mutter/examples/behave.c
Emmanuele Bassi 10fbfb1659 2006-12-12 Emmanuele Bassi <ebassi@openedhand.com>
Rework part of the show/hide machinery.  Allow groups sub-classes
	and composite actors to override show_all/hide_all in order to
	decide which children they wish to show/hide.  This means that
	if an actor overrides the default show/hide virtual methods, it'll
	have to chain up to the parent class show/hide.  While we're at it,
	provide the fully recursive clutter_actor_show_all() and
	clutter_actor_hide_all() methods.

	* clutter/clutter-behaviour-path.c: Add apidoc for the ClutterKnot
	functions; add pathological equality case for clutter_knot_equal().

	* clutter/clutter-event.h:
	* clutter/clutter-feature.h:
	* clutter/clutter-behaviour.c:
	* clutter/clutter-behaviour-scale.c:Fix parameters name so that
	gtk-doc doesn't complain.

	* clutter/clutter-actor.c:
	* clutter/clutter-event.c: Add apidoc

	* clutter/clutter-actor.h:
	* clutter/clutter-actor.c: Add a clutter_actor_show_all() and a
	clutter_actor_hide_all() functions; provide a mechanism for
	groups and composited actors to programmatically select what to
	show/hide when clutter_actor_show_all() and clutter_actor_hide_all()
	are called.  If you are overriding the ClutterActor::show or
	the ClutterActor::hide virtual methods you should chain up with
	the parent class.

	* clutter/clutter-group.c: Override show_all and hide_all and
	recursively show/hide every child inside the group;
	clutter_group_show_all() and clutter_group_hide_all() remain as non
	recursive versions of clutter_actor_show_all() and
	clutter_actor_hide_all() (maybe we should rename them in order
	to avoid name clashes with the bindings).

	* clutter/clutter-stage.c:
	* clutter/clutter-texture.c: Chain up with parent class show
	and hide vfuncs.

	* clutter/clutter-clone-texture.h:
	* clutter/clutter-clone-texture.c: Provide API for changing the
	parent texture of a clone texture actor.

	* examples/behave.c:
	* examples/super-oh.c:
	* examples/test.c: Use clutter_actor_show_all() instead of
	clutter_group_show_all().
2006-12-12 20:20:04 +00:00

89 lines
2.7 KiB
C

#include <clutter/clutter.h>
int
main (int argc, char *argv[])
{
ClutterTimeline *timeline;
ClutterAlpha *alpha;
ClutterBehaviour *o_behave, *p_behave;
ClutterActor *stage;
ClutterActor *group, *rect, *hand;
ClutterColor stage_color = { 0xcc, 0xcc, 0xcc, 0xff };
ClutterColor rect_bg_color = { 0x33, 0x22, 0x22, 0xff };
ClutterColor rect_border_color = { 0, 0, 0, 0 };
GdkPixbuf *pixbuf;
ClutterKnot knots[] = {{ 0, 0 }, { 0, 300 }, { 300, 300 },
{ 300, 0 }, {0, 0 }};
clutter_init (&argc, &argv);
stage = clutter_stage_get_default ();
g_signal_connect (stage, "key-press-event",
G_CALLBACK (clutter_main_quit),
NULL);
pixbuf = gdk_pixbuf_new_from_file ("redhand.png", NULL);
if (!pixbuf)
g_error("pixbuf load failed");
clutter_stage_set_color (CLUTTER_STAGE (stage),
&stage_color);
/* Make a hand */
group = clutter_group_new ();
clutter_group_add (CLUTTER_GROUP (stage), group);
clutter_actor_show (group);
rect = clutter_rectangle_new ();
clutter_actor_set_position (rect, 0, 0);
clutter_actor_set_size (rect,
gdk_pixbuf_get_width (pixbuf),
gdk_pixbuf_get_height (pixbuf));
clutter_rectangle_set_color (CLUTTER_RECTANGLE (rect),
&rect_bg_color);
clutter_rectangle_set_border_width (CLUTTER_RECTANGLE (rect), 10);
clutter_color_parse ("DarkSlateGray", &rect_border_color);
clutter_rectangle_set_border_color (CLUTTER_RECTANGLE (rect),
&rect_border_color);
clutter_actor_show (rect);
hand = clutter_texture_new_from_pixbuf (pixbuf);
clutter_actor_set_position (hand, 0, 0);
clutter_actor_show (hand);
clutter_group_add_many (CLUTTER_GROUP (group), rect, hand, NULL);
/* Make a timeline */
timeline = clutter_timeline_new (100, 26); /* num frames, fps */
g_object_set (timeline, "loop", TRUE, 0);
/* Set an alpha func to power behaviour - ramp is constant rise/fall */
alpha = clutter_alpha_new_full (timeline,
CLUTTER_ALPHA_RAMP,
NULL, NULL);
/* Create a behaviour for that alpha */
o_behave = clutter_behaviour_opacity_new (alpha, 0X33, 0xff);
/* Apply it to our actor */
clutter_behaviour_apply (o_behave, group);
/* Make a path behaviour and apply that too */
p_behave = clutter_behaviour_path_new (alpha, knots, 5);
clutter_behaviour_apply (p_behave, group);
/* start the timeline and thus the animations */
clutter_timeline_start (timeline);
clutter_actor_show_all (stage);
clutter_main();
g_object_unref (o_behave);
g_object_unref (p_behave);
return 0;
}