mutter/src/colors.c
Elijah Newren 0201fcfc6c Stick an emacs comment directive at the beginning of all the code files so
2006-10-01  Elijah Newren  <newren gmail com>

	* src/*.[ch]: Stick an emacs comment directive at the beginning of
	all the code files so that people using emacs will be more likely
	to get coding style correct in their patches.  We still need a
	similar vi directive.  #358866
2006-10-01 22:30:10 +00:00

371 lines
9.3 KiB
C

/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/* Metacity RGB color stuff */
/*
* Copyright (C) 2001 Havoc Pennington
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*/
#include "colors.h"
static void
visual_decompose_mask (gulong mask,
gint *shift,
gint *prec)
{
/* This code is from GTK+, (C) GTK+ Team */
*shift = 0;
*prec = 0;
while (!(mask & 0x1))
{
(*shift)++;
mask >>= 1;
}
while (mask & 0x1)
{
(*prec)++;
mask >>= 1;
}
}
void
meta_screen_init_visual_info (MetaScreen *screen)
{
Visual *xvisual;
int nxvisuals;
XVisualInfo *visual_list;
XVisualInfo visual_template;
/* root window visual */
xvisual = DefaultVisual (screen->display->xdisplay,
screen->number);
visual_template.visualid = XVisualIDFromVisual (xvisual);
visual_list = XGetVisualInfo (screen->display->xdisplay,
VisualIDMask, &visual_template, &nxvisuals);
if (nxvisuals != 1)
meta_warning ("Matched weird number of visuals %d\n", nxvisuals);
screen->visual_info = *visual_list;
meta_verbose ("Using visual class %d\n", screen->visual_info.class);
XFree (visual_list);
}
gulong
meta_screen_get_x_pixel (MetaScreen *screen,
const PangoColor *color)
{
/* This code is derived from GTK+, (C) GTK+ Team */
gulong pixel;
if (screen->visual_info.class == TrueColor ||
screen->visual_info.class == DirectColor)
{
int red_prec, red_shift, green_prec, green_shift, blue_prec, blue_shift;
visual_decompose_mask (screen->visual_info.red_mask,
&red_shift, &red_prec);
visual_decompose_mask (screen->visual_info.green_mask,
&green_shift, &green_prec);
visual_decompose_mask (screen->visual_info.blue_mask,
&blue_shift, &blue_prec);
pixel = (((color->red >> (16 - red_prec)) << red_shift) +
((color->green >> (16 - green_prec)) << green_shift) +
((color->blue >> (16 - blue_prec)) << blue_shift));
}
else
{
#define INTENSITY(r, g, b) ((r) * 0.30 + (g) * 0.59 + (b) * 0.11)
double r, g, b;
r = color->red / (double) 0xffff;
g = color->green / (double) 0xffff;
b = color->blue / (double) 0xffff;
/* Now this is a low-bloat GdkRGB replacement! */
if (INTENSITY (r, g, b) > 0.5)
pixel = WhitePixel (screen->display->xdisplay, screen->number);
else
pixel = BlackPixel (screen->display->xdisplay, screen->number);
#undef INTENSITY
}
return pixel;
}
void
meta_screen_set_ui_colors (MetaScreen *screen,
const MetaUIColors *colors)
{
screen->colors = *colors;
meta_screen_queue_frame_redraws (screen);
}
/* Straight out of gtkstyle.c */
static PangoColor meta_default_normal_fg = { 0, 0, 0 };
static PangoColor meta_default_active_fg = { 0, 0, 0 };
static PangoColor meta_default_prelight_fg = { 0, 0, 0 };
static PangoColor meta_default_selected_fg = { 0xffff, 0xffff, 0xffff };
static PangoColor meta_default_insensitive_fg = { 0x7530, 0x7530, 0x7530 };
static PangoColor meta_default_normal_bg = { 0xd6d6, 0xd6d6, 0xd6d6 };
static PangoColor meta_default_active_bg = { 0xc350, 0xc350, 0xc350 };
static PangoColor meta_default_prelight_bg = { 0xea60, 0xea60, 0xea60 };
static PangoColor meta_default_selected_bg = { 0, 0, 0x9c40 };
static PangoColor meta_default_insensitive_bg = { 0xd6d6, 0xd6d6, 0xd6d6 };
static void
rgb_to_hls (gdouble *r,
gdouble *g,
gdouble *b)
{
gdouble min;
gdouble max;
gdouble red;
gdouble green;
gdouble blue;
gdouble h, l, s;
gdouble delta;
red = *r;
green = *g;
blue = *b;
if (red > green)
{
if (red > blue)
max = red;
else
max = blue;
if (green < blue)
min = green;
else
min = blue;
}
else
{
if (green > blue)
max = green;
else
max = blue;
if (red < blue)
min = red;
else
min = blue;
}
l = (max + min) / 2;
s = 0;
h = 0;
if (max != min)
{
if (l <= 0.5)
s = (max - min) / (max + min);
else
s = (max - min) / (2 - max - min);
delta = max -min;
if (red == max)
h = (green - blue) / delta;
else if (green == max)
h = 2 + (blue - red) / delta;
else if (blue == max)
h = 4 + (red - green) / delta;
h *= 60;
if (h < 0.0)
h += 360;
}
*r = h;
*g = l;
*b = s;
}
static void
hls_to_rgb (gdouble *h,
gdouble *l,
gdouble *s)
{
gdouble hue;
gdouble lightness;
gdouble saturation;
gdouble m1, m2;
gdouble r, g, b;
lightness = *l;
saturation = *s;
if (lightness <= 0.5)
m2 = lightness * (1 + saturation);
else
m2 = lightness + saturation - lightness * saturation;
m1 = 2 * lightness - m2;
if (saturation == 0)
{
*h = lightness;
*l = lightness;
*s = lightness;
}
else
{
hue = *h + 120;
while (hue > 360)
hue -= 360;
while (hue < 0)
hue += 360;
if (hue < 60)
r = m1 + (m2 - m1) * hue / 60;
else if (hue < 180)
r = m2;
else if (hue < 240)
r = m1 + (m2 - m1) * (240 - hue) / 60;
else
r = m1;
hue = *h;
while (hue > 360)
hue -= 360;
while (hue < 0)
hue += 360;
if (hue < 60)
g = m1 + (m2 - m1) * hue / 60;
else if (hue < 180)
g = m2;
else if (hue < 240)
g = m1 + (m2 - m1) * (240 - hue) / 60;
else
g = m1;
hue = *h - 120;
while (hue > 360)
hue -= 360;
while (hue < 0)
hue += 360;
if (hue < 60)
b = m1 + (m2 - m1) * hue / 60;
else if (hue < 180)
b = m2;
else if (hue < 240)
b = m1 + (m2 - m1) * (240 - hue) / 60;
else
b = m1;
*h = r;
*l = g;
*s = b;
}
}
static void
style_shade (PangoColor *a,
PangoColor *b,
gdouble k)
{
gdouble red;
gdouble green;
gdouble blue;
red = (gdouble) a->red / 65535.0;
green = (gdouble) a->green / 65535.0;
blue = (gdouble) a->blue / 65535.0;
rgb_to_hls (&red, &green, &blue);
green *= k;
if (green > 1.0)
green = 1.0;
else if (green < 0.0)
green = 0.0;
blue *= k;
if (blue > 1.0)
blue = 1.0;
else if (blue < 0.0)
blue = 0.0;
hls_to_rgb (&red, &green, &blue);
b->red = red * 65535.0;
b->green = green * 65535.0;
b->blue = blue * 65535.0;
}
#define LIGHTNESS_MULT 1.3
#define DARKNESS_MULT 0.7
void
meta_screen_init_ui_colors (MetaScreen *screen)
{
int i;
MetaUIColors *colors;
colors = &screen->colors;
colors->fg[META_STATE_NORMAL] = meta_default_normal_fg;
colors->fg[META_STATE_ACTIVE] = meta_default_active_fg;
colors->fg[META_STATE_PRELIGHT] = meta_default_prelight_fg;
colors->fg[META_STATE_SELECTED] = meta_default_selected_fg;
colors->fg[META_STATE_INSENSITIVE] = meta_default_insensitive_fg;
colors->bg[META_STATE_NORMAL] = meta_default_normal_bg;
colors->bg[META_STATE_ACTIVE] = meta_default_active_bg;
colors->bg[META_STATE_PRELIGHT] = meta_default_prelight_bg;
colors->bg[META_STATE_SELECTED] = meta_default_selected_bg;
colors->bg[META_STATE_INSENSITIVE] = meta_default_insensitive_bg;
for (i = 0; i < 4; i++)
{
colors->text[i] = colors->fg[i];
colors->base[i].red = G_MAXUSHORT;
colors->base[i].green = G_MAXUSHORT;
colors->base[i].blue = G_MAXUSHORT;
}
colors->base[META_STATE_SELECTED] = meta_default_selected_bg;
colors->base[META_STATE_INSENSITIVE] = meta_default_prelight_bg;
colors->text[META_STATE_INSENSITIVE] = meta_default_insensitive_fg;
for (i = 0; i < 5; i++)
{
style_shade (&colors->bg[i], &colors->light[i], LIGHTNESS_MULT);
style_shade (&colors->bg[i], &colors->dark[i], DARKNESS_MULT);
colors->mid[i].red = (colors->light[i].red + colors->dark[i].red) / 2;
colors->mid[i].green = (colors->light[i].green + colors->dark[i].green) / 2;
colors->mid[i].blue = (colors->light[i].blue + colors->dark[i].blue) / 2;
colors->text_aa[i].red = (colors->text[i].red + colors->base[i].red) / 2;
colors->text_aa[i].green = (colors->text[i].green + colors->base[i].green) / 2;
colors->text_aa[i].blue = (colors->text[i].blue + colors->base[i].blue) / 2;
}
}