mutter/src/core/effects.c
Havoc Pennington 72b08c82b1 sort source files into these directories according to which part of the WM
2007-12-19  Havoc Pennington  <hp@redhat.com>

	* src/ui, src/core, src/include: sort source files into these
	directories according to which part of the WM they are supposed to
	be in. In an eventual plan, we should also create
	src/compositor/render, src/compositor/fallback and move some of
	the compositor stuff into that.
	
	* autogen.sh: require a newer automake, so we don't have to use
	a recursive build

	* src/ui/tabpopup.c: put in a hack to make the build temporarily
	work, want to commit the large rearrangement before fixing this
	not to include workspace.h or frame.h

	* src/core/iconcache.c (meta_read_icons): temporarily break this
	to get the build to work, want to commit the large rearrangement
	before fixing this file not to include theme.h


svn path=/trunk/; revision=3491
2007-12-19 21:17:50 +00:00

787 lines
23 KiB
C

/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/* Metacity animation effects */
/*
* Copyright (C) 2001 Anders Carlsson, Havoc Pennington
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*/
#include <config.h>
#include "effects.h"
#include "display.h"
#include "ui.h"
#include "window.h"
#ifdef HAVE_SHAPE
#include <X11/extensions/shape.h>
#endif
#include <string.h>
typedef enum
{
META_ANIMATION_DRAW_ROOT,
META_ANIMATION_WINDOW_WIREFRAME,
META_ANIMATION_WINDOW_OPAQUE
} MetaAnimationStyle;
typedef struct
{
MetaScreen *screen;
double millisecs_duration;
GTimeVal start_time;
gboolean first_time;
MetaRectangle start_rect;
MetaRectangle end_rect;
/* rect to erase */
MetaRectangle last_rect;
/* used instead of the global flag, since
* we don't want to change midstream.
*/
MetaAnimationStyle style;
/* For wireframe drawn on root window */
GC gc;
/* For wireframe window */
Window wireframe_xwindow;
/* For opaque */
MetaImageWindow *image_window;
GdkPixbuf *orig_pixbuf;
MetaBoxAnimType anim_type;
} BoxAnimationContext;
struct MetaEffectPriv
{
MetaEffectFinished finished;
gpointer finished_data;
};
static void run_default_effect_handler (MetaEffect *effect);
static void run_handler (MetaEffect *effect);
static MetaEffectHandler effect_handler;
static gpointer effect_handler_data;
void
meta_push_effect_handler (MetaEffectHandler handler,
gpointer data)
{
effect_handler = handler;
effect_handler_data = data;
}
void
meta_pop_effect_handler (void)
{
/* FIXME: not implemented yet */
g_assert_not_reached ();
}
static MetaEffect *
create_effect (MetaEffectType type,
MetaWindow *window,
MetaEffectFinished finished,
gpointer finished_data)
{
MetaEffect *effect = g_new (MetaEffect, 1);
effect->type = type;
effect->window = window;
effect->priv = g_new (MetaEffectPriv, 1);
effect->priv->finished = finished;
effect->priv->finished_data = finished_data;
return effect;
}
void
meta_effect_end (MetaEffect *effect)
{
if (effect->priv->finished)
effect->priv->finished (effect, effect->priv->finished_data);
g_free (effect->priv);
g_free (effect);
}
void
meta_effect_run_focus (MetaWindow *window,
MetaEffectFinished finished,
gpointer data)
{
MetaEffect *effect;
g_return_if_fail (window != NULL);
effect = create_effect (META_EFFECT_FOCUS, window, finished, data);
run_handler (effect);
}
void
meta_effect_run_minimize (MetaWindow *window,
MetaRectangle *window_rect,
MetaRectangle *icon_rect,
MetaEffectFinished finished,
gpointer data)
{
MetaEffect *effect;
g_return_if_fail (window != NULL);
g_return_if_fail (icon_rect != NULL);
effect = create_effect (META_EFFECT_MINIMIZE, window, finished, data);
effect->u.minimize.window_rect = *window_rect;
effect->u.minimize.icon_rect = *icon_rect;
run_handler (effect);
}
void
meta_effect_run_unminimize (MetaWindow *window,
MetaRectangle *window_rect,
MetaRectangle *icon_rect,
MetaEffectFinished finished,
gpointer data)
{
MetaEffect *effect;
g_return_if_fail (window != NULL);
g_return_if_fail (icon_rect != NULL);
effect = create_effect (META_EFFECT_UNMINIMIZE, window, finished, data);
effect->u.minimize.window_rect = *window_rect;
effect->u.minimize.icon_rect = *icon_rect;
run_handler (effect);
}
void
meta_effect_run_close (MetaWindow *window,
MetaEffectFinished finished,
gpointer data)
{
MetaEffect *effect;
g_return_if_fail (window != NULL);
effect = create_effect (META_EFFECT_CLOSE, window,
finished, data);
run_handler (effect);
}
/* old ugly minimization effect */
static void
update_wireframe_window (MetaDisplay *display,
Window xwindow,
const MetaRectangle *rect)
{
XMoveResizeWindow (display->xdisplay,
xwindow,
rect->x, rect->y,
rect->width, rect->height);
#ifdef HAVE_SHAPE
#define OUTLINE_WIDTH 3
if (rect->width > OUTLINE_WIDTH * 2 &&
rect->height > OUTLINE_WIDTH * 2)
{
XRectangle xrect;
Region inner_xregion;
Region outer_xregion;
inner_xregion = XCreateRegion ();
outer_xregion = XCreateRegion ();
xrect.x = 0;
xrect.y = 0;
xrect.width = rect->width;
xrect.height = rect->height;
XUnionRectWithRegion (&xrect, outer_xregion, outer_xregion);
xrect.x += OUTLINE_WIDTH;
xrect.y += OUTLINE_WIDTH;
xrect.width -= OUTLINE_WIDTH * 2;
xrect.height -= OUTLINE_WIDTH * 2;
XUnionRectWithRegion (&xrect, inner_xregion, inner_xregion);
XSubtractRegion (outer_xregion, inner_xregion, outer_xregion);
XShapeCombineRegion (display->xdisplay, xwindow,
ShapeBounding, 0, 0, outer_xregion, ShapeSet);
XDestroyRegion (outer_xregion);
XDestroyRegion (inner_xregion);
}
else
{
/* Unset the shape */
XShapeCombineMask (display->xdisplay, xwindow,
ShapeBounding, 0, 0, None, ShapeSet);
}
#endif
}
static void
graphics_sync (BoxAnimationContext *context)
{
XImage *image;
/* A hack to force the X server to synchronize with the
* graphics hardware
*/
image = XGetImage (context->screen->display->xdisplay,
context->screen->xroot,
0, 0, 1, 1,
AllPlanes, ZPixmap);
XDestroyImage (image);
}
static gboolean
effects_draw_box_animation_timeout (BoxAnimationContext *context)
{
double elapsed;
GTimeVal current_time;
MetaRectangle draw_rect;
double fraction;
if (!context->first_time)
{
if (context->style == META_ANIMATION_DRAW_ROOT)
{
/* Restore the previously drawn background */
XDrawRectangle (context->screen->display->xdisplay,
context->screen->xroot,
context->gc,
context->last_rect.x, context->last_rect.y,
context->last_rect.width, context->last_rect.height);
}
}
context->first_time = FALSE;
g_get_current_time (&current_time);
/* We use milliseconds for all times */
elapsed =
((((double)current_time.tv_sec - context->start_time.tv_sec) * G_USEC_PER_SEC +
(current_time.tv_usec - context->start_time.tv_usec))) / 1000.0;
if (elapsed < 0)
{
/* Probably the system clock was set backwards? */
meta_warning ("System clock seemed to go backwards?\n");
elapsed = G_MAXDOUBLE; /* definitely done. */
}
if (elapsed > context->millisecs_duration)
{
/* All done */
if (context->style == META_ANIMATION_WINDOW_OPAQUE)
{
g_object_unref (G_OBJECT (context->orig_pixbuf));
meta_image_window_free (context->image_window);
}
else if (context->style == META_ANIMATION_DRAW_ROOT)
{
meta_display_ungrab (context->screen->display);
meta_ui_pop_delay_exposes (context->screen->ui);
XFreeGC (context->screen->display->xdisplay,
context->gc);
}
else if (context->style == META_ANIMATION_WINDOW_WIREFRAME)
{
XDestroyWindow (context->screen->display->xdisplay,
context->wireframe_xwindow);
}
graphics_sync (context);
g_free (context);
return FALSE;
}
g_assert (context->millisecs_duration > 0.0);
fraction = elapsed / context->millisecs_duration;
draw_rect = context->start_rect;
/* Now add a delta proportional to elapsed time. */
draw_rect.x += (context->end_rect.x - context->start_rect.x) * fraction;
draw_rect.y += (context->end_rect.y - context->start_rect.y) * fraction;
draw_rect.width += (context->end_rect.width - context->start_rect.width) * fraction;
draw_rect.height += (context->end_rect.height - context->start_rect.height) * fraction;
/* don't confuse X or gdk-pixbuf with bogus rectangles */
if (draw_rect.width < 1)
draw_rect.width = 1;
if (draw_rect.height < 1)
draw_rect.height = 1;
context->last_rect = draw_rect;
if (context->style == META_ANIMATION_WINDOW_OPAQUE)
{
GdkPixbuf *scaled;
scaled = NULL;
switch (context->anim_type)
{
case META_BOX_ANIM_SCALE:
scaled = gdk_pixbuf_scale_simple (context->orig_pixbuf,
draw_rect.width,
draw_rect.height,
GDK_INTERP_BILINEAR);
break;
case META_BOX_ANIM_SLIDE_UP:
{
int x, y;
x = context->start_rect.width - draw_rect.width;
y = context->start_rect.height - draw_rect.height;
/* paranoia */
if (x < 0)
x = 0;
if (y < 0)
y = 0;
scaled = gdk_pixbuf_new_subpixbuf (context->orig_pixbuf,
x, y,
draw_rect.width,
draw_rect.height);
}
break;
}
/* handle out-of-memory */
if (scaled != NULL)
{
meta_image_window_set (context->image_window,
scaled,
draw_rect.x, draw_rect.y);
g_object_unref (G_OBJECT (scaled));
}
}
else if (context->style == META_ANIMATION_DRAW_ROOT)
{
/* Draw the rectangle */
XDrawRectangle (context->screen->display->xdisplay,
context->screen->xroot,
context->gc,
draw_rect.x, draw_rect.y,
draw_rect.width, draw_rect.height);
}
else if (context->style == META_ANIMATION_WINDOW_WIREFRAME)
{
update_wireframe_window (context->screen->display,
context->wireframe_xwindow,
&draw_rect);
}
/* kick changes onto the server */
graphics_sync (context);
return TRUE;
}
/* I really don't want this to be a configuration option, but I think
* the wireframe is sucky from a UI standpoint (more confusing than
* opaque), but the opaque is definitely still too slow on some
* systems, and also doesn't look quite right due to the mapping
* and unmapping of windows that's going on.
*/
static MetaAnimationStyle animation_style = META_ANIMATION_WINDOW_WIREFRAME;
void
meta_effects_draw_box_animation (MetaScreen *screen,
MetaRectangle *initial_rect,
MetaRectangle *destination_rect,
double seconds_duration,
MetaBoxAnimType anim_type)
{
BoxAnimationContext *context;
g_return_if_fail (seconds_duration > 0.0);
if (g_getenv ("METACITY_DEBUG_EFFECTS"))
seconds_duration *= 10; /* slow things down */
/* Create the animation context */
context = g_new0 (BoxAnimationContext, 1);
context->screen = screen;
context->millisecs_duration = seconds_duration * 1000.0;
context->first_time = TRUE;
context->start_rect = *initial_rect;
context->end_rect = *destination_rect;
context->anim_type = anim_type;
context->style = animation_style;
#ifndef HAVE_SHAPE
if (context->style == META_ANIMATION_WINDOW_WIREFRAME)
context->style = META_ANIMATION_DRAW_ROOT;
#endif
if (context->style == META_ANIMATION_WINDOW_OPAQUE)
{
GdkPixbuf *pix;
pix = meta_gdk_pixbuf_get_from_window (NULL,
screen->xroot,
initial_rect->x,
initial_rect->y,
0, 0,
initial_rect->width,
initial_rect->height);
if (pix == NULL)
{
/* Fall back to wireframe */
context->style = META_ANIMATION_WINDOW_WIREFRAME;
}
else
{
context->image_window = meta_image_window_new (screen->display->xdisplay,
screen->number,
initial_rect->width,
initial_rect->height);
context->orig_pixbuf = pix;
meta_image_window_set (context->image_window,
context->orig_pixbuf,
initial_rect->x,
initial_rect->y);
meta_image_window_set_showing (context->image_window, TRUE);
}
}
/* Not an else, so that fallback works */
if (context->style == META_ANIMATION_WINDOW_WIREFRAME)
{
XSetWindowAttributes attrs;
attrs.override_redirect = True;
attrs.background_pixel = BlackPixel (screen->display->xdisplay,
screen->number);
context->wireframe_xwindow = XCreateWindow (screen->display->xdisplay,
screen->xroot,
initial_rect->x,
initial_rect->y,
initial_rect->width,
initial_rect->height,
0,
CopyFromParent,
CopyFromParent,
(Visual *)CopyFromParent,
CWOverrideRedirect | CWBackPixel,
&attrs);
update_wireframe_window (screen->display,
context->wireframe_xwindow,
initial_rect);
XMapWindow (screen->display->xdisplay,
context->wireframe_xwindow);
}
if (context->style == META_ANIMATION_DRAW_ROOT)
{
XGCValues gc_values;
gc_values.subwindow_mode = IncludeInferiors;
gc_values.function = GXinvert;
context->gc = XCreateGC (screen->display->xdisplay,
screen->xroot,
GCSubwindowMode | GCFunction,
&gc_values);
/* Grab the X server to avoid screen dirt */
meta_display_grab (context->screen->display);
meta_ui_push_delay_exposes (context->screen->ui);
}
/* Do this only after we get the pixbuf from the server,
* so that the animation doesn't get truncated.
*/
g_get_current_time (&context->start_time);
/* Add the timeout - a short one, could even use an idle,
* but this is maybe more CPU-friendly.
*/
g_timeout_add (15,
(GSourceFunc)effects_draw_box_animation_timeout,
context);
/* kick changes onto the server */
XFlush (context->screen->display->xdisplay);
}
void
meta_effects_begin_wireframe (MetaScreen *screen,
const MetaRectangle *rect,
int width,
int height)
{
/* Grab the X server to avoid screen dirt */
meta_display_grab (screen->display);
meta_ui_push_delay_exposes (screen->ui);
meta_effects_update_wireframe (screen,
NULL, -1, -1,
rect, width, height);
}
static void
draw_xor_rect (MetaScreen *screen,
const MetaRectangle *rect,
int width,
int height)
{
/* The lines in the center can't overlap the rectangle or each
* other, or the XOR gets reversed. So we have to draw things
* a bit oddly.
*/
XSegment segments[8];
MetaRectangle shrunk_rect;
int i;
#define LINE_WIDTH META_WIREFRAME_XOR_LINE_WIDTH
/* We don't want the wireframe going outside the window area.
* It makes it harder for the user to position windows and it exposes other
* annoying bugs.
*/
shrunk_rect = *rect;
shrunk_rect.x += LINE_WIDTH / 2 + LINE_WIDTH % 2;
shrunk_rect.y += LINE_WIDTH / 2 + LINE_WIDTH % 2;
shrunk_rect.width -= LINE_WIDTH + 2 * (LINE_WIDTH % 2);
shrunk_rect.height -= LINE_WIDTH + 2 * (LINE_WIDTH % 2);
XDrawRectangle (screen->display->xdisplay,
screen->xroot,
screen->root_xor_gc,
shrunk_rect.x, shrunk_rect.y,
shrunk_rect.width, shrunk_rect.height);
/* Don't put lines inside small rectangles where they won't fit */
if (shrunk_rect.width < (LINE_WIDTH * 4) ||
shrunk_rect.height < (LINE_WIDTH * 4))
return;
if ((width >= 0) && (height >= 0))
{
XGCValues gc_values = { 0 };
if (XGetGCValues (screen->display->xdisplay,
screen->root_xor_gc,
GCFont, &gc_values))
{
char *text;
int text_length;
XFontStruct *font_struct;
int text_width, text_height;
int box_x, box_y;
int box_width, box_height;
font_struct = XQueryFont (screen->display->xdisplay,
gc_values.font);
if (font_struct != NULL)
{
text = g_strdup_printf ("%d x %d", width, height);
text_length = strlen (text);
text_width = text_length * font_struct->max_bounds.width;
text_height = font_struct->max_bounds.descent +
font_struct->max_bounds.ascent;
box_width = text_width + 2 * LINE_WIDTH;
box_height = text_height + 2 * LINE_WIDTH;
box_x = shrunk_rect.x + (shrunk_rect.width - box_width) / 2;
box_y = shrunk_rect.y + (shrunk_rect.height - box_height) / 2;
if ((box_width < shrunk_rect.width) &&
(box_height < shrunk_rect.height))
{
XFillRectangle (screen->display->xdisplay,
screen->xroot,
screen->root_xor_gc,
box_x, box_y,
box_width, box_height);
XDrawString (screen->display->xdisplay,
screen->xroot,
screen->root_xor_gc,
box_x + LINE_WIDTH,
box_y + LINE_WIDTH + font_struct->max_bounds.ascent,
text, text_length);
}
g_free (text);
XFreeFontInfo (NULL, font_struct, 1);
if ((box_width + LINE_WIDTH) >= (shrunk_rect.width / 3))
return;
if ((box_height + LINE_WIDTH) >= (shrunk_rect.height / 3))
return;
}
}
}
/* Two vertical lines at 1/3 and 2/3 */
segments[0].x1 = shrunk_rect.x + shrunk_rect.width / 3;
segments[0].y1 = shrunk_rect.y + LINE_WIDTH / 2 + LINE_WIDTH % 2;
segments[0].x2 = segments[0].x1;
segments[0].y2 = shrunk_rect.y + shrunk_rect.height - LINE_WIDTH / 2;
segments[1] = segments[0];
segments[1].x1 = shrunk_rect.x + (shrunk_rect.width / 3) * 2;
segments[1].x2 = segments[1].x1;
/* Now make two horizontal lines at 1/3 and 2/3, but not
* overlapping the verticals
*/
segments[2].x1 = shrunk_rect.x + LINE_WIDTH / 2 + LINE_WIDTH % 2;
segments[2].x2 = segments[0].x1 - LINE_WIDTH / 2;
segments[2].y1 = shrunk_rect.y + shrunk_rect.height / 3;
segments[2].y2 = segments[2].y1;
segments[3] = segments[2];
segments[3].x1 = segments[2].x2 + LINE_WIDTH;
segments[3].x2 = segments[1].x1 - LINE_WIDTH / 2;
segments[4] = segments[3];
segments[4].x1 = segments[3].x2 + LINE_WIDTH;
segments[4].x2 = shrunk_rect.x + shrunk_rect.width - LINE_WIDTH / 2;
/* Second horizontal line is just like the first, but
* shifted down
*/
i = 5;
while (i < 8)
{
segments[i] = segments[i - 3];
segments[i].y1 = shrunk_rect.y + (shrunk_rect.height / 3) * 2;
segments[i].y2 = segments[i].y1;
++i;
}
XDrawSegments (screen->display->xdisplay,
screen->xroot,
screen->root_xor_gc,
segments,
G_N_ELEMENTS (segments));
}
void
meta_effects_update_wireframe (MetaScreen *screen,
const MetaRectangle *old_rect,
int old_width,
int old_height,
const MetaRectangle *new_rect,
int new_width,
int new_height)
{
if (old_rect)
draw_xor_rect (screen, old_rect, old_width, old_height);
if (new_rect)
draw_xor_rect (screen, new_rect, new_width, new_height);
XFlush (screen->display->xdisplay);
}
void
meta_effects_end_wireframe (MetaScreen *screen,
const MetaRectangle *old_rect,
int old_width,
int old_height)
{
meta_effects_update_wireframe (screen,
old_rect, old_width, old_height,
NULL, -1, -1);
meta_display_ungrab (screen->display);
meta_ui_pop_delay_exposes (screen->ui);
}
static void
run_default_effect_handler (MetaEffect *effect)
{
switch (effect->type)
{
case META_EFFECT_MINIMIZE:
meta_effects_draw_box_animation (effect->window->screen,
&(effect->u.minimize.window_rect),
&(effect->u.minimize.icon_rect),
META_MINIMIZE_ANIMATION_LENGTH,
META_BOX_ANIM_SCALE);
break;
default:
break;
}
}
static void
run_handler (MetaEffect *effect)
{
if (effect_handler)
{
effect_handler (effect, effect_handler_data);
}
else
{
run_default_effect_handler (effect);
meta_effect_end (effect);
}
}