mutter/clutter/clutter-shader.h
Emmanuele Bassi a32eca26b6 2008-10-30 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1212 - Allow only a single include file for Clutter

	* clutter/*.h: Only allow including clutter.h in third
	party code.

	* clutter/cogl/cogl-color.h:
	* clutter/cogl/cogl-fixed.h:
	* clutter/cogl/cogl.h.in: Only allow including cogl.h in
	third party code.

	* clutter/cogl/common/Makefile.am:
	* clutter/cogl/gl/Makefile.am:
	* clutter/cogl/gles/Makefile.am:
	* clutter/eglnative/Makefile.am:
	* clutter/eglx/Makefile.am:
	* clutter/fruity/Makefile.am:
	* clutter/glx/Makefile.am:
	* clutter/glx/clutter-glx.h:
	* clutter/osx/Makefile.am:
	* clutter/pango/Makefile.am:
	* clutter/sdl/Makefile.am:
	* clutter/win32/Makefile.am:
	* clutter/x11/Makefile.am: Fix build environment.

	* clutter/x11/clutter-x11-texture-pixmap.h:
	* clutter/x11/clutter-x11.h: Fix inclusion rules.

	* tests/test-pixmap.c: Fix inclusion of GdkPixbuf header.

	* README: Update release notes.
2008-10-30 17:04:34 +00:00

111 lines
4.3 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
* Øyvind Kolås <pippin@o-hand.com>
*
* Copyright (C) 2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_SHADER_H__
#define __CLUTTER_SHADER_H__
#include <glib-object.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_SHADER (clutter_shader_get_type ())
#define CLUTTER_SHADER(o) (G_TYPE_CHECK_INSTANCE_CAST ((o), CLUTTER_TYPE_SHADER, ClutterShader))
#define CLUTTER_SHADER_CLASS(k) (G_TYPE_CHECK_CLASS_CAST((k), CLUTTER_TYPE_SHADER, ClutterShaderClass))
#define CLUTTER_IS_SHADER(o) (G_TYPE_CHECK_INSTANCE_TYPE ((o), CLUTTER_TYPE_SHADER))
#define CLUTTER_IS_SHADER_CLASS(k) (G_TYPE_CHECK_CLASS_TYPE ((k), CLUTTER_TYPE_SHADER))
#define CLUTTER_SHADER_GET_CLASS(o) (G_TYPE_INSTANCE_GET_CLASS ((o), CLUTTER_TYPE_SHADER, ClutterShaderClass))
#define CLUTTER_SHADER_ERROR (clutter_shader_error_quark ())
/**
* ClutterShaderError:
* @CLUTTER_SHADER_ERROR_NO_ASM: No ASM shaders support
* @CLUTTER_SHADER_ERROR_NO_GLSL: No GLSL shaders support
* @CLUTTER_SHADER_ERROR_COMPILE: Compilation error
*
* #ClutterShader error enumeration
*
* Since: 0.6
*/
typedef enum {
CLUTTER_SHADER_ERROR_NO_ASM,
CLUTTER_SHADER_ERROR_NO_GLSL,
CLUTTER_SHADER_ERROR_COMPILE
} ClutterShaderError;
typedef struct _ClutterShader ClutterShader;
typedef struct _ClutterShaderPrivate ClutterShaderPrivate;
typedef struct _ClutterShaderClass ClutterShaderClass;
struct _ClutterShader
{
/*< private >*/
GObject parent;
ClutterShaderPrivate *priv;
};
struct _ClutterShaderClass
{
/*< private >*/
GObjectClass parent_class;
};
GQuark clutter_shader_error_quark (void);
GType clutter_shader_get_type (void) G_GNUC_CONST;
ClutterShader * clutter_shader_new (void);
void clutter_shader_set_is_enabled (ClutterShader *shader,
gboolean enabled);
gboolean clutter_shader_get_is_enabled (ClutterShader *shader);
gboolean clutter_shader_compile (ClutterShader *shader,
GError **error);
void clutter_shader_release (ClutterShader *shader);
gboolean clutter_shader_is_compiled (ClutterShader *shader);
void clutter_shader_set_vertex_source (ClutterShader *shader,
const gchar *data,
gssize length);
void clutter_shader_set_fragment_source (ClutterShader *shader,
const gchar *data,
gssize length);
G_CONST_RETURN gchar *clutter_shader_get_vertex_source (ClutterShader *shader);
G_CONST_RETURN gchar *clutter_shader_get_fragment_source (ClutterShader *shader);
void clutter_shader_set_uniform_1f (ClutterShader *shader,
const gchar *name,
gfloat value);
/* should be private and internal */
void _clutter_shader_release_all (void);
G_END_DECLS
#endif /* __CLUTTER_SHADER_H__ */