i = 0; i < 4; ++i)
|
|
{
|
|
p[i] = clutter_rectangle_new_with_color (&blue);
|
|
clutter_actor_set_size (p[i], 5, 5);
|
|
clutter_actor_set_position (p[i], 0, 0);
|
|
clutter_group_add (CLUTTER_GROUP (main_stage), p[i]);
|
|
|
|
clutter_actor_set_positionu (p[i],
|
|
v[i].x -
|
|
clutter_actor_get_widthu (p[i])/2,
|
|
v[i].y -
|
|
clutter_actor_get_heightu (p[i])/2);
|
|
|
|
clutter_actor_raise_top (p[i]);
|
|
|
|
clutter_actor_show (p[i]);
|
|
}
|
|
|
|
v1.x = clutter_actor_get_widthu (rect) / 2;
|
|
v1.y = clutter_actor_get_heightu (rect) / 2;
|
|
v1.z = 0;
|
|
|
|
clutter_actor_apply_transform_to_point (rect, &v1, &v2);
|
|
p[4] = clutter_rectangle_new_with_color (&blue);
|
|
clutter_actor_set_size (p[4], 5, 5);
|
|
clutter_actor_set_position (p[4], 0, 0);
|
|
clutter_group_add (CLUTTER_GROUP (main_stage), p[4]);
|
|
clutter_actor_set_positionu (p[4],
|
|
v2.x -
|
|
clutter_actor_get_widthu (p[4])/2,
|
|
v2.y -
|
|
clutter_actor_get_heightu (p[4])/2);
|
|
|
|
clutter_actor_raise_top (p[4]);
|
|
|
|
clutter_actor_show (p[4]);
|
|
}
|
|
|
|
static void
|
|
place_handles ()
|
|
{
|
|
gint i;
|
|
ClutterVertex v[4];
|
|
ClutterVertex v1, v2;
|
|
|
|
clutter_actor_get_abs_allocation_vertices (rect, v);
|
|
for (i = 0; i < 4; ++i)
|
|
{
|
|
clutter_actor_set_positionu (p[i],
|
|
v[i].x -
|
|
clutter_actor_get_widthu (p[i])/2,
|
|
v[i].y -
|
|
clutter_actor_get_heightu (p[i])/2);
|
|
}
|
|
|
|
v1.x = clutter_actor_get_widthu (rect)/2;
|
|
v1.y = clutter_actor_get_heightu (rect)/2;
|
|
v1.z = 0;
|
|
|
|
clutter_actor_apply_transform_to_point (rect, &v1, &v2);
|
|
clutter_actor_set_positionu (p[4],
|
|
v2.x - clutter_actor_get_widthu (p[4])/2,
|
|
v2.y - clutter_actor_get_heightu (p[4])/2);
|
|
}
|
|
|
|
#define M(m,row,col) (m)[col*4+row]
|
|
|
|
static gint
|
|
find_handle_index (ClutterActor * a)
|
|
{
|
|
gint i;
|
|
for (i = 0; i < sizeof(p)/sizeof(p[0]); ++i)
|
|
if (p[i] == a)
|
|
return i;
|
|
|
|
return -1;
|
|
}
|
|
|
|
static gboolean
|
|
on_event (ClutterStage *stage,
|
|
ClutterEvent *event,
|
|
gpointer user_data)
|
|
{
|
|
static ClutterActor * dragging = NULL;
|
|
|
|
switch (event->type)
|
|
{
|
|
case CLUTTER_BUTTON_PRESS:
|
|
{
|
|
gint x, y;
|
|
ClutterActor * actor;
|
|
|
|
clutter_event_get_coords (event, &x, &y);
|
|
|
|
actor = clutter_stage_get_actor_at_pos (stage,
|
|
CLUTTER_PICK_ALL,
|
|
x, y);
|
|
|
|
if (actor != CLUTTER_ACTOR (stage))
|
|
{
|
|
if (actor != rect)
|
|
dragging = actor;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case CLUTTER_MOTION:
|
|
{
|
|
if (dragging)
|
|
{
|
|
gint x, y;
|
|
gint i;
|
|
ClutterActorBox box1, box2;
|
|
ClutterUnit xp, yp;
|
|
|
|
i = find_handle_index (dragging);
|
|
|
|
if (i < 0)
|
|
break;
|
|
|
|
clutter_event_get_coords (event, &x, &y);
|
|
|
|
clutter_actor_get_allocation_box (dragging, &box1);
|
|
clutter_actor_get_allocation_box (rect, &box2);
|
|
|
|
xp = CLUTTER_UNITS_FROM_DEVICE (x - 3) - box1.x1;
|
|
yp = CLUTTER_UNITS_FROM_DEVICE (y - 3) - box1.y1;
|
|
|
|
if (i == 4)
|
|
{
|
|
g_debug ("moving box by %f, %f",
|
|
CLUTTER_UNITS_TO_FLOAT (xp),
|
|
CLUTTER_UNITS_TO_FLOAT (yp));
|
|
|
|
clutter_actor_move_byu (rect, xp, yp);
|
|
}
|
|
else
|
|
{
|
|
g_debug ("adjusting box by %f, %f, handle %d",
|
|
CLUTTER_UNITS_TO_FLOAT (xp),
|
|
CLUTTER_UNITS_TO_FLOAT (yp),
|
|
i);
|
|
|
|
switch (i)
|
|
{
|
|
case 0:
|
|
box2.x1 += xp;
|
|
box2.y1 += yp;
|
|
break;
|
|
case 1:
|
|
box2.x2 += xp;
|
|
box2.y1 += yp;
|
|
break;
|
|
case 2:
|
|
box2.x1 += xp;
|
|
box2.y2 += yp;
|
|
break;
|
|
case 3:
|
|
box2.x2 += xp;
|
|
box2.y2 += yp;
|
|
break;
|
|
}
|
|
|
|
/* FIXME this is just plain wrong, to allocate directly
|
|
* like this
|
|
*/
|
|
clutter_actor_allocate (rect, &box2, TRUE);
|
|
}
|
|
|
|
place_handles ();
|
|
}
|
|
}
|
|
break;
|
|
|
|
case CLUTTER_BUTTON_RELEASE:
|
|
{
|
|
dragging = NULL;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
|
|
G_MODULE_EXPORT int
|
|
test_project_main (int argc, char *argv[])
|
|
{
|
|
ClutterActor *label;
|
|
|
|
ClutterColor stage_color = { 0x0, 0x0, 0x0, 0xff },
|
|
white = { 0xff, 0xff, 0xff, 0xff };
|
|
|
|
clutter_init (&argc, &argv);
|
|
|
|
main_stage = clutter_stage_get_default ();
|
|
|
|
clutter_stage_set_color (CLUTTER_STAGE (main_stage), &stage_color);
|
|
clutter_actor_set_size (main_stage, 640, 480);
|
|
|
|
rect = clutter_rectangle_new_with_color (&white);
|
|
clutter_actor_set_size (rect, 320, 240);
|
|
clutter_actor_set_position (rect, 180, 120);
|
|
clutter_actor_set_rotation (rect, CLUTTER_Y_AXIS, 60, 0, 0, 0);
|
|
clutter_group_add (CLUTTER_GROUP (main_stage), rect);
|
|
|
|
label = clutter_text_new_with_text ("Mono 8pt", "Drag the blue rectangles");
|
|
clutter_text_set_color (CLUTTER_TEXT (label), &white);
|
|
|
|
clutter_actor_set_position (label, 10, 10);
|
|
clutter_group_add (CLUTTER_GROUP (main_stage), label);
|
|
|
|
clutter_actor_show_all (main_stage);
|
|
|
|
g_signal_connect (main_stage, "event", G_CALLBACK (on_event), NULL);
|
|
|
|
init_handles ();
|
|
|
|
clutter_main();
|
|
|
|
return EXIT_SUCCESS;
|
|
}
|